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A Founders Review of DDO

First of all, if you already have a good idea of what DDO is from a trial or owning the game, this review will not help you really. For the rest, hopefully it will shed some fresh light on what DDO is to a veteran player.

Setting the Stage

I am a 27 year old married gamer w/ a 6 yr old son. However, I am able to play on average of 3-5 hours a day w/o really neglecting my responsibilities or family. I know, I'm lucky. I've been playing MMORPGs since 2002 w/ the start of DAoC. I eventually started playing 2 MMORPGs at a time when I found out about SWG. I was devistated when SOE killed SWG and stopped playing DAoC when Catacombs started ruining group xp groups. Since then, I've played practically everything on the market. I've rearranged my values, likes and dislikes with games since then. Now, although I prefer a virtual world, skill-based sandbox game w/ FFA PvP, I am just as content playing a game w/ a good community that likes to group, where the adventuring is fun and character development is varied.

Previous Experience w/ DDO

I started playing DDO at pre-release. I got a character to level 5 when the max level was only 10. The launch was relatively smooth for me, with only 1 Raid adventure. My major gripes was that it wasn't an open world, you needed to repeat content a lot, and the game wasn't completely true to the 3.5E rulebook. I ended up quitting the game after the first month.

I returned to the game probably a year and a half later to check it out, but never got a good feal of the game, because I joined a perma-death guild and never made it past lvl 5 w/o dying. I got utterly bored with running the same 20 quests over and over again, due to my self inflicted perma-death style and quit at the end of that month.

DDO at Present Day

I just resubscribed about a month ago, when the new Module was released. Some of my opinion of this game will have carried over from my previous experiences with DDO.

Character creation is a blast. You can spend as little time as you want creating a character or you can spend literally hours creating your ideal character. The choice is yours, but in this game, you must choose semi-wisely.  You can modify your characters look, which isn't much, but the strength of DDO's character creation isn't in picking your look, it's in designing your class.

You have your choice of 9 classes and 5 races at the start of the game. After getting some favor w/ various factions, your choices of races increases by 1 w/ the Drow. After choosing a class, you can go with a default build or you can pick and choose where you want your attribute points, skill points, and which feats and spells you want to start out with.

While leveling up, you will be able to further inrease your attributes, skills, feats, and spells. You also can greatly improve your character through items, gear, and weapons.

After a great deal of work on increasing favor with the various factions, you can create a 32 point attribute character, which gives you a nice goal to work towards while playing the game naturally. This is an increase of 4 points from a standard character, which makes somewhat of a difference in-game and really makes multi-classing a lot easier.

Speaking of Multi-classing, you can pick up the 3 classes to be on your character. Be warned though, not all classes compliment each other, and multi-classing takes some skill with the character builder. However, the rewards for multi-classing can be many and it offers a multitude of ways to play the game.

The combat system is a 3rd person twitch system. It adds the ability to use tactics in the game, which is needed if you are to pass some of the more challenging quests. The AI in the game seems to react to your actions, so running a dungeon more than once offers a different experience.

The quests in the game vary, but you don't have your cookie cutter MMORPG standard quests in DDO. You have dungeons and open landscapes designed with plenty of twists and turns, traps, and surprises to keep you busy while you are on your quest to do whatever for whoever. The quests are set up with different lengths and difficulty and are designed for different levels of usually a full group. For example, you can take a lvl 5 Medium quest. This means you will need a full group of lvl 5 people, and the quest may take your around 30 min to complete. There are quests from 1 to I believe 18, and lengths ranging from Short to Very Long. There are a lot of single quests and quest chains. Every quest has a short to medium length story to set the stage.

I'd have to say that the quests are very entertaining and is one of the games strengths. Between being able to create a variety of character builds, having actual fun and challenging quests to do, and a good community to do the quests with, I haven't even though about ending my subscription this time. I barely even notice I am leveling when I do. Your concentration is on the quest when you are doing it, not the xp.

My initial complaints of having to repeat quests aren't much valid anymore. There are more quests than I know what to do with right now. At this rate, I am lvl 8 w/ quests ranging from lvl 4 and up that I havne't even done yet.

