Raiding at max level is fine. That isn't endgame because the game doesn't end.
However, raiding needs to be more about individual skill and a lot less about gear. WoW is the perfect example. The first time I finished Molten Core it wasa blast. The first time I finished BWL it was a blast. But then you find that to advance you have to keep raiding these. Not just raiding BWL either, but you had to keep raiding MC. Even if you had every freaking item from MC, you still kept raiding it, not for gear, but for DKP, and to gear out guildees who still needed something from there (because people always needed gear, especially when one person gquit or game quit and had to be replaced). And as they added more instances, it just got worst. You had to raid ZG.... then you had to raid AQ... etc... In the end you had to raid like 5 nights a week. And if you were a tank or priest, people actually expected you to show up for all the raids. To me the issue just seemed to get worst when Burning Crusade came out. Raiding those same instances over and over was a horrible drag and that's why I eventually quit the game.
If you had been able to skip to the next zone w/o having to raid the same crap over and over ad naseum, and could advance with just raiding 1 or 2 nights a week, then I think it would have been fine. But I just didn't have the desire to play a video game 5 nights a week. As such it eventually became impossible for me to keep raiding, since I couldn't just show up 1 night a week and get anywhere.
Pre-defined is a good description for nowadays' MMORPG.
Originally posted by Foho
The point in having end-game in a mmorpg is so hardcore players have a whole variation of what to do when your maxed out, world of warcraft as you pointed out was one you thought had too much *endgame*, which i tottally disagree, wow has succeeded in keeping players because if you constantly upgrade your endgame content it means your hardcore players or newly starting players dont just have 1 option, but a wide range of dungeons to raid, sticking with 1 end-game is not enough, as hardcore players will accomplish it within the first week of its release, so having a big variation of places to see/raid/quest is a key factor.
Not true, the "end game" of WoW is really boring, how many % of the 10m players ever raid regularly or having high arena rating? Only those who satisfied by glory for being world first/top rating enjoy such result, yet the process is also boring(farming resource, farming old instance/boss, farming honor).
WoW success in attracting casual players yet bores hardcore players, which is relatively minor.
Originally posted by wihtgar
Raiding at max level is fine. That isn't endgame because the game doesn't end.
However, raiding needs to be more about individual skill and a lot less about gear. WoW is the perfect example. The first time I finished Molten Core it wasa blast. The first time I finished BWL it was a blast. But then you find that to advance you have to keep raiding these. Not just raiding BWL either, but you had to keep raiding MC. Even if you had every freaking item from MC, you still kept raiding it, not for gear, but for DKP, and to gear out guildees who still needed something from there (because people always needed gear, especially when one person gquit or game quit and had to be replaced). And as they added more instances, it just got worst. You had to raid ZG.... then you had to raid AQ... etc... In the end you had to raid like 5 nights a week. And if you were a tank or priest, people actually expected you to show up for all the raids. To me the issue just seemed to get worst when Burning Crusade came out. Raiding those same instances over and over was a horrible drag and that's why I eventually quit the game.
Same here, I enjoyed MC, enjoyed BWL, had been raiding up to BT but that's just because I have nothing else to do (bored studying Uni overseas). From AQ all the way to BT raiding is actually boring and harsh, yet if I don't raid there is nothing else in the game worth me doing. Arena? few hours a week is enough. Try other MMO? MMORPG need to have a lot of people and friends to play with but everyone is playing WoW (or quited but didn't jump into another current MMO) makes other MMO looks crappy and not worth playing. Don't play MMO? Well I probably will if I was in my home country where I have a lot more entertainments, but not much here.
I don't mind playing 7 nights a week (given that I am free) if the game is fun, after all I don't see how 25 people hiding in an independent small instance farming trash and bosses which they always stand there still waiting for you to kill (well any MMORPG's mobs are mostly stand there waiting for you to kill, I have no problem with that, here I actually mean that nothing special will happen, and no interaction with the outside world, unlike exploring in a dungeon), and which they had already been killed many times, is fun.
MMO played (paid): AION DragonRaja Dungeons & Dragons Online Lineage Lineage 2 Tibia Ultima Online Warhammer Online World of Warcraft
MMO tried: Atlantica Online Darkfall Dead Frontier Dungeon Runners EverQuest Lord of the Rings Online Monster Hunter Frontier Online Ragnarok Online Requiem Runes of Magic Runescape The 4th Coming
Comments
Raiding at max level is fine. That isn't endgame because the game doesn't end.
However, raiding needs to be more about individual skill and a lot less about gear. WoW is the perfect example. The first time I finished Molten Core it wasa blast. The first time I finished BWL it was a blast. But then you find that to advance you have to keep raiding these. Not just raiding BWL either, but you had to keep raiding MC. Even if you had every freaking item from MC, you still kept raiding it, not for gear, but for DKP, and to gear out guildees who still needed something from there (because people always needed gear, especially when one person gquit or game quit and had to be replaced). And as they added more instances, it just got worst. You had to raid ZG.... then you had to raid AQ... etc... In the end you had to raid like 5 nights a week. And if you were a tank or priest, people actually expected you to show up for all the raids. To me the issue just seemed to get worst when Burning Crusade came out. Raiding those same instances over and over was a horrible drag and that's why I eventually quit the game.
If you had been able to skip to the next zone w/o having to raid the same crap over and over ad naseum, and could advance with just raiding 1 or 2 nights a week, then I think it would have been fine. But I just didn't have the desire to play a video game 5 nights a week. As such it eventually became impossible for me to keep raiding, since I couldn't just show up 1 night a week and get anywhere.
Pre-defined is a good description for nowadays' MMORPG.
Not true, the "end game" of WoW is really boring, how many % of the 10m players ever raid regularly or having high arena rating? Only those who satisfied by glory for being world first/top rating enjoy such result, yet the process is also boring(farming resource, farming old instance/boss, farming honor).
WoW success in attracting casual players yet bores hardcore players, which is relatively minor.
Same here, I enjoyed MC, enjoyed BWL, had been raiding up to BT but that's just because I have nothing else to do (bored studying Uni overseas). From AQ all the way to BT raiding is actually boring and harsh, yet if I don't raid there is nothing else in the game worth me doing. Arena? few hours a week is enough. Try other MMO? MMORPG need to have a lot of people and friends to play with but everyone is playing WoW (or quited but didn't jump into another current MMO) makes other MMO looks crappy and not worth playing. Don't play MMO? Well I probably will if I was in my home country where I have a lot more entertainments, but not much here.
I don't mind playing 7 nights a week (given that I am free) if the game is fun, after all I don't see how 25 people hiding in an independent small instance farming trash and bosses which they always stand there still waiting for you to kill (well any MMORPG's mobs are mostly stand there waiting for you to kill, I have no problem with that, here I actually mean that nothing special will happen, and no interaction with the outside world, unlike exploring in a dungeon), and which they had already been killed many times, is fun.
MMO played (paid):
AION
DragonRaja
Dungeons & Dragons Online
Lineage
Lineage 2
Tibia
Ultima Online
Warhammer Online
World of Warcraft
MMO tried:
Atlantica Online
Darkfall
Dead Frontier
Dungeon Runners
EverQuest
Lord of the Rings Online
Monster Hunter Frontier Online
Ragnarok Online
Requiem
Runes of Magic
Runescape
The 4th Coming
and some other Chinese/Korean or beta MMOs