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OK, first off, I am NOT flaming. I think the game is great; if it was more noob friendly I'd probably be playing right now. The only thing I want to say is the population seems to be hanging on, but I think many will move over to Warhammer when it releases. Please discuss.
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I guess it all depends on how WAR turns out and if it satisfies what the DAoC players are after.
Mythic is releasing the Origins server later this year at the end of the summer I think so that should bring some of the old timers back. I might be one of those as well as a few of my friends. Only time will tell.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
I personally know about 30 people returning to DAOC for Origins. They re all awaiting WAR(myself included) but have all stated we ll keep both going on WARs release. This server will bring alot back IMO.
agreed the new server will be nice expect the fact that they are taking away thurgest for Alb and keeping valks for MId but ohh well can't wait to play old thid again
Yeah, I really don't get how mids get to keep valks but albs are losing the Theurgist. It just doesn't make sense to me.
I guess since mids have to have that 3rd "healing class" and albs have too many casters.
But back on topic. This game won't die out because of WAR. If anything, if they would offer a subscription to both for $20 a month or something like that, I'd do it in a heartbeat.
- - "What if the hokey pokey really is what it's all about?" - -
One thing i m not sure about though. I read on the VN boards there wont be any BG s on Origins. Anyne know if this is true? I can t find anything on it.
OP: Like everyone else has said, check out Origins when it launches. Should be more noob friendly, since everyone will be starting from scratch and the rule set will be much less of a gear grind. I'm comming back for Origins (bringing a few with me too) and I don't plan on playing WAR. So, I'd assume there are others who will stick around for a while.
Leucent: No BGs. They're talking about getting lower levels out into the frontiers (at level 20) to level and RvR. Supposedly, there will be some protected zones in the frontiers where lower levels can't be attacked by reds or purps. We'll see how it turns out.
Im fine with that totally. BG s to me take away from the end game RVR IMO. Toomany people playing those instead of the real game
Any word when Origins is set to launch?
Any where from July-September. Hopefully, sooner rather than later
Hmmm... I been kind of looking forward to Origins,but most likely if they aren't going to include the lower level BG's I wont come back.
Problem with that is.. those people are paying a subscription to play the part of the game they are willing to pay for.
Keeping the current pos archery system... no theurg for albs.. valks for mids... low levels in the frontier to exploit the anti griefing code (if you played daoc much you know someone will find a way).
Just a string of bad decisions.
The goal should have been to get old customers back that left due to most of this idiot decisions. Instead they will just move around their current population and get some (not as many as they could have) people back.
If enough people leave the other servers and the "battle ground players" don't have the action they were willing to pay for.. then those just lost those subs.
Just saying from a business stand point.. I think Origins was a great idea.. right up until they released the FAQ.
I guess we'll see.. and my personal opinion is that WAR won't appeal to the "hard core" daoc fan. Of course I'm just saying this from my person viewpoint and I have been in WAR beta for quite a while. It certainly doesn't appeal to me in any way...
So with the current crapfest of MMO's.. I would have actually resubbed to Origins long term.. if it had indeed been Origins.. and not all the crap that drove me away pasted in the Old Frontier.. no battle grounds just adds to that same stupid decision chain. I never lived in BG's but I played them when my group or friends weren't on etc blah blah
Perhaps that's just it.. the server isn't going to be what *I* thought it would be when I saw the name.. so I am just disgruntled.
Hell, back in "the day" I practically lived in the BGs. But, there are two reasons why I'm willing to give them a chance here:
1) Leveling won't be any where near as grindy or awful as it was in early DAOC. That was the only reason I stayed with the BGs, because the 40-50 grind was insanely slow, boring, repetitive, etc. With 1-50 being faster, everyone shoule be able to make it to big boy RvR.
2) The grief protection is only in certain areas of the frontier. If these areas are a good distance from the main action, there should be less opportunity for exploiting the system.
As far as all the other issues, well, we'll just have to wait and see. Old DAOC wasn't perfect, so I think some changes could definately help.
I guess I am in the nice sub category that they are shooting for.
DAoC in my opinion was SUCH a good time I cant see there being a better game that I would want to play.
so if your telling me your going to make another 3 sided war game and they are going to rebalance the classes spells and races...... why wouldnt I play it insted of wow and why would I play something new in war?
