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Launch vs Launch

http://forums.ageofconan.com/showthread.php?t=103844&page=4
A user named Nichalus responds to someone who said WOW's launch was nearly perfect and AoC's launch was abnormally bugged...


 You are about the biggest lying ass I've seen on this board. I really WAS at the WoW launch.

There were major problems with all lvls of quests of one type or another. Classes were gimped, patched, hotfixed, nerfed and buffed for well over 2 years. Just like AoC's classes will be done for a while.

WoW had major server issues the first 2 weeks, with 4 of them shut down for over 3 days. Can you imagine the screaming on the forums? Well, the forums got so bad, they even shut the forum down for a day.

The boats between the islands were broken for a week. Memory Leaks out the ass. Zoning problems. You name it, and they had all the bells and whistles that all MMOs go through at the start up.

Guess what, there were asshats like yourself that were screaming "This game is still in BETA, you released too soon!!!" "You SUCK BLIZZARD!!" "WAAAA, I QUIT, YOU BROKE MY TOON!!" etc, etc, ad nausem.

So pull your head out of your ass, and quit making it sound like WoW was some absolutely perfect game at the start, and that AoC's problems are much worse.

All MMOs start this way, and the only way they survive is because the mature players that don't bitch and moan, but report the problems in a constructive and respectful way, and then give them the opportunity to fix the game.


... pretty much sums up why many of us won't be quitting AoC until the real problems start.

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Comments

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Souldrainer


    http://forums.ageofconan.com/showthread.php?t=103844&page=4

    A user named Nichalus responds to someone who said WOW's launch was nearly perfect and AoC's launch was abnormally bugged...
     

     You are about the biggest lying ass I've seen on this board. I really WAS at the WoW launch.
     
    There were major problems with all lvls of quests of one type or another. Classes were gimped, patched, hotfixed, nerfed and buffed for well over 2 years. Just like AoC's classes will be done for a while.
    WoW had major server issues the first 2 weeks, with 4 of them shut down for over 3 days. Can you imagine the screaming on the forums? Well, the forums got so bad, they even shut the forum down for a day.
    The boats between the islands were broken for a week. Memory Leaks out the ass. Zoning problems. You name it, and they had all the bells and whistles that all MMOs go through at the start up.
    Guess what, there were asshats like yourself that were screaming "This game is still in BETA, you released too soon!!!" "You SUCK BLIZZARD!!" "WAAAA, I QUIT, YOU BROKE MY TOON!!" etc, etc, ad nausem.
    So pull your head out of your ass, and quit making it sound like WoW was some absolutely perfect game at the start, and that AoC's problems are much worse.
    All MMOs start this way, and the only way they survive is because the mature players that don't bitch and moan, but report the problems in a constructive and respectful way, and then give them the opportunity to fix the game.

    ... pretty much sums up why many of us won't be quitting AoC until the real problems start.

     

     

    And here I thought everyone was quitting for the gameplay issues. <rolls eyes>

     

    Its not the bugs, its the game. It's not very good.

  • SouldrainerSouldrainer Member Posts: 1,857

     



    Originally posted by SignusM

    And here I thought everyone was quitting for the gameplay issues. <rolls eyes>

     

    Its not the bugs, its the game. It's not very good.



     

    If you hate the gameplay, then quitting is your best option.

    <modedit>

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  • Aka-ShadowsAka-Shadows Member Posts: 188

    True i won't be quitting yea bugs are really annoying but....game still is fun....and WoW yea i hate how people put the game on a throne and call it king arthur. Really i don't see how so many people like'ed it for more then the fact that.....you could play it? easy systems requr" and such.

    I play'ed it for a month then cancel'ed my sub and never looked back. I thought it was horrible sry don't know why. Actually i do but i don't feel like getting into that one at this moment.

    Soverign Malus some call me
    Blood hound is what other's say.
    I shall crush all opponents
    Father Death, Chaos Lord Rains tyranny.
    blanket of shadow, steel sword kissed by the blood of the unworthy. Foes Fall, Fields Of Red.
    - Soverign Malus " Father Death" Forever Shadow Sect.

  • RabidaskalRabidaskal Member Posts: 238

    No offense but this is a wrong comparison.  WoW had major problems at launch but that was due to overpopulation, thousands of simul logins were crashing the login servers and the major cities.  The issue at launch were 3 hour server queues, then logging into Ironforge only to crash out and then have to wait 3 hours AGAIN.  Or 100+ players trying to ride a boat or zepp and ending up falling off the world.

    That's why 2-3 weeks after launch Blizz doubled the number of servers (http://www.mmoginfo.com/pc/world_of_warcraft/mmorpgnews_42.html) and by December they had 100+ servers running.

