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gw 2 will be SWEEET

dannyjjjjdannyjjjj Member Posts: 7

guild wars 2 will be  all the gw combined times 2

hopefully no monthly fee tho

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Comments

  • skamperskamper Member UncommonPosts: 252

    And you're basing this on...

  • AdamantineAdamantine Member RarePosts: 5,094

    We already know that it wont have a monthly fee.

     

  • GodliestGodliest Member Posts: 3,486

    It will use a similar payment model as the previous game, Guild Wars. Apart from that not much can be said about Guild Wars 2 as not much information has been released about - so basically you're hoping that it will become sweet not knowing it.

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  • illyanaillyana Member UncommonPosts: 614

    i really wish that ANET will release more info abt GW2 soon. all im looking forward to is the GW2 beta coming 2nd half of 2008, which can be as late as december, so im not holding my breath

    my only worry abt GW2 is its launch. looking at the much-hyped AoC and itz dismal and very buggy launch, i got to thinking that GW2 better not be like that. i know GW1 was one of the best MMO launches, i hope it'll be the same for GW2, smooth and bug-free (well at least not game breaking)

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    Have fun storming the castle! - Miracle Max

  • HorrorScopeHorrorScope Member UncommonPosts: 599

    Originally posted by illyana


    i really wish that ANET will release more info abt GW2 soon. all im looking forward to is the GW2 beta coming 2nd half of 2008, which can be as late as december, so im not holding my breath
    my only worry abt GW2 is its launch. looking at the much-hyped AoC and itz dismal and very buggy launch, i got to thinking that GW2 better not be like that. i know GW1 was one of the best MMO launches, i hope it'll be the same for GW2, smooth and bug-free (well at least not game breaking)

    I put my e-dollars that Anet will release a wonderfuly polished game. The first game if you want to consider a mmo. Was by faaaaaar the best release of a massive online game. The previews ran great, there was a ton of content to review on fansites prior to release, the gameplay was fleshed out and balanced, the updating system was marvelous etc, there wasn't a single negative that I can recall. You can like the game play or not, but the release and engine is a techincal marvel in today's pc gaming environment.

    Just that alone is one of the main reason I have GW2 on the top of my list.

     

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by illyana


    looking at the much-hyped AoC and itz dismal and very buggy launch, i got to thinking that GW2 better not be like that. i know GW1 was one of the best MMO launches, i hope it'll be the same for GW2, smooth and bug-free (well at least not game breaking)

    I'd hardly call the launch dismal. Buggy, maybe, but 700 000 copies shipped on day 1 is nowhere near dismal. Hopefully GW2 will sell that well, if not better.

  • LaterisLateris Member UncommonPosts: 1,849

    See you all there- I love Guld Wars.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Lydon

    Originally posted by illyana


    looking at the much-hyped AoC and itz dismal and very buggy launch, i got to thinking that GW2 better not be like that. i know GW1 was one of the best MMO launches, i hope it'll be the same for GW2, smooth and bug-free (well at least not game breaking)

    I'd hardly call the launch dismal. Buggy, maybe, but 700 000 copies shipped on day 1 is nowhere near dismal. Hopefully GW2 will sell that well, if not better.

    Especially hitting 1mil sold within its first two weeks... 

     

    took guild wars 6months to do that, but thats with no advertising at all

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  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    It will be sweet when they actually start showing and sharing some info on the game. I know they will show and give out info when they are ready but its almost been 1.5 years since they announced GW2. Patience is really a virtue on this one.

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  • LydonLydon Member UncommonPosts: 2,938

    My opinion is that they're going to release a load of information at once to suddenly boost their hype ratings. Making us hungry for more is a good marketing strategy.

  • HorrorScopeHorrorScope Member UncommonPosts: 599

     

    Originally posted by Lydon


    My opinion is that they're going to release a load of information at once to suddenly boost their hype ratings. Making us hungry for more is a good marketing strategy.

     

    I'm certain that is what it is, they will be ready and sure of themselves when they get this rolling.

    * Certain used in releationship to gaming development and tendencies.

  • ZurinZurin Member Posts: 3

     

    Originally posted by illyana


    i really wish that ANET will release more info abt GW2 soon. all im looking forward to is the GW2 beta coming 2nd half of 2008, which can be as late as december, so im not holding my breath
    my only worry abt GW2 is its launch. looking at the much-hyped AoC and itz dismal and very buggy launch, i got to thinking that GW2 better not be like that. i know GW1 was one of the best MMO launches, i hope it'll be the same for GW2, smooth and bug-free (well at least not game breaking)

    There is already information on the game.

     wiki.guildwars.com/wiki/Guild_Wars_2

     

     

    Technical

    There will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.

    Guild Wars 2 will be written to run on computers with moderate specifications, but will have higher requirements than Guild Wars.

    The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.

    Controls

    The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced.

