As an EQ1 vet, I played EQ2 when it first came out and really wanted to like it. And while I agree with some of the comments about the grahpics and the feel of the world not being quite right, I really didn't think it was too bad except for one thing.
Locked encounters.
Do I understand why they did it? Of course. But for me it was a game killer. I built my EQ1 druid's reputation on being the guy who comes over the hill, sees you in trouble, and can get you out of that trouble without KSing.
One can make a lot of friends that way. People don't forget. I sure got my sorry arse saved a number of times by people whom I had helped in the past.
Locked encounters took all that away. Hated it.
That's not to say that it was a bad game, just not the game for me.
So... does the game still have locked encounters? If so, it would be silly for me to try the game again. I know up front I just would not like it.
Encounters can be either locked or unlocked thru options, the choice is up to the player. Funny how the old, Im an old school eq1 player, gets me ever time i see a post on EQ2. This aint ur daddys eq1 its a different game and one i find very enjoyable. I mainly solo and dont give a hoot about uberness, all i want is a game that I can log into and have some fun without waiting for others. I have soloed 3 toons to 80 and had a blast doing it. Tried AOC, LOTRO, WOW , then came back to EQ2. Tradeskills are awesome got 5 with tradeskill epics. I am having fun and thats what its all about but thats me.
Yeah Brad Mcquaid and John Smedley have opposite views on MMOGs.
When Brad created EQ1 and was in charge of it's direction, the game focused on socializing, keeping all avenues open for all playertypes, a seamless world and anti RMT stance. Smedley wants instancing, locked encounters, linear design, forced raiding for endgame, and now microtransactions and RMT as well.
Thirdly, the UI sucks. It's a space hog, and I'm not some 15 year-old to view 80+ 16px icons to cram them all in, so I can have even a 640x480 window to fight through.
I totally disagree with you on this. I love EQ2s interface. It is so customizeable compared to TR, AOC, VG,. EQ2s interface is the best interface I have ever played on that came stock in an MMO.
Thirdly, the UI sucks. It's a space hog, and I'm not some 15 year-old to view 80+ 16px icons to cram them all in, so I can have even a 640x480 window to fight through.
I totally disagree with you on this. I love EQ2s interface. It is so customizeable compared to TR, AOC, VG,. EQ2s interface is the best interface I have ever played on that came stock in an MMO.
I have to agree with Smile. EQ2's interface is the most customizable there is. You can move everthing or hid everything.
But back to topic, EQ2 is still strong. Crushbone, Anotino Bayle and the PvP server are full all the time.
I actually got friends who left WoW for AoC, didn't like what they found and went to EQ2
Just finished rerolling a fury to 27 and using up my tradeskill vit across all my characters. I'm on the wb 30 days but something doesnt feel right. The game is hard work and I havent seen anything to really motivate me.
-- Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
yeah it's ok not what i used to remember it by but my guild is chilling in it just more for socal and screwing around but hey it's fun and passes time till war comes out.
Just finished rerolling a fury to 27 and using up my tradeskill vit across all my characters. I'm on the wb 30 days but something doesnt feel right. The game is hard work and I havent seen anything to really motivate me.
One thing I did when I came back with the Living Legacy promo is not bother with tradeskilling, I tried it when I rolled my first characters a couple years back and it took away from the character in my opinion since it did seem like work.
I also made a decision not to waste my time gathering harvestable materials and just focus on what I do enjoy, questing and leveling. (I do harvest the shiny collectibles though and make a lot of platinum doing so, more than I would tradeskilling)
My thoughts are if I do want to ever start up a tradeskill, I can do so at level 80. With the time saved from tradeskilling I will get there a lot faster, and I can then gather harvestables a lot safer and faster which will make leveling whatever tradeskill that much faster.
I suggest you always harvest. You don't have to tradeskill with them, sell it on the broker. If you sell the rares, you'll make as much as 10 platinum (depending on the type and tier of the rare). I have a 62 fury on Mismoore thats made 52 plat that way on the broker. Its the best way to make money.
I didnt play EQ2 till 2 years after launch.......I had played EQ1 for 5+ years and to me there is just something wrong with EQ2....Its fun for awhile and ha a few nice features but it just isnt a long term game for me........I think the game breaker to me was that it is all DPS based pretty much....Every raid I ever attended there was way too much attention.......It didnt feel like debuffs, offheals, pulling, or any of the other things that took some skill were even involved in the game anymore....it was just how much DPS am I doing??....I played a 70 Fury and often times I was helping with healing and doing other functions when I would get tells from the raid leader asking why I wasnt doing more DPS......It also got extremely old doing basically the same raids over and over and over and over.........I recently went back and looked at my old guilds website and they are still doing the same exact raids they did when I was there over a year ago......
