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Funcom Fails Again - Age of Conan Battlekeeps

2

Comments

  • AOCtesterAOCtester Member, Newbie CommonPosts: 431

    Hmm - let me go back 5 months to my orginal posts on AOC official forums. This is exactly what I said then.  Funcom was supposedly gonna change the MMO history by bringing out the first real massive siege battles and noone said one word to their PR.

    I stated at that time that there were two things that would prevent the idea like orginially planned.

    a)  Massive would not be possible (just same as all MMOs to this day)  The "massive" is not really that big is it ?

    b) MMO comunity and the politics amongst the MMO players.   The big will stay big just based on rep and will prevent other guilds from ever attacking them.  Thus... yes.... No siege battles ever after 1-2 months.

    At least I tired to raise the issue at that point.  Seems like noone was listening.

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Gnazon


    Ok, lets look at avalibilty of sieging:

    1) You can only attack a battlekeep if you don't have one of your own,

    2) only 48 people can participate in an attack (attack being the key word here),

    3) only 9 keeps per server, with each their unique attackable time window,
    Is it just me or does the whole siege system seems like a minor feature that got bloated over by PR department?



     

    Yes that is all it is. It is easily one of the worst systems i ve seen ever.

  • The user and all related content has been deleted.
  • LeucentLeucent Member Posts: 2,371
    Originally posted by ProfRed

    Originally posted by miagisan

    Originally posted by ProfRed


    So that one guild doesn't absorb the server..  They will adjust rules to make sense.  All you need to do is dig up some radio interviews with the lead designer and listen to him for a while to realize that.
    Thanks for the daily gloom and doom though.  You would make an awesome 5 o'clock reporter.

     

    yeah there goes any fun for guilds with battle keeps to help storm (but not take) other guilds battlekeeps...have fun sitting in your keep defending constantly

     

    I doubt they will keep it where guild members with a keep won't be able to be a mercenary for another guild.  They talked a lot about these systems, and that would just be foolish.  I bet within a month or two when these sieges start happening regularly it will be tweaked.

    I know that they made it where a guild gained something like points as they destroyed areas and how long they fought so if everything inside is based on guilds i'm interested to see if anyone not guilded can participate yet as well. 

    I bet they just don't have the mercenary system up and running right yet.

    I know it won't work this way forever, and you can try and be negative and say whatever you need to satisfy your internet ego.  I would come back to this post in a while when it isn't working like this and revive it, but I really just don't care...



     

    Is anything implemented yet, my god was this game even tested?

  • HairysunHairysun Member UncommonPosts: 1,059

      Perhaps competing guilds could have a "Dance Off" ....... you know, in a line across from each other.

      Callin' Out .... your opponent!

    *Queue music ....... I'm thinkin' Disco.

     

    ~Hairysun~

     

  • EnahowaeEnahowae Member Posts: 59

    I dunno about all of this. Maybe they have a legitimate reason for this, or maybe they don't. A possible short-term reason might be to prevent the big, early adopter guilds from seizing all the other keeps right out of the starting gate. Any other ideas? (This is assuming that such rules would be only temporary, and that FC actually DOES have a reason for it, not including their further incompetence.)

    I'm probably way wrong here--just trying to think outside the box.

    Played: UO, SWG Pre-CU (until 11/16/05), Various F2P's
    Playing: GW
    Awaiting: WAR, DF
    Never played: WoW

  • CenCalCenCal Member Posts: 60

    Working as intended.... Keep paying 15.00 a month until they get around to fixing it

  • Originally posted by Leucent

    Originally posted by ProfRed

    Originally posted by miagisan

    Originally posted by ProfRed


    So that one guild doesn't absorb the server..  They will adjust rules to make sense.  All you need to do is dig up some radio interviews with the lead designer and listen to him for a while to realize that.
    Thanks for the daily gloom and doom though.  You would make an awesome 5 o'clock reporter.

     

    yeah there goes any fun for guilds with battle keeps to help storm (but not take) other guilds battlekeeps...have fun sitting in your keep defending constantly

     

    I doubt they will keep it where guild members with a keep won't be able to be a mercenary for another guild.  They talked a lot about these systems, and that would just be foolish.  I bet within a month or two when these sieges start happening regularly it will be tweaked.

