Originally posted by darquenblade Originally posted by ladyattis
Originally posted by nariusseldon
Originally posted by randomt
Originally posted by nariusseldon
No it is not a problem. It takes away the boredom of search aimlessly in a large region. And there are chinese developed MMORPG already do that (automatically runs to the quest location).
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
LOL .. you are trying to read about what people can do in their JOBS from games they play? I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?
-- Brede
Whatever. It must suck to realize that gaming is passing you by and flipping you the bird to boot. However, if I were in the same situation, I'd probably make incredibly bitter posts like the one you just made, myself.
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month.
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
So basically you want to turn off your brain, and let the flood of mindless crap keep you distracted for a while? Instead of challenging it with interesting and amusing things so that it can grow stronger? Anyway theres something to be said about earning the win through effort and keen innovation, etc, instead of having it just handed to you.. which makes it a worthless nothing with no meaning.
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month.
-- Brede
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
Originally posted by darquenblade Originally posted by ladyattis
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month. -- Brede
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
Originally posted by Force_Fire IMO.... The best MMORPG would be a bit different. It would have to be SCI-FI and... 1) The SANDBOX game play of UO and SWG 2) A system with limited or no classes like SWG 3) The content PVE of WOW 4) The PVP content of UO and future mmo WAR ONLINE 5) The Social atmospere of 2nd LIFE and EU 6) The Space combat of EVE only with fully custom starship interiors 7) A SWG style Galaxy of planets...atleast 15 total. Each twice the size of a SWG planet.
OH.... AND WE WILL CALL IT KOTOR ONLINE!!!!
I'd rather play the much open ended Mass Effect Online. Besides Bioware doesn't want to deal with other people's IP.
I would also play Mass Effect online, if it was out. Mainly due to the sci-fi theme, so many fantasy games out there and in development at the moment, it's mind boggling.
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month.
-- Brede
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
-- Brede
May I suggest to stop bitching about me and go ride a bike?
because thats basically what these games are coming down to, a single player game with a chat box. oh and maybe when you go back to town you enter a hub that allows you to see these other players every so often.
Actually, that would be better than MMORPGs have ever been.
Oblivion has two things that no MMORPG has:
1) An interesting combat system.
2) A story
BTW, lore is not the same as story. Yes, it is a story but it isn't your character's story and it doesn't really provide meaningful context to the non-stop killing of never-ending mobs that tend to reproduce faster than you can kill them... without ever mating...
What would be totally cool is if someone made a game that played and looked like Oblivion, but had procedurally generated content and co-op multiplayer!
Originally posted by darquenblade Originally posted by ladyattis
Originally posted by darquenblade
Originally posted by ladyattis
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month.-- Brede
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
-- Brede
May I suggest to stop bitching about me and go ride a bike?
May I suggest that there is the option to block other posters right there on each post? Otherwise, I can offer some cheese for your whine.
Not so much Oblivion, but Morrowind with a chat box I would buy in a moment. If I could go in to town and see what cool duds everyone else is wearing once a week or so, even better.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
The very idea of running Oblivion with the original ruleset as a MMO ... pure horror.
You will be ganked left and right, the game balance wont exist, neither would be any player cooperation, thanks to everyone being able to solo everything.
Also no mentionable crafting, no player guilds, a really small world for a MMO, and no endgame content either (but there is an endgame).
Oblivion is open ended and at the same time very linear.
The main quest is linear and once you've completed it there isn't much to do except for the rather boring (imo) side quests. The world seems much smaller and especially less diverse terrain and creature wise than in Morrowind.
Also, all the dungeons level up along with the player so the sense of accomplishment is limited to quests. You can't enter a dungeon, get your head bashed in, then come back 10 levels later and slaughter the place.
I believe Bethesda, the folks who made the TES series of games, has said over and over that they aren't going to make a TES MMO. I don't blame them, MMOs these days are such a risky genre, and Bethesda has a goldmine of success in their niche.
Of course they couldnt do that with oblivion or other existing titles, which are designed over being open for 1 person, not 10000000 people, but it would be nice if the mmo devs out there clued in to the fact that there is a pretty big market for open sandboxy worlds, and that many many players are frustrated with the same old crap that keeps getting put out in recent years
Define Pretty Big. If you think 200k Subs is pretty big then you are horribly wrong. No Corporation is going to spend 5+ years and millions to make a game that only has 200k subs.
Don't get me wrong, i loved SWG pre CU and NGE. But it had a smallish player base. Yet it was considered well off with what only 200k subs?
Look at the way consoles are. Everyone and there mother brother sister and dog has the system and the same game. Reason why its easy to market. Computers take time to put together, and effort to learn how to install and fix out kinks into your system. Unless you have 2gs to spend on a POS Dell or w/ever corporate put together computer you can find. And with that kind of money the person also has a console and those games as well.