WAR will be LIKE DAOc but it wont BE daoc. Running around with your gang of 8 at super 200% speed looking for a fight against another gang of 8 is just too much fun. WAR may be the next best thing... but I want what was the best thing "to me."
An RPG was and will always be in my opinion.... forming that perfectly ballanced party and going out to take on all comers.
Problem with that is.. those people are paying a subscription to play the part of the game they are willing to pay for.
Keeping the current pos archery system... no theurg for albs.. valks for mids... low levels in the frontier to exploit the anti griefing code (if you played daoc much you know someone will find a way).
Just a string of bad decisions.
The goal should have been to get old customers back that left due to most of this idiot decisions. Instead they will just move around their current population and get some (not as many as they could have) people back.
If enough people leave the other servers and the "battle ground players" don't have the action they were willing to pay for.. then those just lost those subs.
Just saying from a business stand point.. I think Origins was a great idea.. right up until they released the FAQ.
I guess we'll see.. and my personal opinion is that WAR won't appeal to the "hard core" daoc fan. Of course I'm just saying this from my person viewpoint and I have been in WAR beta for quite a while. It certainly doesn't appeal to me in any way...
So with the current crapfest of MMO's.. I would have actually resubbed to Origins long term.. if it had indeed been Origins.. and not all the crap that drove me away pasted in the Old Frontier.. no battle grounds just adds to that same stupid decision chain. I never lived in BG's but I played them when my group or friends weren't on etc blah blah
Perhaps that's just it.. the server isn't going to be what *I* thought it would be when I saw the name.. so I am just disgruntled.
I m not sure i agree with this at all. I was there when DAOC launched. Some of this stuff you say they added onto OF is a string of bad decisions, to me are good additions. I loved DAOC at first and honestly haven t found anything i like as much (WAR beta is the exception). On that note WAR will appeal to the hardcore DAOC fan more then i think you realize
Anyways on topic. No BGs really won t effect me either way. If they re there i ll play them from time to time. If they re not i ll get my crafting up faster:) I understand BG s are important to alot of people but it really does distract from the purpose of the game in general. The main focus is end game RVR.
I need to go read that FAQ, but I can guess at a couple things. If I recall correctly, "back in the day" Albs had an extra class, and mids were short a class with hibs in the middle. This might just be balancing the classes out.
that and theurgs are plain annoying.
However...whatever that BS they did with archers sucks. That alone will probably keep me from playing.
I think that if they released a server with the game like it was around the time Darkness Falls was released a lot of people would play on that server.
Sure, there were class imbalances but it really did feel good when you somehow pulled off a 1 vs 1 against a LA Zerker back then.
Maybe if there is ever a server like that they could later balance it by improving the classes that nobody wants to play rather than nerf nerf nerf.
If they actually advertized such a thing, with the amount of MMO players these days, and those of us who played back then remembering it and telling a lot of them about it, I bet there would be thousands, maybe even enough players for several servers.
DAoC has been dead for years, just that many of you failed to notice it. The game died soon after the trials of Atlantis was released. That expansion introduced major changes to their coveted RVR for those that had the time to grind through all the expansion quests.
The game was shaky before that expansion with unbalanced classes, overpowered stealth and crowd control. That expansion was the game's death knell.
This was a good lesson for the rest of the MMO industry, don't introduce earth shattering changes to pvp in an expansion, it WILL kill the game, especially if the game is based on pvp.
Will there be any of the new classes, E.G Vamps, available on Origins?
I agree TOA was the start of the end, but never the nail that sealed the coffin. I thought MLs were crap but i loved the fact i could find unique gear to level. They got some of TOA right, maybe a bit over kill. How were they supposed to know? SI worked well.
Not sure what part of TOA "killed" the game? Perhaps, a lot pf us got sick of the raiding , but in all honesty, a so called unbalanced class game I found at least, sorta fun. Hence why you played 8v8 in RvR ... The perfect mix could be deadly. WHY WOULD I WANT THE SAME CLASS I HAVE IN MID OVER IN ALB OR HIB? What is killing the game is the balancing and cloning of classes , IMO
That is what i hated about another game. If i played a warrior on one side, i knew there is another on the enemy's team. Maybe different talents and gear but the same principles. But i know my Healer in Midgard is not the same as the Albion Cleric or Hibernian Druid.
