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What is your "Dream" MMORPG?

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  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    An mmo set in the Flash Gordon universe as portrayed in the black and white weekly shows made in the 1940's starring Larry 'buster' Crabbe.

    There was a voyager episode or 2 where Janeway is rp'ing in a holodeck simulation as Queen Arachnia in a blatant rip off of the old sci-fi shows.

    Ofc I may have to wait a lifetime to play such a game, we can all dream.

     

  • eq2jseq2js Member Posts: 94

    Star Wars Bioware MMO :D

  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by MudHekket


     
     
    My dream MMORPG would be one that gives me the maximum number of interesting choices to make, always allowing me to choose and pursue my own goals rather than following the storyline or grinding through the only path to advancement.  It seems like in most MMORPGs, the question "what shall I do next" barely ever arises.  You will go to the next zone in line, to do the next quests in line, for the next rewards in line.  Instead, I want to have a vareity of goals that I have to choose between since I can't pursue them all at once.  The question "what do I want most next?" not "what's next" should determine where I go and what I get up to.

    That's exactly right.  Unfortunately, I think dev's wanted to capture the vast non-gaming audience and made the assumption that generous hand-holding is the key.

    However, noobs cannot remain noobs forever and will someday demand more challenge and freedom in their gaming.

  • JupstoJupsto Member UncommonPosts: 2,075

    game summary: like the battlefield games but on a MASSIVE scale and in a fantasy setting.

    my ideal mmo is a mmofps with a rpg setting and some features. Mine has no pve. is a very large scale battlefield style game. killing players/capturing points ups your rank. ranks give perks (such as abilities via a wow-ish talent tree type system), but combat is FPS very real player skill based (twitch, reaction times etc.) so a rank 1 can kill anyone with some luck or talent or more real experience in the game. weapons like rocket launchers/lasers are replaced by weapons such as magical staffs with charge up and shoot beams/fireballs. death lowers your rank, dependant on your rank. to get best rank your kill death ratio needs to be very high..

    there are 3 realms battle it out capturing points, such as keeps. the more dangerous the area the rarer the resources. all items are player crafted, gear doesn't make a huge difference but to maintain top ranks you will need to rarely ever die, and so hardcore players will want all the help they can get. Partial player looting, pherhaps a higher percentage of dropping yor gear if you are a higher rank. ranks are large;y bragging rights, especially at highest levels.

    there would be pvp/rvr quests objectives. persistant castles to capture with siege weapons. there would be no montly fee, you buy content (expansions) ala guildwars style. obviously to make a massive persistant FPS world the graphics would be no crysis, so a slighlty cartoony art style like team fortress would be needed although It wouldn't be as cheesy/take the mick.

     no classes. I love games where you do what you want. you pick certain abilities which define your own classe. theres soldier, mage and rogue style abilities, you mix those up however you want (kind of like in oblivion). but its ballanced so certain powerful staffs you might only be able to use in a robe etc. like in most FPS, your health recovers when not in combat at a fast rate, GTFO healers/healing. vechicles would be replaced by horse type mounts, they are at the base/spawnpoint, you can steal each others they don't belong to people. seige weapons such as trebuchets and rams would function like tanks/airplanes in fps's.

    everyone gets an energy bar which you use to perform abilities. stealth would be almost EXACTLY like it is in crysis. stealth drains your energy bar when it hits 0 you unstealth, the more you move the faster it drains, so when moving is only useful for getting to one hiding place (shadows) to another. when you are stealth you are NOT inivisble, only translucent. seeing stealthed players will be possible at all times although difficult depending on the light and how close they are. this means perception skill is no longer a number it is you REAL perception skill, just like it crysis.

    thanks for reading :) I didn't like the numbering system.

