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A dev response to a dead server... good stuff..

2

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  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by sookster54


     

    Originally posted by tvalentine



    A Purple Force Pool Back.. XP loss for BH death....Jedi as the Full Temp Alpha Class....Alpha class? Are you kidding me? Havent you learned anything from the past 3-5 years? ALPHA CLASSES NEVER work, there shouldnt have been jedi in the game anyways from the beginning, and if there were they should be as weak as a fencer and should require the same grind as it did in the pre-cu.


    Alpha class DID work, tell me how often did you see a Jedi pre pub 9 with permadeath and skill loss? Sure they were powerful and wore armor (weird wasn't it?) and did alot of damage but their dmg type was kinetic and wouldn't be able to scatch you through a well sliced composite suit. Point is, Jedi were very rare, quite a few of my guild members back then had one and most of us never knew about them, they were usually kept THAT secret. Publish 9 brought out the secret however, saw lots of names I never seen before and the big battle of Lok in August 2004 on Lowca was a good example to how bad of a move publish 9 was.

     



    I thought they did lightsaber damage, and the best way to fight a Jedi was to not wear armor at all as it was all vulnerable to lightsaber damage?

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Suvroc
    I thought they did lightsaber damage, and the best way to fight a Jedi was to not wear armor at all as it was all vulnerable to lightsaber damage?
    That was AFTER publish 9, yes they did unique damage and wearing armor actually increased the damage you took (LS had armor piercing 2 vs armor having AP 1 rating). But before publish 9 they did kinetic.

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  • CasualMakerCasualMaker Member UncommonPosts: 862
    Originally posted by sookster54


     

    Originally posted by Suvroc

     
    I thought they did lightsaber damage, and the best way to fight a Jedi was to not wear armor at all as it was all vulnerable to lightsaber damage?

    That was AFTER publish 9, yes they did unique damage and wearing armor actually increased the damage you took (LS had armor piercing 2 vs armor having AP 1 rating). But before publish 9 they did kinetic.

     

    Tantel armor sometimes had LS resists. The resists on that type of armor kept changing, but finally settled down in late preCU to having rather low resists (and always poor durability) to every damage except sabers. HOWEVER, brand-new right-out-of-the-crate Tantel armor would have a temporary LS resist until you crossed a server boundary or cloned. A helpful bug.

  • Exar_KunExar_Kun Member Posts: 242

    Hey man let's put some lipstick on this pig!...

    *blink*blink*

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by CasualMaker

    Tantel armor sometimes had LS resists. The resists on that type of armor kept changing, but finally settled down in late preCU to having rather low resists (and always poor durability) to every damage except sabers. HOWEVER, brand-new right-out-of-the-crate Tantel armor would have a temporary LS resist until you crossed a server boundary or cloned. A helpful bug.

    LOL I remember that, and almost all the serious BH's carried crates of PSGs and an ADK handy, a PSG fresh out of the crate had LS resist and putting it into an ADK prevented its decay during the fight.

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  • pussaykatpussaykat Member Posts: 791

    Basicly they don't want to cut servers in case they, ahem, bounce back?

    image

    -Would you like cheddar or swiss cheese?
    -Yes.
    -...

  • MathosMathos Member Posts: 897

    LOL

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Originally posted by pussaykat


    Basicly they don't want to cut servers in case they, ahem, bounce back?
    They also have some technical challenges regarding structures and resources.  However, since Smed told players face to face that he was going to fast track server mergers, and since SOE has put the players of this game through the blender, I think they should put their minds to solving the resource and structure problems.

    As for filling the servers up again, they have yet to do anything to significantly repair their badly damaged reputation or rebuild trust.  No trust = people not willing to subscribe = empty servers.

  • vet-in-exilevet-in-exile Member Posts: 239
    Originally posted by ArcAngel3


     
    Originally posted by pussaykat


    Basicly they don't want to cut servers in case they, ahem, bounce back?
    They also have some technical challenges regarding structures and resources.  However, since Smed told players face to face that he was going to fast track server mergers, and since SOE has put the players of this game through the blender, I think they should put their minds to solving the resource and structure problems.

     

    As for filling the servers up again, they have yet to do anything to significantly repair their badly damaged reputation or rebuild trust.  No trust = people not willing to subscribe = empty servers.

    They would like the players to believe that it's too technically challenging to merge servers because of housing and resources but it's simple database management. Any DBA right out of school could do it.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by vet-in-exile

    Originally posted by ArcAngel3


     
    Originally posted by pussaykat


    Basicly they don't want to cut servers in case they, ahem, bounce back?
    They also have some technical challenges regarding structures and resources.  However, since Smed told players face to face that he was going to fast track server mergers, and since SOE has put the players of this game through the blender, I think they should put their minds to solving the resource and structure problems.

