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Why is this game going to rock?
I played EQ before, and i loved it , but this game seems different. Why do you think this game is going to be cool?
Any ideas?
Comments
Here is my list:
1. Locked encounters: When you engage a monster it becomes a locked encouter. This prevents kitting, kill stealing, loot stealing, ect. I think this is an awsome idea.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
2. Combat: The combat in Eq2 looks simply stunning. If you have watched some of the vidoes than you would know what i mean.
3. Guilds: Guilds are much more important in Eq2 than they were in Eq1. Guilds will compete with other guilds for prestige, honor, and favor with the rulers of their city. They are much more involved than in Eq1 where they were just names on a list. Guilds will be able to own guild houses too.
4. Families: They will consist of people with the last name. They will be important, just not as important as guilds. You will beable to notice what family a person is in by observing their last name.
5. Fellowships: They will consist of a maximum of 6 people. They will always share experiance with each other no matter where the other members are.
6. Housing: Players will beable to own their own housing. From instanced appartment style housing, to massive guild mansions. The appartment style will be easy to obtain, but the stand alone housing will mostly only be obtainable by the highest level guilds.
7. Races: There will be 16 playable races. From the shortest gnome, to the tallest ogre.
8. Classes: There will be a total of 46 classes. Eq2 implements a branching style, where you choose what path to take as you advance.
9. Character customization: Players will beable to customize their appearance with complete control. Giving them even more options on how to make their character exactly the way they want them to be.
10. Lore/history: Eq2 will have an unimagianble amount of lore and history. All of this will play an important role in gameplay and guests.
11. NPCs with voices: Every NPC in Eq2 will have their own voice. NPCs will actually call out to you if they have a quest that you are capable of doing.
12. Artisan class: The artisan can get experiance from using their skill. They don't have to fight a single monster ever. They live sort of "normal" lives, having a job, and getting money from it.
13. Tradeskills: Tradeskills are much more advanced and indepth in Eq2 than in any other. Eq2 has a revolutionary system. Instead of just click, click, click, WOOT!!! i made a sword. You actually have to "engage" the furnace and craft your item. You have to keep the tempreture at a right level, and you have to work with the metal to form the desired result.
14. Two starting cities: In Eq2 there will be only 2 starting cities, which is an awsome idea. These will always be populated because there are only 2. Each will have around 17 zones each, making them massive. They will provide a hub for trading and traveling. In most mmorpgs with many starting cities, you end up with only one or two actually being populated with people. The others are compelety abondoned. There are only 2 starting cities, but there are more than 2 cities, just they are alot smaller and less important.
15. Exploration: Exporlation will be an important factor in Eq2. With no one knowing what happened to the rest of Norath it will be your job to explore and learn.
16. Boats: Boats will be the primary mode of transportation in Eq2. Players will beable to actually naviagte boats instead of them being on a set course. There of course will be set routes for some boats. But players can guide some boats. Allowing them more freedom in where they want to go.
17. Graphics: The graphics in Eq2 are simply amazing. If you have seen any screenshots you would know what i'm talking about.
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-EQ1 character:Grotub, shaman of the Tribunal server
EDIT: Bob beat me to it lol
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-EQ1 character:Grotub, shaman of the Tribunal server
Well for me player housing should be awesome, those hobbit errm i mean "halfling" houses are amazing i cant wait to get my own(they look so much like LOTR Shire, I can't believe they can do it but they can), also I like being able to put stuff in your house and having it be a part of the actual world, not just apartment63829, it will be a house everyone can walk by and into with your permission(i'm pretty sure at least). Another thing is being able to add furniture/items/decor to your house. the whole housing thing makes RPing much better and fun.
Graphics are another amazing thing goto everquest2.com and watch the in depth video they put on the 23rd that should show you alot, look at the water! Character Customization is amazing too, only cons right now are the iksars all being yellow, the dark elves can only have white eyebrows, and they need to add a "weight/stout/body type/build modifier and maybe a muscularity one.
sound: 65 hours of sound effects, music and voiceovers, nothing will compare to the voiceovers on this game. Sounds is good too.
There are many other things i will let someother people talk about, like gameplay, monster AI, boats, etc etc etc and dont forget getting drunk! that is so memorable for me and fun!
<"Oh lets call him George W."
-Hilary Clinton
I didnt see posts before i wrote minethey might have answered some of this.
<"Oh lets call him George W."
-Hilary Clinton
Monsters have also gotten alot smarter in eq2.. as I am sure you already know, they will now work as a team, not just get lucky and help eachother sometimes. I am not sure but they seem to have added a physics system thing. In the second video the imp/demon thing hits the rogue stunning her then swats her onto her back, she then gets up and kicks him, which seems like its more then just a animation, seems like it actually hits him and moves it.
Oh yeah your right it is equivalent to 63 standard length films or over 130 hours.
So all the iksar's don't have to have yellow chests? cuz that would suck if they do. and even colorings the scales ahrdly changes anything they still look black and yellow from a short(as far as you can zoom out) distance.
And housing will be sweet as long as they stick to in world housing and its not like you go into housing zone 32. I hope its like all the hobbits and gnomes have on zone in Qeynos for all thier houses. Each server has around lets guess 20,000 subscribers? 1/2 are in Qeynos 1/5 are hobbits or gnomes thats 2,000 houses. What are they going to do? I know they said they have that neighbourhood for gnomes and hobbits but if it is one zone that won't be enough, they said the city will be like 17 zones? so lets say they get 3 zones of gnome and halfling housing even then I think around 600 houses are not going to fit. I just hope its not like Anarchy online's housing. Anyone know what it will be like?
<"Oh lets call him George W."
-Hilary Clinton
<"Oh lets call him George W."
-Hilary Clinton
Will EverQuest 2 have PvP?
I dont want a special PvP server.
I want optional PvP on all servers
From what i read i believe your house is like an instanced zone. you enter from an inn. you can allow others to enter as well.
EQ
-Bikthin, 65 Cleric
-Xavian, 56 Bard
SB
-Ketcher, R6 Scout
-Bikthin, R6 Warrior
SWG
-Xavian, Master CM/Novice smuggler
Horizons
-Saben, 30 ELAR/15 Jeweler
"Have You Ever Danced with the Devil in the Pale Moonlight?"
Your apartment will be instanced, but they will also have in game guild houses which will be alot more expensive.
At game launch there wont be any PvP, the game is meant to be PvE, not EverFight.
But over time, i reckon PvP will be introduced if the customer base plea enough.
Thanks, that list helps me alot just because I haven't done much of my own research on the game. This seems like a really cool game. The combat lock thing for number 1 or 2 is in World of Warcraft already, btw.
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"There are 10 types of people in this world, those who understand binary and those who do not."
Just a little clarification. Fellowships are out and the total classes of 46 is misleading. You actually only end up with 24 adventuring classes and 4 artisan. They are devided into Archtypes/Class/Subclass. Which in the end means that every subclass of the same archtype will be same except one skill that differentiates them from the others. So we're not looking at the kind of difference there were between classes in EQ.
Artisans isnt a different class either. You can be an adventurer and artisan with the same char.
I sure hope there will be PvP, isn't it supposed to be a story of the good people of queynos vs the evil people of freeport ?
How to do that without kicking the crap out of other players?
The developers are concerned also.
Theyve stated 1ghz minimul, 2ghz recomended. Theyve tested it their selves in a building, but the Beta tests will let them know if their current specs are ok.