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New info on Living Guilds

there it is:

http://www.tentonhammer.com/node/37574

I find it quite interesting..

Especially the bits about adjustable guild taxes and the fact that you can pay mercenary NPC guards to help you hold your keep...

Oh and Josh Drescher hates people. Hey guys, he's one of us!

Comments

  • PureChaosPureChaos Member Posts: 839

    Man i wish they would ask me questions about running a guild, lol, iv had my fair share of running guilds before i could list a number of things.

    But simple things in guild systems are exactly what they need, not huge overhauls. A Calendar, is one of those, plaining and setting events

    1- Different guild types (council for example)

    2- Calendar(biggy)

    3- Some sort of tax, make it a percentage and set the lvl, or make it a flat amount set to max lvl, you get the idea.

    4- (this one is a bigger one but still like to see) some sort of Ingame/out of game supported system by the makers. Prty much having the people who make the game have your own little personal guild area with recruitment stuff, forums, page you can edit, and linked to ingame so you can see things on that front.

    5- This is a simple one, have information section that isnt just wall of txt, Allow to seperate things so i cant point out THIS IS THE VENT SERVER

    6- The guild message of the day (this 1 in wow ticked me off) must pop up AFTER add ons load. Also on the same note, make it so you can have it set to pop up in chat every hour or so( can set the time and turn it off)

    7- some sort of warning system . So you dont have to make a youv been bad rank, you keep the tank just if its enough warning it restricts ect.

    Could prob think more, some are easy, some are tuffer.

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  • AhilesAhiles Member Posts: 414
    Originally posted by markoraos


    there it is:
    http://www.tentonhammer.com/node/37574
    I find it quite interesting..
    Especially the bits about adjustable guild taxes and the fact that you can pay mercenary NPC guards to help you hold your keep...
    Oh and Josh Drescher hates people. Hey guys, he's one of us!

     

    Exactly what Failcom said, I remebr how they gave a huge video about 200 NPC;s attacking player cities lol.  I just dont beleive anything anymore, unless its in the game at launch.

  • jzuskajzuska Member Posts: 418

    No Taxes! That's ridiculus. Make it voluntary. I always participate in giving the guild some cash when i have it, but if it's just going to be taken. i'm out.

  • PureChaosPureChaos Member Posts: 839
    Originally posted by jzuska


    No Taxes! That's ridiculus. Make it voluntary. I always participate in giving the guild some cash when i have it, but if it's just going to be taken. i'm out.

    oh chill id assume its optional of the guild leader.

    But the system still needs to be in, so many times running a guild you have the few people who will help. 90% of the rest prob wont.  Allowing a tax is nice, obviously at the GM discression but yeah. Whole point (speaking from wow now) was you donate and it comes back towards you. Everyone pay 20g a week, and in raids, all your pots and buffs was supplied. Dont pay then you dont go cause we required it.

     

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  • SatariousSatarious Member UncommonPosts: 1,073

    I wouldn't mind a tax system myself.  It's optional to the guild since there will be many different types of guild play.  But I've found that many in a guild don't contribute voluntarily.

    It's real simple.  If you don't like the tax, quit the guild and join another guild.  *shrug*

  • ZanthornZanthorn Member Posts: 95

    Thanks for the post Markoraos,

    Good info too,as it gives some good answers to the banner questions floating around.

    so when guild leaders "set the Tactics" it holds that way for a day (all tho it may change in GB).

  • RageaholRageahol Member UncommonPosts: 1,127

    if it is like the tax system in DAoC you don't really even notice it

     

     

    i mean you are farming gold and a sliver get taken out to go to the guild BIG DEAL

     

     

    with 100 people it adds up fast and is  a lot better then having a person make an alt just for the guild bank

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  • WizardBlackWizardBlack Member Posts: 156

    Eve has adjustable tax rates. Many "guilds" in Eve are around 7%; some as high as 15% but they require lots of expenditures by "guilds" in order to progress so they'd need higher taxes. You really don't notice it to be honest. It isn't that much.