     

    As for filling the servers up again, they have yet to do anything to significantly repair their badly damaged reputation or rebuild trust.  No trust = people not willing to subscribe = empty servers.

    They would like the players to believe that it's too technically challenging to merge servers because of housing and resources but it's simple database management. Any DBA right out of school could do it.

    Well tbh I did believe the whole "too technically challenging" story.  I'm open to other viewpoints though.  Can you help me understand why this isn't really an issue?  What do you mean by simple database management?

  • VolatileManVolatileMan Member Posts: 45

    Originally posted by ArcAngel3

    Originally posted by vet-in-exile

    Originally posted by ArcAngel3


     
    Originally posted by pussaykat


    Basicly they don't want to cut servers in case they, ahem, bounce back?
    They also have some technical challenges regarding structures and resources.  However, since Smed told players face to face that he was going to fast track server mergers, and since SOE has put the players of this game through the blender, I think they should put their minds to solving the resource and structure problems.

     

    As for filling the servers up again, they have yet to do anything to significantly repair their badly damaged reputation or rebuild trust.  No trust = people not willing to subscribe = empty servers.

    They would like the players to believe that it's too technically challenging to merge servers because of housing and resources but it's simple database management. Any DBA right out of school could do it.

    Well tbh I did believe the whole "too technically challenging" story.  I'm open to other viewpoints though.  Can you help me understand why this isn't really an issue?  What do you mean by simple database management?


    Arc, it is technically very simple. As a practicing DBA I can tell you it is easy to take two databases that are identical in structure and merge them into one. The only real issue is what logic you use to deal with duplicate entries, ie. having a house from each database occupying the same location. Which one gets the spot (as one example)??

    Thats what the idiots at SOE dont want to deal with because some paying customer will be pissed off! And that is completely ironic (not iconic) based on the history of SOE pissing off customers! So, as usual, disregard what SOE is saying publically about 'the difficulties' of a server merge (because its not) and think about what thier alterior motives are for not doing a server merge.

    For the life of me I cannot come up with a valid reason not to, so I have no idea what SOE is thinking.

    VolatileMan

    ps. I purposely stayed away from techie talk to try and explain this, hope that helped

  • GutboyGutboy Member Posts: 630

    The problems with the server merge are:

    Player names

    Player housing

    Resources

     

  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by Gutboy


    The problems with the server merge are:
    Player names
    Player housing
    Resources
     

    Put your thinking cap on and read the post right above yours. It's simple database management. If SOE really cared about its players they would just merge the servers and keep their current subs.

     

    The only real issue is player housing and with the house packup it's a nonissue.

  • JestorRodoJestorRodo Member UncommonPosts: 2,642

    Originally posted by pdxgeek

    Originally posted by Gutboy


    The problems with the server merge are:
    Player names
    Player housing
    Resources
     

    Put your thinking cap on and read the post right above yours. It's simple database management. If SOE really cared about its players they would just merge the servers and keep their current subs.


       Agreed , But the same reason that the NGE will be the same reason why we will not see a server merge from SOE - They just don't care. 

    But if they do and the servers do get mergered  , I would use the next free vet trial that comes around just to see if all the fanbios are telling the truth about the "Improvements" since I was allow back on the now vacant Kauri server.

    Unaware of the Jestor?
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  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by JestorRodo


     


       Agreed , But the same reason that the NGE will be the same reason why we will not see a server merge from SOE - They just don't care.

    This is exactly right and why we need to stop letting them get away with the "technical reasons" excuse. There is absolutely nothing technically difficult about merging their servers--they just lack the will to put forth the effort to get it done.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Gutboy


    The problems with the server merge are:
    Player names
    Player housing
    Resources
     

    However if SoE could gain a significant number of new subscribers by doing server mergers I'd bet they wouldn't really care about those minor inconviences.

  • kefkahkefkah Member UncommonPosts: 832
    Originally posted by Suvroc


     
    Originally posted by Gutboy


    The problems with the server merge are:
    Player names
    Player housing
    Resources
     

     

    However if SoE could gain a significant number of new subscribers by doing server mergers I'd bet they wouldn't really care about those minor inconviences.



    Well, in the end, doing nothing will take care of those exact problems as well. When you lose players, no need to worry about player names, housing or the resources they possess.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    No other company has more experience merging servers than SOE does.  I'm sure they could hack out some solution.  It isn't like this would be the final straw that opens peoples eyes to the companies mistreatment of the players anyhow.  The current subscribers will put up with anything which is why SOE isn't doing it.