    Launch problems were not really caused by game breaking bugs, you had stuff like the loot bug that forced you to stare at your character's butt until you logged (which no one wanted to do because of the queues) or the shaman totem bug, but nothing really game-wrecking.

    Classes were being balanced against each other, but more or less every class could solo the game.  That's where 'lern 2 play' came from cause you still would have some nubsauce complaining that his rogue was underpowered and couldn't PVE solo.

    You make it sound like WoW launched a complete and total mess and millions of players chose to endure pain and hardship until Blizz used their sub dollars to fix their game.  I'm sorry but that's not what happened. 

    I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
    -BarCrow

  • CharliePCharlieP Member Posts: 109
    Originally posted by Rabidaskal


    No offense but this is a wrong comparison.  WoW had major problems at launch but that was due to overpopulation, thousands of simul logins were crashing the login servers and the major cities.  The issue at launch were 3 hour server queues, then logging into Ironforge only to crash out and then have to wait 3 hours AGAIN.  Or 100+ players trying to ride a boat or zepp and ending up falling off the world.
    That's why 2-3 weeks after launch Blizz doubled the number of servers (http://www.mmoginfo.com/pc/world_of_warcraft/mmorpgnews_42.html) and by December they had 100+ servers running.
    Launch problems were not really caused by game breaking bugs, you had stuff like the loot bug that forced you to stare at your character's butt until you logged (which no one wanted to do because of the queues) or the shaman totem bug, but nothing really game-wrecking.
    Classes were being balanced against each other, but more or less every class could solo the game.  That's where 'lern 2 play' came from cause you still would have some nubsauce complaining that his rogue was underpowered and couldn't PVE solo.
    You make it sound like WoW launched a complete and total mess and millions of players chose to endure pain and hardship until Blizz used their sub dollars to fix their game.  I'm sorry but that's not what happened. 

     

    Server crashes

    Unable to log in

    Up to 3 hours login queues

    Evading mobs

    Constant lag

    Loot lag

    Loot crash

    Falling through the world

    Crash to desktop

    Did I mention LAG?



    These are just some of the problem I experienced myself. I did not complain though, when I was able to play the game it was great. It was new, better and quite polished, although it certainly lacked endgame content. The game certainly was not complete by any means, but expectations were different back then.



    AoC has a lot of bugs that needs addressing. It has serious bugs for some people, high system requirements not making it any easier. Others complain about lack of content or simply that they do not like the game (instancing etc). For me it has been more stable than the WOW launch, meaning that I have been able to play more without experiencing serious bugs or crashes.

  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    Should have compared to LOTRO's launch, if the aim was to make a sharp contrast :)

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by DonnieBrasco


    Should have compared to LOTRO's launch, if the aim was to make a sharp contrast :)
    DB



     

    LOTRO did not have 500K players in the first week.  Niether did WOW.  So, which comparasin is fair?

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  • Smilex0311Smilex0311 Member Posts: 207
    Originally posted by Souldrainer


    ... pretty much sums up why many of us won't be quitting AoC until the real problems start.
     



     

    Is that a joke? 

    Real problems? ...... the game was released about 1 year too early.  Does that qualify as a real problem?

  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by Souldrainer

    Originally posted by DonnieBrasco


    Should have compared to LOTRO's launch, if the aim was to make a sharp contrast :)
    DB



     

    LOTRO did not have 500K players in the first week.  Niether did WOW.  So, which comparasin is fair?



     

    ???? I'm talking about stability and bugfree state.

    BTW, neither you nor me have data on the exact number of players on the first week. The difference between the 2 launches is just shocking!

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • RabidaskalRabidaskal Member Posts: 238
    Originally posted by Souldrainer

    Originally posted by DonnieBrasco


    Should have compared to LOTRO's launch, if the aim was to make a sharp contrast :)
    DB



     

    LOTRO did not have 500K players in the first week.  Niether did WOW.  So, which comparasin is fair?

     

    I assume you mean that since AoC sold about 500k copies, it has about 500k players.  Well WoW sold 240k copies in its first 24 HOURS.  So I think its safe to assume WoW had more players at the 1 week mark than AoC.

    Again, I agree that WoW had crippling problems at launch, servers like Archimonde were down for like 4 days out of 7, free days and rested exp were being thrown around like crazy.  But that was due to massive numbers of players trying to login and do stuff at the same time, which made the servers unplayable.  Client-side the game was solid, stuff like tradeskills and stat points worked.

     

    I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
    -BarCrow

  • SouldrainerSouldrainer Member Posts: 1,857

     



    Originally posted by Rabidaskal

    [

    I assume you mean that since AoC sold about 500k copies, it has about 500k players. 



