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Anyone else notice the similarities between Aoc and Shadowbane? Both have ability to level fast, and both are geared more toward end game content, which to have keep battles. Shadowbane is down to three servers. Will AoC be similar in that respect as well? Given all the problems with AoC, I am willing to bet that it will.
Author of the Amazon kindle book, The Clan and the Crown
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However, a lot of aspects of AoC are also drawn from Anarchy Online.
Shadowbane is down to 3 servers because it's ancient, and hard for new players to get into. The graphics look like an old Super Nintendo game, and the controls are.....UGH.
Plus...Shadowbane has some....odd...characters. It seems like a chaotic mess of ideas all lumped together without any consistancy or reason.
AoC has none of these problems.
Considering that Anarchy Online, which is older than Shadowbane, still has a very healthy population (and not just fr00bs) after all these years, still recieves updates and new content, and is still fun after all these years...I don't think AoC will be going the way of Shadowbane for a looooong time.
Leveling in Shadowbane is ten times faster than in AOC. Character skill customization is much deeper in shadowbane . Shadowbane has 12 races. AOC only really has one. In Shadowbane, You can siege and destroy other guilds cities. You can't do that in AOC. Shadowbane is an open world, there are no instances. AOC is all instanced.
As far as a PVP game goes, Shadowbane blows AOC away.
Shadowbane ? Shadowbane belongs to the none carebear pvp kings of mmorpg´s in a persistant world, dont see that in AoC. Remember also that Shadowbane is free to play, without ingame shops.
So AoC is not pvp game? what's with mass gore blood siege they are so proud of then. I'm sure pve wise WAR will have better content than AoC so if pvp is not its strong point then just another casual mmo like LoTR?
Shadowbane is the best PvP game I've ever played and I've played them all. The UI is awkward and there are some issues and maintaining your city is a pain. But the PvP and siege battles beat anything out there. I haven't been a big fan of PvP in any games but I actually got into shadowbane and tought the classes were well balanced, the rational for PvP was great and the inbuilt repercussions for being a jerk were well done as well. City building was amazing and sieges were great fun as well.
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Ethion
Honestly I can't think of two games that are more different then AoC and Shadowbane, AoC is instanced, pointless kiddo pvp game and shadowbane is a open world, world domination, city building pvp world with consequences. Only thing the two have in common is that they were both half finished at launch.
If AoC was like Shadowbane with the customization of the classes from the same class, great pvp and political strife i would be more of a fanboi then Amazing Avery.
Shadowbane> AoC sadly. Game play > Graphics+ zones+ Multi instances of the same zone.
If you take away the graphics AoC is a shell of a poorly filled MMO of 2002.
People dont realize how good Wow looks for such crappy graphic density. Which is what lead them to succes in markets like China and poor people with cracker jack box computers from 1995. Art and game play come along way in making a successful MMO current devs need to put more attention on the guts of a game and less on it's paint job.
AoCs biggest flaw is that it is not a seamless world. the heavily instanced and zoned world design completely contradicts the PvP and siege design.
these things can not fit together
AO pvp is what you can expect in AoC. People gas camping, running in and smacking someone and then running to the safe zone.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"