Originally posted by Thillian Different world, different dev studio. Ops, that's two.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Different world, different dev studio. Ops, that's two.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
Different world, different dev studio. Ops, that's two.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
The founders of Troika Games (I still miss that company) all worked for Interplay, not Bioware and I'm not sure how involved they were with BG1. Your right about their invovlement with Fallout 1 though and yep Vampire Bloodlines was Troika's last game.
Different world, different dev studio. Ops, that's two.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
The founders of Troika Games (I still miss that company) all worked for Interplay, not Bioware and I'm not sure how involved they were with BG1. Your right about their invovlement with Fallout 1 though and yep Vampire Bloodlines was Troika's last game.
Good question, Im not sure either. Nevertheless 3 main designers of Fallout 1 + 2 (that were part of interplay that made the distribution of BG1/2 as well. One of the three designers (Anderson) is back tho in Interplay now and I believe he works on Fallout MMO in cooperation with Bethesda. One of them is lead designer in Blizzard for Diablo 3 and one of them is working for NCsoft new MMO. It seems James Ohlen is probably still involved in Bioware, so there's still someone capable of doing the job.
Good question, Im not sure either. Nevertheless 3 main designers of Fallout 1 + 2 (that were part of interplay that made the distribution of BG1/2 as well. One of the three designers (Anderson) is back tho in Interplay now and I believe he works on Fallout MMO in cooperation with Bethesda. One of them is lead designer in Blizzard for Diablo 3 and one of them is working for NCsoft new MMO. It seems James Ohlen is probably still involved in Bioware, so there's still someone capable of doing the job.
Yeah, Interplay were the publishers for BG 1/2. I'm just not sure how much influence they as a company had in the development of those games, let alone specific developers working for Interplay like Cain, Anderson and Boyarsky. So I think BioWare probably deserve most of the credit for those games. Of course none of that changes your opinion of BioWares later games, it's just Fallout 1/2, Arcanum and Vampire Bloodlines are some of my favorite computer games so I'm always willing to talk about them
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Meta-game content, such has a planetary control game. Emphasis on player actions affecting the game world, not sifting through walls of text an NPC spouts out trying to find what you need to kill 10 of to complete the quest.
Loot-based economy = massive fail. Let the players, not the gold sellers, run the economy.
No unique or uber items, as they create inflation. You're not special and there is no magical swords in scifi. Get over it.
I don't care about next gen graphics. I can barely run Conan and I doubt I'll be buying a new computer within two years let alone next year. If you want me as a potential customer, keep in mind that I first need to be able to actually RUN the damn game before I'll even think of trying it.
Please learn why WoW is successful and emulate that instead of emulating its fail like everyone else does. Hint: it has nothing do to with levels, quest-based advancement, classes, or a loot-based economy.
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
I really dont know where all this SWG Vet hate is coming from, I am a very huge fan of Pre-Cu, and I have never once said that it should be skill based.
Please dont refer to all of us as "Rabid VetS" most of us are not so objective, and the ones that are, need to get over it.
Also i think alot of people on this site right now are looking for a skill based, open world game like PRe-Cu. They dont have to be a vet to want this, so i think alot of people are confusing this.
meaning world pvp whereas we have true Sith and jefi battles none of this crap where we have to meet up in Arenas or Battlegrounds lol. True pvp - none of this PVE centric crap
Good question, Im not sure either. Nevertheless 3 main designers of Fallout 1 + 2 (that were part of interplay that made the distribution of BG1/2 as well. One of the three designers (Anderson) is back tho in Interplay now and I believe he works on Fallout MMO in cooperation with Bethesda. One of them is lead designer in Blizzard for Diablo 3 and one of them is working for NCsoft new MMO. It seems James Ohlen is probably still involved in Bioware, so there's still someone capable of doing the job.