While the summer is a bit of a slow period in all MMO's, I have found that since the Echoes of Faydwer x-pac, and continuing through Rise of Kunark that the game is actually doing better then at any point since release. The current subscription numbers, as well as the constant bustle (anecdotal though that is) on Butcherblock all point to quite a healthy game. I definitely don't think a server merger is required, especially in the summer, when numbers are down across the board, in all games.
I didnt play EQ2 till 2 years after launch.......I had played EQ1 for 5+ years and to me there is just something wrong with EQ2....Its fun for awhile and ha a few nice features but it just isnt a long term game for me........I think the game breaker to me was that it is all DPS based pretty much....Every raid I ever attended there was way too much attention.......It didnt feel like debuffs, offheals, pulling, or any of the other things that took some skill were even involved in the game anymore....it was just how much DPS am I doing??....I played a 70 Fury and often times I was helping with healing and doing other functions when I would get tells from the raid leader asking why I wasnt doing more DPS......It also got extremely old doing basically the same raids over and over and over and over.........I recently went back and looked at my old guilds website and they are still doing the same exact raids they did when I was there over a year ago......
i would not say that raids are only about dps, yes there is a few encounters that are mainly about dps, especially in the older expansions there is more of them. Buffs and Debuffs are actually quite important in eq2 raiding but especially the buffs part is a thing that usualy the raid leadership handles when they setup the groups (since most buffs in eq2 are group wide and not raidwide).
Also i personally think that especially in EoF and RoK the devs were trying to add other aspects to the raids too. (it did not allways work out as good as it looked in theory).
Eq2 also has quite a lot different raidzones so if you are not raiding daily you are usually not forced to go to the same zones every week. which zones you do often depends on guild leadership, and i know in a non hardcore guild its often a problem to find the right mix between "farming" zones and "learning" zones, if you doo too much farming some people will get bored, if you force your guild too much into progression another part of the guild will stop showing up to the raids...
Overall i don't think EQ2 raidsystem is perfect, but its good enough for me to enjoy 2-3 raids per week. (more would be too much like work for me).
I'm on Splitpaw and there's always people on that....the local chat is always buzzing
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
I'm on Splitpaw and there's always people on that....the local chat is always buzzing
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
... ok, why the hell would you need a group for BB? I've been playing since nearly the day this game opened and have NEVER needed a group for BB.
As for Stormhold and RoV, get a guild or wait until you're inside, then turn on your LFG and ask once or twice in the /ooc window. DO NOT just walk up to people and click the invite to group thing on their characters, get the agreement to group first. Those stupid popup windows can get a character killed and makes things incredibly aggravating.
I'm on Splitpaw and there's always people on that....the local chat is always buzzing
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
... ok, why the hell would you need a group for BB? I've been playing since nearly the day this game opened and have NEVER needed a group for BB.
As for Stormhold and RoV, get a guild or wait until you're inside, then turn on your LFG and ask once or twice in the /ooc window. DO NOT just walk up to people and click the invite to group thing on their characters, get the agreement to group first. Those stupid popup windows can get a character killed and makes things incredibly aggravating.
Sure, blame the messenger and assume he is doing everything wrong.
I am not complaining. Returning to the game and finding out things have not improved did not cost me a cent, but I am not playing till the end of the free period SOE gave us.
O, and it is not about needing a group, but about wanting to group. I can solo all of RoV also when I want to, except perhaps Varsoon before he is grey, but that is no fun.
I am leveling a guardian in Splitpaw and I always find groups. Dunno what planet you live on.
Also, EQ2 is a very complex game especially in the beginning but I like it this way because it weeds out the people after the insta-gratification that tend to ruin it for the rest of us who prefer MMOs of a different (pre-WoW) era.
The real answer is only SOE knows the sub numbers and they'll never release em.
So since we're forced to play a guessing game instead it's said by someone they lost a third of their base when RoK was unleashed but SOE has recently said at the fan faire there was a 20% increase with EQ 1 and/or EQ2. I put and/or because I'm not sure which they meant or if they meant both. I've only read things and not watched the faire.
If they did lose a third that 20% increase would offset it a bit.
The real answer is only SOE knows the sub numbers and they'll never release em. So since we're forced to play a guessing game instead it's said by someone they lost a third of their base when RoK was unleashed but SOE has recently said at the fan faire there was a 20% increase with EQ 1 and/or EQ2. I put and/or because I'm not sure which they meant or if they meant both. I've only read things and not watched the faire. If they did lose a third that 20% increase would offset it a bit.
