I recently (well still have a few days left) tried the trail of LOTRO for 14 days. It came with my new computer. Honestly I like DDO much much more. The combat is more engaging and has more action to it. One 1st Level Dwarven Guardian is pretty much the same as any other 1st Level Dwarven Guardian, all you really customize is your appearance. In DDO it is entirely possible for one 1st Level Dwarven Fighter to be very different from another 1st Level Dwarven Fighter. (Even more pronounced at higher levels with multiclassing)
I absolutly hate fetch & deliver quests and collect so many of x quests, DDO has perhaps the best quests made to date.
I would say why not try the trial and see if you like it yourself.
The game is nothing like LoTRO which is really nice because it gives you a whole new play experience. LoTRO is a open seamless world where DDO is heavily instanced with much better private encounter content.
Personally, DDO is a very very underrated game... it's awesome and full of action. LoTRO was a huge disappointment imo, after seeing the customization in DDO... what LoTRO has is laughable, every character is the same. DDO is a social/grouping game... and you need skill to actually play well with others.
My experience was almost the opposite of those posted here. I tried DDO and found it ugly, so instanced to be unenjoyable and really sort of boring to play. I do enjoy LOTRO a lot. So all I can say is try it it might be the game for you, it might not.
It kind of depends on what you want to play as, and how much of a chance you give the game. Wizards, especially, start out VERY boring, because they can only equip two or three spells and only have enough spell points to cast maybe ten spells before they run out.
However, once you make it to third level with a wizard, the game gradually starts to become a lot more active and fun.
With a melee class, the game starts very exciting and basically stays that way throughout the game. The monk class, especially, requires a great deal of coordination, strategy, memory, player skill, etc, to use effectively. At level 6, I'm using three shortcut bars, two of which are important in-combat abilities that I need to be using all the time.
So no, this game isn't like LotRO. The combat can be extremely intense, if you play a melee class, or it can start boring and gradually get relatively intense if you play a caster. Basically, it breaks down to casters requiring the same type of skill as WoW or LotRO, while melee classes require the skill found in games like TESIII: Morrowind.
No matter what you play, though, the combat in DDO is much more chaotic and requires a brain to actually follow. That, alone, makes me like it more than any other MMORPG on the market - I get bored and sickened whenever I play LotRO or WoW or any other games like those.
I was thinking about trying this game out, actually downloading the trial at the moment.
I've always liked D&D and I'm hoping this game will give me a similar experience. So I'm also hoping this game will give me a better Roleplay-feeling than other MMORPGS out there today.
Those who are playing this game atm and reading this, tell me, is it a good game ? In your opinon, and if so, what makes it last ?
First off, if you like role playing, head to either Sarlona or Thelanis. If you make a character on Sarlona, add Valczir to your friend list - I'm playing that character pretty often, right now. I'd love to help you out, and I'm sure several of my guild mates (The Forsworn 'RP') would be interested, too. And we all enjoy role playing.
Second, the best thing about DDO is that the devs seem like they always do their absolute best to give the players freedom. They don't always succeed, but they always try. When you think of a D&D game with a bunch of buddies, the DM lets you do all kinds of things that simply can't be accounted for by rules - no matter how big the book.
DDO tries to capture that spirit, giving you third person shooter controls if you wish, as well as quests that are a bit more interactive than normal. You want that chest across the chasm? "Did someone bring feather fall? No? Oh, darn. Well, does anyone have extra feather fall items? No? How about Jump potions or the Jump spell? Darn. Well, at least the monk can Abundant Step over there and get his share. Oh, wait, the chest is locked?" Etcetera.
Everything from how you want to create your character, to how you want to go about a quest, to how you want to control your character after it's created, is completely up to you. I'm absolutely sure that it's a nightmare to even attempt to keep this game balanced, and the devs don't always succeed, but I would rather have freedom than balance.
No, I'm not chaotic - every test I've taken puts me at true neutral. However, I'm more lawful than that, I just have a very complex set of guidelines that I go by - making me seem chaotic, outwardly.