I will point out that if getting a 32 pt build is your goal, which a lot of people don't care about, you will have to repeat dungeons for favor. Drow is really easy to unlock w/o repeating dungeons and you will unlock it early in the game.

The game also has raids, which are designed for 12 people. The first raid is lvl 10 and there are many more raids after that. I did my first raid in DDO last weeked as a lvl 8 and we succeeded. The raids are very challenging, a lot of fun, and very rewarding in terms of xp and loot. It's a great way to spend a few hours. I'm doing a raid this weekend to kill a Dragon, that required me to complete 4 pre-requisite quests first, which sets the stage for the last 2 quests, which are designed for raids. I can't wait.

The community is mostly good. There aren't many servers anymore, only 4, so the smallish community compared to your mainstream games is concentrate into those 4 servers, which  makes you not even notice the total subscribers playing DDO. I rarely have trouble finding groups, and when I am having trouble, I can easily fix that by creating one of my own, which people join fairly quickly.

There are many roleplayers to group with and run things slow with if that is your thing. There are also many powergamers whose main goal is to conquer and destroy the games content as quickly and as efficiently as possible. You do have those that care which build your are and choose to roll with the most optimal builds for whicher roll, but there are also a lot of people who can careless as long as you can pull your own weight.

I pick up group a ton and I have only had one bad group this past month, and that was when I joined a group that ended up being some really young kids. The rest of my PUG's were all adults and varied on the gender of the players. Both men and women call this game home and you will have your fair share of both in your group. Mostly everyone is able to play well and is pretty patient and understanding. The playerbase is overall pretty mature.

My only gripes w/ DDO is that it doesn't include all of the races/classes that the setting offers, nor does it follow the rules for the feats and classes exactly. However, it isn't a gripe that is even close to game breaking. It also can be very complicated creating and building your characters. Depending on your class, and especially if you multi-class, you can easily gimp yourself. The good news is that there are plenty of people to help guide you, a character planner to use before you create one, and it is just plain fun recreating characters anyways, so when you screw up, you can start over w/o much grief and pass your nice items down through the mail to your new characters.

Conclusion

My conclusion to this rather limited in scope review is that this game is a lot of fun. It is a niche game and will attract people who would rather adventure with their time than traveling for 20-30 min to a destination to finally start killing thing. The game has added crafting as well, but is geared towards adventurers, not full time player crafters. There is always something to do, unlike how the game was at release, and you won't notice that you are in a city mostly. Your quests will take you all over the continent, so you will get a variety of scenary, but you will have Stormreach to come back to to sell and regroup. I'd recommend this game to anyone who wants to get straight to the adventuring when they have time to play, likes a great character creation/building system, and wants to play with a mature community. You must like to group, because you will be grouped mostly. You can solo some quests and even solo some group quests once you outlevel it by some.

If anyone has any questions, please respond to this thread with them. I know I didn't cover every aspect of the game, nor do I desire to. I know this thread will be baried eventually, so it really isn't worth the effort. However, it is always worth the effort answering questions and helping other people out who are thinking about playing DDO.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

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Comments

  • DT-DyneDT-Dyne Member UncommonPosts: 38



     

    I've never been a real fan of D&D or played the online version so I don't understand some of the features you're trying to explain such as "32 point" builds or multiclassing. Although, those don't seem like something I really need to worry myself with. The part of your review that really caught my eye is..

    Originally posted by JK-Kanosi
    The combat system is a 3rd person twitch system.

    I was wondering if you could elaborte a bit more on that comment.

    Are you suggesting the gameplay is comparable to a melee/ranged based FPS? I suppose all I'm really trying to get at is - can you manually dodge melee & ranged attacks? When using a ranged weapon does the game require you to aim at your target manually? If so, how "laggy" is the game - will the monsters be swinging at air but also reliably hit me in that manner (clearly, lag or clunky gameplay so good to ask)? Lastly, how does the PvP work and is it balanced?

    I'm a huge fan of twitch based combat but I'm just really suprised that of all the MMO's that DDO is the one that has it.

