one of the top3 reasons why I quit, was because of the long and tedious traveling (time). Specially at the stargates. "Warping to stargate" (cannot remember the excact phrase) "Docking to stargate" (cannot remember the excact phrase) "zzzzzzzzzzzzzZZZzzzz" (this one I remember 100% though )
Really takes me seconds to travel through a gate now, you must have left before they fixed the old take 4 minuites to get close enough to a gate to warp through it.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
This game was my very first MMO ever 3 years ago, and I love playing it… But, due to the HIGH skill level grind this game offers I just can’t do it anymore. CCP made the stupid skill level in real time which I think is stupid, then to top it off if you get pod killed, you lose some skill points…. GREAT!! Ideal to the idiot that came up with that one. Taking 7 months to train to fly a ship or more just to lose some skill points is just awesome, you can however clone but that’s even more money to dish out, another great ideal from CCP. Then there’s the mining, another grind… the reason why there are carebaers is because of the poor maniacs of the game, there would be more people doing more PVP in this game if they reduce the risk level to close to zero. This is how to improve this game in order to bring in millions of players to have fun: 1. Kill the idea of this being a hobby experience and make it less risky to build ships and engage in more PVP. 2. Make rare ore like Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss Dark Ochre Crokite Spodumain Bistot Arkanor Mercoxit everywhere so that the risk of building ships less of a burden so that Care bears don't cry and jump up and down mad. 3. All skill levels are no reduced to a maximum of 2 days or less at skill level 5. 4. Get rid of the single skill training to one each crap, and replace it with a three skill training step at the same time. 5. Get rid of the clone and pod killed system and leave in the ship kill feature as it already is, so you don’t lose your skill points. 6. Give mining ships more survivability chances to fight back against player rats, and NPC rats, by increasing their shield strengths when attacked, and giving them a powerful gun to fight with on top of their minging lasers. These small updates will make the game more fun and willing to make players do more PVP in this game.
1. Cant comment on this as its more an aspiration than a idea.
2. Ok why would this be done in most other MMO's [the ones with mining] the rarer ore's are ahrder to get to as they are worth more, why not just abolish all asteroid types and repalce them with just one type that gives all Mineral types
3. Err ok on its own it sound at best Dubiouse [till you read point 4].
4. Ok this i would also like tho id probably make it 2 choices instead of 3. But this and what you sujest in sujestion 3 just makes the skill system too carebear. There is meant to be some progression with skill learning more important or advanced skills should take longer.
5. This just removes most of what makes EvE PvP so great and Heart pounding.
6. They already have the ability to defend themselves with there own guns [both mounted guns and combat drones]. And you can also increas survivabilaty by fitting the right modules to amke it harder to get killed fast. Also ahve a friend nearby with a combat ship too would help.
After reading your sujestions it sounds like EvE isant really your type of game. You want a game where the PvP is safe and convenient you wont find that in EvE but games like WoW or Everquest 2 might suite your tastes better.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Originally posted by trentonx Tech 2 ship are not cost effective.
fly tech 1 fit cheap insure your ship, go PvP.
you WILL LOSE YOUR SHIP. it's part of the game. however you dont' lose your charatcer and once ambulation is out I think players might be able to figure this out beter. that siad I haven't lost my logtisics ship in 5 months.
If you get podded without a clone you lose SP thus why you need a clone.
Aside from this I agree with the OP's stance on skill training. Sometimes waiting a month to have fun is so damn annoying.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Oh look, another "omg boohoo this game is too hard/makes me think to hard/to complex for me, therefore you should make it stupid easy to play and turn it into what I want to play, and screw the people who like it like it is" thread.
Here's the similar concept for wow:
- They need to make it so you start at max level, make all pve insta kill 1 shots, give everyone unlimited money, and everyone starts with every epic gear there is, oh and you can instantly travel from any point to any point in the game at will. Oh and the AI should do everything for you so you can just sit back and not have to do anything yourself, including any pvp.
