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If the heroes are weak like in COX this game will be a niche market novelty just like COX before it.

MrVicchioMrVicchio Member Posts: 598

My wife and I played CoH in Beta, we loved the concept.

 

We purchased the game and played for a few months, only to burn out in annoyance.  We HATE forced grouping, and found as we played, teh two of us had to group with more and more people to get anywhere.

 

This we found highly annoying.   So now CO is coming, and we are intrgiued, but if it's gonna be more of the same...  Shame really.

 

Also, toss in the boringness of having nothing else to do but change costumes and run variations of the same missions over and over.

 

BAH

 

(oh and the wife hasn't forgiven them for getting rid of the Nachte guys whose name eludes me at the moment)

Always change your signature.

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Comments

  • WRyanWRyan Member Posts: 266

    I really don't remember CoH having forced grouping at all man.  Granted, I played it off and on, but still - it was built to be harder or easier depending on how many people were in the group.  However, some classes were a lot more Group friendly than others.  Playing a Tanker was painfully slow, solo.  I had a SG for a while, but after it disbanded because of some BS, I soloed a lot.  It was the end of my CoH career, which sucked because out of all the MMO's I've played, besides SWG, it was the only one I liked.

    But you're right about one thing... the mission variety was non-existent.  All the text-based lore got old after a while.  I mean, sure, it was intriguing to an extent, but once you hit lvl 30 or so, you sort of figure that every mission is exactly the same.

  • nAAtimusnAAtimus Member Posts: 342

    You mean the 5th Column?

    I'm not here to complete my forum PVP dailies.

  • MrVicchioMrVicchio Member Posts: 598
    Originally posted by nAAtimus


    You mean the 5th Column?

     

    YES!  Thank you, brain farted on that.  She loved fighting them. 

    Always change your signature.

  • Die_ScreamDie_Scream Member Posts: 1,785

    Don't forget Emmert is the lead on CO too. I hated almost everything that fool did on CoX. Since he left the game has improved dramatically.

    CoX is forced grouping? You must have been gone a long time. There is the AH, tons of new missions and typed, epic ATs paper missions, new zones, crafting..etc.

    I can't think of a single AT that can't solo easily, appropriate level content of course. Even a defender or earth troller can solo easily. Like all MMOs, the group based powersets obviously solo more slowly.

    Emmert is the deal-breaker for me. I always thought he was a jerk, made some pretty basd choices, and didn't give a damn about the player's concerns. I won't take part in anything he leads, my opinion.

  • MixieMixie Member Posts: 111

    I dont want another solo game, if i want to solo all the time i go and play a singelplayer game. Seriusly when did grouping become so hated? Okey i get ppl that dont want to group all the time, but i think grouping should be rewarded with more xp and faster lvling. But thats just what i think.

    image

  • OortonOorton Member Posts: 47
    Originally posted by Mixie


    I dont want another solo game, if i want to solo all the time i go and play a singelplayer game. Seriusly when did grouping become so hated? Okey i get ppl that dont want to group all the time, but i think grouping should be rewarded with more xp and faster lvling. But thats just what i think.

     

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Mixie


    I dont want another solo game, if i want to solo all the time i go and play a singelplayer game. Seriusly when did grouping become so hated? Okey i get ppl that dont want to group all the time, but i think grouping should be rewarded with more xp and faster lvling. But thats just what i think.

     

    That's exactly how CoX is now. You can solo, or get a group for any content (reasonably). You set the difficulty you want, and it scales for team size.

  • MixieMixie Member Posts: 111
    Originally posted by Die_Scream

    Originally posted by Mixie


    I dont want another solo game, if i want to solo all the time i go and play a singelplayer game. Seriusly when did grouping become so hated? Okey i get ppl that dont want to group all the time, but i think grouping should be rewarded with more xp and faster lvling. But thats just what i think.

     

    That's exactly how CoX is now. You can solo, or get a group for any content (reasonably). You set the difficulty you want, and it scales for team size.

     

    Yeah i know thats why i like that game^^

    image

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • KyleranKyleran Member LegendaryPosts: 44,095
    Originally posted by Mixie


    Seriusly when did grouping become so hated?

     

    That's pretty easy to answer. Because MMO Dev's have not developed proper mechanics that make it easy to put together a competent, compatible group that can succeed at mastering the game content in a reasonable amount of time.

