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does that seem right. as the game forces you to have more than one account if you have alts.
everyone in my corp either has 2-3 accounts on eve,
i have 3 i got my second during the first month of my gameplay and then my third about 2 months ago
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No the majority of people have 1 account, 30$ a month for one mmo is unresonable for most people.
do you play it?
do you play it?
^What he said^
I think the fact that many Eve players have more than 1 account is just more a case of the people that play Eve really love it that much. My account which is currently inactive (no internet where I live currently ) is my only account. I have played on and off since beta and I have never felt the need to have a second account.
According to the QEN, the op is wrong. Most people only own one account.
I remember when the first time there were 10,000 players on at the same time... and when you had to go through the concord system (forgot the name) to get to other race's zones before they remapped the jump gates... fun times...
Oh, I had two accounts at one point, miner and a hauler...
Yulai is the name of that system.
maybe im just in a corp the needs to get a life....including me
On average is is probably around 1.5-2 accounts for person. I says that because for every person with a single account there are people with 5 or 10 even. Eve-Online has an average player game of +25 I believe so around this area of peoples lives they have a lot of expendable income. Not all of the player base is mature and as the game can take a long time and most of the time is either so relaxing you can fall asleep or so stressful you have a heart attack it is not a game for everyone. What I find gets me through the game is the people there are to talk to and they made it 10x more enjoyable to play. I have been know at one point to run three accounts but currently and only running one as the alts where no longer needed.
Over all there are a high number of people running multiple accounts. At the moment it can cause a few problems as everyone can thus be independent meaning that fewer people are required to forfill a task thus the socialness of the game can become redundant. Over all I like that game but after a few months of heavy solid player you may feel it is very much the same thing. The best idea is to play casualy, here and there. Perhaps do more than one roll so there are other things to do? Meh, I dunno.
But over all there does seem to even out at more than 1 account per person for sure. Whether it is quiet two, I don't know.
Pretty sure that one of the economic newsletters said that the average player (read more than 50%, 75%?) only had one account. A quote I found on the EVE forums (from over a year ago; couldn't find more recent) by CCP kieron (dev team):
On the subject of active subscriptions, I also read somewhere that the average player (again, not sure of the percentages here) only kept an account active for just under 6 months. (I'm assuming that this doesn't include trial accounts never activated, as those are supposedly deleted after 3 months.)
On the subject of active subscriptions, I also read somewhere that the average player (again, not sure of the percentages here) only kept an account active for just under 6 months. (I'm assuming that this doesn't include trial accounts never activated, as those are supposedly deleted after 3 months.)
Yea i read this too and it ties in with what i have seen in EvE.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I'd say that's pretty close to the real subscriber numbers (100k-150k active). Pretty much all of my corp has at least 2 accounts, one person has 8 (I have 2). It's pretty sad EVE is a game that forces you to buy and pay for multiple accounts because only being able to train one character on an account is kinda retarded, but CCP is a company and really only interested in money when it comes down to it so don't expect them to go all soft hearted and ever let you train multiple characters on the same account. They would would take an enormous hit to their wallet if they did because like I said, most people have a second account (or more).
Btw CCP Devs are notorious liars. I highly doubt 80% of EVE players only have 1 account. If they said 80% of EVE had multiple accounts it would make them look bad and make it look like you needed multiple accounts to really play the game (which is true in most cases).
it is a bitch, but who ever came up with it is genius, i love the game though so i dont mind paying for multiple accounts.
The fact that its a single server makes up for any number concerns. Why does it matter to you if 10 million people play wow but you can only actually play with a few thousand.
In EVE, you have access to ~30,000 people at a given time. No other game server has that many.
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So, who cares?
What they have done with one massive galaxy is cool and stuff, but 30k players on at one time really doesn't mean anything when you'll NEVER meet more than 1% of them, if that many.
Bragging about ZOMGWTFBBQ 30k people on at one time is like people who put their PC specs in their signature. You can fill in the rest of the though yourselves, don't feel like getting banned.
Want a taste of religion? Lick a witch.
Orly?
I interact with thousands every day through buy- and sellorders. It doesn't matter if you only see 2k-3k players an evening, it's a huge world, shaped by players. Wherever i go, i see them or the structures they build. The economy only works with tens of thousands of players building different items. Hundrets of people are involved only in the production of a single t2 ship, defending the pos, operating them, researching blueprints, inventing them, collecting the material for invention, and finally building and shipping and selling them.
Eves robust economy would not be possible on a sharded world with only a few players.
Besides, you completely missed the point of a single sharded gameworld. I can meet anyone, without paying an idiotic fee to move my character to another shard..
I have two accounts...one has my main PVP character and two market alts I pretty much never use; the other has my well skilled industry/exploration alt and another alt that can haul and cloak (for scouting purposes). I pay for both in three month increments on my credit card...so honestly, for the price of a decent bottle of wine every month, I get Eve. It's more than worth it...no bottle of wine could EVER give me the fun I get from EVE nor last even a fraction of the amount of time I spend in the game. Plus...I don't play any other games, and don't plan to, so Eve has me hook, line, sinker, and credit card!
I have 1 account and been playing since 2003 , ive never had the need for a 2nd or 3rd account , dont see the point.
it's pretty convenient when you're a -10 pirate to have an alt you can send to high sec to pick up stuff for ya while you're still logged in.
You know what I think would be a more interesting metric? Number of unique households playing. I've no idea how many players have only paid for their account with GTCs (either through retailers or the Secure Trades), but accounts could potentially be tracked to real people at real locations. IP addresses would make it even easier. This would be a really good indicator of how many single accounts there are. (No idea if people always register an account with the same personal information, or if they always use different names, or if it is somewhere in the middle.)
I would say I interact with a few hundred players every day I log into EVE. Usually these are the same people, but often it's someone just passing through. Most people I have gotten to know have only had one account active at a time. They either don't have the time, money, or desire to spend the ISK they make to manage a second (or third or fourth) account.
Yes, the game forces you to have more than one account if you want to be able to log into more than one character at once to do things. Nothings says you can't buy a character someone is selling if you just want a trader or hauler alt, science/industy, someone that doesn't have corp/alliance ties.... whatever your reason. But, every game I play forces you to have more than one account if you want to 'train' more than one character at once or have multiple characters playing at once. EVE's downside is that you only have three character slots, and to get to the good skills, modules, and ships, you need to put days, weeks, and even months of training time into just one level. The other caveat that people don't ever mention, EVE doesnt' have an arbitrary level cap, so if you max out your Gallente battleship skills (including all skills needed to tank, gank, and fly the ship efficiently) you can keep on training your character elsewhere: diversify into exploration, mining, science, industry, another whole line of ships.... (I could go one)
Sweatshop trial accounts are counted in this.
Inflated numbers!
as long as the game stays at the usual 25k-30k people on during primetime (other times you will almost always see the server pop at about 20k, give or take) then it is all good
Even if the numbers are that inflated, its still 150k people on ONE SERVER. That is what an MMORPG should be. Not this instanced crap like you get in AoC or having 100 servers like in WoW.
One tight knit community of 150k people is perfect.
I started with one and now i pay 3 accounts, but i think number of accounts is mostly depends what is ur role in Eve ( do you need pos gunner acc, cyno alts, capital alt etc) and of course, how much time you have for all that. Some people just want to have everything, so they think thats possible with many accounts. And miners ,they always need more alts, minimum 3 (for mining, hauling and tanking belt) . It would be maybe easier that more ppl want to train boring long skills like starbase defence managment, so then i dont need to create acc only for that.
yeah, i only have one account also, been playing since the beginning of 2005. my brother plays though, too. he has 2 accounts.