    Likewise, Eve has a pretty advanced management system including a voting system if you choose to implement it. They also allow for a decent looking page with hyperlinks and whatnot to describe the "guild" and/or provide info about vent, etc. In fact, they have a guild mailbox that goes out to everyone in the "guild".

    Someone please add, but I swear I saw a full blown calendar system for your guild somewhere on a video. I don't recall; maybe it was a WAR beta video but I don't think so...

  • ChiramChiram Member UncommonPosts: 643

    I friggin' love everything to do with this system. What drives me crazy is how people from other games can actually just sit there and mock at this game and say it has lack of innovation. Mark Jacobs is moving right up there near Richard Garriot status in my book and the design team behind this game is doing an amazing job from what I can tell. Now the hard part, convincing the people I hang with that we need a guild or join a guild

  • PureChaosPureChaos Member Posts: 839
    Originally posted by Chiram


    I friggin' love everything to do with this system. What drives me crazy is how people from other games can actually just sit there and mock at this game and say it has lack of innovation. Mark Jacobs is moving right up there near Richard Garriot status in my book and the design team behind this game is doing an amazing job from what I can tell. Now the hard part, convincing the people I hang with that we need a guild or join a guild

    if ya dont have management skills, time and a good group to start with, stop right away.

    Join 1 if thats true.

     

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  • ChiramChiram Member UncommonPosts: 643

    Well that's the key problem I have had in previous guilds. I either a.) had a leader who didn't understand the concept of a job/career and would wonder why you couldn't commit 14 hrs a day like him or b.) had a leader who has kids, 12 hr work days and constant wife aggro. I myself work 8 hr days and like 2 hrs on Saturday. I have about 6 hrs a night give or take, to game if I wanted to. Question is where does that leave someone like me in the guild? I don't know :). I have leader skills, just not the time for leadership.

  • PureChaosPureChaos Member Posts: 839
    Originally posted by Chiram


    Well that's the key problem I have had in previous guilds. I either a.) had a leader who didn't understand the concept of a job/career and would wonder why you couldn't commit 14 hrs a day like him or b.) had a leader who has kids, 12 hr work days and constant wife aggro. I myself work 8 hr days and like 2 hrs on Saturday. I have about 6 hrs a night give or take, to game if I wanted to. Question is where does that leave someone like me in the guild? I don't know :). I have leader skills, just not the time for leadership.

     

    the usualy puts you into the position of a officer in charge of something, not the whole guild.

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  • SorninSornin Member Posts: 1,133
    Originally posted by PureChaos

    Originally posted by Chiram


    Well that's the key problem I have had in previous guilds. I either a.) had a leader who didn't understand the concept of a job/career and would wonder why you couldn't commit 14 hrs a day like him or b.) had a leader who has kids, 12 hr work days and constant wife aggro. I myself work 8 hr days and like 2 hrs on Saturday. I have about 6 hrs a night give or take, to game if I wanted to. Question is where does that leave someone like me in the guild? I don't know :). I have leader skills, just not the time for leadership.

     

    the usualy puts you into the position of a officer in charge of something, not the whole guild.



     

    It depends on many factors, really.

    First of all, what sort of guild is it? Hardcore, core, or casual? What sort of recruiting is it? What are the expectations of members in terms of time spent playing, how they play, and advancement? What are the expectations they have of you? What is the size of the guild? Do you demand attendance? Do you have pre-scheduled events? How much autonomy do guild members have?

    6 hours per day is plenty to run a normal guild, where the term normal means non-hardcore, as in members play in and around 25 hours per week and do not expect to dominate all new content and RvR and be an uber guild all while under strict rule of a central figure. It is insufficient if you are trying to run a guild with set raid/RvR schedules that demand attendance and 40+ hours per week, as a good guild leader typically needs to play about 50% more than most other members to keep things organized.

    But, in my humble opinion, people who are in those guilds, let alone those who run them, and play 40, 60, even 80 hours per week, are insane and no longer play a game, but work a second job (actually for most of them, first). The rest of us regular folk who need to work 40 hours a week for a living simply cannot do that, nor would most of us want to.