  • we3sterwe3ster Member Posts: 355
    Originally posted by DT-Dyne




     
    I've never been a real fan of D&D or played the online version so I don't understand some of the features you're trying to explain such as "32 point" builds or multiclassing. Although, those don't seem like something I really need to worry myself with. The part of your review that really caught my eye is..
    Originally posted by JK-Kanosi
    The combat system is a 3rd person twitch system.

    I was wondering if you could elaborte a bit more on that comment.

    Are you suggesting the gameplay is comparable to a melee/ranged based FPS? I suppose all I'm really trying to get at is - can you manually dodge melee & ranged attacks? When using a ranged weapon does the game require you to aim at your target manually? If so, how "laggy" is the game - will the monsters be swinging at air but also reliably hit me in that manner (clearly, lag or clunky gameplay so good to ask)? Lastly, how does the PvP work and is it balanced?

    I'm a huge fan of twitch based combat but I'm just really suprised that of all the MMO's that DDO is the one that has it.

    Yes, you can dodge arrows, spells and melee attacks. No need to target anything, except for some spells. If you swing a melee weapon and there are 3 monsters in front of you, you can hit all 3. If you play a ranger and fire an arrow at someone, if something moves into the firing line after you have fired, they will get hit, same with ray spells etc. Hell, if you have a high enough jump skill, you can even jump over attacks! Combat is very fast paced and the main reason a lot of people play the game. I could not play another MMO after experiencing DDO's combat, it is fantastic.

    I have never had a lag problem.

    PVP is not an integral part of the game. There are areas where you can pvp that are seperate to the main dungeons such as taverns and capture the flag type areas and arenas. There is no balance. The majority of players do not want balance either. If a Sorcerer finger of deaths you and you fail your saving throw, you are dead. Some aoe spells are disabled in the tavern brawls because a cleric or caster could literally wipe out 10 or 15 people in one spell!!!

    Have been playing for 2 years come August and I am not going anywhere!!!!!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • mindspatmindspat Member Posts: 1,367
    Originally posted by DT-Dyne


    I suppose all I'm really trying to get at is - can you manually dodge melee & ranged attacks? When using a ranged weapon does the game require you to aim at your target manually?
    Lastly, how does the PvP work and is it balanced?
    I'm a huge fan of twitch based combat but I'm just really suprised that of all the MMO's that DDO is the one that has it.



     

    first answer: yes!  You can run, dodge, roll and jump out of the way of attacks.  You can get a lock on a target by clicking on it or "tabbing' till you selct the one you want.  Range attacks are the same, you can not target anything and shoot in the general direction, in fact, you must actualy do this in some areas as required by certain content.  Melee attacks function with a "hitbox" kinda of mechanic so you can hit mobs around you even if they are not selected.

    second: Fun, not balanced.  Balance in PvP is based upon your players rather then their characters.  PvP is "stand still so I can hit you" in open areas with taverns or a "capture the flag" and "death match" team events which are an abaoslute blast!  There's no risk and there's no reward from PvP.  It's there to pass the time and to have a few good laughs with your friends. 

    You should give the free trial a go.  DDO has one of the most dynamic character building processes out of the current MMO's and it really is pseudo-twitch type of combat.

    Let everyone know what you did or didn't like after your trial.  ;)

  • Dr.RockDr.Rock Member Posts: 603

    That is a great review, because it is honest. Can I suggest you repost it in the LFGame section, I think it would be helpful for people. DDO is a niche game, but it is also pretty unique and ideal for a certain type of player. But I wouldnt be surprised if it never gets on their radar.

    With regards to the twitch combat, it really has some seriously good projectile physics. I think someone once summed it up by saying it is amazing how a slow turn based rule set could turn in to one of the fastest most action packed MMOs.

  • ValczirValczir Member Posts: 37

    Great review, Validorn.

    32 Point Builds: You get a certain amount of points to add to your attributes (str, con, dex, int, wis, cha).  By default, you get 28 points, which you can use however you want to increase those abilities.  They cost more as they are increased, so going with a really high stat will greatly decrease your overall stat points.  Once you reach 1750 favor (a tough grind), you get access to 32 point builds.