     

     

  • tman5tman5 Member Posts: 604

    You know what is funniest (or saddest)?  The fanbois screaming at the OP to pony up $50 -$100 for a character transfer and stop bitching about it.

    In other words, if you aren't willing to give this multimillion dollar corporation even more of your money so you can enjoy the game you have already paid for, there is something wrong with you.

    Pathetic

  • Devildog1Devildog1 Member Posts: 494
    Originally posted by Daffid011


    No other company has more experience merging servers than SOE does.  I'm sure they could hack out some solution.  It isn't like this would be the final straw that opens peoples eyes to the companies mistreatment of the players anyhow.  The current subscribers will put up with anything which is why SOE isn't doing it.
     
     

     Also why should they do mergers for free when they can milk the hell outta the player base that does get bored and wants to move their toon to a more populated server, that's just another 50 bucks for the move to them!

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Originally posted by VolatileMan


     
    Originally posted by ArcAngel3

    Originally posted by vet-in-exile

    Originally posted by ArcAngel3


     
    Originally posted by pussaykat


    Basicly they don't want to cut servers in case they, ahem, bounce back?
    They also have some technical challenges regarding structures and resources.  However, since Smed told players face to face that he was going to fast track server mergers, and since SOE has put the players of this game through the blender, I think they should put their minds to solving the resource and structure problems.

     

    As for filling the servers up again, they have yet to do anything to significantly repair their badly damaged reputation or rebuild trust.  No trust = people not willing to subscribe = empty servers.

    They would like the players to believe that it's too technically challenging to merge servers because of housing and resources but it's simple database management. Any DBA right out of school could do it.

    Well tbh I did believe the whole "too technically challenging" story.  I'm open to other viewpoints though.  Can you help me understand why this isn't really an issue?  What do you mean by simple database management?


    Arc, it is technically very simple. As a practicing DBA I can tell you it is easy to take two databases that are identical in structure and merge them into one. The only real issue is what logic you use to deal with duplicate entries, ie. having a house from each database occupying the same location. Which one gets the spot (as one example)??

     

    Thats what the idiots at SOE dont want to deal with because some paying customer will be pissed off! And that is completely ironic (not iconic) based on the history of SOE pissing off customers! So, as usual, disregard what SOE is saying publically about 'the difficulties' of a server merge (because its not) and think about what thier alterior motives are for not doing a server merge.

    For the life of me I cannot come up with a valid reason not to, so I have no idea what SOE is thinking.

    VolatileMan

    ps. I purposely stayed away from techie talk to try and explain this, hope that helped

    Thanks I get what you're saying.  Much appreciated ^_^.  It sounds like SOE just needs to deal then with double entries re. structures and resources, and find a way to sort out duplicate names.

    That definitely does not sound like the technical nightmare SOE seems to make server mergers out to be.

    Why do you have to question everything they say??? Why the heck can't they just be straight with people?  Man...

  • aleosaleos Member UncommonPosts: 1,943

    Instead of a server merge, why dont they just offer an option to Switch servers for players that are unhappy with the server they are on? Seems to me to be the logical solution.  Plus im sure sony would love to charge a couple extra dollars for this feature. That would fit them perfectly.

  • aleosaleos Member UncommonPosts: 1,943
    Originally posted by Devildog1

    Originally posted by Daffid011


    No other company has more experience merging servers than SOE does.  I'm sure they could hack out some solution.  It isn't like this would be the final straw that opens peoples eyes to the companies mistreatment of the players anyhow.  The current subscribers will put up with anything which is why SOE isn't doing it.
     
     

     Also why should they do mergers for free when they can milk the hell outta the player base that does get bored and wants to move their toon to a more populated server, that's just another 50 bucks for the move to them!

    See..haha

  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by aleos


    Instead of a server merge, why dont they just offer an option to Switch servers for players that are unhappy with the server they are on? Seems to me to be the logical solution.  Plus im sure sony would love to charge a couple extra dollars for this feature. That would fit them perfectly.



    The biggest problem is that there are simply not enough players to support 20+ servers. Players, on their own, aren't going to consolidate on four or five servers unless SOE steps in and forces the issue. In your solution a ton of people would transfer to Bria which would probably crash it and the rest would just shuffle around the other 20 servers and not really accomplish anything.

  • WickershamWickersham Member UncommonPosts: 2,379

    Low $erver population got you down?  Pay to tran$fer your character to the $erver you choo$e!

    https://store.station.sony.com/cts/charactertransfers.jsp

    Brought to you by $OE.

     

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

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