    Graphics

    James Phinney indicated in his "Imagining Guild Wars 2" article that polygon counts and texture allowances have been increased so he expects it to look beautiful and "look like a whole new game". Gaile has indicated the game will support DirectX 10, but not require it to play.

    Persistence

    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost.

    There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.

    Instances will still be used for missions and dungeons.

    An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance.

    Characters

    A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters.

    The level cap will be raised. It has been suggested that this could be as much as 100 or even unlimited. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.

    The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.

    The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.

    Races

    Guild Wars 2 will introduce several new playable races. The five playable races announced so far are:

    Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.

    Companions

    The system of companions and allies is being reworked. Companions will have customization similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot and are considered an extension of the character. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.

    Original Guild Wars characters

    Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Guild Wars 2 will be a fresh start. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments which is available to players who have Guild Wars Eye of the North. Names will also be reserved through this system.

    Setting

    Main article: The Movement of the World

    The Guild Wars 2 story is set about 250 years after the events in the Eye of the North expansion. The world of Tyria is drastically changed from its original form. These changes are caused by ancient dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, awoke during Eye of the North and proceeded to take over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Other dragons also resurfaced during the intervening centuries; one rose about the sunken holy city of Arah in the ruined kingdom of Orr, and severed the sea route between KrytaCantha; another arose to the south of the Crystal Desert, cutting off the link to Elona; a third arose in the Far Shiverpeaks and pushed the Norn south into land previously controlled by the Dwarves. and

    The human faction is much reduced. The resurfacing dragons caused massive floods that destroyed many coastal cities in Kryta, including its capital city, Lion's Arch and the PvP Battle Isles. The humans have established a new capital in Divinity's Reach after moving north from the coast. They're governed by a constitutional monarch and senate which attempts to balance all the human factions there. Many refugees flocked to Kryta from the rest of Tyria; most importantly, the humans from Ascalon. Ascalon now belongs entirely to the Charr apart from a single fortress, Ebonhawke. Ascalon City itself is a ghost town, populated by the vengeful spirits of its former citizens who slay all who dare enter.

    Besides the humans, the other sentient races have a comparatively better time. The Norn and the Charr continue to honor their peace formed from a mutual respect. The Asura have spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve victory over Ascalon and settle into the former human capital of Rin. A new race, the Sylvari, appear fully formed from the mysterious tree that the centaur Ventari tended to until his death.

    The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all.

    Lion's Arch has been rebuilt from the floods and is the new portal into the Mists; it takes the place of the Battle Isles.

    In Cantha, the successor of emperor KisuKurzick and Luxon factions and reunited Cantha under one banner. Cantha then became much more isolationist; all non-human races were pushed out and the borders fortified. With the ancient dragon's undead corsair fleet disrupting travel, there has been no contact with mainland Canthans for a generation. defeated the

    In Elona, Palawa Joko successfully rebuilds his undead army and lays siege to Elona. Vabbi is all but destroyed, its former splendor ruined by a famine caused by Joko diverting the river Elon. The Sunspears are broken by Joko's armies. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the Order of Whispers, who are now spread over all of Tyria.

    Guild Wars 2 PvE will still tell a story but will depart from a single monolithic storyline. It will instead use smaller story arcs - allowing the player more of a sandbox environment to play in.

    PvP

    There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.

    World PvP

    World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going.

    Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists.

    Victory in World PvP will confer benefits to your world. This may include improved drop rates, better energy regeneration or other bonuses.

    Structured PvP

    Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked

    Features under consideration

    Below is a list of features known to be under consideration for implementation in Guild Wars 2. There are likely others, but no other features have been discussed in this nature.

    Notes

  • LydonLydon Member UncommonPosts: 2,938

    Yeah but that has been out for some time now...we're looking for some more! I'd personally love to see a screenshot. The concept art looks great.

  • GodliestGodliest Member Posts: 3,486

    The most of the information posted above is quite old. We want, as Lydon said, new information. I wouldn't mind more information about, what I at least think is the most important aspect of Guild Wars, the skill system and how different it will be from the one seen in current Guild Wars.

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  • 8hammer88hammer8 Member Posts: 1,812

    I am soooo ready for GW2.  I would love to be able to get into the Beta for it.  As with a lot of the others who have already spoke, I am sure the released content is going to be it's usual polished self.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • sokkyusokkyu Member Posts: 92

    I trust Guild Wars 2 will be a great game that will not actually go neck in neck with other games of the genre but fill in the voids of most games like Age of Conan, World of Warcraft, etc. See you guys in Ascalon...IN THE FUTURE(Charr in space? I mean what? nvm)

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  • AdamantineAdamantine Member RarePosts: 5,094

    I recently stumbled over some information about GW2 and I was highly disappointed.

    They have humans and 4 other races. But these other races are not, like one would expect, Elf / Dwarf / Orc / Halfling or some such. Or ok, they have something like Elf / Dwarf / Orc / Halfling, except they found some ugly names for them and changed their looks much to the disadvantage.

