Originally posted by Raensleyar Lineage 2 appears to be game everyone loves to hate, from the players themselves to most official and unofficial players. Obviously there are a number of problems with this game; however, it seems the greatest problem is the player base. The adena farmers exist because there is a real world market for their products. If players didn't spend money on ebay or on the half dozen web-sites selling adena, they would lose the incentive to farm. Market economy at work at its purist. To claim this problem exists becuase of the game's overly-expensive equipment is a red-herring. The prices of items are not different for one player or another. They maybe on the high end (and I would disagree considering some other games have expensive equipment requirements as well), but they are on the high end for everyone. The adena farmers exist because players become impatient in gaining levels and choose a quicker route. Players tend to complain about the grind. I am confused about this as the majority of MMORPG's have a grind. One of the purposes of these games is to improve your character and level up. Certainly, you can roleplay, but the emphasis is on gaining levels and seeing your character improve both in skill and equipment. Regardless of claims, this is true for the majority of online roleplaying games. Even the much vaunted Anarchy Online or Dark Age of Camelot are grinds with roleplaying limited to a few isolated clans and organizations. That is the nature of MMORPGS and is not limited to Lineage 2. The PvP can be problematic, particularly for new players. And, this is probably the most serious problem that could lead to the downfall of the game. Starting a human character is a matter of serious perseverence and sheer luck at avoiding the rampant harassment of new characters on Talking Island, the human character's starting town. On numerous occasions, players have literally been forced to remain in the protection of the township or be randomly killed by higher level characters. This, however, is a problem with the player base. It is certainly made worse by the game mechanic of losing experience from PvP regardless of level (after 5th) but it is still primarily a problem with the immature player base. As noted on another post, this problem becomes less of an issue on the main continent in the game world and certainly less of a problem at higher levels, a point that supports the notion that this is mainly a community problem and not solely a game mechanics problem. Someone suggested that those killed in PvP not lose any experience. This is a sensible game mechanics solution, especially since killing another player does not garner experience (at least from my understanding, as I don't engage in PvP). This can mitigate the consequences of being randomly killed. Of course, there are those who would complain of such a mechanic. Alternates can be designed to this, such as lose of experience based on your own karma level or loss of experience from PvP only after after reaching say level 20 or level 40 (the important class change levels in the game). This, however, would still only remain a mitigating factor unless a change in the nature of the community occurred. Hopefully, as chronicles are released changes will occur. And, to argue that no changes are occurring from the updates is false ... the question is will changes occur fast enough to save the game? I for one, hope so. I enjoy lineage 2. The aesthetic value is amazing and well above the competition. The world is engaging and unique. If NCSoft addresses a few issues, and the player base becomes less annoying the game can become the best there is. Anyway ... just my 3 cents.
That was a good post. I love to hate the game now, but not long ago I used to love it. The fault DOES lie with the developers themselves for creating a game that attracts, encourages and rewards the worst of on-line behavior. The grind isn't bad really, but the equipment dependent economy is which forces you to not only grind but farm is. PvP is fun, if done right, but Lineage uses a broken karma system that has so many loopholes that only griefers benefit from it. The developers do not even implement the most simple of solutions in order to curb exploits and the temptation to buy adena. Some say that every mmopg has it's exploits and problems, but isn't it time we stopped settling for less?
Some free advice to whomever it applies to: If you want people to take you seriously in life, learn to spell.
it does suffer from random PKing atempts and griefing. and its getting worse these days.
sadly the best drops in the game comes from players and those making money selling stuff seem to have found that this is the best way to make easy cash.
they use any tactic they can get to get you killed. traing you with fake death skill, stun you while running from mobs, slow you or heal mobs. and if you engage them in combat they never fight back and exploit that the pvp system is fundemental flawed that it just isnt worth turning red *becomming a player killer* for the reward of doing so.
you kill 1 griefer, and his 5 buddies show up and kill you 20 times over til your out of gear and xp !.
sadly nothing to be done about it. my advice is stay out of pvp. the frustration isnt worth it.
Or just stay away from the game entirely. By paying a monthly fee for this, you are condoning the design flaws and aren't encouraging them to make changes to improve things. Worse, it may show future developers how badly they can screw the paying public and get away with.
But it is your $15.
Some free advice to whomever it applies to: If you want people to take you seriously in life, learn to spell.
Comments
actually, you are right...
the Chinese adena farmers is probably a little bit higher than 50%
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
That was a good post. I love to hate the game now, but not long ago I used to love it. The fault DOES lie with the developers themselves for creating a game that attracts, encourages and rewards the worst of on-line behavior. The grind isn't bad really, but the equipment dependent economy is which forces you to not only grind but farm is. PvP is fun, if done right, but Lineage uses a broken karma system that has so many loopholes that only griefers benefit from it. The developers do not even implement the most simple of solutions in order to curb exploits and the temptation to buy adena. Some say that every mmopg has it's exploits and problems, but isn't it time we stopped settling for less?
Some free advice to whomever it applies to: If you want people to take you seriously in life, learn to spell.
it does suffer from random PKing atempts and griefing. and its getting worse these days.
sadly the best drops in the game comes from players and those making money selling stuff seem to have found that this is the best way to make easy cash.
they use any tactic they can get to get you killed. traing you with fake death skill, stun you while running from mobs, slow you or heal mobs. and if you engage them in combat they never fight back and exploit that the pvp system is fundemental flawed that it just isnt worth turning red *becomming a player killer* for the reward of doing so.
you kill 1 griefer, and his 5 buddies show up and kill you 20 times over til your out of gear and xp !.
sadly nothing to be done about it. my advice is stay out of pvp. the frustration isnt worth it.
Or just stay away from the game entirely. By paying a monthly fee for this, you are condoning the design flaws and aren't encouraging them to make changes to improve things. Worse, it may show future developers how badly they can screw the paying public and get away with.
But it is your $15.
Some free advice to whomever it applies to: If you want people to take you seriously in life, learn to spell.