    My blog: image

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by JK-Kanosi


    Genre: Fantasy or Sci-Fi
    Whether Fantasy or Sci-Fi, the game would be a FPS game, such as Oblivion.
    I would want 1 server, like EvE has. It would be FFA PvP with consequences that would seriously deter griefing and ganking.
    I think having a skill based system is more my thing. You would be allowed 1 character and would be able to unlearn skills with a reasonable fee. There would be arcane magic, elemental magic, necromantic magic, spirit magic, divine magic, 2 handed/1-handed/dual weilding slash/piercing/crushing skills, bow/crossbow skills, shield skills. If Sci-Fi, there would be a number of technical skills, medical skills, combative skills and etc. There would be the abillity to craft and run a business in either genre full time, instead of being combative. There would be no stealth or pets, since stealth gives you an advantage on non stealthed that a non stealthed cannot counter and pets can be sicked upon an individual while you kite.
    I would take a realistic approach to grouping. The more powerful you are, the easier it will be to solo several mobs at once. Otherwise, you will need a group to adventure, because realistically, you wouldn't be able to take on 4 bandits without getting murdered if you don't have a lot of combat xp. There are some things that will be easier for a group, such as infiltrating a bandit hideout and looting their treasure hold, but it is possible to solo for more seasoned veterans. Then there are things that would be exclusive to groups, such as taking on highly skilled groups of enemies. You would hardly ever need to group to take on 1 mob, even if it was a large mob, such as a dragon. However, you better be skilled enough to take on a highly skilled solo mob or else they will kill you easily.
    1 & 2. I would have the graphics be only as good as they can be for hundreds of thousands of players to play on one server on a system of average quality, such as the 7xxxx series graphics cards and C2D processors w/ 2 gigs of RAM.
    3. I would create Epic quests that could be done. I would strive for a new Epic quest line per month. These Epic quest giver would give you an overall objective. You can complete the Epic quest objective anyway you see fit, but you will have to find out how to complete it on your own, without much direction from NPC's. You would have to use your head to complete these, solve puzzles, and probably fight through hordes of enemies to reach the objective. The rest of the time would be spent building your skills by exploring, dungeon crawling, eliminating threats in the world, building a player city, defending your city and sieging other peoples cities, building alliances and waging war for example.
    4. If a fantasy MMORPG, there would be mounts. There could be a variety of mounts and you would need to collect an egg or baby and raise it to be your mount. You can decorate the mount with cloth and various armors if you choose to. If the game is a Sci-Fi MMORPG, you could own both ships and ground vehicles. Your ship would be visible in space, but would be docked in your own personal hangar bay (instanced) when you land at a space port.
    5. Music would be orchestrated by a real symphany, not electronically done. The music would be memorable and would be appropriate for the situation.
    6. The combat system would be FPS. You can dodge all attacks by moving out of the way, block attacks with a shield, parry some attacks with melee weapons, power up your weapon or spell for a greater effect in addition to whatever is normal for FPS games. You would have a HP, Stamina, and Mana bar. Jumping and running will drain Stamina. There won't be any levels, except skill levels, which will not be viewable. So PvP will be interesting.
    7. I would allow UI Customization by allowing users to resize and relocate windows. Default would be un-intrusive, so hopefully it wouldn't need much customization. I wouldn't allow outside UI mods, due to compatability and exploitation problems.
    8. The only instanced things would be space port hangar bays if Sci-Fi. Being able to PvP others will give players an option if mobs are being camped.
    9. Because the game wouldn't be quest based, there would need to be a large explorable and interesting world.
    10. There wouldn't be any forums, due to their inherent nature to draw complainers and flame fests. However, there would be a personal and guild ranking and stats page.
     
    To the hell with points. That is how my dream game would be.
     


    I would love to play your game. I think it would be very expensive/impossible to run a FPS on an eve size/style server, but we can dream. one day the the future it will be possible, although it could be a while for "hundreds of thousands".

    My blog: image

  • NinjtekNinjtek Member UncommonPosts: 5

    Perfect mmo for me would be one based on FFVII the world Gaia been dreaming about this since 97.

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