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Is ANY MMO finished?

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  • TerranahTerranah Member UncommonPosts: 3,575

    Finished, no.

     

    Polished, yes.

  • dirtknap69dirtknap69 Member Posts: 295

    Originally posted by Terranah


    Finished, no.
     
    Polished, yes.

    unfortunately for us, AoC is neither finished nor polished...

  • farudimfarudim Member Posts: 48

    Earth and Beyond is finished

  • Experimemt13Experimemt13 Member Posts: 188

    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

  • VortigonVortigon Member UncommonPosts: 723

    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

    In that case his post must be the FIRST post EVER in the history of online discussion not to have his OPINION countered by someone elses OPINION.

    i.e. You have virtually just admitted that his post is factually accurate and therefore you have NO argument or counter to produce without sounding like a liar.

    Therefore AoC should not of been released and will lose subscribers over time until they fix it.

  • Experimemt13Experimemt13 Member Posts: 188

    Originally posted by Vortigon


     
    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

     

    In that case his post must be the FIRST post EVER in the history of online discussion not to have his OPINION countered by someone elses OPINION.

    i.e. You have virtually just admitted that his post is factually accurate and therefore you have NO argument or counter to produce without sounding like a liar.

    Therefore AoC should not of been released and will lose subscribers over time until they fix it.

    ROFLMAO!

    Thanks for the laugh! I mean that too! You clutch at straws! 

    All anyone needs to do to keep people driveling on is post anything... anything at all!

    AOC will do just fine. Glad some of you won't be playing it too!

  • Alan0nAlan0n Member Posts: 576

    Another fanboi excuse topic to try to justify things...

    Now what you call unfinished ?

    a)  game that has broken content and bugs that cause problems while enjoying the game at release

    b) Game that keeps adding new working content after release. 

    Now ?   Where do you put AOC ?

    And stop the MMORPG bullshit.  Players of MMOs should have same right as anyone to get a game that is fully playable at release without having any gamebreaking problems.  Thats not the case with AOC so find better excuse to justify "unfinished" game at release.

    Funcom is a discrace to any game developer.  They lied, cheated and then made sure that the Beta testers that truely knew the state of the game were not given chance to point that out.  And now Funcom feels just fine to let the beta testers take the blame for what a crap game they released.  Is that the way to earn respect ?

    I dont think so.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

    What are you talking about, fanboi? Stats being meaningless is simple fact. Feats not working is simple facts. Those aren't opinions.

  • Experimemt13Experimemt13 Member Posts: 188

    Originally posted by brostyn

    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

    What are you talking about, fanboi? Stats being meaningless is simple fact. Feats not working is simple facts. Those aren't opinions.


    Weeeeelll, ya know, you can take a fact and attach 90 miles of opinion to it and it becomes just more BS on these boards. And the poster in question did just that.

    There's sure a lot of that sort of BS on these boards too... and I think the only ones who really care are those sad jerkwads who are playing the forum rather than being in one game or other.

    The situation is so ridiculous that people who don't even play the game wander in here and post all kinds of "wise sounding crap". *shrugs* I can't imagine why a person would trust anything on these boards at all... but it ain't about truth.,... It's about the advertising in the margins!

    Now why don't you just stay here and play the forum while I go play the game.

  • MarLMarL Member UncommonPosts: 606

    Originally posted by Experimemt13


     
    Originally posted by brostyn

    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

    What are you talking about, fanboi? Stats being meaningless is simple fact. Feats not working is simple facts. Those aren't opinions.


    Weeeeelll, ya know, you can take a fact and attach 90 miles of opinion to it and it becomes just more BS on these boards. And the poster in question did just that.

     

    There's sure a lot of that sort of BS on these boards too... and I think the only ones who really care are those sad jerkwads who are playing the forum rather than being in one game or other.

    The situation is so ridiculous that people who don't even play the game wander in here and post all kinds of "wise sounding crap". *shrugs* I can't imagine why a person would trust anything on these boards at all... but it ain't about truth.,... It's about the advertising in the margins!

    Now why don't you just stay here and play the forum while I go play the game.

    I didnt actually read any of this wall in text , but i wanted to be cool and quote the dude, who quoted the dude, that quoted the other dude, that quoted that other  dude, ok enough is enough. STOP THE QUOTES!

     

    Own, Mine, Defend, Attack, 24/7

  • Experimemt13Experimemt13 Member Posts: 188

    Originally posted by MarL


     
    Originally posted by Experimemt13


     
    Originally posted by brostyn

    Originally posted by Experimemt13


     
    Originally posted by dirtknap69


     
    Originally posted by Thachsanh


     
    Originally posted by terrant




    6. Ready for market? Eh, arguable. There's definately some things that should have been fixed (traders, anyone?) by release. BUT, I understand why companies do this. You can't blame the developers. You ahve to blame te financial backers. The people who paid money to build this game want to see their efforts rewarded, and they could NOT have been happy with the many, many delays AoC had in launching. So they pressured Funcom to release a product faster than perhaps advisable. At least FC isn't sitting here doing nothing. Some serious problems (traders, Lachesis plains freezing) have been fixed already. We can only hope there's more to come.
     