    I know that they made it where a guild gained something like points as they destroyed areas and how long they fought so if everything inside is based on guilds i'm interested to see if anyone not guilded can participate yet as well. 

    I bet they just don't have the mercenary system up and running right yet.

    I know it won't work this way forever, and you can try and be negative and say whatever you need to satisfy your internet ego.  I would come back to this post in a while when it isn't working like this and revive it, but I really just don't care...



     

    Is anything implemented yet, my god was this game even tested?

     

    I am saying this as a software engineer not a gamer.  Dream on.  Funcom has no idea what they are doing.  How do I know this because they have not tested this stuff or done anything at all to figure what actually works.   I am not talking about debugging.  I mean they threw some crap in and assumed it would work fine.  That means they are very bad designers.

     

    This was not tested.  They did not bring in a team of say 50 professional testers let have it this part of the game for a week.  They have no idea how this will play out.  They have no idea what they are doing.  They are just making crap up  Good luck.

     

  • Originally posted by Hairysun


      Perhaps competing guilds could have a "Dance Off" ....... you know, in a line across from each other.
      Callin' Out .... your opponent!
    *Queue music ....... I'm thinkin' Disco.
     
    ~Hairysun~
     

     

    It would be like "You got served", but with fatalities.  Maybe like you start break dancing and kick someone's head clean off their shoulders as you do some kind of Capoiera style spin move.

  • Originally posted by Enahowae


    I dunno about all of this. Maybe they have a legitimate reason for this, or maybe they don't. A possible short-term reason might be to prevent the big, early adopter guilds from seizing all the other keeps right out of the starting gate. Any other ideas? (This is assuming that such rules would be only temporary, and that FC actually DOES have a reason for it, not including their further incompetence.)
    I'm probably way wrong here--just trying to think outside the box.

     

    If they did, then why did on one know about this restriction?

     

    If they did, why didn't they explain this as a good thing to promote the balanced nature of AoC PvP?

  • JsteinerJsteiner Member Posts: 217

    Alright. This makes me an instant fanboi, but I don't see the problem.

    You can only field 48 of your top players. Any guild with more than 48 'top notch' players, whether of 48 members or 900 members has just as much of a chance as taking the keep as you do.

    You can only have one battlekeep at a time. Learn to share.

    As for the 'Nine guild proxy'... What difference does it make? Its still those 48 players that decide the fate of the keep.  Even if one alliance has all 9 keeps, any smaller guild with guts can win some glory, then defend their keep at every vulnerability window. Its called fun. 

     

    Who wants to own an idle keep anyways? The whole point is to attack, take, defend, and attack again.

    The ultimate solution to every problem: more space marines.

  • EnahowaeEnahowae Member Posts: 59
    Originally posted by gestalt11

    Originally posted by Enahowae


    I dunno about all of this. Maybe they have a legitimate reason for this, or maybe they don't. A possible short-term reason might be to prevent the big, early adopter guilds from seizing all the other keeps right out of the starting gate. Any other ideas? (This is assuming that such rules would be only temporary, and that FC actually DOES have a reason for it, not including their further incompetence.)
    I'm probably way wrong here--just trying to think outside the box.

     

    If they did, then why did on one know about this restriction?

     

    If they did, why didn't they explain this as a good thing to promote the balanced nature of AoC PvP?

    Because they tell everybody about all their great ideas, and then fly by the seats of their pants with the implementation. I see it in my line of work all the time. I didn't say they're not incompetent; I'm just trying to think of a competent reason for this.

     

    Played: UO, SWG Pre-CU (until 11/16/05), Various F2P's
    Playing: GW
    Awaiting: WAR, DF
    Never played: WoW

  • The user and all related content has been deleted.
  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by templarga


    Now here is a question for further clarification:



    Sieges are led by a guild. The guild that leads a siege gets to take the keep, not the other participating guilds (remember the whole pvp rating/points fiasco).



    SO.....I am wondering if a guild can participate in a siege just not be the lead guild. In other words, you could still help a guild take a keep even if you own a  keep. Your guild just can't take it.

     
    Just a thought.



     

    Now that would make a bit more sense. Just need someone to give it a try. :)

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • taliftalif Member Posts: 141

    They said end game pvp is going to be kool. They said that you can build player cities.They said you can siege other guild battle keeps. They said alot of things but i will never believe anything this company has to say why? They said when you pre order the CE you will get 5 buddy passes and what did i get 5 coasters. But i guess that's working as intended to.  Funcom more like Funcon or just Con

    As someone said this company is like a car sales man a use car sales man at that. And now they want you guys to wait for them to get the battle keep crap working right. Lots of talk but no backing.