     

     NO. FC can legally report that AoC has sold over 1 million already. 500K means active subs they posted on their site.

     

    PS.  AoC sold 700K copies in the first 24 hours.  Someone is going to say "yeah, to retailers", which makes no sense because those three words are ALWAYS implied when game companies report their numbers.

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  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Souldrainer


     

    Originally posted by Rabidaskal

    [

    I assume you mean that since AoC sold about 500k copies, it has about 500k players. 


     

     NO. FC can legally report that AoC has sold over 1 million already. 500K means active subs they posted on their site.



     

    sadly they cant report they have sold over 1 million. The latest report was they sold over 500k.. They have yet to post actual subscriptions and most likely won't, just using the 'copies sold' for now and a while to come.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by fyerwall

    Originally posted by Souldrainer


     

    Originally posted by Rabidaskal

    [

    I assume you mean that since AoC sold about 500k copies, it has about 500k players. 


     

     NO. FC can legally report that AoC has sold over 1 million already. 500K means active subs they posted on their site.



     

    sadly they cant report they have sold over 1 million. The latest report was they sold over 500k.. They have yet to post actual subscriptions and most likely won't, just using the 'copies sold' for now and a while to come.

    http://www.gamespot.com/news/6192230.html

     

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  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Souldrainer

    Originally posted by fyerwall

    Originally posted by Souldrainer


     

    Originally posted by Rabidaskal

    [

    I assume you mean that since AoC sold about 500k copies, it has about 500k players. 


     

     NO. FC can legally report that AoC has sold over 1 million already. 500K means active subs they posted on their site.



     

    sadly they cant report they have sold over 1 million. The latest report was they sold over 500k.. They have yet to post actual subscriptions and most likely won't, just using the 'copies sold' for now and a while to come.

    http://www.gamespot.com/news/6192230.html

     

    oy vey...

     

    Shipped. Not sold.

    To ship to a store is not counted as sold to consumers. Items shipped are usually ordered on consignment, which means they can be sent back to the company at no loss to the retail agent.

    Also, learn to read the text written in the body of the link you post, not just the title.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • NiblixNiblix Member Posts: 160

    Took me 3 weeks to walk from one end of Tir to the other end. Oh sorry wrong game launch...

    ....wait a minute, that was a Funcom game as well. Fuck, if only i had paid more attention I would have save £20 :(

    Be paid for Beta Testing, don't pay to Beta Test.

  • skeaserskeaser Member RarePosts: 4,213

    Here's a comparision that should work. AoC has some broken feats and abilities. WoW didn't have all it's talent trees in at launch. I'm not saying AoC is/was flawless or that WoW was sucky. What I'm saying is neither game was perfect at launch, there never has been an MMO perfect at launch, and even many single player games get patched. It's a part of the cycle, get used to it.

    Sig so that badges don't eat my posts.


  • SundersGhostSundersGhost Member Posts: 224
    Originally posted by Souldrainer

    Originally posted by fyerwall

    Originally posted by Souldrainer


     

    Originally posted by Rabidaskal

    [

    I assume you mean that since AoC sold about 500k copies, it has about 500k players. 


     

     NO. FC can legally report that AoC has sold over 1 million already. 500K means active subs they posted on their site.



     

    sadly they cant report they have sold over 1 million. The latest report was they sold over 500k.. They have yet to post actual subscriptions and most likely won't, just using the 'copies sold' for now and a while to come.

    http://www.gamespot.com/news/6192230.html

     



     

    Uhm, did you even read that article?  It very pointedly states that the 1 million milestone is NOT units sold, and only units shipped.  So, you are providing links with evidence that ruin your own argument.  Don't pursue a career as legal repreentation.

     Edit:  From your link>

    Today Funcom sent out a press release with the title "Age of Conan Reaches One Million Milestone." At first glance, many took the headline as meaning the Norwegian developer's massively multiplayer online role-playing game Age of Conan: Hyborian Adventures had already enrolled 1 million subscribers. That would be a mean feat, given that it had only 400,000 subscribers last week.

    However, the 1 million figure refers instead to the number of Age of Conan games shipped to retailers, not units sold or actual subscribers.

  • NiblixNiblix Member Posts: 160

    AoC uses DirectX 10

    AoC has huge PvP sieges

    I'm getting the hang of this now

    edit: Had 400,000 subscribers (200,000 are goldsellers/farmers) 50,000 cancelled after the 23rd June patch. Thing are looking up at last!

    Be paid for Beta Testing, don't pay to Beta Test.

  • Cbdragon1Cbdragon1 Member Posts: 48

    Did the stats on gear actually make a differnece in WoW?

    Did the female avatars in WoW do less dps than the male avatars?

    Was there only two or three armor sets that got a minor color change for every 10 levels?