    Multiclassing: In D&D, you are not limited to one class.  You chose to be a fighter at level 1, but want the ability to cast some spells, too?  Level up as a wizard at level 2.  Want to be able to disarm traps?  Level up as a rogue at level 3.

    Each class that you take has its own level, all of which contribute to your total level.  You can be a level 1 rogue, a level 1 wizard, and a level 1 fighter, as a level 3 character.

    In DDO, you can only multiclass into a maximum of three classes.  I don't know if those rules exist in D&D, too (I've never bothered to multiclass much in D&D), but they exist in DDO.

  • jposavatzjposavatz Member Posts: 161

    First, to the OP, this is a great review.  Thanks!

    I also tried DDO "some time ago" (probably over a year I'd say) and I got pretty bored pretty quickly.  For me I think it was the closed-off nature of the world - e.g. one of the things that I love about MMO's is the completely open world where you can walk anywhere and bump into random NPCs, mobs, other players, etc.

    It wasn't clear to me (sorry if I missed it) in your post as to whether or not that dynamic has changed.  Is it still a mostly dungeon/instanced world with nothing else to see, or have they made the game more "open" like most MMOs (EQ, WoW, etc.)?

    If they have indeed opened the world up, I will absolutely try it out again!

  • HorrorScopeHorrorScope Member UncommonPosts: 599
    Originally posted by jposavatz


    First, to the OP, this is a great review.  Thanks!
    I also tried DDO "some time ago" (probably over a year I'd say) and I got pretty bored pretty quickly.  For me I think it was the closed-off nature of the world - e.g. one of the things that I love about MMO's is the completely open world where you can walk anywhere and bump into random NPCs, mobs, other players, etc.
    It wasn't clear to me (sorry if I missed it) in your post as to whether or not that dynamic has changed.  Is it still a mostly dungeon/instanced world with nothing else to see, or have they made the game more "open" like most MMOs (EQ, WoW, etc.)?
    If they have indeed opened the world up, I will absolutely try it out again!



     

    Yeah it's a different strokes for different strokes thing. For me travelling is boring, DDO is like a tight nit-city where all the adventure takes place within it. Someone starts up a DnD Module, you join and play it. Sell/trade, then do it again, a MMO'ish Diablo.

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by jposavatz


    First, to the OP, this is a great review.  Thanks!
    I also tried DDO "some time ago" (probably over a year I'd say) and I got pretty bored pretty quickly.  For me I think it was the closed-off nature of the world - e.g. one of the things that I love about MMO's is the completely open world where you can walk anywhere and bump into random NPCs, mobs, other players, etc.
    It wasn't clear to me (sorry if I missed it) in your post as to whether or not that dynamic has changed.  Is it still a mostly dungeon/instanced world with nothing else to see, or have they made the game more "open" like most MMOs (EQ, WoW, etc.)?
    If they have indeed opened the world up, I will absolutely try it out again!



     

    Yes, everything is still instanced. They've added a lot of content that takes place outside the city, but on the same continent, however, those areas are instanced for you or your group only.

    I like an open world and such like traditional MMORPGs have, but I have to admit that the way DDO does things saves a lot of time in traveling and you get to quest a lot more with your friends.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • OSF8759OSF8759 Member Posts: 284

    My problem with this game is twofold:

    1.  DDO is not in any way shape or form D&D.  I was expecting something more akin to Neverwinter Nights, but instead got...this.

    2.  Same game play as Guild Wars, but with a monthly fee.  This alone is epic fail.

  • HvymetalHvymetal Member Posts: 355
    Originally posted by OSF8759


    My problem with this game is twofold:
    1.  DDO is not in any way shape or form D&D.  I was expecting something more akin to Neverwinter Nights, but instead got...this.
    2.  Same game play as Guild Wars, but with a monthly fee.  This alone is epic fail.



     

    Meh different strokes for different folks but please eloborate on what exactly is not any way shape or form D&D please.

     

    And personally the GW community was epic fail for me....... probablly one of the worst I have experienced.

  • Dr.RockDr.Rock Member Posts: 603

    Same gameplay as GW????

