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Atlantica Online: Dev Journal - On the Combat System

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Comments

  • RoinRoin Member RarePosts: 3,444
    Originally posted by Ozmodan


    I will laugh at anyone who says you can do pvp with a turn based combat system.  While it works in a single player game, trying to do it in a pvp environment is just beyond ludicrous.  There are so many ways to exploit combat like in a pvp situation that it just makes it ridiculous.

     

    Well seeing as you've never played the game.  Your opinion is moot. I on the hand currently DO play this game.  The PvP is actually quite entertaining.  As brute strength doesn't work to well.  You actually have to think out your fights.  No are no real "right" group set ups.   If you set up your group to fit your playstyle.  The fights are much more enjoyable.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • acidbloodacidblood Member RarePosts: 878








    Hmm, it could work, but it would need to be F2P and the combat would have to have some real depth to it. From the video it looks pretty boring (what's with having to run over and pick up the loot after all the enemies are dead?) but then without seeing what sort of strategic options that player has available it's kinda hard to tell how much fun it would be to play.

  • RoinRoin Member RarePosts: 3,444
    Originally posted by acidblood









    Hmm, it could work, but it would need to be F2P and the combat would have to have some real depth to it. From the video it looks pretty boring (what's with having to run over and pick up the loot after all the enemies are dead?) but then without seeing what sort of strategic options that player has available it's kinda hard to tell how much fun it would be to play.

     

    Technically loot doesn't drop on ground.  When a mob dies.  The body remains there for a set amount of time.  You have from the time the mob dies up until it disappears to search it for loot.  You don't need to click even though you can.  Hitting the x key sends all available members off to search the bodies.  Can even be done during really long fights like boss fights just to make sure the body doesn't vanish before you check it.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • acidbloodacidblood Member RarePosts: 878








    I can understand having to manually loot during battle, as it adds another choice to make; do I fight to the end or do I loot as I go in case I have retreat / there maybe something on the corpse that could really help me in this fight / the corpse may not be there by the time this is over / etc.

    I just thought it would be nice / make sense to have the game 'auto-loot' for you once all threats had been eliminated so that you can get on with the doing what you are doing rather than having to wait for your characters to run up to and check all the bodies; it is good that you can do that with a single key press though.

  • quyphamquypham Member Posts: 4

    PVP in turn-based mmorpg could be the best idea ever since people who is adicted to winning they actually use hack to click fast >.< I mean look at some of the pvp in youtube and if the game show some sort of highlight or outline then that what you need to look at

    Ok when they pvp notice how fast the skill are being clicked i mean look it took like a second for them to use 2-3 diffrent skill as far as i know no one can click that fast not even nerds :P so ya if it turn base i dont care if you cheat in pvp -.-

    now for bots(autoplay) you ask? Face it every games has those >.<

  • RoinRoin Member RarePosts: 3,444
    Originally posted by acidblood









    I can understand having to manually loot during battle, as it adds another choice to make; do I fight to the end or do I loot as I go in case I have retreat / there maybe something on the corpse that could really help me in this fight / the corpse may not be there by the time this is over / etc.
    I just thought it would be nice / make sense to have the game 'auto-loot' for you once all threats had been eliminated so that you can get on with the doing what you are doing rather than having to wait for your characters to run up to and check all the bodies; it is good that you can do that with a single key press though.

     

    Probably.  Who knows it might even be a cash shop item down the road.  I should also mention that while doing that you can (and sometime are) attacked by another set of mobs.  Even though you stop to fight something mobs are still wandering around the field the whole time.  It's not uncommon to have another group pop up during the fight in dense mob area's.  Happens when you go to loot to even if the original group of mobs is dead, so you always have to be on guard.  If you attack two sets of mobs touching each other you will also be fighting two groups of enemies as well.