Yeah, Interplay were the publishers for BG 1/2. I'm just not sure how much influence they as a company had in the development of those games, let alone specific developers working for Interplay like Cain, Anderson and Boyarsky. So I think BioWare probably deserve most of the credit for those games. Of course none of that changes your opinion of BioWares later games, it's just Fallout 1/2, Arcanum and Vampire Bloodlines are some of my favorite computer games so I'm always willing to talk about them
Oh yeh, arcanum, vampire and fallout are gems. I liked Greyhawk: TOEE as well. Very minimalistic, but tons of fun. One of the few games that had multiple starting / ending scenes and the whole plot based on your aligment.
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
I really dont know where all this SWG Vet hate is coming from, I am a very huge fan of Pre-Cu, and I have never once said that it should be skill based.
Please dont refer to all of us as "Rabid VetS" most of us are not so objective, and the ones that are, need to get over it.
Also i think alot of people on this site right now are looking for a skill based, open world game like PRe-Cu. They dont have to be a vet to want this, so i think alot of people are confusing this.
-Jive
There is no SWG vet hate...if that were the case, then I would hate myself, as I played the game for some time from the launch onward, and even dropped by after the NGE to try it out again.
The hatred is for this entitlement attitude and assumption by many SWG vets who seem to think that Bioware somehow owes them a sandbox, or that the game will fail or be unable to function correctly if it is not a sandbox, and that just isn't the case.
Again, I'm not referring to every single SWG vet as a "rabid vet" because this would imply that I myself am going nuts over all of this, and I clearly am not...by comment was directed at all of these people who seem to think that Bioware needs to do exactly as the SWG refugee crowd wants or they will come crashing down in a pile of debris.
A lot of people are looking for a sand box, that is true, but for most people, games like SWG were not accessable because they didn't give players a direction to head in...now that's not to say that I like my MMO's linear, far from it, but that was just one of many pitfalls that SWG had...many people simply didn't know what to do with themselves. Ultimately, a game that is accessable will be the one that people buy, and the one that people continue to play for many years. WoW proved this, and Bioware would have to be foolish to follow in the steps of the original design philosophy of SWG.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
I'd like to see jedi be real jedi. There should be some kind of reward system in place for jedi quests and missions, which subtracts reward (experience, any kind of monetary reward) for violence. You'd get the maximum reward if you refrain from killing, even if you incapacitate your enemies instead. Sith, droids, perhaps some beasts would be exempt.
Also you should gain experience in dark and light powers seperately, and as a jedi your masters should be aware if you're using too many dark side powers, perhaps give you a warning then expel you from the order. Life as a jedi should be rewarding, but you should have to follow a moral code or face consequences. I can imagine that life as a sith would be more free from that kind of code, and perhaps easier but not as rewarding. However they want to do it. As long as being a jedi isnt all about killing, killing, killing.
I'd like to see an underworld element with smuggling, bounty hunters, all kinds of gambling stuff (I mean they already have pazaak and whatnot in KotOR).
have skill based system with the skills in the kotro game. Gimme that and I would be hooked on this game. Another great thing to have would be a great pvp system, and Space war pvp just sounds insane. Only time will tell where this game will end up though.
Realistic weight capacity. You can only carry a certain amount of stuff based on your strength attribute. Once you reach a certain limit, your movement and combat speeds slow down until you are completely forzen and helpless if overburdoned by weight.
I hate MMOGs that let you carry everything and anything. It's so unrealistic.
Comments
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Only thing i want KOTOR to be is a single player game.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
REALITY CHECK
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
The founders of Troika Games (I still miss that company) all worked for Interplay, not Bioware and I'm not sure how involved they were with BG1. Your right about their invovlement with Fallout 1 though and yep Vampire Bloodlines was Troika's last game.
Different from what? different from SOE and SWG? because if that's the case, then you've won both points. Or do you mean different from KOTOR and Bioware? if so, why?
Because after the talented guys (that later formed Troika Games) left bioware (that mad fallout, bg1) the company went downward in my eyes. KOTOR/NWN were both a catastrophy in my opinion and I did not even bother to try anything after these two. And doh I loved single-player RPG's but the last one that was released was probably Vampire the bloodlines which eventually made Troika Games goes bancrupcy, because people rather want to play all these linear kotor style pseudo rpg's.