Well sorry..... That's what I just think, to me fun is PVPing with little risk and fast pace leveling, FUN is not making billions of isk..... FUN is not grinding for weeks on end setting your skills and then logging off for 3-5 days until they finish.... FUN is not HIGH risk on the ship that took almost a week to get all the goods then having it be destroyed by a player pirate or some thing. FUN is taking less time to build your ship and leveling your skills then going out and beating the living Sh*t outta someone, when you build another ship a go after his ass, for killing you because that ship cost alot of isk, but didn't really mean much because you build ten more with little risk. FUN is PVP... that what CCP always make statements about less people really want to do it because. Who cares about the economy, it's all about getting the most fun outta fighting another player in the ship you build with as little risk as possible.
what you want from the game is not what i want from the game. vote with your wallet, thats what i do.
i want the paranoia.
i want a complex economy.
i want pvp by economics.
i want wars to be won by supply chain management.
i want pvp to have consequences
i wat a real time skill based system not a leveling by npc grind
i want a skill based character generation so that i can change my characters focus and play the game a different way.
i do not want to stuck in a character class.
i want rewards to have a risk associated with them, the greater the rewrds the greater the risk.
EVE shouldn't change, you should change your mindset to EVE. WoW has put too many people under there wing, people are too confortable there and if they ever saw th outside world they would be scared. EVE is good on its own, but your minset to EVE isn't. It should change anything.
you WILL LOSE YOUR SHIP. it's part of the game. however you dont' lose your charatcer and once ambulation is out I think players might be able to figure this out beter.
that siad I haven't lost my logtisics ship in 5 months.
If you get podded without a clone you lose SP thus why you need a clone.
Aside from this I agree with the OP's stance on skill training. Sometimes waiting a month to have fun is so damn annoying.
Yea i agree in a way. Right now im training to fly Marauders [Gaylent one], skill wise thats one secondry skill to 5 for me [23 days] and battleship to 5 [32 days]. So yea sometimes the skill training can be a bit of a drag. Its just as well i have things that help me pass the time [ Corp friends, faction warfare, mining etc].
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
This game was my very first MMO ever 3 years ago, and I love playing it… But, due to the HIGH skill level grind this game offers I just can’t do it anymore. CCP made the stupid skill level in real time which I think is stupid, then to top it off if you get pod killed, you lose some skill points…. GREAT!! Ideal to the idiot that came up with that one.
Err no you don't. Obviously you didn't pay attention in the tutorial when you first started where Aura specifically tells you that you need to periodically update your clone so that it holds all your skillpoints. As long as you keep your clone updated you will *never* lose skillpoints in the game, no matter how often you get podded.
Taking 7 months to train to fly a ship or more just to lose some skill points is just awesome, you can however clone but that’s even more money to dish out, another great ideal from CCP.
LOL are you seriously complaining about the price of clones??? They are so cheap it's not even funny. Even with over 30 million SP I don't even blink at the cost of my clone. Also it doesn't take 7 months to fly ships in the game. Matter of fact there are only 3 or 4 classes of ship in the entire game that take more than 6 months to train into if you specialize. To get really really really good at a specific ship class could take 7 months... but not much more than that. Bottom line: EVE's skill system is unique and part of what makes the game special. CCP isn't gonna take it out so not sure why people keep posting about it. If you can't handle it, don't play it.
Then there’s the mining, another grind… the reason why there are carebaers is because of the poor maniacs of the game, there would be more people doing more PVP in this game if they reduce the risk level to close to zero.
Err some people actually enjoy mining.... I have several friends who love mining and make millions of isk/hr doing it.
This is how to improve this game in order to bring in millions of players to have fun:
1. Kill the idea of this being a hobby experience and make it less risky to build ships and engage in more PVP.
2. Make rare ore like Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss Dark Ochre Crokite Spodumain Bistot Arkanor Mercoxit everywhere so that the risk of building ships less of a burden so that Care bears don't cry and jump up and down mad.