    Always limitations...like need  a healer, a tank, some dps, some crowd control.  The perfect game would let 6 players of any type complete the group content in more or less the same amount of time, so that people could play the classes they wanted, and form groups at whim.

    Which might be more possible in a skill based game that didn't rely on preset classes.

    But back to the OP.....  its a quandry, if they make everyone Superman, what sort of game will you really have?  You'd have to be able to introduce a balancing agent like Kryptonite, magic or other vulnerabilities, or the game would get really pointless.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by DeserttFoxx


    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.

     

    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?

     

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Kyleran  

    Always limitations...like need  a healer, a tank, some dps, some crowd control.  The perfect game would let 6 players of any type complete the group content in more or less the same amount of time, so that people could play the classes they wanted, and form groups at whim.

     

    8 players on CoX teams can do any content. There is no required healer or tank in CoX, of course, they are nice to have, but 8 of same AT or any mix can do all of CoX missions if they are competent players.

  • MixieMixie Member Posts: 111
    Originally posted by Die_Scream

    Originally posted by Kyleran  

    Always limitations...like need  a healer, a tank, some dps, some crowd control.  The perfect game would let 6 players of any type complete the group content in more or less the same amount of time, so that people could play the classes they wanted, and form groups at whim.

     

    8 players on CoX teams can do any content. There is no required healer or tank in CoX, of course, they are nice to have, but 8 of same AT or any mix can do all of CoX missions if they are competent players.

    i have never been waiting for a healer in Cox, with the insparations you can heal your self if you need too and many "classes" get a heal skill.

    image

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Die_Scream

    Originally posted by DeserttFoxx


    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.

     

    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?

     

    I played a fire/force controller in CoH back when imps meant something. I stopped playing when they nerfed them.  I enjoyed being able to hold my own against 6 or 7 mobs at a time. If i group i want a reason to group.

    I only felt grouping was required for task forces, and raids. I solo'd all the way to max level and i enjoyed it.



    I solo'd to 60 in WoW as well, only grouping every so often for dungoens, i usually play this way. I dont like grouping up just to progress level wise, i think it is ridiculous that there are gamers that believe you shouldnt beable to hold a decent pace without grouping for every mundane aspect of the game.

     

    Solo Activites = Killing mobs for EXP, Majority of Quests, Crafting

    Group activity = Dungeons, Special kill quests for boss mobs, Raids.

     

    Simple as that in my book. I want to move at my own pace, and when you play a game that forces you to group it forces you to move at the pace of 5 other people, and nothing pisses me off more then having to wait because somebody is afk...

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • MixieMixie Member Posts: 111
    Originally posted by DeserttFoxx

    Originally posted by Die_Scream

    Originally posted by DeserttFoxx


    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.

     

    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?

     

    I played a fire/force controller in CoH back when imps meant something. I stopped playing when they nerfed them.  I enjoyed being able to hold my own against 6 or 7 mobs at a time. If i group i want a reason to group.

    I only felt grouping was required for task forces, and raids. I solo'd all the way to max level and i enjoyed it.



    I solo'd to 60 in WoW as well, only grouping every so often for dungoens, i usually play this way. I dont like grouping up just to progress level wise, i think it is ridiculous that there are gamers that believe you shouldnt beable to hold a decent pace without grouping for every mundane aspect of the game.

     

    Solo Activites = Killing mobs for EXP, Majority of Quests, Crafting

    Group activity = Dungeons, Special kill quests for boss mobs, Raids.

     

    Simple as that in my book. I want to move at my own pace, and when you play a game that forces you to group it forces you to move at the pace of 5 other people, and nothing pisses me off more then having to wait because somebody is afk...

    Did they force you to group? No. Do you need to group ? no. Did you want to group? No. Then dont group, mean it cant be as easy to lvl when your solo, then you get a singelplayer game that you lvl friking fast in and then what? You hit max lvl and your done? Coz you dont wanna group in the end either? Why do you play mmos if you dont wanna play with other ppl?

    No game forces you to group yeah maby "forcedgroupingonline" (sounds kinda dirty)

    image

  • NiblixNiblix Member Posts: 160

    City of Heroes/Villains has improved a great deal since the early days. Recently renewed my sub and having a great time (Mastermind level 18).

