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to pay 50$ for a game and to pay additional 15$ per month.
In the software, it is customary to pay 15% maintanence per year, which comes to: 7.5$ a year (or 62C per month). Lets say that server support cost them 1$ per month per suer (I think it is much less), it is reasonable to charge 100% profit, say 2$.
This comes to 2.62 a month. Charging 15$ a moth is 5700% more. Noone should agree to pay such a price.
Comments
First MMO?....
No, I play GW for 3 years now....
and got fury on release, but it was unplayable
Generally that's not usually thought of as an MMO.
15$ will buy a movie ticket(2hours of entertainment) or 3 gallons of gas(trip to the movie theater)
15$ for 1 month of unlimited(excluding downtimes) gameplay is more than reasonable.
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If Peter has 4 cookies and Clara eats 2 of them, how many cookies does Clara have?
If Peter has 4 cookies and Clara eats 2 of them, how many cookies does Clara have?
She has none because she ate them.
buggy launches aside, most MMOs get worked on, polished (nerfed) and expanded over time. The games live after the launch for more than just 6 months.
GW isn't free really either. All the expansions there cost extra. So yes, it is a different approach with a different financial aspect, but it is an exception. Fury - well, look what happened there. And free.... well, if you want to live in a world with premium services that cost *shrugs*
So, post number 2, eh? *welcome to the world of MMOs* ........
Lets say you have 4 ppl in your house, 2 adults and 2 kids, each playing 4 games.
This comes up to: 4*4*15$= 240$, for computer games. Not including the cost of the box, not the comuter that needs upgrades at least every 2 years.
Compare it to cable cost and see the difference.....
Anyways, not all gamers live in california.....
And if there was this big family like mother and father, 15 kids, grandma and grandpa on the loft with uncles and all living together nearly 60 people under one roof, all playing every mmo released like almost say 200 mmos that 60x200x$15=180.000$ my god can they even pay rent after that, maybe if their uncles were rich
lol
sry for 3 letters post, but there are nothing more to say
Only starting my car and gettting to work with it cost me more then that little subfee cost to play a MMO, and trust me i don't really have that much fun standing in yet another traffic jam early in the morning.
Totally agree. Someone stating to complain about monthly fees in 2008... hey, that's priceless.
OP, have you ever thought about developers adding content, maintenance, rental fee of data center where the servers are operationg, customer service teams, taxes.... the list goes on and and.
Or, are you also revolting against your electric/gas/TV/water etc etc bills too? )
And your example is the most ridiculuous of all. 4 people playing 4 (!!!!) different games each?
PRICELESS
DB
Denial makes one look a lot dumber than he/she actually is.
yeah, pretty much every family I know that actually games share accounts anyway. And if they have enough to have 4 boxes going at the same time to justify 4 separate accounts, then they aren't worried about the cost anyway.
If the company is good though, you get a lot back off your investment. Look at WoW.
http://www.worldofwarcraft.com/info/underdev/implemented/
All that was paid for by subscriptions, a lot of games would make most of those patches into expansions that costs $30-40.
Sony, on the other hand, makes damn near everything an expansion and gives few and far between updates of content.
Very true. While not quite up to the OP's example, we have 2 people who play MMO's in my household, for 3 different games for a total of 5 active monthly accounts atm. 1 WOW, 2 EVE, 2 AOC for a total of... oh, I don't know, a fractional pittance compared to how much I pay for 5 cell phones which runs me about 300.00 a month.
And lets not talk about auto insurance, which is only at 400 a month right now, but has been as high as 850 just a couple of years ago. (and I have a teenage son turning 16 in Nov, so back up the rates will go, probably to 600 a month.)
So as you can see, my MMORPG expenses are a small factor in my family budget, and guess what, I don't live in California.
IMO, MMO's are one of the best entertainment values in the market today (look at the cost of playing golf at a private club, averaging well over 5-10K a year) and I gladly pay the fees. (though keeping 3 computers in the house up to date can be a bit of a burden)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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She still has 2 cookies until her system has digested them. She just can't sell them for profit any longer.