3. All skill levels are no reduced to a maximum of 2 days or less at skill level 5.
4. Get rid of the single skill training to one each crap, and replace it with a three skill training step at the same time.
5. Get rid of the clone and pod killed system and leave in the ship kill feature as it already is, so you don’t lose your skill points.
6. Give mining ships more survivability chances to fight back against player rats, and NPC rats, by increasing their shield strengths when attacked, and giving them a powerful gun to fight with on top of their minging lasers.
These small updates will make the game more fun and willing to make players do more PVP in this game.
Wow... just wow.... in fact... go play WOW... EVE is obviously not for you. Over 240,000 people play and enjoy EVE just fine. No offense, but if you don't like it, don't play it. The changes you are proposing would ruin the game.
By the way, in a hulk you can easily tank BS rats and survive lone players that try to attack you as long as you are in a gang where people can come to your aid. Hell my mining alt used to mine for hours in 0.0 tanking full tripple 1.8mil BS spawns without even blinking. Even used combat drones to kill off the smaller ships for giggles.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Well sorry..... That's what I just think, to me fun is PVPing with little risk and fast pace leveling, FUN is not making billions of isk..... FUN is not grinding for weeks on end setting your skills and then logging off for 3-5 days until they finish.... FUN is not HIGH risk on the ship that took almost a week to get all the goods then having it be destroyed by a player pirate or some thing. FUN is taking less time to build your ship and leveling your skills then going out and beating the living Sh*t outta someone, when you build another ship a go after his ass, for killing you because that ship cost alot of isk, but didn't really mean much because you build ten more with little risk. FUN is PVP... that what CCP always make statements about less people really want to do it because. Who cares about the economy, it's all about getting the most fun outta fighting another player in the ship you build with as little risk as possible.
I found the best way to make this game fun is to close your account and wait for JumpGate Evolution.
Dude... stop posting in the EVE forum. I've seen three posts from you thus far, and it's getting really old seeing you post the same thing over and over again.
I found the best way to make this game fun is to close your account and wait for JumpGate Evolution.
Dude... stop posting in the EVE forum. I've seen three posts from you thus far, and it's getting really old seeing you post the same thing over and over again.
Agreed, at least if someone's going to troll a thread have the good graces to bring something entertaining to the discussion. Drive by postings are useless.
I like EVE the way it is, sure, there's a few minor changes I'd make (like ability to train up more than one character at a time on the same account) but otherwise I like the real time skill training, consider it EVE's form of "the grind" which all MMO's have as part of their core gaming experience. (its what defines the genre)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Horrible suggestions! All of them would individually ruin EVE. EVE is all about the risk. It's the core feature of the game. If you plan well and pay attention. You will thrive. If you don't you will get wacked by ebil pirates again and again and again.
As soon as monthly sales start to go south CCP will start dumbing down areas to attract more players. There already giving out 14 day trials, this happens in all MMO's at some point.
Honestly, I think CCP would shut Eve down first rather than dumb down the game.
As far as the 14 day trials goes, CCP has been offering this for a long time now. They know they have a niche market game and takes a little time to learn and get into so some extra free time is a huge help to new players. It's too bad other mmo makers out there only offer 7 days or less.
But I guess the fact that Eve is the only mmo out there other than WoW that has grown every year in population. Just wait til the Ambulation expansion hits later this year and the population will grow even more again.
no need to dumb down a game which already has been dumbed downalready...
I don't mind the game as it is now with a several exceptions.
1 - If you got a bounty on your head you should be free for pickings anywhere.
2 - Free targetting means you have to point and fire would make it more interesting.
3 - Friendly fire the fact that you actually can be hit by your friends makes it more realistic.
4 - Posistioning, make it count that if an object a friend or foe or any object gets in your line of fire the object in your line of fire is soaking the damage and thus you can actually come to assistance your friends in a more cooperative way.
5 - There used to be splash damage for torpedoes now it's just fancy light show. Bring it back.