All in all majority of these players such as your self that love sandbox games, will in end call them boring when you have nothing left to do. And ask such for the devs to create things for you to do.
So why is a corporation going to make a sandbox game when everything is said and done the player base will still ask for more content. The devs then have a big thing on their hands to ask. How do you implement more sandbox type content and not turn the game into a "theme park MMO."
Ask you self this next time when you complain about lack of sandbox mmos.
After you are said and done with the available content what will you do to get more?
1. Complain that the games shallow and lacks real sandbox features?
2. Beg the devs for more content?
3. Quit and end up with a Message on this forum saying that such and such game is not a real Sandbox MMO?
4. Other
Then think about what it would take for devs to have to think about the player base, keep the game open ended sanbox while adding more non "Theme Park" features. Also the resources and man power to come up with a good idea to produce content for the smaller half of 200k subs why would they put them selfs through this and waste a majority of their profits on the game.
I really cannot believe someone made such a stupid post.You have been ruined by WoW numbers and clearly never played many if any mmogs before it.Eq1 back when it was king I think had what 300-400k subs? Most games to be considered a sucess and atleast worthwhile to continue to keep running is around 50-60k active subs most mmog companies would LOVE and be happy as hell to have a 200k sub base.
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
So basically you want to turn off your brain, and let the flood of mindless crap keep you distracted for a while? Instead of challenging it with interesting and amusing things so that it can grow stronger? Anyway theres something to be said about earning the win through effort and keen innovation, etc, instead of having it just handed to you.. which makes it a worthless nothing with no meaning.
I think it is pretty sad to look for meaning in a GAME. There are plenty of challenges in real life.
The whole point of a game is give an ILLUSION of challenge, not real one.
Is EQ challenging? Camping 20 hours fora mob or running like a madman trying to find the quest mob is not a real challenge. Anyone with lots of free time can do that.
It is silly to equate difficult tedium with real challenge anyway.
Comments
Ah yes, which is quite popular with today's instagratification zero effort gimmegimmenow generation.
I shudder in horror at the thought of these people growing up and running the planet. Bad enough what we genX'rs are doing to it, not to mention the old coots from before us.
LOL .. you are trying to read about what people can do in their JOBS from games they play?
I have news for you. Games are ENTERTAINMENT. After a day of hard work, I don't see a problem playing an easy game to relax. If I want to do difficult work, i will go back to my office.
Ever played Sins of a Solar Empire? Or Dawn of War (WH40k)? Those are some damn hard games at times, and even have a wide variety of strategies for their respective armies/factions. Simply put, I suspect you wouldn't play either title since it seems you want the equivalent of a movie/book/tv-show in an interactive form by just the over emphasis of entertainment being something you just lay back and receive. Hell, I wonder if you would ever take up fishing, bicycling (across town), model airplane building, and the like, because they all have a degree of challenge to them. Do you just sit there and receive "entertainment" or do you seek it out through activities that you enjoy?
-- Brede
Whatever.
It must suck to realize that gaming is passing you by and flipping you the bird to boot. However, if I were in the same situation, I'd probably make incredibly bitter posts like the one you just made, myself.
By your logic, whatever is popular must be right. Perhaps there is a God after all despite the lack of evidence. Then again, you are probably part of the lowest hanging fruit bracket of 'gamers.' I got a big red button that shoots out fireworks if you're interested. I'll sell it to you for the low low price of 50USD plus 15 USD a month.
-- Brede
So basically you want to turn off your brain, and let the flood of mindless crap keep you distracted for a while? Instead of challenging it with interesting and amusing things so that it can grow stronger? Anyway theres something to be said about earning the win through effort and keen innovation, etc, instead of having it just handed to you.. which makes it a worthless nothing with no meaning.
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
IMO....
The best MMORPG would be a bit different. It would have to be SCI-FI and...
1) The SANDBOX game play of UO and SWG
2) A system with limited or no classes like SWG
3) The content PVE of WOW
4) The PVP content of UO and future mmo WAR ONLINE
5) The Social atmospere of 2nd LIFE and EU
6) The Space combat of EVE only with fully custom starship interiors
7) A SWG style Galaxy of planets...atleast 15 total. Each twice the size of a SWG planet.
OH.... AND WE WILL CALL IT KOTOR ONLINE!!!!
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
-- Brede
6) - Actually it'd have to be a synergy of eve and swg:jtl flight control mechanism heh
And dont kid yourself, if bioware was makin kotor online it'd be another mass market lowest common denominator niche game (aka wow like)
I'd rather play the much open ended Mass Effect Online. Besides Bioware doesn't want to deal with other people's IP.
I would also play Mass Effect online, if it was out. Mainly due to the sci-fi theme, so many fantasy games out there and in development at the moment, it's mind boggling.