SOE also said that ROK was their best selling expansion among all expansions
Comments
As an EQ1 vet, I played EQ2 when it first came out and really wanted to like it. And while I agree with some of the comments about the grahpics and the feel of the world not being quite right, I really didn't think it was too bad except for one thing.
Locked encounters.
Do I understand why they did it? Of course. But for me it was a game killer. I built my EQ1 druid's reputation on being the guy who comes over the hill, sees you in trouble, and can get you out of that trouble without KSing.
One can make a lot of friends that way. People don't forget. I sure got my sorry arse saved a number of times by people whom I had helped in the past.
Locked encounters took all that away. Hated it.
That's not to say that it was a bad game, just not the game for me.
So... does the game still have locked encounters? If so, it would be silly for me to try the game again. I know up front I just would not like it.
Encounters can be either locked or unlocked thru options, the choice is up to the player. Funny how the old, Im an old school eq1 player, gets me ever time i see a post on EQ2. This aint ur daddys eq1 its a different game and one i find very enjoyable. I mainly solo and dont give a hoot about uberness, all i want is a game that I can log into and have some fun without waiting for others. I have soloed 3 toons to 80 and had a blast doing it. Tried AOC, LOTRO, WOW , then came back to EQ2. Tradeskills are awesome got 5 with tradeskill epics. I am having fun and thats what its all about but thats me.
Well, more power to you.
Whatever your opinion of EQ1 players, I took pains to be polite and not bash your beloved game.
Obviously, you felt no need to respond in kind, with that tone.
I think I prefer my daddy's EQ1 to children, but that's just me.
Yeah Brad Mcquaid and John Smedley have opposite views on MMOGs.
When Brad created EQ1 and was in charge of it's direction, the game focused on socializing, keeping all avenues open for all playertypes, a seamless world and anti RMT stance. Smedley wants instancing, locked encounters, linear design, forced raiding for endgame, and now microtransactions and RMT as well.
I totally disagree with you on this. I love EQ2s interface. It is so customizeable compared to TR, AOC, VG,. EQ2s interface is the best interface I have ever played on that came stock in an MMO.
I totally disagree with you on this. I love EQ2s interface. It is so customizeable compared to TR, AOC, VG,. EQ2s interface is the best interface I have ever played on that came stock in an MMO.
I have to agree with Smile. EQ2's interface is the most customizable there is. You can move everthing or hid everything.
But back to topic, EQ2 is still strong. Crushbone, Anotino Bayle and the PvP server are full all the time.
I actually got friends who left WoW for AoC, didn't like what they found and went to EQ2
to his/her their' own
I'm on Splitpaw and there's always people on that....the local chat is always buzzing
Just finished rerolling a fury to 27 and using up my tradeskill vit across all my characters. I'm on the wb 30 days but something doesnt feel right. The game is hard work and I havent seen anything to really motivate me.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
yeah it's ok not what i used to remember it by but my guild is chilling in it just more for socal and screwing around but hey it's fun and passes time till war comes out.
One thing I did when I came back with the Living Legacy promo is not bother with tradeskilling, I tried it when I rolled my first characters a couple years back and it took away from the character in my opinion since it did seem like work.
I also made a decision not to waste my time gathering harvestable materials and just focus on what I do enjoy, questing and leveling. (I do harvest the shiny collectibles though and make a lot of platinum doing so, more than I would tradeskilling)
My thoughts are if I do want to ever start up a tradeskill, I can do so at level 80. With the time saved from tradeskilling I will get there a lot faster, and I can then gather harvestables a lot safer and faster which will make leveling whatever tradeskill that much faster.
I suggest you always harvest. You don't have to tradeskill with them, sell it on the broker. If you sell the rares, you'll make as much as 10 platinum (depending on the type and tier of the rare). I have a 62 fury on Mismoore thats made 52 plat that way on the broker. Its the best way to make money.
I didnt play EQ2 till 2 years after launch.......I had played EQ1 for 5+ years and to me there is just something wrong with EQ2....Its fun for awhile and ha a few nice features but it just isnt a long term game for me........I think the game breaker to me was that it is all DPS based pretty much....Every raid I ever attended there was way too much attention.......It didnt feel like debuffs, offheals, pulling, or any of the other things that took some skill were even involved in the game anymore....it was just how much DPS am I doing??....I played a 70 Fury and often times I was helping with healing and doing other functions when I would get tells from the raid leader asking why I wasnt doing more DPS......It also got extremely old doing basically the same raids over and over and over and over.........I recently went back and looked at my old guilds website and they are still doing the same exact raids they did when I was there over a year ago......