    I will need that one explained to me, chalk and cheese. For a start GW had click and forget combat, very limited movement (no climbing or jumping) and a very linear progress path. Character build was very limited and it played like a single player game, no need to group at all.

    I hope that isn't yet another anal it's got instanced quests posts.

  • ValczirValczir Member Posts: 37
    Originally posted by OSF8759


    My problem with this game is twofold:
    1.  DDO is not in any way shape or form D&D.  I was expecting something more akin to Neverwinter Nights, but instead got...this.
    2.  Same game play as Guild Wars, but with a monthly fee.  This alone is epic fail.

     

    1.  DDO is very much a form of D&D.  It is a set of house rules, heavily modified, sure, but with the same general purpose.  I loved NWN, as well, but NWN was a different game, with different house rules.

    The purpose behind what Turbine did with the combat system (I assume that you're mostly pissed at the combat system, here) was to give players freedom to make up their own ways of solving things.  That's one aspect of D&D that NWN never even approached - in NWN, there were multiple ways to do things, but they were always designed completely by the module creators.  In DDO, they do everything they can to give you complete control over your character so that you might be able to find ways through a dungeon that they never intended.

    No, it doesn't happen often that you might find a way out of the dungeon that isn't intended, but I'm glad they gave us such control over our characters.

     

    2.  All this statement does is prove that you've either never played DDO or never played Guild Wars.  And getting to level 2 in DDO doesn't count, especially not if you played a caster (which I'm betting you did, if you think you're being accurate when comparing DDO and GW).

    Yes, everything is instanced; no, it's nothing like GW.  In guild wars, you had hubs where you would look for a group, then a single mission from that hub.  Then, you would go into the mission with 8 skills and do the typical WoW-style "click and watch your character attack" thing.  Yeah, you had skills, but seriously, it was boring.

    In DDO, you have one town.  It's big, it's climbable (one of my favorite things in DDO is to find new, higher places to climb to after I've leveled up and put another point into my Jump skill), it's got all kinds of character.  This is NOTHING like those stupid hubs in Guild Wars.  In GW, I could wander around a hub for maybe two minutes without getting bored.  The thing I'd end up doing while waiting to get a full group was to create X's in the sand with my boot prints.

    The quests, too, are completely different.  They are designed to challenge the player, as well as the character, and tend to have much more interesting story lines than any other game on the market, where quests and missions in GW ... really don't challenge anything.  They're boring, easy... The only thing fun to do in GW is PvP, and even that gets monotonous quickly.

    Oh, and do you want to talk about the community?  I keep quitting GW because of the community.  I keep coming back to DDO because of the community.  There's no gentle way to put this: the average GW player is a moron and a jerk.  I've met a few of those in DDO, but they're not common.

    And then there's DDO's combat, compared to GW's combat.  I don't know what you're thinking of when you compare these two games, but there's nothing even remotely similar between GW and DDO in this area, either.  DDO has physics, twitch-based combat, decent AI (creatures will actually try to jump out of the range of your weapon, etc), and a hectic, chaotic pace.  I have never had my heart race in GW, but I have many times in DDO.

    GW, in comparison, is ... boring.  The only thing you need to do for combat in GW is find a build.  Once you have a build, the combat is, once again, monotonous.  I can recite exactly what I need to do on my sin: Click on healer, get in range, hit 8, then 3, then 7, then 4, then 5, then 6, and by that time, they're dead.  Hit Tab, then start the chain of skills all over again.  If they start blocking my attacks, spam 2, if my hex from 8 isn't recharged, use 1 instead.  The only time this changes is when my build changes, because there's no other way to use those 8 skills.