    FFxi Retired
    Coh/Cov Retired
    Guild Wars/Retired
    WOW/(11-23-04/1-6-07)
    VSOH/ retired
    AOC/retired that was fast :(
    Waiting 4 DCUO ,and FFXIV

  • HairysunHairysun Member UncommonPosts: 1,059
    Originally posted by gestalt11

    Originally posted by Hairysun


      Perhaps competing guilds could have a "Dance Off" ....... you know, in a line across from each other.
      Callin' Out .... your opponent!
    *Queue music ....... I'm thinkin' Disco.
     
    ~Hairysun~
     

     

    It would be like "You got served", but with fatalities.  Maybe like you start break dancing and kick someone's head clean off their shoulders as you do some kind of Capoiera style spin move.

       Lol ..... the "You got served" got me.  I can't quit laughing .......

    ~Hairysun~

     

  • LoggedInLoggedIn Member Posts: 13

    Well, Funcom spent all their money on fine tuning tits and making colorful adds on gaming sites. And those things cost money so QA had to go.

    'Let our fanclub pay for our QA costs, few months in and we can finally start cashing the xbox crowd'.

  • LobotomistLobotomist Member EpicPosts: 5,981

    AOC was obviously designed by a team that does not know a first thing about MMO or gaming.

    Some of their decisions are laughable to the point of absurdity.

     



  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by talif


    They said end game pvp is going to be kool. They said that you can build player cities.They said you can siege other guild battle keeps. They said alot of things but i will never believe anything this company has to say why? They said when you pre order the CE you will get 5 buddy passes and what did i get 5 coasters. But i guess that's working as intended to.  Funcom more like Funcon or just Con
    As someone said this company is like a car sales man a use car sales man at that. And now they want you guys to wait for them to get the battle keep crap working right. Lots of talk but no backing.

     

    Something I want to ask people:



    Even if they fix everything tomorrow, would you really want to continue playing? Really?

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • xAlrythxxAlrythx Member Posts: 585

    Not that all this won't be fixed and all but seriously isn't it about time companies get stuff like this right before they release the game?



    You'd think one of the main selling points of the game would have been thought over a bit more. Shit. It can't be THAT hard.

    Currently Playing: Everything but MMORPGs
    Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
    Looking Forward To: SW:TOR

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by xAlrythx


    Not that all this won't be fixed and all



     

     

    Are you sure about that? Are you really? How about the next round of stuff that is supposed to be included in the game? Do you think you will fare any better than AO players did when AoC came out, should they release or start another project? Can you even begin to hypothesize solutions for core problems, like the female attack deficiency?



    What makes you think any of that? This game sounds more and more like a freaking scam to me every day, because more serious problems become unearthed.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • odragonodragon Member Posts: 106

    What this problem brings up, there are only 6 on a server. Once a group gets organized enough to do raiding on another keep, it will demolish it and then they will get it, making 4 not occupied by the advancing guild.

    From there, they can pick off the others one at a time till they occupy them all.

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by Zorndorf


    This Age of Broken XXXX is getting absurd.

     

    I've been thinking that too, the problems with the game are freaking floating out in the Twilight Zone, they are so bizarre. Stats that didn't work? Item levels irrelevant? Female characters 30-36% weaker than males? They think a guild called Al Qaida advertising itself and challenging the community is dandy by any stretch of the imagination? Reps have a rather imperfect grasp of the english language, leading to more issues? It appears all CS has vanished ala AO?

    WTF batman?

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • sassoonsssassoonss Member UncommonPosts: 1,132

    lol i liked the opening thread s comment

     

    "smaller rag-tag guilds and unguilded casuals "

     

    HE has a very good point though Lol I think I am in a rag tag guild myself and could define myself as disillusioned casual

     

     

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Kyleran

    Originally posted by Muirin

    It's true that large guilds (500+ members) might rapidly run into issues as their members can't participate in the PvP action they hoped for due to this limitation.



    I have a much easier solution to the problem. Restrict the number of members in a single guild to 100.



    or even to less than 48.
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