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Will the classic DaoC server launch be the game I am looking for?

RedwoodSapRedwoodSap Member Posts: 1,235

Seamless world?

Non-instanced?

a significant death penalty, not just some sissy temporary stat loss?

more experience from combat rather than questing?

No stupid looking unrealistic icons over questgivers heads?

No minimap pointing the way to follow to finish a quest?

Quests with substance that actually require problemsolving to figure out?

A really difficult to master crafting system that yields quality desirable items?

Real meaningful PvP?

 

 

 

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Comments

  • IlliusIllius Member UncommonPosts: 4,142

    It's going to be like what old DAoC was like.  If you have not played it then I'm thinking that you'll not get what you're looking for.

    The world for the most part is seamless.  You will load into the RVR zone and the dungeons but others are free to come and go into them as they please with no cap on how many people can be in it.  It's not going to clone a zone like AoC does.

    Death penalty has always been a debuff that would reduce your effectiveness by 75% overall that would cost money to remove.  Not sure if they will have the Healer NPC's all over the place to do this for you or not.

    Since they are not planing to put in the Battle Grounds like they have on the regular servers the RVR zone will have people of all levels to start but once people hit max level the lower level people will be fewer and farther between because they won't be able to stand up to the max level people.  After a few months it will only be the max level people out there fighting over keeps and what not and you'll still have to PVE to get there.

    Not sure about the quest givers or the map for that reason.  The map was the latest addition to the game so I am not sure if it will make it into what they are planing for the Origins server.

    As it was in the old days DAoC was not really about the quests.  Most people would just grind mobs they found throughout the world moving around as needed to find tougher mobs to kill.  Sure the quest were there but it wasn't a major source of exp.  It was more for the people who took it upon themselves to do them for the fun more then anything else.

    The crafting system as I remember it was probably as grindy as the rest of the game, at least IMO it was.  I liked the PVE and PVP as it was done in DAoC but I just couldn't be bothered to do it.  However the game will more then likely rely heavily on the items the crafters make.  Since all gear has deterioration applied to it means that eventually it will be no good and you'll have to replace it.  And the only way to do that is to get the gold to pay a crafter to make some new stuff for you.  And as you level or gain RVR rank you'll have to adjust the custom template of your items to better suit the new abilities so once again you'll have to get new gear that better suits the situation.  I think that's quite desirable but the process by which you make them isn't that difficult to master.

    The PVP in DAoC was always meaningful and by far the best PVP system made IMO of course.  Everything you do in the RVR zone affects the rest of your realm.  By getting the relics for your realm you gain bonuses to your melee or magic.  By taking keeps you open up the PVP dungeon called Darkness Falls and I think also grand bonuses to the amount of money that drops in PVE from the various mobs you kill.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • kintrikkintrik Member Posts: 194

    pretty sure the map system and quest giver stuff will be  there. now the map isn't always open like in new MMOs, you have to open it so you can just keep it closed.

    also the quest giver sign in DAoC is a semi faint yellow ring around their feet. nothing real distracting like punctuation marks over the head.

    crafting system isn't difficult just takes time. crafting in DAoC when combined with multiple crafts made some of the best gear outside of artifacts which won't be in game.

  • gschenk3gschenk3 Member Posts: 93

    Will they be bringing the archers back the way they were? I just can't play my Ranger until they do.

    I know some people love the archery changes but it feels inproper.

  • ArawonArawon Member Posts: 1,108

    I think archery will remain in it's current form.

  • ArawonArawon Member Posts: 1,108

    After AOC..it would be refreshing to have a finished game with real focus to pvp(FC...you should really be embarrised by how you just threw pvp out there with no reason , focus ,or reward for fighting).

    I would resub now it ORIGINS were available.

  • daeandordaeandor Member UncommonPosts: 2,695

    DAOC was seamless except to move into a dungeon or capital city.  Your own realm's RvR zones you did not zone into, they were seamless also (unlike today).  However if you wanted to go to your Gate Keep in an opposing realm, you had to use the teleporter circle.  It used to be timed every ~5 min? and everyone on the teleporter with a ticket would be zapped to the appropriate Keep.  There was no other form of teleportation, other than that.  You had to run or horse route everywhere within your own pve realm, and the only option in RvR was running, no horse routes.

     

    Nothing was instanced in the old days.

     

    Death penalty was never all that significant in DAOC unless you forgot to bind close to where you were fighting, then the return trip could be both expensive (as a newb) and long.

     

    Questing was nearly non-existent in DAOC initially.  There were the epic quests every 5 levels, but other than that people mostly ground xp.  There were kill tasks, but generally you would only use those to bide your time solo until you could get a group to grind.  There were also a very few quests around that could get you some decent gear at different stages, but they were few and far between initially.

     

    Questgivers didn't have icons over their heads, you had to just find the right one.

     

    No minimap.  Actually, I don't remember any maps except the ones I printed out (on paper) for reference.

     

    The crafting system has not changed all that much over the years.  It has always been relatively difficult to master, to some degree.  Unfortunately, in the beginning there was no spellcrafting, so making gear that was better than epic or dropped gear was difficult in many ways.  If they include spellcrafting and alchemy to the new ruleset, then it will definitely be better than anything that can be had as a drop / quest using the old drop system.

     

    IMO RVR was always meaningful in DAOC.

  • daeandordaeandor Member UncommonPosts: 2,695

    I'd like to add that the game was immensely more difficult in "the old days."  It was not uncommon for most people, before Darkness Falls came out, to take in the neighborhood of 20 days played to get to 50.  That's 240 hours of grind time.  It took my first toon 17 days played to reach 50, and when I did reach 50, it was with the help of DF from about 45-50.  My next toon took 14 days played.  The last toon I played to 50 was last year, and it took about 5 days played.

  • IlliusIllius Member UncommonPosts: 4,142

    I liked it in the old days where since I had other obligations like school and work I couldn't play all that much and it took me quite a long time to get to max level.  it probably took the better part of 20 days of play spread out over a year I think.  It actually mattered when you got to max level because most if not all of the people realized that it took effort.

    Also, in the latest expansions they did add maps of most areas but I think all of the people who remained knew the realms backwards and forwards off the top of their head and the only people who use them are the new people who I believe are few and far between.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

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