    Want my skill chain from DDO?  Well, let's see ... it kind of depends on the mob.  Let's assume it's around 30 kobolds or something.  I'll usually swap to my anarchic handwraps, then lead with a few normal attacks (right mouse button) to start (no, I don't have to click on anything - monsters don't have to be selected for you to hit them), which will draw the rest.  Then I'll hit ctrl+2 for Cleave and ctrl+3 for Great Cleave (which have been house-ruled in DDO to be AoE physical attacks).  After that, a few will be dead, and I'll start laying into them with 4, then 5, then 4 again, giving me access to my paralyzing finisher.  I'll paralyze one enemy, leave that there as a statue, then use 1 to stun and 2 for extra damage against anything that remains.  Once I'm done with those, I can go and kill the still-paralyzed creature, or just take some screenies of me and my new friend until he manages to make a fort save high enough to break free.  Once that's done I'll hit 9 to swap to water stance and, depending on whether or not I have 40 Ki left, I'll either hit 7 (for Wholeness of Body, which costs 40 Ki) or ctrl+6 to meditate (to gain Ki) so that I can then use 7.

    But what if I'm fighting beholders?  Well, that's a whole different story.  9 to swap to water stance, improving my saves by a large amount, then ctrl+1 for Improved Sunder to decrease its AC, ctrl+4 to decrease its AC and make it more vulnerable to the rogue's sneak attacks, then 2, 4, 2 to prepare my blindness finisher, 5 to use it, then a whole bunch of 3's to deal extra damage.  Wholeness of body to regain health.

    Wait, a boss this time?  Swap to my transmuting quarterstaff to bypass DR, hit ctrl+7, ctrl+8 to use my rage and cat's grace clickies, F3 to switch to my third bar, which holds my potions, 7, 8, 9 to use barkskin, bull's strength, and owl's wisdom pots, then F1 to swap back to my first bar, rush into combat and decrease its AC as rapidly as I can, 4 to cause it to be shaken, then wail away with as much damage as I can muster.  Wholeness of body to regain health.

     

    I have no idea how you got these two games confused.  GW doesn't even fit in the same genre as DDO.  I enjoy both games (although there's no way I'd pay monthly for GW), but they are NOT, in any way, similar.

  • ThillianThillian Member UncommonPosts: 3,156

    Great review

    I would like to add:

    Despite the fact that the world in DDo is instanced, I feel it is much more realistic and live than any other world. For me it reduces immersion when a NPC sends me to bring a latter to his old friend living in distant land, and then when you travel there, it takes 3 minutes of running through a land full of random creeps. And then you enter a town which is supposed to have 15.000 population, and in game it is represented by 3 huts and 1 tower.

    In DDo the quests make sense. The meaningless travel is removed and it teleports you immediately to an area that is dangerous. The city in DDo is large and based on Eberron setting it should have 17.000 which is believable. Some might say it is silly to see a quest giver at every corner that has a mission for you to clean some dungeon below the town, but in fact, the eberron setting is build that way. Stormreach is supposed to be build on old giant ruins and it should hold lots of treasure below.

    REALITY CHECK

  • ValczirValczir Member Posts: 37
    Originally posted by Thillian


    Great review
    I would like to add:
    Despite the fact that the world in DDo is instanced, I feel it is much more realistic and live than any other world. For me it reduces immersion when a NPC sends me to bring a latter to his old friend living in distant land, and then when you travel there, it takes 3 minutes of running through a land full of random creeps. And then you enter a town which is supposed to have 15.000 population, and in game it is represented by 3 huts and 1 tower.
    In DDo the quests make sense. The meaningless travel is removed and it teleports you immediately to an area that is dangerous. The city in DDo is large and based on Eberron setting it should have 17.000 which is believable. Some might say it is silly to see a quest giver at every corner that has a mission for you to clean some dungeon below the town, but in fact, the eberron setting is build that way. Stormreach is supposed to be build on old giant ruins and it should hold lots of treasure below.

     

    My question is: why did they have to turn the ruins below where all that treasure is into a sewer?  Valczir is so very glad that he doesn't have to breathe, or he probably would never make it past level 1 in that wretched place.  Not to mention having to pay 20 gold every time he wanted to enter the market.

    Thank goodness my only non-warforged character is completely and totally insane.  He thinks that he's living in a game.  Keeps on worshipping his 'player' or something like that.  He's not very coherent, so no one's quite sure what he believes.  They appreciate it when he disarms traps, though.