Yeah thats what Raiding is Farming with a shitload of friends.
I mean honestly you plated EQ1 and yet you have complaints about EQ2 raiding? EQ1 was 4 times the farming and 10 times the flagging and back flagging.
EQ2 raiding is exactly the same as WoW, EQ1. You do the same raid over and over to gear everyone up.
Raid mobs drop like 1-3 drops for a raid force 4+ times larger than that.
EQ2 raids are 24 people, the mob drops 1-2 bits of gear, so thats 20 or s gear slots x 24 players = 480 raids.
Thats not taking into account people leaving and having to regear their replacements, flagging them and getting Epic updates.
While the summer is a bit of a slow period in all MMO's, I have found that since the Echoes of Faydwer x-pac, and continuing through Rise of Kunark that the game is actually doing better then at any point since release. The current subscription numbers, as well as the constant bustle (anecdotal though that is) on Butcherblock all point to quite a healthy game. I definitely don't think a server merger is required, especially in the summer, when numbers are down across the board, in all games.
i would not say that raids are only about dps, yes there is a few encounters that are mainly about dps, especially in the older expansions there is more of them. Buffs and Debuffs are actually quite important in eq2 raiding but especially the buffs part is a thing that usualy the raid leadership handles when they setup the groups (since most buffs in eq2 are group wide and not raidwide).
Also i personally think that especially in EoF and RoK the devs were trying to add other aspects to the raids too. (it did not allways work out as good as it looked in theory).
Eq2 also has quite a lot different raidzones so if you are not raiding daily you are usually not forced to go to the same zones every week. which zones you do often depends on guild leadership, and i know in a non hardcore guild its often a problem to find the right mix between "farming" zones and "learning" zones, if you doo too much farming some people will get bored, if you force your guild too much into progression another part of the guild will stop showing up to the raids...
Overall i don't think EQ2 raidsystem is perfect, but its good enough for me to enjoy 2-3 raids per week. (more would be too much like work for me).
Epic response.
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
--
Delanor
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
... ok, why the hell would you need a group for BB? I've been playing since nearly the day this game opened and have NEVER needed a group for BB.
As for Stormhold and RoV, get a guild or wait until you're inside, then turn on your LFG and ask once or twice in the /ooc window. DO NOT just walk up to people and click the invite to group thing on their characters, get the agreement to group first. Those stupid popup windows can get a character killed and makes things incredibly aggravating.
Hm, how can I say it without calling you a lier. I leveled a new character till level 35 on that server. I have never been able to find a group for BB, SH or RoV in that time.
... ok, why the hell would you need a group for BB? I've been playing since nearly the day this game opened and have NEVER needed a group for BB.
As for Stormhold and RoV, get a guild or wait until you're inside, then turn on your LFG and ask once or twice in the /ooc window. DO NOT just walk up to people and click the invite to group thing on their characters, get the agreement to group first. Those stupid popup windows can get a character killed and makes things incredibly aggravating.
Sure, blame the messenger and assume he is doing everything wrong.
I am not complaining. Returning to the game and finding out things have not improved did not cost me a cent, but I am not playing till the end of the free period SOE gave us.
O, and it is not about needing a group, but about wanting to group. I can solo all of RoV also when I want to, except perhaps Varsoon before he is grey, but that is no fun.
--
Delanor
I am leveling a guardian in Splitpaw and I always find groups. Dunno what planet you live on.
Also, EQ2 is a very complex game especially in the beginning but I like it this way because it weeds out the people after the insta-gratification that tend to ruin it for the rest of us who prefer MMOs of a different (pre-WoW) era.
Dont know wich server you play on but on Nagafen ( pvp server ) theres ppl EVERYWHERE .
I second this.
Extremism in the defense of Liberty is no vice.
The real answer is only SOE knows the sub numbers and they'll never release em.
So since we're forced to play a guessing game instead it's said by someone they lost a third of their base when RoK was unleashed but SOE has recently said at the fan faire there was a 20% increase with EQ 1 and/or EQ2. I put and/or because I'm not sure which they meant or if they meant both. I've only read things and not watched the faire.
If they did lose a third that 20% increase would offset it a bit.
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
Anyway is there any game on the market who can pretend to have a hudge lore like EQ does?
SOE also said that ROK was their best selling expansion among all expansions
forums.station.sony.com/eq2/posts/list.m
EQ2 fan sites