6 - Make it one character per account then the wuzzes have to pay more to have an alt spy., hauler or miner.
7 - Miners have no value make it a true specialization so pvp'ers actually need to cough up some real effort to make money for their ship.
8 - Warring shouldn't be allowed in empire space no real empire would allow people to war in empire space if it was logic. If people want war everywhere make it so that the specific empire send a npc fleet to hit BOTH sides for fighting in their space and both sides looses stance towards that faction.
9 - More gates between systems to decrease travelling time it's just a drag to jump 50 jumps. This makes it possible to aid friends in need faster or gather people faster. All in all more fun for those who don't bother to do tons of jump just to get to a system which apperantly is closer on the map but have no gates to it.
10 - Never understood the pod system I mean if I created a ship I would have a pod that is shoot out of the ship and accelerate so fast it's not possible to stop. However if your ship is heavily damaged your escape capsule might not eject this would be more digesting than the current system.
11 - Webbing is plain and simple just annoying especially when you're webbed by a tiny ship which your ship obviously should be able to drag along since your ship has greater mass and engine power. If webbing should occur you need equal ship size or several smaller ones. Right now it's just too stupid.
12 - Why small guns deals more damage to bigger ship is always puzzling.. and big guns deals less damage to a small ship. If a big gun scores a hit on a small ship it should inflict massive damage but obviously be harder to hit since it's so small and small ships are like flies they hit easy but deal damage of little signifigance and thus is need a greater number to take on any type of big ship. This will make the hard earned BS or larger vessels more worth the effort you actually put into the game.
Note that not everyone has a huge amount of resources to puke out ships and equipment like our corp that have several tech 2 BPO's which makes it just not possible to loose too much ships for our corp to replace it's just not a challenge anymore. It used to be a bit more challenging before we could jump clones but now it's getting too easy to keep your precious implants safe. No risk there anymore unless you don't use jump clones that is.
In the end there is lots of "dumb" things ingame already so dumbing the game more is not an option but make it a tad more challenging for everyone would be interesting.
However I've suggested these things in EVE forums tons of times in the early stages and none was heard on so I doubt it would happen anyway.
As it is now the game is just too dumb to play for me. So a well earned break is needed.
I will ofcourse log in and check how things change now and then but those few of my corp that still is playing and funny enough most went to play WoW instead to have fun.. EVE was fun in the beginning but not anymore maybe I just grew tired of the game.
As for EVE people silly comments go play WoW instead is just backfiring on yourselves.. most people would actually tell you that WoW is more fun.. I didn't like it very much but well for me WoW and EVE is equal both are ok games.
What people want is to be able to log in and play a few hours and have a blast.. in EVE unless you're a pirate blasting on everything that moves no such thing as a few hours of fun. The missions are just too easy and well repeated 1.000.000 times already same goes for complexes..
At least in fantasy mmo's you don't get to do most of the quest/mission over and over again. It's kinda given when you're hoping for that high lvl agent in EVE to give you just the most valuable mission and well you know how to fit your ship for that mission so yaaaaaaaaawn.
Warring and pvp can be fun but it can be a drag as well lurking and waiting for the enemy... occasionally it can take days before you even see the enemy and most of the time the most dedicated pvp'er is actually the most paranoid one so he hide well or far away.
We have had some nice wars no doubt about it but things are just too slow when it gets to pick the fight and when the fght starts if you're lucky enough to be in a tech 2 ship or a capital ship you will last a bit longer than your mates in tech 1 ships which last for 10-20 seconds... I would kinda buy the fact if the guy in a tech 1 BS was under heavy fire from several ships but usally one or 2 is more than enough to take him down if you got the right rig.
So waiting for battle takes long and the battle you waited for so long is too short. Ironically Darkspace it's the other way around you can get pretty fast into battle and a battle can last for a long time.
However Darkspace is pure pvp and a bit old so not many souls there anymore.. and most people in there is usally people who plays or have played EVE and wants some good pvp.