    Anyway, what I'm saying here is yes, AoC is NOT a finished game. But by definition, no MMO really can be finished. Now, it's also not a perfect game...but I doubt any really ARE perfect, either. I think this one started decently and will continue to improve though, in time.

     

    You forgot a lot of stuffs. Let's just forget about what was promised. Just focus on what are in the game.

    - Character stats have no meaning. I am trying not to use the word broken. Although Funcom admitted on the official board that it's "something need checking". By this, I don't mean just a stat is bugged. The majority of character main stats (str, dex, int, wis, ...) across all classes currently contribute nothing to your character. You do realize that AoC is still being advertised as an RPG right? Character stats is a foundation of any modern RPG. If this is broken, you can throw everything else out of the window. Everything they do to adjust balance now will have to be done again once this is fixed.

    - The above leads to item system also have no meaning. A sword with +str is just as good as a white sword store bought. This, in addition to the generic looking of equipment right now, killed all incentive to get new items. While someone could argue that AoC is trying to focus on "skill" instead of "item", in an RPG, "item" still play a big part in character development.

    - Crafting is very buggy and not working for the most part. A lot of factors contribute to this one. Trainer NPC not available in player city, broken recipes, bugged harvesting, and oh, this one is good, un-rewarding craft results. Player city is also incomplete. You cannot level up your city therefore keep siege is impossible.

    - Many feats do not work, as in do nothing. This is across the board, found on all classes, not just one particular class. This is another foundation feature of an RPG. If this have problem, everything they do now to adjust the balance will be out of whack after this is fixed. Like character stats, this is one of the core elements of the game that should be functioned when the game is released. Bugged, as in sometimes it does not work right, is ok. But flat out not functioning is not.

    - Many skills also does not function like they are intended to. Most regen skills fall into this category.

    - Lacking of contents, although Funcom already admitted this but let's look at it again. The amount of quests in low level zone is not enough. Yes, low level. Now, a lot of people might jump right on this but let's calmly look at the situation. From level 20 to level 40, you cannot just stay in your race area, there is simply not enough quest to do, you are forced to move to other race areas to do green or lower level quests if you don't want to grind. This will kill the re-playability because if you level one character pass 40, you basically have seen pretty much everything and do most quests in all 3 races area. After 40, the amount of contents drop sharply from where it was. After 50, the amount of contents drop exponentially.

    - Bugged contents, there are many bug quests especially above level 40. There are many dungeon/instances that allow you to do the wrong things (allow you to go into area that you not suppose to go until a certain trigger, allow you to kill some key quests mobs before you can get the quest....) just to realize at the end of the dungeon that you just simply cannot proceed anymore and the whole time you invested in the dungeon was just wasted. These are logical flaws in addition to many many technical flaws like mobs disappearing ...

    - Chat, communication system is very bad, very hard to use.

    - Guild system is primitive, in complete. Why put the guild roster and the friend list together?

    The list could go on. Mind you, most of these issues have been found in beta, Funcom knew about this, yet decided to do nothing. Contents were withhold from closed beta testers and basically, contents pass level 40 were largely untested, hence a lot of bugs pop up in release.

    You can like the game, I know I do, but honestly, you think this is ready for market? Either you just too easy to please or you just plain ignorant about the state of the game.

    PS: Oh, I forgot to mention, the closed beta NDA still exist. It has never been lifted.

     

    i like how heaps of people are not even attempting to counter this guy's voluminous post.

     

    the FC viral marketing team are hard at work today...

     

     

    Counter it? How do you counter an OPINION that is "right" as far as the poster is concerned?

    That's about all there is on this board. A bunch of subjective opinions. There aren't too many facts to be seen.

    I rarely drop by here anymore... having too much fun in the game! Why get into a battle of wits with those who are only half prepared? (Some of them, anyway.)

     

    What are you talking about, fanboi? Stats being meaningless is simple fact. Feats not working is simple facts. Those aren't opinions.


    Weeeeelll, ya know, you can take a fact and attach 90 miles of opinion to it and it becomes just more BS on these boards. And the poster in question did just that.

     

    There's sure a lot of that sort of BS on these boards too... and I think the only ones who really care are those sad jerkwads who are playing the forum rather than being in one game or other.

    The situation is so ridiculous that people who don't even play the game wander in here and post all kinds of "wise sounding crap". *shrugs* I can't imagine why a person would trust anything on these boards at all... but it ain't about truth.,... It's about the advertising in the margins!

    Now why don't you just stay here and play the forum while I go play the game.

     

    I didnt actually read any of this wall in text , but i wanted to be cool and quote the dude, who quoted the dude, that quoted the other dude, that quoted that other  dude, ok enough is enough. STOP THE QUOTES!

     

    But why? It just helps prove the point... It's all just a lot of BS built upon FEW facts.

    I have to admit, I did try to delete the crap to give you a response. You made me laugh happily!

     

    Laters!

  • BaselineBaseline Member Posts: 503

    There's a difference between a MMO being "finished" and being in an enjoyable worthwhile state.

    Many veterans of the genre feel the latter is not being met.

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