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http://stroppsworld.com/2008/07/08/why-age-of-conan-will-succeed/
It is a good analysis of grim situation AOC is facing, but also explains how AOC could easily turn around
Posted by Stropp on July 8, 2008
I ended up canceling my Age of Conan subscription today.
When I did, I was directed to the usual cancellation page that firstly offered a drop down list offering a number of canned reasons, and then to a page with an edit box where I was asked to go into a little more detail.
To paraphrase myself, I simply said that I was unsubscribing because the game was buggy and was released too early. I thought about adding that I wasn’t inclined to pay full tote to beta test the game, but didn’t want to be churlish.
So as of today, I have fifteen days left in my account. I might pop in once or twice before that time expires, but given that I’ve got a couple of other things on the go at the moment…
One of the unique experiences of any MMORPG are the official forums. Originally, perhaps somewhat naively, I expected that a mature game might have more mature forum posters. Boy! Was I wrong about that one. I would never have thought that any forums could be worse than the World of Warcraft forums, but the Age of Conan take the cake.
Essentially unmoderated, the bulk of the threads seem to fall into one of two main categories. These are "Why Age of Conan is great" and "Why Age of Conan sucks." The Age of Conan is great mob tend to consist of the fanboi element and their argument contain the logic that not only is the game great, but it is better than all others, that no other game was as good at launch, and we should not expect it to be so. They believe Age of Conan will be around for a long time.
The Age of Conan sucks mob appear to be the disgruntled players who are sick of bugs, but who also expect the world on a silver platter, that everything should be working as intended, and that the game should have five years of highly polished content at release. They also expect that Age of Conan will go the way of Asheron’s Call 2, and Auto Attack and join the MMO Deadpool as soon as Warhammer Online comes out.
While I’m not what you could remotely consider a Fanboi, I tend to side with the first group when it comes to Age of Conan’s future. I don’t think that Age of Conan is going to go for a swim in the deadpool in the next few years but will, after getting over their early release blues, build up to a solid long term game. What follows are my reasons for this view.
Given Funcoms track record, I don’t see Age of Conan fading into the sunset any time soon. I suspect the reality will be somewhere between great success and failure and that around 2015 we will be receiving press releases from Funcom announcing the seventh anniversary of Age of Conan.
What do you think; will Age of Conan have a long and successful run, or a short and ignominious life?
Comments
I disagree, despite selling 700k units, the game cost 70 million to make, and continues to cost development dollars since ITS STILL IN DEVELOPMENT. At last check the gamecards are 418th on amazon's bestseller list in its first paid month meaning its hemorraging subscribers out of every orafice, so to speak, and will not have the money to update as frequently or as effectively as they need to, they have also alienated their own playerbase by lying and squelching dissent and abusing the power of the only NDA to ever be enforced after a game's release date. They have also destroyed the most important thing any mmo can have with its players, good will, and no amount of fake or fanboi posts will make the hatred left in its place easily go away. At the end of the day, as the actual next gen mmos, not just the BS ones marketed as next gen, come into being, cantancorous, clunky, broken, incomplete crapfests like AoC will fade into the annuls of game history as part of the darkness before the dawn.
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
Last I heard the budget was capped at 25 million..... sure with 750K boxes at 50-90 bucks each well I'm sure they got their money back
Couldn't say it better myself.
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Well they've had AO running for 7 years, free to play since 2005, so I definitely think AoC will have a LONG run.
Then again there are several games that will have that, UO and EQ still running, I think we'll see alot of games in general run for a LONG time.
As for successful, depends how success is defined.
If successful would mean being a WoW killer, then it, and all other games in the genre have failed utterly.
I think Funcom regards AoC to be a success even as of today, they probably have more subs than what they expected.
If it will be MORE successful depends how they handle all the bugs and errors, what the expansions will be like, if any other future games will be able to provide the same with better and more...a.s.o.
I stopped reading after he refered to the official forums as unmoderated. This alone shows that he wrote that blog in the 1st week. After that the forum moderators all turned into Funcom is god automatons with any hint of dissent being squashed.
unmoderated? you get banned if you say anything they don't want others to see
Last I heard the budget was capped at 25 million..... sure with 750K boxes at 50-90 bucks each well I'm sure they got their money back
Possible, but unlikely, a standard console game can cost 20mil to produce and it doesn't have a quarter of the software and networking concerns an mmo does. There's also a lot more to the costs than just making it.:
Based on presentation given by Kathy Schoback, GDC 2005. With Conan's hype I expect its advertising % to be larger.
Gamasutra article http://www.gamasutra.com/php-bin/news_index.php?story=17028 regarding original IPs for single player game on console:
"Industry teams are growing, noted Zmak ( Radical Entertainment's president Kelly Zmak) , and that means costs are going up. "30 million is development dollars, the audio, all the aspects. How much does it cost to market? Ballpark 20 million. So you’re up 50 million bucks and you haven’t even got to shelf. Then you’ve got distribution costs. $7 per unit. $57 million in."
With Conan's scope, 70 mil seems reasonable, and a number I've heard a few times, and considering the upcoming xbox 360 release, and the continuing development dollars being expended, 70 mil is starting to look conservative, but who knows for sure. They say GTA IV cost 100 million altogether.
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
whoever wrote that article is either blind or someone who lives in la la land
hmm unless they changed things.
I just canceled today also, no drop down box's, just a comment box and that was all.
There is IMHO 1 clear reason why i and alot of pvpers with me will never ever ever ever consider comming back to this game and what might even kill it for pveers too...
INSTANCED, all of it... in busy zones 30+ alternate reality's. And even if they do fix the whole summon to instance thing for party's etc. I couldn't care less. I always thought i hated games without PvP the most in the mmo genre which why i never played games like lotro etc. However this fully instanced pvp stuff takes the cake... Grats a new hatred is born atleast for me.
There is only two ways I would ever play ever this game again..
1. Funcom delivers everything they promised in the "Hype-up" campaign, with minimal bugs. (not happening in the near future)
2. Funcom makes AoC Free to play. (again not happening in the near future)
Hi guys,
I found the link here through the AOC forums.Frustration with the bugs,lag spikes,and unstable condtion of the game,has casued me to read the forums more often then actually play AOC.
I had high hopes for AOC,but as of today,my sub is canceled.It's sad really,the game has so much potential,but with the lack of communication from Funcom,players are left to wonder whats going on .Not the best way to keep your player base.
Normally I would agree with the guy who wrote this blog. However AoC has one major problem that makes it a special case. It has a foundation of lying/dishonesty.
Real or percieved at this point it doesn't matter. A large number of people have concluded Funcom was dishonest. People don't forgive that. And they actively work to destroy people or organizations they see as being dishonest.
Vanguard got "lucky" people blamed Braid McQuaid for most of it. And the game is now essentially mostly under SOE and not Sigil. SOE was not involved at all and for the most part has made VG "better". Like or dislike the changes VG is certainly more playable now that SOE is putting more sane development on it.
VG can recover. I doubt that it will but it can. AoC may not die, but it can't overcome its stigma.
Nowhere have I mentioned anything about game mechanics or bugs etc. Because in the end my whole reason for saying AoC is a special case is purely based on social issues. It could run perfect and have plenty of content. And then if they had released and said "Sorry guys some of the stuff we promised we couldn't quite do" then they would maybe recover. But as it is now their percieved dishonesty means they are at best niche and possibly worse.