If they beefed up Darkspace a bit make it more massive and a bit more complex it would be a superb game and serious competitor to EVE.. even if it's old the graphics are actually quite nice when you think this is a game that was released in 01.
As for silly comments as when games start to get free trials is when it starts to go south is not very true most mmo's will after a while give a free trial to attract even more people. Those who is dedicated and jumps on a hype is the ones that don't have the patience to wait and buy a game and most of the time they get disappointed over and over again and these is the ones that turns into haters of the very same game they wanted... very funny me think..
Not to comment on the other things, but suggestions 2-4 are all dictated by server and bandwidth resources. It's the coding and hardware that limits it, not malicious devs.
Comments
Many CCP employees have played swg..they won't do the same fault as soe did.
They will not dumb down the game. Actually, i see it getting more complicated with the sovereignity changes in the work.
220k account with an active sub is the latest number, not including trials.
Really takes me seconds to travel through a gate now, you must have left before they fixed the old take 4 minuites to get close enough to a gate to warp through it.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
1. Cant comment on this as its more an aspiration than a idea.
2. Ok why would this be done in most other MMO's [the ones with mining] the rarer ore's are ahrder to get to as they are worth more, why not just abolish all asteroid types and repalce them with just one type that gives all Mineral types
3. Err ok on its own it sound at best Dubiouse [till you read point 4].
4. Ok this i would also like tho id probably make it 2 choices instead of 3. But this and what you sujest in sujestion 3 just makes the skill system too carebear. There is meant to be some progression with skill learning more important or advanced skills should take longer.
5. This just removes most of what makes EvE PvP so great and Heart pounding.
6. They already have the ability to defend themselves with there own guns [both mounted guns and combat drones]. And you can also increas survivabilaty by fitting the right modules to amke it harder to get killed fast. Also ahve a friend nearby with a combat ship too would help.
After reading your sujestions it sounds like EvE isant really your type of game. You want a game where the PvP is safe and convenient you wont find that in EvE but games like WoW or Everquest 2 might suite your tastes better.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
If you get podded without a clone you lose SP thus why you need a clone.
Aside from this I agree with the OP's stance on skill training. Sometimes waiting a month to have fun is so damn annoying.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Oh look, another "omg boohoo this game is too hard/makes me think to hard/to complex for me, therefore you should make it stupid easy to play and turn it into what I want to play, and screw the people who like it like it is" thread.
Here's the similar concept for wow:
- They need to make it so you start at max level, make all pve insta kill 1 shots, give everyone unlimited money, and everyone starts with every epic gear there is, oh and you can instantly travel from any point to any point in the game at will. Oh and the AI should do everything for you so you can just sit back and not have to do anything yourself, including any pvp.
what you want from the game is not what i want from the game. vote with your wallet, thats what i do.
i want the paranoia.
i want a complex economy.
i want pvp by economics.
i want wars to be won by supply chain management.
i want pvp to have consequences
i wat a real time skill based system not a leveling by npc grind
i want a skill based character generation so that i can change my characters focus and play the game a different way.
i do not want to stuck in a character class.
i want rewards to have a risk associated with them, the greater the rewrds the greater the risk.
EVE shouldn't change, you should change your mindset to EVE. WoW has put too many people under there wing, people are too confortable there and if they ever saw th outside world they would be scared. EVE is good on its own, but your minset to EVE isn't. It should change anything.
If you get podded without a clone you lose SP thus why you need a clone.
Aside from this I agree with the OP's stance on skill training. Sometimes waiting a month to have fun is so damn annoying.
Yea i agree in a way. Right now im training to fly Marauders [Gaylent one], skill wise thats one secondry skill to 5 for me [23 days] and battleship to 5 [32 days]. So yea sometimes the skill training can be a bit of a drag. Its just as well i have things that help me pass the time [ Corp friends, faction warfare, mining etc].
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Err no you don't. Obviously you didn't pay attention in the tutorial when you first started where Aura specifically tells you that you need to periodically update your clone so that it holds all your skillpoints. As long as you keep your clone updated you will *never* lose skillpoints in the game, no matter how often you get podded.