    I'm all for new creative classes and races, but I dont want to miss the standards.

  • LydonLydon Member UncommonPosts: 2,938

    Are you serious? You'd rather have Guild Wars 2 races be an exact copy of almost every other fantasy MMO out there instead of some form of uniqueness?

    Charr

    Part of the Guild Wars lore...to be expected in Guild Wars 2 as a result

    Asura

    You could compare these guys to gnomes, but they look nothing like them minus their height.

    Norn

    Don't know what you're comparing this to.

    Sylvari

    You're most likely comparing them to elves due to their nature-related tendencies (Sylvari is Latin for Forest). They are however, quite different if you read into them a little.

    Human

    Well this is of course a must considering Guild Wars is entirely human-based at the moment.

    On top of it all, these are only the announced races. There could very well be more.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210
    Originally posted by Adamantine


    I recently stumbled over some information about GW2 and I was highly disappointed.
    They have humans and 4 other races. But these other races are not, like one would expect, Elf / Dwarf / Orc / Halfling or some such. Or ok, they have something like Elf / Dwarf / Orc / Halfling, except they found some ugly names for them and changed their looks much to the disadvantage.
    I'm all for new creative classes and races, but I dont want to miss the standards.

     

    I'm sorry?  this is Guild Wars, not Generic MMO # 5782

     

    ifyou have played the first you'll know those races from Guild Wars 1 (except Sylvari, which are brand new) and you'll realise WHY Guild Wars does things differently

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  • DrafellDrafell Member Posts: 588

    I am quietly optimistic, but only time will tell.

    A-Net did a great job with GuildWars, but it does mean they have a very tough reputation to live up to.

  • UltraQuackUltraQuack Member Posts: 15

    The official wiki says it will be released in the second half of 2008. I've hear Setember from some people, but who knows. Yes, it will be free which wiki also states.

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  • AdamantineAdamantine Member RarePosts: 5,094
    Originally posted by Lydon


    Are you serious? You'd rather have Guild Wars 2 races be an exact copy of almost every other fantasy MMO out there instead of some form of uniqueness?

    Just replace "race" with "class" and think about how stupid your question sounds now. GW1 has Warrior, Elementarist, Assassin, Necromancer etc. All "exact copies" of "almost every other fantasy MMO" classes.

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by Zurin



    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost.
    There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.
    Instances will still be used for missions and dungeons.
    An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance.
    Characters
    A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters.
    The level cap will be raised. It has been suggested that this could be as much as 100 or even unlimited. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
    The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.
    The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.
    Races
    Guild Wars 2 will introduce several new playable races. The five playable races announced so far are:


    Asura


    Charr


    Human


    Norn


    Sylvari


    Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
    Companions
    The system of companions and allies is being reworked. Companions will have customization similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot and are considered an extension of the character. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.

     

    Sorry but this sounds very much like Guild Wars wowified... especially the bit about raising level caps. I'm not sinking that ship yet but imo they'd better be playing at their strengths (essentially level-less lateral advancement skill collecting system) rather than "improving" it by copying clearly inferior mechanics.

    A natural evolution of the existing mechanics would be to have a completely level-less, class-less system based on skill builds. Say some can be temporal (like GW skills) while others must be respecced (they would represent the more permanent "class" role). If they really do decrease the number of skills and increase the level cap then it is a huge step backwards which is going to cost them dearly...

    The way I see it Guild Wars major flaws were instancing and the lack of z-axis. The lateral advancement level-less system is definitely one of its major appeals that made it so successful. Don't fix that which isn't broken.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Adamantine

    Originally posted by Lydon


    Are you serious? You'd rather have Guild Wars 2 races be an exact copy of almost every other fantasy MMO out there instead of some form of uniqueness?

    Just replace "race" with "class" and think about how stupid your question sounds now. GW1 has Warrior, Elementarist, Assassin, Necromancer etc. All "exact copies" of "almost every other fantasy MMO" classes.



    What on Earth does that have to do with the races that will be available? The debate has nothing to do with professions, but with races. I fail to see the stupidity in my question, considering you are the one completely off-topic



    If you want to talk classes, then please tell me exactly what a Mesmer is a copy of? The Paragon and Dervish are both similar to classes in other games, but play completely differently too. Yes, there are the standard classes, but one cannot deny the fact that as new professions were added they did add their own twists to them.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by markoraos

    The way I see it Guild Wars major flaws were instancing and the lack of z-axis. The lateral advancement level-less system is definitely one of its major appeals that made it so successful. Don't fix that which isn't broken.

     

    The level cap will be raised, but there will be a skill cap just like there is in Guild Wars 1. For example, the "cap" will stay at 20, but one can just go on gaining levels. They will, however, be meaningless. ArenaNet said that the reason for this decision is that they wanted to "reward" players who focus on advancing a specific character by allowing the number next to their name to increase. It's purely consmetic.

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