    As for the 5th Column, don't think they were removed, didnt they just get changed into the Council?

    Nobody hates grouping, the problem is when players are FORCED to group. Theres a topic in another forum with some great ideas, having all content ingame open to solo/group/raid.

    Be paid for Beta Testing, don't pay to Beta Test.

  • MixieMixie Member Posts: 111
    Originally posted by Niblix


    City of Heroes/Villains has improved a great deal since the early days. Recently renewed my sub and having a great time (Mastermind level 18).
    As for the 5th Column, don't think they were removed, didnt they just get changed into the Council?
    Nobody hates grouping, the problem is when players are FORCED to group. Theres a topic in another forum with some great ideas, having all content ingame open to solo/group/raid.

     

    Im just saying if you dont need to group for anything then nobody would group. They need to make content that needs grouping or grouping will die. I dont get why they cant reward grouping so atleast it givies you something to group with a team of friends. I think faster and more xp isent that bad reward for groups.

    image

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

     



    Originally posted by Mixie


    Originally posted by DeserttFoxx


    Originally posted by Die_Scream


    Originally posted by DeserttFoxx

     

    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.





    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?





    I played a fire/force controller in CoH back when imps meant something. I stopped playing when they nerfed them. I enjoyed being able to hold my own against 6 or 7 mobs at a time. If i group i want a reason to group.

    I only felt grouping was required for task forces, and raids. I solo'd all the way to max level and i enjoyed it.

     

    I solo'd to 60 in WoW as well, only grouping every so often for dungoens, i usually play this way. I dont like grouping up just to progress level wise, i think it is ridiculous that there are gamers that believe you shouldnt beable to hold a decent pace without grouping for every mundane aspect of the game.



    Solo Activites = Killing mobs for EXP, Majority of Quests, Crafting

    Group activity = Dungeons, Special kill quests for boss mobs, Raids.



    Simple as that in my book. I want to move at my own pace, and when you play a game that forces you to group it forces you to move at the pace of 5 other people, and nothing pisses me off more then having to wait because somebody is afk...



    Did they force you to group? No. Do you need to group ? no. Did you want to group? No. Then dont group, mean it cant be as easy to lvl when your solo, then you get a singelplayer game that you lvl friking fast in and then what? You hit max lvl and your done? Coz you dont wanna group in the end either? Why do you play mmos if you dont wanna play with other ppl?

    No game forces you to group yeah maby "forcedgroupingonline" (sounds kinda dirty)





    Read my post and the part where i said they forced me to do anything.



    Maybe you should read the entire thread before you quote one of mine responses. I dont want to level faster soloing i just don think the game should come to an absolute stand still because you decide to solo. I had no problem soloing in CoX it is a terrible example, but in all honest when it comes to leveling i preferred WoW system. Zero reliance on others if you didnt want to use them as you were leveling up.

     



    In regards to city of heros specifically, there was a tiered mob system, minion, lt and boss. and when you were soloing you were flooded with minions, i was pointing out that minions equal level should never be a challenge for a so called hero.



    But again, your response was pointless because all of your arguments where covered in the post you quoted. My argument had nothing to do with rate of progression, nowhere did i say solo leveling should be as fat if not faster then grouping, and nowhere did i say i dont want to group. Seriously this is a forum, once again, read before you reply, especially if you plan on enlightening someone with your opinion by quoting them specifically.

     

    Geez i even covered what should be solo content and what should be group content in my opinion...

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • MixieMixie Member Posts: 111
    Originally posted by DeserttFoxx


     

    Originally posted by Mixie


    Originally posted by DeserttFoxx


    Originally posted by Die_Scream


    Originally posted by DeserttFoxx
     
    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.



    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?







    I played a fire/force controller in CoH back when imps meant something. I stopped playing when they nerfed them. I enjoyed being able to hold my own against 6 or 7 mobs at a time. If i group i want a reason to group.

    I only felt grouping was required for task forces, and raids. I solo'd all the way to max level and i enjoyed it.

     

    I solo'd to 60 in WoW as well, only grouping every so often for dungoens, i usually play this way. I dont like grouping up just to progress level wise, i think it is ridiculous that there are gamers that believe you shouldnt beable to hold a decent pace without grouping for every mundane aspect of the game.