LOL are you seriously complaining about the price of clones??? They are so cheap it's not even funny. Even with over 30 million SP I don't even blink at the cost of my clone. Also it doesn't take 7 months to fly ships in the game. Matter of fact there are only 3 or 4 classes of ship in the entire game that take more than 6 months to train into if you specialize. To get really really really good at a specific ship class could take 7 months... but not much more than that. Bottom line: EVE's skill system is unique and part of what makes the game special. CCP isn't gonna take it out so not sure why people keep posting about it. If you can't handle it, don't play it.
Err some people actually enjoy mining.... I have several friends who love mining and make millions of isk/hr doing it.
Wow... just wow.... in fact... go play WOW... EVE is obviously not for you. Over 240,000 people play and enjoy EVE just fine. No offense, but if you don't like it, don't play it. The changes you are proposing would ruin the game.
By the way, in a hulk you can easily tank BS rats and survive lone players that try to attack you as long as you are in a gang where people can come to your aid. Hell my mining alt used to mine for hours in 0.0 tanking full tripple 1.8mil BS spawns without even blinking. Even used combat drones to kill off the smaller ships for giggles.
"A ship-of-war is the best ambassador." - Oliver Cromwell
I found the best way to make this game fun is to close your account and wait for JumpGate Evolution.
The go play another game...
Dude... stop posting in the EVE forum. I've seen three posts from you thus far, and it's getting really old seeing you post the same thing over and over again.
Dude... stop posting in the EVE forum. I've seen three posts from you thus far, and it's getting really old seeing you post the same thing over and over again.
Agreed, at least if someone's going to troll a thread have the good graces to bring something entertaining to the discussion. Drive by postings are useless.
I like EVE the way it is, sure, there's a few minor changes I'd make (like ability to train up more than one character at a time on the same account) but otherwise I like the real time skill training, consider it EVE's form of "the grind" which all MMO's have as part of their core gaming experience. (its what defines the genre)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Horrible suggestions! All of them would individually ruin EVE. EVE is all about the risk. It's the core feature of the game. If you plan well and pay attention. You will thrive. If you don't you will get wacked by ebil pirates again and again and again.
Honestly, I think CCP would shut Eve down first rather than dumb down the game.
As far as the 14 day trials goes, CCP has been offering this for a long time now. They know they have a niche market game and takes a little time to learn and get into so some extra free time is a huge help to new players. It's too bad other mmo makers out there only offer 7 days or less.
But I guess the fact that Eve is the only mmo out there other than WoW that has grown every year in population. Just wait til the Ambulation expansion hits later this year and the population will grow even more again.
no need to dumb down a game which already has been dumbed downalready...
I don't mind the game as it is now with a several exceptions.
1 - If you got a bounty on your head you should be free for pickings anywhere.
2 - Free targetting means you have to point and fire would make it more interesting.
3 - Friendly fire the fact that you actually can be hit by your friends makes it more realistic.
4 - Posistioning, make it count that if an object a friend or foe or any object gets in your line of fire the object in your line of fire is soaking the damage and thus you can actually come to assistance your friends in a more cooperative way.
5 - There used to be splash damage for torpedoes now it's just fancy light show. Bring it back.
6 - Make it one character per account then the wuzzes have to pay more to have an alt spy., hauler or miner.
7 - Miners have no value make it a true specialization so pvp'ers actually need to cough up some real effort to make money for their ship.
8 - Warring shouldn't be allowed in empire space no real empire would allow people to war in empire space if it was logic. If people want war everywhere make it so that the specific empire send a npc fleet to hit BOTH sides for fighting in their space and both sides looses stance towards that faction.
9 - More gates between systems to decrease travelling time it's just a drag to jump 50 jumps. This makes it possible to aid friends in need faster or gather people faster. All in all more fun for those who don't bother to do tons of jump just to get to a system which apperantly is closer on the map but have no gates to it.