First off, if you like role playing, head to either Sarlona or Thelanis. If you make a character on Sarlona, add Valczir to your friend list - I'm playing that character pretty often, right now. I'd love to help you out, and I'm sure several of my guild mates (The Forsworn 'RP') would be interested, too. And we all enjoy role playing.
Second, the best thing about DDO is that the devs seem like they always do their absolute best to give the players freedom. They don't always succeed, but they always try. When you think of a D&D game with a bunch of buddies, the DM lets you do all kinds of things that simply can't be accounted for by rules - no matter how big the book.
DDO tries to capture that spirit, giving you third person shooter controls if you wish, as well as quests that are a bit more interactive than normal. You want that chest across the chasm? "Did someone bring feather fall? No? Oh, darn. Well, does anyone have extra feather fall items? No? How about Jump potions or the Jump spell? Darn. Well, at least the monk can Abundant Step over there and get his share. Oh, wait, the chest is locked?" Etcetera.
Everything from how you want to create your character, to how you want to go about a quest, to how you want to control your character after it's created, is completely up to you. I'm absolutely sure that it's a nightmare to even attempt to keep this game balanced, and the devs don't always succeed, but I would rather have freedom than balance.
No, I'm not chaotic - every test I've taken puts me at true neutral. However, I'm more lawful than that, I just have a very complex set of guidelines that I go by - making me seem chaotic, outwardly.
Anyway, I hope to see you in game!
have installed it now, but I can' only choose from two servers.. devourer and one other.. So I can't pick Sarlona or Thelanis
You are on the EU servers. Not sure what we have in the way of RP guilds, but I would suggest Keeper is the larger of the two and more likely to have a suitable guild. You can also join the EU forums:
Yeah, it's NOT a solo game. It keeps the idea in mind from D&D that you really want to have a group with you if you're going to survive. That's why DDO started with a pretty decent LFG and LFM page (the 'o' key is the default shortcut to that page) - you MUST group in order to get through that stuff.
Wizards take forever to become useful, and even then, you're usually not the one dealing damage. I'm a conjuration/necromancy wizard, so debuffs all the way, for me.
Until you hit level three, the game is going to seem really, really hard. Once you hit level three, you get a lot more useful spells, and people will start grouping with you more often. As soon as you can get to the marketplace, head over to the Rusty Nail tavern and buy whatever scrolls and spell inscription components you can, then start filling up your spell book. You'll feel a lot more powerful after that
If you want a class that's funner to start with, try barbarian. Playing a barbarian in DDO makes you, the player, get an adrenaline rush.
Comments
Depends on what you mean by detail?
I recently (well still have a few days left) tried the trail of LOTRO for 14 days. It came with my new computer. Honestly I like DDO much much more. The combat is more engaging and has more action to it. One 1st Level Dwarven Guardian is pretty much the same as any other 1st Level Dwarven Guardian, all you really customize is your appearance. In DDO it is entirely possible for one 1st Level Dwarven Fighter to be very different from another 1st Level Dwarven Fighter. (Even more pronounced at higher levels with multiclassing)
I absolutly hate fetch & deliver quests and collect so many of x quests, DDO has perhaps the best quests made to date.
I would say why not try the trial and see if you like it yourself.
It's very different. Best is you try it to see if you like the difference
The game is nothing like LoTRO which is really nice because it gives you a whole new play experience. LoTRO is a open seamless world where DDO is heavily instanced with much better private encounter content.
Personally, DDO is a very very underrated game... it's awesome and full of action. LoTRO was a huge disappointment imo, after seeing the customization in DDO... what LoTRO has is laughable, every character is the same. DDO is a social/grouping game... and you need skill to actually play well with others.
My experience was almost the opposite of those posted here. I tried DDO and found it ugly, so instanced to be unenjoyable and really sort of boring to play. I do enjoy LOTRO a lot. So all I can say is try it it might be the game for you, it might not.
It kind of depends on what you want to play as, and how much of a chance you give the game. Wizards, especially, start out VERY boring, because they can only equip two or three spells and only have enough spell points to cast maybe ten spells before they run out.
