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How many players in Tabula Rasa

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Comments

  • MixieMixie Member Posts: 111

    I dont get why you need high pop to play a game when even games with low pop can be alot of fun. WoW have 10mil players and i know alot that dosent like it, i dont know why numbers suddenly became the problem with if you should play or not. Okey i understan if you dont wanna play a game with only 10 users , but what diffrent does it make if its 100k or 70k?

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  • RaltarRaltar Member UncommonPosts: 829
    Originally posted by Mixie


    I dont get why you need high pop to play a game when even games with low pop can be alot of fun. WoW have 10mil players and i know alot that dosent like it, i dont know why numbers suddenly became the problem with if you should play or not. Okey i understan if you dont wanna play a game with only 10 users , but what diffrent does it make if its 100k or 70k?



     

    Actually, I do agree with you on that point. I usually prefer to play alone or in a small group with other members of my guild and that was how I played though most of Tabula Rasa. I was just trying to clear up what seems like a misunderstanding or intentional confusion sperad by the developers. Tabula Rasa does have a low population! This is not my problem with the game though, I actually prefer games with low populations.

    My problem with Tabula Rasa was and is the near total lack of end-game content. Once you get to level 30 the leveling process slows down by a massive amount and pretty much the entire game is so boring after that it makes you want to throw yourself off a cliff just to end the suffering.

    Both the developers and fanboys of the game continue to promise this will change in the near future, but I quit the game several months ago and it seems that very little has changed in that time. PvP is still implemented in a half-assed fashion, there are no new end-game areas for level 50 characters and the patches that have been added to the game in the last few months have done little other than buff/nerf various skills in the game that weren't even broken in the first place. Its almost as if the developers have no idea whats wrong with their game, much less any idea how to fix it. But this may not be a great suprise considering the history of the developement of this game and the recent decisions by NCsoft to cut back the staff.

    I guess what I'm getting at is that Tabula Rasa isn't a terrible game. It just doesn't have enough content to justify spending $15 a month on it. I might play it if it were free, but I would have to be really bored.

     

  • MixieMixie Member Posts: 111
    Originally posted by Raltar

    Originally posted by Mixie


    I dont get why you need high pop to play a game when even games with low pop can be alot of fun. WoW have 10mil players and i know alot that dosent like it, i dont know why numbers suddenly became the problem with if you should play or not. Okey i understan if you dont wanna play a game with only 10 users , but what diffrent does it make if its 100k or 70k?



     

    Actually, I do agree with you on that point. I usually prefer to play alone or in a small group with other members of my guild and that was how I played though most of Tabula Rasa. I was just trying to clear up what seems like a misunderstanding or intentional confusion sperad by the developers. Tabula Rasa does have a low population! This is not my problem with the game though, I actually prefer games with low populations.

    My problem with Tabula Rasa was and is the near total lack of end-game content. Once you get to level 30 the leveling process slows down by a massive amount and pretty much the entire game is so boring after that it makes you want to throw yourself off a cliff just to end the suffering.

    Both the developers and fanboys of the game continue to promise this will change in the near future, but I quit the game several months ago and it seems that very little has changed in that time. PvP is still implemented in a half-assed fashion, there are no new end-game areas for level 50 characters and the patches that have been added to the game in the last few months have done little other than buff/nerf various skills in the game that weren't even broken in the first place. Its almost as if the developers have no idea whats wrong with their game, much less any idea how to fix it. But this may not be a great suprise considering the history of the developement of this game and the recent decisions by NCsoft to cut back the staff.

    I guess what I'm getting at is that Tabula Rasa isn't a terrible game. It just doesn't have enough content to justify spending $15 a month on it. I might play it if it were free, but I would have to be really bored.

     

     

    Yeah i know what your saying im not saying it will be better now, but i listen to the podcast from tabulacast with tom potter in it, and if what he says is true then this fall/winter gonna be great for TR.

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  • ketrineketrine Member Posts: 285

    I gave this game a shot.  It is actually pretty cool and different, but not a lot of content.  If you want to log in, shoot up a ton of bad looking aliens and log out, this is the game for you.  It is very fast paced, very straightforward, and very easy.  If you like depth or community dont waste your time, but when i was working a ton of overtime and wanted to sit down and NOT think, I played this. 

  • BoudahXLBoudahXL Member UncommonPosts: 199

    Thinking in the same direction Raltar I think TR has an identity crisis, where it wants to be fast, action packed, and other side you have devs trying to implement stuff for the long run and trying to build a grinder (end game) on top of it.

    Maybe they just need to throw in new maps and mission raise the lvl cap by 10 once a year.

    the game is too fast for the dev team.

    Auto Assault suffered the same sickness, very fast, boss kill within seconds, just rush in do your stuff.Get to high lvl easily and quickly.The way to get there is fun once on top you're just waiting/wishing for some more fast and furious things to do.

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  • MixieMixie Member Posts: 111
    Originally posted by BoudahXL


    Thinking in the same direction Raltar I think TR has an identity crisis, where it wants to be fast, action packed, and other side you have devs trying to implement stuff for the long run and trying to build a grinder (end game) on top of it.
    Maybe they just need to throw in new maps and mission raise the lvl cap by 10 once a year.
    the game is too fast for the dev team.
    Auto Assault suffered the same sickness, very fast, boss kill within seconds, just rush in do your stuff.Get to high lvl easily and quickly.The way to get there is fun once on top you're just waiting/wishing for some more fast and furious things to do.

     

    I rly agree here, they dont need to turn the game to something its not, they just need to keep doing more of the same stuff we think if fun, maby just some new mobs,maps and alittle harder and longer quest lines, new weponds and gear. I dont whant it to turn into a grind for gear in the end then i whould just play something else. I want just to logg in and have fun.

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  • ZyllosZyllos Member UncommonPosts: 537

    What they need is to allow the thrax (sp? its been a while sense I have played) a playable race and have one or two open pvp zones, and maybe some pvp missions that drop you behind enemy lines. I would so get into this game if the other side was playable. I absolutely hate how pvp is implemented atm.

    MMOs Played: I can no longer list them all in the 500 character limit.

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