Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Combat Scripts

matthewf978matthewf978 Member Posts: 287

Is anyone familiar with any games which offer clients with the capability to create combat scripts based on relative organization of threats about the player?

For example, if I have both melee and ranged attacks I might use a script to begin with ranged attacks and automatically switch to melee when the threat arrives at some proximity to my character. To take it a step farther I might use a plethora of various ranged attacks such as debuffs and physical attacks.

Another example, many games have a threat consider command. Any games with scripts that will allow me to plow through threats which are significantly small compared to my relative level. The interface should allow me to specify criteria such as level/skill of threat for threshold or threat mobile name for matching.

Preferrably, the game would allow for multiple scripts simultaneously with each criteria having priority which dictates the appropriate script to apply in any given situation. Again, I should be the one to specify the priority.

The significance of a scripting engine goes along with the notion that after x number of hours grinding in a given zone a player becomes familiar with the mechanics attached to it. Once I am no longer interested in concerning myself with the redundant actions I would implement a script to carry out those routines.

Comments

  • GruntyGrunty Member EpicPosts: 8,657

    Why even start a game if all you are going to do is automate gameplay?

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • TecknicTecknic Member Posts: 458

    I don't think that's the idea grunty.  I think that what he's trying to do is have a different result for an attack based upon the target character's position as relative to your own character's position.

    For instance, let's say you have a character that's a samurai.  You've got your robes, your katana, and you have your hair done up in a way that makes it look like the greens on top of a pineapple.  Then a ninja jumps out and lands behind you.  You quickly target him and press a given attack button, and instead of doing a simple scripted attack, the character's attack would be based upon where the opponent is.  In this instance, your Samurai would pull out his sword, and stab under his arm at the near-by ninja, before turning to face him.

    That is, if I understand this correctly.

    - - - - - - - - - - - - - - - - - - - -
    Playing: Nothing
    Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
    Looking Forward To: DC Universe Online, Blade and Soul

  • korvixkorvix Member Posts: 477
    Originally posted by matthewf978

    The significance of a scripting engine goes along with the notion that after x number of hours grinding in a given zone a player becomes familiar with the mechanics attached to it. Once I am no longer interested in concerning myself with the redundant actions I would implement a script to carry out those routines.

     

    The way it sounds to me is you want a game that allows you to bot?

    Theres only one game I know of that allows you to bot and thats a crappy korean game, sorry I forget the name.

    ~HappyGaming

    image

Sign In or Register to comment.