    Solo Activites = Killing mobs for EXP, Majority of Quests, Crafting

    Group activity = Dungeons, Special kill quests for boss mobs, Raids.



    Simple as that in my book. I want to move at my own pace, and when you play a game that forces you to group it forces you to move at the pace of 5 other people, and nothing pisses me off more then having to wait because somebody is afk...





    Did they force you to group? No. Do you need to group ? no. Did you want to group? No. Then dont group, mean it cant be as easy to lvl when your solo, then you get a singelplayer game that you lvl friking fast in and then what? You hit max lvl and your done? Coz you dont wanna group in the end either? Why do you play mmos if you dont wanna play with other ppl?

    No game forces you to group yeah maby "forcedgroupingonline" (sounds kinda dirty)




    Read my post and the part where i said they forced me to do anything.



    Maybe you should read the entire thread before you quote one of mine responses. I dont want to level faster soloing i just don think the game should come to an absolute stand still because you decide to solo. I had no problem soloing in CoX it is a terrible example, but in all honest when it comes to leveling i preferred WoW system. Zero reliance on others if you didnt want to use them as you were leveling up.

     



    In regards to city of heros specifically, there was a tiered mob system, minion, lt and boss. and when you were soloing you were flooded with minions, i was pointing out that minions equal level should never be a challenge for a so called hero.



    But again, your response was pointless because all of your arguments where covered in the post you quoted. My argument had nothing to do with rate of progression, nowhere did i say solo leveling should be as fat if not faster then grouping, and nowhere did i say i dont want to group. Seriously this is a forum, once again, read before you reply, especially if you plan on enlightening someone with your opinion by quoting them specifically.

     

    Geez i even covered what should be solo content and what should be group content in my opinion...

     

    okey maby i dident get what your were saying. But i guess i do now.  Btw i underlined the thing i was comenting in my last post.

    image

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Mixie

    Originally posted by DeserttFoxx


     

    Originally posted by Mixie


    Originally posted by DeserttFoxx


    Originally posted by Die_Scream


    Originally posted by DeserttFoxx
     
    Yeah i liked CoX but i didnt like how my hero didnt feel like a hero. I can understand needing a group to do big raids and stuff, but for all the little small missions, especially against gun totting knuckleheads, they should be walk in the parks for any superhero.



    You honestly think that would be fun? Walk through a mission just destroying everything? Seriously? How long would you play a game like that?







    I played a fire/force controller in CoH back when imps meant something. I stopped playing when they nerfed them. I enjoyed being able to hold my own against 6 or 7 mobs at a time. If i group i want a reason to group.

    I only felt grouping was required for task forces, and raids. I solo'd all the way to max level and i enjoyed it.

     

    I solo'd to 60 in WoW as well, only grouping every so often for dungoens, i usually play this way. I dont like grouping up just to progress level wise, i think it is ridiculous that there are gamers that believe you shouldnt beable to hold a decent pace without grouping for every mundane aspect of the game.



    Solo Activites = Killing mobs for EXP, Majority of Quests, Crafting

    Group activity = Dungeons, Special kill quests for boss mobs, Raids.



    Simple as that in my book. I want to move at my own pace, and when you play a game that forces you to group it forces you to move at the pace of 5 other people, and nothing pisses me off more then having to wait because somebody is afk...





    Did they force you to group? No. Do you need to group ? no. Did you want to group? No. Then dont group, mean it cant be as easy to lvl when your solo, then you get a singelplayer game that you lvl friking fast in and then what? You hit max lvl and your done? Coz you dont wanna group in the end either? Why do you play mmos if you dont wanna play with other ppl?

    No game forces you to group yeah maby "forcedgroupingonline" (sounds kinda dirty)




    Read my post and the part where i said they forced me to do anything.



    Maybe you should read the entire thread before you quote one of mine responses. I dont want to level faster soloing i just don think the game should come to an absolute stand still because you decide to solo. I had no problem soloing in CoX it is a terrible example, but in all honest when it comes to leveling i preferred WoW system. Zero reliance on others if you didnt want to use them as you were leveling up.

     



    In regards to city of heros specifically, there was a tiered mob system, minion, lt and boss. and when you were soloing you were flooded with minions, i was pointing out that minions equal level should never be a challenge for a so called hero.