    Running from a fight incurs the same penalty as dying in a fight.  Which is lost of gold and exp.  Death of your main character is also an instant lost resulting in lost of exp and gold.  Since the others in your group aren't soldiers or anything of the like.  They are mercenaries.  It sort of makes sense and it's sort of annoying at same time.  As it makes it rough on people that make their main character a melee type as you want to keep them in the front line, as they have highest defense and hp.  It not such a bad issue as long as you upgrade your armor or at the very least keep it enhanced.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • acidbloodacidblood Member RarePosts: 878








    ^^^ Ah, ok, didn't know you could get attacked by other enemies while looting; from the video it looks like when you engage an enemy you go into a 'battle instance' sort of thing (like Final Fantasy I - X). So yeah, not having it auto-loot makes sense if there’s the chance of being attacked while doing it.

     

  • UncertaintyPUncertaintyP Member UncommonPosts: 69

    I'd rather have one like final fantasy tactics than final fantasy

  • BlueCadwalBlueCadwal Member Posts: 170

    Wow... I'm surprised so many people hate the idea. 

    Honestly, this is one of the few games that actually takes a risk with what they're doing.  It's not really a clone of any other MMO and stands out in a crowd of WoW clones.  I've honestly been looking for an MMO like this for a while ever since I played Fairyland Online.  One of the biggest downsides I foresee with this game however is the teamwork aspect when working with another player.

    A good number of MMOs follow the Tank, DD, Healer, Controller, and Additional Support class models and this just steps out and yells "hey!  I'm different!"  By calling attention to the differences Atlantica Online has a chance to attract a unique audience that others games will never do.  A lot of RPG players still enjoy the traditional RPG setup.

    A lot of MMO players have gotten the idea that an EQ style MMO is the only one that can ever succeed.  But look at Eve Online, that hasn't followed the standard and has developed a unique niche audience.

    Something to understand about business is that where there's an audience, you have a business.  It may be the dumbest thing in the world to you to sing Karaoke, but by George there are people that will make fools of themselves and pay good money just to do it.

    If you don't believe me, look at Myth War Online.  It has a booming population.  Now the only thing I see that could go wrong with this game is the pay structure.  Honestly, if you have to p2p for Atlantica Online, it will fail miserably.  Why?  The demand may be decent, but it's not good enough for a p2p system.  It should be f2p with an item mall.  Players would be encouraged to buy goods much like in other MMOs, and if the game is good enough they will do it.  Nexon's and OGPlanet have practically made a living off the concept.

    Being an already established company in Korea, Atlantica Online is certainly a good entry point for the US market.  Is it the best?  Certainly not; however, it has a niche audience that will draw sufficient crowds.

    Just look at ROSE Online... who'd a thunk that game would still be running?  For all the criticizing Korean games receive, there sure must be a lot of suckers falling into these money traps, and I'd have to be one of them . . . and I can assure you I'm not sucker.

    Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
    Current: FFXI (PC/360)
    Want: FFXIV, Stargate Worlds, Star Trek Online
    Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO

  • AvarwenAvarwen Member Posts: 5

    Looks like it could be fun besides  I'm gonna try CB since I'm really not playing anything now. As for this "turn based is crap" attitude  don't knock it till you've tried it. I love how people b$@*% about a game sucking then turn around and say they can't find a good MMO to play. But to each his own.

  • tomincetomince Member Posts: 39

    Good idea, badly implemented.  The PvP is absolutely terrible.  The crafting is actually really cool, it's different, so takes some getting used to, but is one of the better crafting systems I've seen in an MMO.  The combat, is just awful tho.  The stun implementation ruins the game.  Random scrolls in PvP, that's right, you don't use scrolls in PvP, the game randomly lets each side use a scroll.  So you could be in a close fight, going down the the wire, and then the game randomly gives 1 side a scroll, and they win, because of a completely random "feature".  They call it a turn-based "strategy" mmo, but there is no strategy what-so-ever.

    You get lucky, you win, if you're unlucky, you lose.  Very frustrating.  People that play the game, will tell you it's all tactics, but then you'll hear them bitch about the only reason they lose fights is because of a random scroll, or a lucky stun.

    Stay away, game is typical, awful Asian MMO junk.

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