As for stealthers, i thought they had it right. a RR6 stealther should by right solo a RR1 tank, out of pure time put in and kills gained. A 8v8 grp did not need many stealthers hence give them a bit more advantage to perhaps get a bit of an edge over solo'ers. Now they are a blanket class with infinate arrows, self buffs etc etc. The old stealth classes at least were unique to one another.
This is all my opinion and call me out, but a little bit of differences, unbalanced or what ever you may call it gave this game a bit more character. It is small now, underpopulated, but at least it is a haven for those that still love to play what little rvr is left in the mmo industry.
flame away.
DAOC was a great and legendary game, and one I will always remember for its atmosphere and excellent armor and weapons graphics.
However, you are probably correct in your assessment. The game is old and does nothing really that Warhammer purports to do better. I just hope Vanguard goes down the toilet first. DAOC is too regal a game to fall before Van-crap falls.
DAOC was a great and legendary game, and one I will always remember for its atmosphere and excellent armor and weapons graphics.
However, you are probably correct in your assessment. The game is old and does nothing really that Warhammer purports to do better. I just hope Vanguard goes down the toilet first. DAOC is too regal a game to fall before Van-crap falls.
Yeah, I am with ya there. I dropped Vanguard after 1 month and went back to DAoC. If all I wanted was scenery I'd buy a scenery screensaver mega-pack and not worry about a monthly fee. The only thing that got me in DAoC when I came back was the sheer size and the fact that most ppl were playing high end RvR and I had little chance to figure out where to go to even group/level. I played when DAoC first came out and it was great. I moved away from it due to RL stuff. When I came back, there were lots of expansions and relatively few players running about. Having a monstrous realm is great, but if it's too large for the population it can be a detriment.
I'd come back again if they didn't have so many expansions, etc. Focus on a classic game with RvR and I think it'd do great. It would, of course, need to have more rapid advancement if the focus is PvP stuff and everyone is at 50. That's the same issue with some other very well built MMO's such as Eve Online, you have to grindy grindy for a long time to get to what the game's great aspect is.
I feel that WAR's implementation of levelling and ranking via PvP (as an option) is a wonderful idea for those that don't get as excited about playing against the environment for 6 months when they're truly after something else. Don't get me wrong, a mix is good to blow off steam or for a change of pace.
Anyways, thanks for all the great comments. It's interesting to hear about this new server. Might be time to dig out the CD's again...
WAR might even be a boast to DAoC if they bundle it.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
That's an interesting thought, although they are awfully close in intended playstyles. DAoC could've been a lot stronger all these years if they'd have made decisions a little better. Most poor decisions are based on:
1) Trying to give the players what they think the players want.
2) Trying to give the players what they think will make greater sales.
instead of...
1) Trying to give the players what common sense says they need.
Bad expansions and an inability to balance. I mean, I understand that more expansions means more money, but they fell into the typical MMO trap of drastically changing the game via expansions. The whole time, players were asking for more RvR features, then they come out with a PvE expansion like TOA. WTF!? Keeps, relics, Darkness Falls, those are all great RvR features. Why not leave the core of the game alone and just focus on adding more of those? Give players more reasons to go out and RvR. Don't give them more gear and abilities that they have to grind for once they've already grinded to 50 on their now leathery asses.
In all honesty, I don't know what their issue was with class balance. They were horrible at it. They didn't just nerf classes, they beat them to within an inch of their life. You knew it was bad when even the other realms were feeling sorry for the victim. Remember the LA nerf here. Then, when a gimped class needed to be fixed, they refused to do it properly. Instead, they just kept slapping on band aids that did anything but address the original problem. Blade masters were a great example of this.
I played DAOC for many years. There is no doubt that Shrouded Isles and Darkness Falls was the best time in the game. They had a balance that was more melee oriented and as a healing class that was much more fun. I played up through the expansion past New Frontiers and even went over to the servers that they made to be more like Old Frontiers. I loved 8 v 8 but even now they have to mess with the game. They are I think testing WAR concepts with Origins to see how they will work out with a larger audience. I know many players are coming back for Origins but I just can't. I have wonderful memories of daoc but have a feeling a trip down a messed up memory lane will ruin them.
I am currently playing AOC praying Funcom can clean the game up so it can realize its potential. I also bought the collector addition of war so I will be in the open beta and the release. I will then decide which one I want to play. I hope that everyone who comes back for origins has a great time but be leery of expecting to much because we remember the good things not the bad.