    But again, your response was pointless because all of your arguments where covered in the post you quoted. My argument had nothing to do with rate of progression, nowhere did i say solo leveling should be as fat if not faster then grouping, and nowhere did i say i dont want to group. Seriously this is a forum, once again, read before you reply, especially if you plan on enlightening someone with your opinion by quoting them specifically.

     

    Geez i even covered what should be solo content and what should be group content in my opinion...

     

    okey maby i dident get what your were saying. But i guess i do now.  Btw i underlined the thing i was comenting in my last post.

     

    I only played 1 game that forced me to group.. and that was finall fantasy. Look, i absolutly hate raiding, i dont care much for grouping, but i do it, and in no way to i expect it to be faster to solo. That doesnt mean i care to do it.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • Bill_PardyBill_Pardy Member Posts: 196
    Originally posted by Niblix


    As for the 5th Column, don't think they were removed, didnt they just get changed into the Council?



     

    Yes, but the 5th Column were Nazis and the Council were aliens. Nazis are a lot more fun to beat the S#*% out of than aliens.

  • slask777slask777 Member Posts: 706

    Yep, that's the error in CoX, atleast one of them. Your hero/villian feels like the weak shit he is when he started the whole freaking game. Left that game a long time ago. I want to feel like my character is getting more and more powerful the closer to endgame I get. Most mmo's manage this, except CoX. The missions gets old fast though. Had more fun in AO's random mission generator for some reason. I know its the same generic crap, but it felt more fun to grind missions in AO than it felt to grind missions in CoX. One of the reasons I can think of is that if you set the mission right, you could walk in there, blitz to the boss and totally own him

    ---
    Grammar nazi's. This one is for you.

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by Kyleran

    Originally posted by Mixie


    Seriusly when did grouping become so hated?

     

    That's pretty easy to answer. Because MMO Dev's have not developed proper mechanics that make it easy to put together a competent, compatible group that can succeed at mastering the game content in a reasonable amount of time.

    Always limitations...like need  a healer, a tank, some dps, some crowd control.  The perfect game would let 6 players of any type complete the group content in more or less the same amount of time, so that people could play the classes they wanted, and form groups at whim.

    Which might be more possible in a skill based game that didn't rely on preset classes.

    But back to the OP.....  its a quandry, if they make everyone Superman, what sort of game will you really have?  You'd have to be able to introduce a balancing agent like Kryptonite, magic or other vulnerabilities, or the game would get really pointless.

     



     

    I'd say that it's more a simple matter of class popularity.

    It is curently difficult to find a tank in WoW because all of the warriors are PvP'ing and are not prot specced

    It was hard to find healers in EQ because...well...not many people played healing classes

    If you force people to group just to level up, you will never have a massively successfull MMO, the fact is that people don't like to have to rely on others just to do what they need to do to accomplish the most basic task in an RPG - that task being leveling up...It's one of the reasons WoW is so popular..you don't need to find three other people to camp monsters for three hours to gain a level, you can  if you want to, but you don't HAVE to, and that's the important thing.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by MrVicchio


    My wife and I played CoH in Beta, we loved the concept.
     
    We purchased the game and played for a few months, only to burn out in annoyance.  We HATE forced grouping, and found as we played, teh two of us had to group with more and more people to get anywhere.
     
    This we found highly annoying.   So now CO is coming, and we are intrgiued, but if it's gonna be more of the same...  Shame really.
     
    Also, toss in the boringness of having nothing else to do but change costumes and run variations of the same missions over and over.
     
    BAH
     
    (oh and the wife hasn't forgiven them for getting rid of the Nachte guys whose name eludes me at the moment)



     

    I played this game from launch and don't remembr ever being forced to group except to do TFs

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by Mixie


    I dont want another solo game, if i want to solo all the time i go and play a singelplayer game. Seriusly when did grouping become so hated? Okey i get ppl that dont want to group all the time, but i think grouping should be rewarded with more xp and faster lvling. But thats just what i think.



     

    Make grouping fun and desirable, and I agree.   Make grouping a pain in the butt and annoying, and it sucks.  For example, look at AoC.  Grouping in that game is horrible (or was when I quit -- not sure now).  The game actually made it hard to group, therefore when grouping was mandatory to complete a task, it sucked. 

    I'm all for grouping, but I'm all against FORCED grouping.

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