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  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    We don't really have games that utilize DX10.  Note I said utilize not use.  There are many special things written for DX10 only that just aren't even used yet.  I really don't see the point in DX11 considering this and the fact only 1 graphics card maker has the stuff already inside for DX11.  That being a tesselator and the clocks to render out that many polies outside a workstation card.

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  • sbantingsbanting Member Posts: 238

    Microsoft said games won't even utilise 10.1 for about 3-5 years if at all, so how long do they expect 11 to be out 2020? lol

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  • jybgessjybgess Member Posts: 355

    Im holding out till Direct X 12 lol

  • ElapsedElapsed Member UncommonPosts: 2,329

    There was a big gap (five years) between DirectX 9 and 10. The longevity of DirectX 9 is a major reason why the DirectX 10 shift is not quick. Before DirectX 9 Microsoft released updates about every year.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    lol atleast we can start making our computers future proof, by buying video cards that support DX11!!!!!

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  • n25phillyn25philly Member Posts: 1,317
    Originally posted by -Jaguar-


    There was a big gap (five years) between DirectX 9 and 10. The longevity of DirectX 9 is a major reason why the DirectX 10 shift is not quick. Before DirectX 9 Microsoft released updates about every year.

     

    Also developers managed to get a lot more out of dx9 than they ever expected to

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