  • jposavatzjposavatz Member Posts: 161

    For those who answered my question about the world still being instanced, thanks.  Despite what I said (I'd only come back if it was no longer as instanced), all of the other responses have me getting excited again. 

    Time to give DDO another shot!  I've just downloaded the trial and before I install it, can I ask a bit about the servers?

    Are there certain ones with "better" populations (by "better" I mean - I'm looking for a sizable population so things don't seem like a ghost town, I'm looking for a mature audience insofar as possible, and I'm looking for folks who are intersted in occassional light roleplay)?

    Thanks in advance.  Can't wait to give this one another shot. 

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by jposavatz


    For those who answered my question about the world still being instanced, thanks.  Despite what I said (I'd only come back if it was no longer as instanced), all of the other responses have me getting excited again. 
    Time to give DDO another shot!  I've just downloaded the trial and before I install it, can I ask a bit about the servers?
    Are there certain ones with "better" populations (by "better" I mean - I'm looking for a sizable population so things don't seem like a ghost town, I'm looking for a mature audience insofar as possible, and I'm looking for folks who are intersted in occassional light roleplay)?
    Thanks in advance.  Can't wait to give this one another shot. 



     

    I'm not sure how one server compares to another, but I bet they all have equal populations and maturity of community. I am on the Sarlona server, which it and the Thelanis server are both considered the unofficial RPing servers. There aren't a lot of guilds that actually RP though, so your choice will be limited if RP is your thing.

    Myself and Valczir above is apart of The Forsworn 'RP' guild. We are a guild who RP's while we adventure and are actually pretty active. I've been in the guild for a month now, and we've raided 3/4 of those weekends I believe. I went on the last raid as a lvl 7 and we succeeded. I'd invite you to the guild I'm in, but the guild officers and leaders require that the prospect understands that we are a RPing guild first and foremost.

    I am in that guild, but I spend the majority of my time NOT RPing, because I spend a lot of time in pick up groups (PUG's). While I group with my guild mates, I do RP and it is fun. We go through the dungeons slow enough to be able to RP and do well at the same time. Voice chat is not allowed while in a guild group, which all of us love, since hearing a big booming burly manly voice behind a frail female elf is a bit immersion breaking.

    What I'm trying to say is that if you want a good guild and are willing to RP with us, but also appreciate taking a break from RPing and running normal PUG's, you can do what I do and have a great time.

    I am Validorn on the Sarlona server.

    You've met Valzir already, wich is a guild mate of mine.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • jposavatzjposavatz Member Posts: 161

    Many thanks!

    I'll be sure to look you folks up - it sounds like your RP style is identical to mine (fun to do especially with friends, sometimes optional but not required with pick up groups, etc.)  And I agree that voicechat actually harms RP more than it helps.

  • DT-DyneDT-Dyne Member UncommonPosts: 38

    What server would you all recommend for someone starting out? I don't roleplay, I just want a fair size population. I created my trial but it'll probably take me a few hours to make my character. I don't generally like to take pre-made and you can really customize this. I just hope I don't demolish it from the start.

  • ValczirValczir Member Posts: 37
    Originally posted by DT-Dyne


    What server would you all recommend for someone starting out? I don't roleplay, I just want a fair size population. I created my trial but it'll probably take me a few hours to make my character. I don't generally like to take pre-made and you can really customize this. I just hope I don't demolish it from the start.

     

    Ghallanda has a pretty large population, but from what I've seen, the community seems to be more mature on Sarlona.  No matter where you go, though, the population will be decent and the community will be better than most you've experienced in MMORPGs in the past.

    As to character creation: depending on the class you play, it's likely that you will demolish it from the start.  Do what I do: plan to get your character to level 3, then scrap him and re-make him.  If you have to, do it a few times (I think I did it somewhere between 5 and 10 times with my monk).

    Also, the suggestions off to the right are usually relatively helpful.  They can be slightly off-base with certain things, but they're mostly accurate.

  • DailusDailus Member Posts: 80
    Originally posted by jposavatz


    Many thanks!
    I'll be sure to look you folks up - it sounds like your RP style is identical to mine (fun to do especially with friends, sometimes optional but not required with pick up groups, etc.)  And I agree that voicechat actually harms RP more than it helps.