10 - Never understood the pod system I mean if I created a ship I would have a pod that is shoot out of the ship and accelerate so fast it's not possible to stop. However if your ship is heavily damaged your escape capsule might not eject this would be more digesting than the current system.
11 - Webbing is plain and simple just annoying especially when you're webbed by a tiny ship which your ship obviously should be able to drag along since your ship has greater mass and engine power. If webbing should occur you need equal ship size or several smaller ones. Right now it's just too stupid.
12 - Why small guns deals more damage to bigger ship is always puzzling.. and big guns deals less damage to a small ship. If a big gun scores a hit on a small ship it should inflict massive damage but obviously be harder to hit since it's so small and small ships are like flies they hit easy but deal damage of little signifigance and thus is need a greater number to take on any type of big ship. This will make the hard earned BS or larger vessels more worth the effort you actually put into the game.
Note that not everyone has a huge amount of resources to puke out ships and equipment like our corp that have several tech 2 BPO's which makes it just not possible to loose too much ships for our corp to replace it's just not a challenge anymore. It used to be a bit more challenging before we could jump clones but now it's getting too easy to keep your precious implants safe. No risk there anymore unless you don't use jump clones that is.
In the end there is lots of "dumb" things ingame already so dumbing the game more is not an option but make it a tad more challenging for everyone would be interesting.
However I've suggested these things in EVE forums tons of times in the early stages and none was heard on so I doubt it would happen anyway.
As it is now the game is just too dumb to play for me. So a well earned break is needed.
I will ofcourse log in and check how things change now and then but those few of my corp that still is playing and funny enough most went to play WoW instead to have fun.. EVE was fun in the beginning but not anymore maybe I just grew tired of the game.
As for EVE people silly comments go play WoW instead is just backfiring on yourselves.. most people would actually tell you that WoW is more fun.. I didn't like it very much but well for me WoW and EVE is equal both are ok games.
What people want is to be able to log in and play a few hours and have a blast.. in EVE unless you're a pirate blasting on everything that moves no such thing as a few hours of fun. The missions are just too easy and well repeated 1.000.000 times already same goes for complexes..
At least in fantasy mmo's you don't get to do most of the quest/mission over and over again. It's kinda given when you're hoping for that high lvl agent in EVE to give you just the most valuable mission and well you know how to fit your ship for that mission so yaaaaaaaaawn.
Warring and pvp can be fun but it can be a drag as well lurking and waiting for the enemy... occasionally it can take days before you even see the enemy and most of the time the most dedicated pvp'er is actually the most paranoid one so he hide well or far away.
We have had some nice wars no doubt about it but things are just too slow when it gets to pick the fight and when the fght starts if you're lucky enough to be in a tech 2 ship or a capital ship you will last a bit longer than your mates in tech 1 ships which last for 10-20 seconds... I would kinda buy the fact if the guy in a tech 1 BS was under heavy fire from several ships but usally one or 2 is more than enough to take him down if you got the right rig.
So waiting for battle takes long and the battle you waited for so long is too short. Ironically Darkspace it's the other way around you can get pretty fast into battle and a battle can last for a long time.
However Darkspace is pure pvp and a bit old so not many souls there anymore.. and most people in there is usally people who plays or have played EVE and wants some good pvp.
If they beefed up Darkspace a bit make it more massive and a bit more complex it would be a superb game and serious competitor to EVE.. even if it's old the graphics are actually quite nice when you think this is a game that was released in 01.
As for silly comments as when games start to get free trials is when it starts to go south is not very true most mmo's will after a while give a free trial to attract even more people. Those who is dedicated and jumps on a hype is the ones that don't have the patience to wait and buy a game and most of the time they get disappointed over and over again and these is the ones that turns into haters of the very same game they wanted... very funny me think..
Not to comment on the other things, but suggestions 2-4 are all dictated by server and bandwidth resources. It's the coding and hardware that limits it, not malicious devs.