    But, I digress.

    Anyway, you certainly have enough time, in my opinion, to run a fine guild. Also, delegation is key. If you have a few officers you trust and who work hard, you do not have to bear the burden of everything yourself. Having people who help with running a guild website/forums, recruitment, scheduling, running events, etc., is awesome.

    P.S. I have run a few successful guilds in the past of about 50 members, where the average time spent playing was around 20 hours, and only committed about 30 hours per week myself. We were by no means an uber guild, but everyone got along, had fun, and we succeeded in the goals we set out, which is all you need to do to be a success.

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  • PureChaosPureChaos Member Posts: 839
    Originally posted by Sornin

    Originally posted by PureChaos

    Originally posted by Chiram


    Well that's the key problem I have had in previous guilds. I either a.) had a leader who didn't understand the concept of a job/career and would wonder why you couldn't commit 14 hrs a day like him or b.) had a leader who has kids, 12 hr work days and constant wife aggro. I myself work 8 hr days and like 2 hrs on Saturday. I have about 6 hrs a night give or take, to game if I wanted to. Question is where does that leave someone like me in the guild? I don't know :). I have leader skills, just not the time for leadership.

     

    the usualy puts you into the position of a officer in charge of something, not the whole guild.



     

    It depends on many factors, really.

    First of all, what sort of guild is it? Hardcore, core, or casual? What sort of recruiting is it? What are the expectations of members in terms of time spent playing, how they play, and advancement? What are the expectations they have of you? What is the size of the guild? Do you demand attendance? Do you have pre-scheduled events? How much autonomy do guild members have?

    6 hours per day is plenty to run a normal guild, where the term normal means non-hardcore, as in members play in and around 25 hours per week and do not expect to dominate all new content and RvR and be an uber guild all while under strict rule of a central figure. It is insufficient if you are trying to run a guild with set raid/RvR schedules that demand attendance and 40+ hours per week, as a good guild leader typically needs to play about 50% more than most other members to keep things organized.

    But, in my humble opinion, people who are in those guilds, let alone those who run them, and play 40, 60, even 80 hours per week, are insane and no longer play a game, but work a second job (actually for most of them, first). The rest of us regular folk who need to work 40 hours a week for a living simply cannot do that, nor would most of us want to.

    But, I digress.

    Anyway, you certainly have enough time, in my opinion, to run a fine guild. Also, delegation is key. If you have a few officers you trust and who work hard, you do not have to bear the burden of everything yourself. Having people who help with running a guild website/forums, recruitment, scheduling, running events, etc., is awesome.

    P.S. I have run a few successful guilds in the past of about 50 members, where the average time spent playing was around 20 hours, and only committed about 30 hours per week myself. We were by no means an uber guild, but everyone got along, had fun, and we succeeded in the goals we set out, which is all you need to do to be a success.

    While true to a extent, this all boils down to circumstances, for some past guilds i was the glue, for others, i could easily get others to do the job they needed to. Then it comes down to people and ect. Well none the less i plan on starting a guild for WAR. i will however say that being a GM is a good proof of management skills (if only all companies reconised this.... some due, depends on how ya word it)

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  • SorninSornin Member Posts: 1,133

    i will however say that being a GM is a good proof of management skills (if only all companies reconised this.... some due, depends on how ya word it)



     

    I actually used the fact that I ran a successful guild in a job interview once (I had no other answers to the question, figured I may as well try). Strangely enough, the answer did work and I did get the job.

    When I whipped out running an online guild, I figured I had a 90-10 chance of being laughed at vs. succeeding.

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  • SoulSurferSoulSurfer Member UncommonPosts: 1,024
    Originally posted by needalife214
     
     
     
    with 100 people it adds up fast and is  a lot better then having a person make an alt just for the guild bank



     

    Yeah, and you don't have to worry about the Guild Bank growing legs in the middle of the night and pulling a "ninja". 

    It's nice to have a built in pay as you go feature, assuming the guild gives back to its members.

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