     

    Greetings and well met from us at The Forsworn 'RP' on Sarlona. I think my guild mates have acurately described what you'll find with us and if your interested feel free to look us up. http://www.roleplaynexus.org/forsworn/forum/index.php I happend to be an officer within the Forsworn and if roleplaying is what you are looking for feel free to contact me (Dailus) , our fearless leader Taurnil, or any of our other officers Salina, Thalion, Ulfr, Dewflower, and Rhue ( If I forgot anyone sorry!)

     -Dailus

  • ValczirValczir Member Posts: 37
    Originally posted by jposavatz


    Many thanks!
    I'll be sure to look you folks up - it sounds like your RP style is identical to mine (fun to do especially with friends, sometimes optional but not required with pick up groups, etc.)  And I agree that voicechat actually harms RP more than it helps.

     

    I've got a rogue alt named Kezix, too, by the way.  Valczir and Kezix are both me.  They're going to (hopefully) seem completely different, though.  Valczir's a little bit unstable, but mostly pretty decent about being your average warforged monk with an almost uncontrollable bloodlust.  He's gradually changing, though.

    Kezix, on the other hand, is ... chaotic.  Most of the time, what he says doesn't make sense, and when it does, you're usually wishing that you hadn't heard it.  He's insane, in every sense of the word, and about as random as I can make him.

     

    By the way, about everything being instanced: do you really think it would feel anything, at all, like D&D if it wasn't instanced?  If you saw hundreds of people spawn camping mobs?

    Part of the reason I like DDO is that Turbine REALLY knows how to do instancing.  Nothing has the whole instanced feel of GW - in GW, you are keenly aware of the difference between towns and instances, where in DDO, it's a lot more seamless.

    This allows them to go nuts with quests - traps are everywhere, enemies are somewhat intelligent (certainly more intelligent than those in WoW and similar games), and the combat system makes battle so very fun that I can't quite get enough.

  • ValczirValczir Member Posts: 37
    Originally posted by Matt_UK




     
    Get a life.... or at least a girlfriend.

     

    He's got a wife.  How's that?  And he's got a job.  Maybe you should, you know, not post when you don't have anything useful to say?

  • JK-KanosiJK-Kanosi Member Posts: 1,357
    Originally posted by Valczir

    Originally posted by Matt_UK




     
    Get a life.... or at least a girlfriend.

     

    He's got a wife.  How's that?  And he's got a job.  Maybe you should, you know, not post when you don't have anything useful to say?



     

    Thanks Valc for defending me, but you didn't have to. You see, I came to this conclusion. When a person states in his post that he is married and has a kid, and then a person comes along and makes a comment like that, it only tells me that the person is looking to get a rise out of the OP. It also tells me how sad that persons life is and how unintelligent they are. I looked at his post history and seen how bitter he was and I decided to ignore him.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • SacrificiallSacrificiall Member Posts: 118

    I played DDO for around 4 Months. The OP's review could not be anymore spot on!

     

    Great Review! Really describes the game and answers what MMO'ers are really wanting to know!

  • ValczirValczir Member Posts: 37
    Originally posted by JK-Kanosi

    Originally posted by Valczir

    Originally posted by Matt_UK




     
    Get a life.... or at least a girlfriend.

     

    He's got a wife.  How's that?  And he's got a job.  Maybe you should, you know, not post when you don't have anything useful to say?



     

    Thanks Valc for defending me, but you didn't have to. You see, I came to this conclusion. When a person states in his post that he is married and has a kid, and then a person comes along and makes a comment like that, it only tells me that the person is looking to get a rise out of the OP. It also tells me how sad that persons life is and how unintelligent they are. I looked at his post history and seen how bitter he was and I decided to ignore him.

     

    Meh.  I can't help myself.  Would rather say something.  I'm still somewhat childish in many ways.

    Starting arguments is somewhat of a passtime of mine, kinda always has been.  Most of my friends have figured this out, by now, and know that I don't mean anything by it.  Makes for a lot of interesting conversation.

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