However, once you make it to third level with a wizard, the game gradually starts to become a lot more active and fun.
With a melee class, the game starts very exciting and basically stays that way throughout the game. The monk class, especially, requires a great deal of coordination, strategy, memory, player skill, etc, to use effectively. At level 6, I'm using three shortcut bars, two of which are important in-combat abilities that I need to be using all the time.
So no, this game isn't like LotRO. The combat can be extremely intense, if you play a melee class, or it can start boring and gradually get relatively intense if you play a caster. Basically, it breaks down to casters requiring the same type of skill as WoW or LotRO, while melee classes require the skill found in games like TESIII: Morrowind.
No matter what you play, though, the combat in DDO is much more chaotic and requires a brain to actually follow. That, alone, makes me like it more than any other MMORPG on the market - I get bored and sickened whenever I play LotRO or WoW or any other games like those.
I was thinking about trying this game out, actually downloading the trial at the moment.
I've always liked D&D and I'm hoping this game will give me a similar experience. So I'm also hoping this game will give me a better Roleplay-feeling than other MMORPGS out there today.
Those who are playing this game atm and reading this, tell me, is it a good game ? In your opinon, and if so, what makes it last ?
Thanks
First off, if you like role playing, head to either Sarlona or Thelanis. If you make a character on Sarlona, add Valczir to your friend list - I'm playing that character pretty often, right now. I'd love to help you out, and I'm sure several of my guild mates (The Forsworn 'RP') would be interested, too. And we all enjoy role playing.
Second, the best thing about DDO is that the devs seem like they always do their absolute best to give the players freedom. They don't always succeed, but they always try. When you think of a D&D game with a bunch of buddies, the DM lets you do all kinds of things that simply can't be accounted for by rules - no matter how big the book.
DDO tries to capture that spirit, giving you third person shooter controls if you wish, as well as quests that are a bit more interactive than normal. You want that chest across the chasm? "Did someone bring feather fall? No? Oh, darn. Well, does anyone have extra feather fall items? No? How about Jump potions or the Jump spell? Darn. Well, at least the monk can Abundant Step over there and get his share. Oh, wait, the chest is locked?" Etcetera.
Everything from how you want to create your character, to how you want to go about a quest, to how you want to control your character after it's created, is completely up to you. I'm absolutely sure that it's a nightmare to even attempt to keep this game balanced, and the devs don't always succeed, but I would rather have freedom than balance.
No, I'm not chaotic - every test I've taken puts me at true neutral. However, I'm more lawful than that, I just have a very complex set of guidelines that I go by - making me seem chaotic, outwardly.
Anyway, I hope to see you in game!
D&D Online has more details than lotro
but the map was so small.
have installed it now, but I can' only choose from two servers.. devourer and one other.. So I can't pick Sarlona or Thelanis
Is it because I'm on a trial account or ?
You are on the EU servers. Not sure what we have in the way of RP guilds, but I would suggest Keeper is the larger of the two and more likely to have a suitable guild. You can also join the EU forums:
http://community.codemasters.com/forum/forumdisplay.php?f=295
Okay, well playing on Devourer now, my characters name is Nailodel, if anyone happens to play there, do throw me a tell
Starting to enjoy it, kinda hard to play solo as a wizard though, my HP is minimal hehe..
Yeah, it's NOT a solo game. It keeps the idea in mind from D&D that you really want to have a group with you if you're going to survive. That's why DDO started with a pretty decent LFG and LFM page (the 'o' key is the default shortcut to that page) - you MUST group in order to get through that stuff.
Wizards take forever to become useful, and even then, you're usually not the one dealing damage. I'm a conjuration/necromancy wizard, so debuffs all the way, for me.
Until you hit level three, the game is going to seem really, really hard. Once you hit level three, you get a lot more useful spells, and people will start grouping with you more often. As soon as you can get to the marketplace, head over to the Rusty Nail tavern and buy whatever scrolls and spell inscription components you can, then start filling up your spell book. You'll feel a lot more powerful after that
If you want a class that's funner to start with, try barbarian. Playing a barbarian in DDO makes you, the player, get an adrenaline rush.