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
-- Brede
May I suggest to stop bitching about me and go ride a bike?
Actually, that would be better than MMORPGs have ever been.
Oblivion has two things that no MMORPG has:
1) An interesting combat system.
2) A story
BTW, lore is not the same as story. Yes, it is a story but it isn't your character's story and it doesn't really provide meaningful context to the non-stop killing of never-ending mobs that tend to reproduce faster than you can kill them... without ever mating...
What would be totally cool is if someone made a game that played and looked like Oblivion, but had procedurally generated content and co-op multiplayer!
...
Well....
... It ... could... happen....
... Whatever...
Make all of the condescending comments you want. In the end, the beauty of it is that I'm still having fun with my hobby, and you're pissed that you're not.
I actually have a hobby: bicycling. I also still play games, but I have my standards. It's sad that you don't have any standards.
-- Brede
May I suggest to stop bitching about me and go ride a bike?
May I suggest that there is the option to block other posters right there on each post? Otherwise, I can offer some cheese for your whine.
-- Brede
Not so much Oblivion, but Morrowind with a chat box I would buy in a moment. If I could go in to town and see what cool duds everyone else is wearing once a week or so, even better.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
The very idea of running Oblivion with the original ruleset as a MMO ... pure horror.
You will be ganked left and right, the game balance wont exist, neither would be any player cooperation, thanks to everyone being able to solo everything.
Also no mentionable crafting, no player guilds, a really small world for a MMO, and no endgame content either (but there is an endgame).
And cynaite is a tasty food, only after a time it starts killing you ?
Seriously !
Oblivion is open ended and at the same time very linear.
The main quest is linear and once you've completed it there isn't much to do except for the rather boring (imo) side quests. The world seems much smaller and especially less diverse terrain and creature wise than in Morrowind.
Also, all the dungeons level up along with the player so the sense of accomplishment is limited to quests. You can't enter a dungeon, get your head bashed in, then come back 10 levels later and slaughter the place.
I believe Bethesda, the folks who made the TES series of games, has said over and over that they aren't going to make a TES MMO. I don't blame them, MMOs these days are such a risky genre, and Bethesda has a goldmine of success in their niche.
Don't get me wrong, i loved SWG pre CU and NGE. But it had a smallish player base. Yet it was considered well off with what only 200k subs?
Look at the way consoles are. Everyone and there mother brother sister and dog has the system and the same game. Reason why its easy to market. Computers take time to put together, and effort to learn how to install and fix out kinks into your system. Unless you have 2gs to spend on a POS Dell or w/ever corporate put together computer you can find. And with that kind of money the person also has a console and those games as well.
All in all majority of these players such as your self that love sandbox games, will in end call them boring when you have nothing left to do. And ask such for the devs to create things for you to do.
So why is a corporation going to make a sandbox game when everything is said and done the player base will still ask for more content. The devs then have a big thing on their hands to ask. How do you implement more sandbox type content and not turn the game into a "theme park MMO."
Ask you self this next time when you complain about lack of sandbox mmos.
After you are said and done with the available content what will you do to get more?
1. Complain that the games shallow and lacks real sandbox features?
2. Beg the devs for more content?
3. Quit and end up with a Message on this forum saying that such and such game is not a real Sandbox MMO?
4. Other
Then think about what it would take for devs to have to think about the player base, keep the game open ended sanbox while adding more non "Theme Park" features. Also the resources and man power to come up with a good idea to produce content for the smaller half of 200k subs why would they put them selfs through this and waste a majority of their profits on the game.
I really cannot believe someone made such a stupid post.You have been ruined by WoW numbers and clearly never played many if any mmogs before it.Eq1 back when it was king I think had what 300-400k subs? Most games to be considered a sucess and atleast worthwhile to continue to keep running is around 50-60k active subs most mmog companies would LOVE and be happy as hell to have a 200k sub base.Why would I need to block you? It sounds like I'm the one pissing you off, not vice versa. "Cheese with your whine"? Damn, that's old.
So basically you want to turn off your brain, and let the flood of mindless crap keep you distracted for a while? Instead of challenging it with interesting and amusing things so that it can grow stronger? Anyway theres something to be said about earning the win through effort and keen innovation, etc, instead of having it just handed to you.. which makes it a worthless nothing with no meaning.
I think it is pretty sad to look for meaning in a GAME. There are plenty of challenges in real life.
The whole point of a game is give an ILLUSION of challenge, not real one.
Is EQ challenging? Camping 20 hours fora mob or running like a madman trying to find the quest mob is not a real challenge. Anyone with lots of free time can do that.
It is silly to equate difficult tedium with real challenge anyway.
Honestly I would hate Oblivion ot be an mmo.....but give me Morrowind and we're giong to the moon!