    Were the mounts barley faster than walking?

    How about the size of the world?  AoC is about 1/5-1/6 the size of pre-xp wow.

    Did blizzard knowingly mislead its customer by telling them there would be all kinds of great things in at launch and then these things were either not in the game or totally broken at launch?

    I don't think anyone expects a flawless perfectly polished game at launch, but what FC delivered was a half finished game with tons of bugs and broken mechanics.

  • SouldrainerSouldrainer Member Posts: 1,857

     



    Originally posted by SundersGhost

    Uhm, did you even read that article? It very pointedly states that the 1 million milestone is NOT units sold, and only units shipped.





    Do you know how MMO game sales work? (see what I did there?) On a level of what they can and cannot report, FC can and did report that they "passed the million mark". Also, the article said they passed 400K "just last week" on June 6th. So, they are talking about the week of May 26th, less than 10 days after AoC launched.

     

    Yeah, I read the article and I know what the distinctions are. 1 million shipped can be reported as "sold", but can't be reported as "subscribed". This means that AoC can be considered to have sold 1 million for reporting purposes, hence Funcom stating without reprecussions that they passed the 1 million mark. Funcom knows this, and I know this, do you?

    I do realize that WOW announced 10 million SUBSCRIBERS (most of whom are asain farmers or people who rerolled after being banned, but that's beside the point). I also realize that AoC was the fastest to announce 1 million shipped/sold.

     

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  • kaishi00kaishi00 Member Posts: 299
    Originally posted by Souldrainer


     

    Originally posted by SundersGhost

    Uhm, did you even read that article? It very pointedly states that the 1 million milestone is NOT units sold, and only units shipped.




    Do you know how MMO game sales work? (see what I did there?) On a level of what they can and cannot report, FC can and did report that they "passed the million mark". Also, the article said they passed 400K "just last week" on June 6th. So, they are talking about the week of May 26th, less than 10 days after AoC launched.

     

    Yeah, I read the article and I know what the distinctions are. 1 million shipped can be reported as "sold", but can't be reported as "subscribed". This means that AoC can be considered to have sold 1 million for reporting purposes, hence Funcom stating without reprecussions that they passed the 1 million mark. Funcom knows this, and I know this, do you?

    I do realize that WOW announced 10 million SUBSCRIBERS (most of whom are asain farmers or people who rerolled after being banned, but that's beside the point). I also realize that AoC was the fastest to announce 1 million shipped/sold.

     



     

    I don't think anyone even cares how you're going to defend your point anymore. Most people besides you will consider it 1million shipped. Sold means it's in the hands of consumers, not retailer.

  • jarishjarish Member Posts: 526
    Originally posted by Niblix



    AoC uses DirectX 10
    AoC has huge PvP sieges
    I'm getting the hang of this now
    edit: Had 400,000 subscribers (200,000 are goldsellers/farmers) 50,000 cancelled after the 23rd June patch. Thing are looking up at last!

     

    AoC does not use DX10

    ******************************
    Brandywine Global LFF chan "/joinchannel glff"

  • kaishi00kaishi00 Member Posts: 299
    Originally posted by jarish

    Originally posted by Niblix



    AoC uses DirectX 10
    AoC has huge PvP sieges
    I'm getting the hang of this now
    edit: Had 400,000 subscribers (200,000 are goldsellers/farmers) 50,000 cancelled after the 23rd June patch. Thing are looking up at last!

     

    AoC does not use DX10

     

    ...detecting sarcasm isn't your strong point is it.

  • jarishjarish Member Posts: 526

    :) I see... I see

    ******************************
    Brandywine Global LFF chan "/joinchannel glff"

  • Well its certainly true that people have rose colored glasses when it comes to WoW's release and i would say it sounds like the early levels of AoC are better than Wow at release.

     

    However when you look at the two games in total across all levels and the process by which Blizzard fixed its problems AoC IS much worse.

     

    Say whatever you want about Blizzard but they have very good QA.  Funcom does not.  It has very bad QA.  Then add in all the promised features that were missing or clearly never even beta tested

     

    Yeah WoW still has not implemented some of the things they talked about like seige weapons etc but that is farcry from what AoC promised and did not deliver.

     

    So yes AoC launch + first month in total is worse than WoW's.  Even though WoW's was not the picnic a lot of people make it out to be.

     

    I do find the way that the facts of WoW's launch have been completely altered in a 1984 orwellian "down the memory hole" sort of way to be rather disturbing.  But I still think that all in all AoC has had a worse launch. 

    Part of that is that the upper is stuff worse but a lot of it is not managing expectation well (or frankly managing expectation dishonestly).  And finally a lot of it is that their patching QA is far far worse and that is very imporant.

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