It's Funcom what did you expect. AO suffers the same thing, we hope they'd learn from it, but no. Now they trying to fix that POS in releasing patches after patches after patches without even having a test server (apparently now they have one). Result, patch is fixing stuff yeah, but breaking other stuff, that's typical Funcom patching.
In AO it was the same thing. You would have a patch that would fix X but break Y, it ALWAYS been like that with them. A patch to fix a patch to fix a patch. They never learned from AO, they are not learning from AOC.
Look, the most recent sales figures still have AoC at number five in the PC charts. How many people are subscribing after the first month? I can't possibly guess. But for all of you who loved the game during the first twenty levels, and told all your friends about it, there's someone else doing the same thing right now. Funcom is making plenty of money, and they'll keep making money for a few more months; and who knows what the state of their product will be after that?
They may have failed you, as a customer, but the only "lesson" they're learning (and the lesson I'm afraid they're teaching other developers) is that it's more important to hype their game than it is to finish it.
Comments
It's Funcom what did you expect. AO suffers the same thing, we hope they'd learn from it, but no. Now they trying to fix that POS in releasing patches after patches after patches without even having a test server (apparently now they have one). Result, patch is fixing stuff yeah, but breaking other stuff, that's typical Funcom patching.
In AO it was the same thing. You would have a patch that would fix X but break Y, it ALWAYS been like that with them. A patch to fix a patch to fix a patch. They never learned from AO, they are not learning from AOC.
Look, the most recent sales figures still have AoC at number five in the PC charts. How many people are subscribing after the first month? I can't possibly guess. But for all of you who loved the game during the first twenty levels, and told all your friends about it, there's someone else doing the same thing right now. Funcom is making plenty of money, and they'll keep making money for a few more months; and who knows what the state of their product will be after that?
They may have failed you, as a customer, but the only "lesson" they're learning (and the lesson I'm afraid they're teaching other developers) is that it's more important to hype their game than it is to finish it.