The founders of Troika Games (I still miss that company) all worked for Interplay, not Bioware and I'm not sure how involved they were with BG1. Your right about their invovlement with Fallout 1 though and yep Vampire Bloodlines was Troika's last game.
Good question, Im not sure either. Nevertheless 3 main designers of Fallout 1 + 2 (that were part of interplay that made the distribution of BG1/2 as well. One of the three designers (Anderson) is back tho in Interplay now and I believe he works on Fallout MMO in cooperation with Bethesda. One of them is lead designer in Blizzard for Diablo 3 and one of them is working for NCsoft new MMO. It seems James Ohlen is probably still involved in Bioware, so there's still someone capable of doing the job.
REALITY CHECK
Yeah, Interplay were the publishers for BG 1/2. I'm just not sure how much influence they as a company had in the development of those games, let alone specific developers working for Interplay like Cain, Anderson and Boyarsky. So I think BioWare probably deserve most of the credit for those games. Of course none of that changes your opinion of BioWares later games, it's just Fallout 1/2, Arcanum and Vampire Bloodlines are some of my favorite computer games so I'm always willing to talk about them
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Please for the love of god make it a sandbox. We don't need another WoW clone vomited at us.
I want:
Sandbox
Skill based(NO LEVELS)
Open world(No instancing!)
Deep, complex crafting with a player driven economy.
Crafters make the best gear, not loot based.
Polished
Jedi not as a starter profession(make it somewhat difficult to unlock)
ahh hell just remake Star Wars Galaxies in KotOR timeline.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
One word: sandbox. A Star Wars MMO without sandbox has no sense at all.
Since that's not going to happen anywhere soon, Bioware being enthusiastic with instancing and loading screens, I would appreciate at last:
1) Fun classes with varied skill sets.
2) Worlds to explore.
3) Spece Battles.
4) No grinding crap.
Hope is last to die...
My 2 cents
No raids.
No instances, or very few.
Meta-game content, such has a planetary control game. Emphasis on player actions affecting the game world, not sifting through walls of text an NPC spouts out trying to find what you need to kill 10 of to complete the quest.
Loot-based economy = massive fail. Let the players, not the gold sellers, run the economy.
No unique or uber items, as they create inflation. You're not special and there is no magical swords in scifi. Get over it.
I don't care about next gen graphics. I can barely run Conan and I doubt I'll be buying a new computer within two years let alone next year. If you want me as a potential customer, keep in mind that I first need to be able to actually RUN the damn game before I'll even think of trying it.
Please learn why WoW is successful and emulate that instead of emulating its fail like everyone else does. Hint: it has nothing do to with levels, quest-based advancement, classes, or a loot-based economy.
http://mmo-hell.blogspot.com/
http://www.mmorpg.com/blogs/rejad
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
I really dont know where all this SWG Vet hate is coming from, I am a very huge fan of Pre-Cu, and I have never once said that it should be skill based.
Please dont refer to all of us as "Rabid VetS" most of us are not so objective, and the ones that are, need to get over it.
Also i think alot of people on this site right now are looking for a skill based, open world game like PRe-Cu. They dont have to be a vet to want this, so i think alot of people are confusing this.
-Jive
meaning world pvp whereas we have true Sith and jefi battles none of this crap where we have to meet up in Arenas or Battlegrounds lol. True pvp - none of this PVE centric crap
Yeah, Interplay were the publishers for BG 1/2. I'm just not sure how much influence they as a company had in the development of those games, let alone specific developers working for Interplay like Cain, Anderson and Boyarsky. So I think BioWare probably deserve most of the credit for those games. Of course none of that changes your opinion of BioWares later games, it's just Fallout 1/2, Arcanum and Vampire Bloodlines are some of my favorite computer games so I'm always willing to talk about them
Oh yeh, arcanum, vampire and fallout are gems. I liked Greyhawk: TOEE as well. Very minimalistic, but tons of fun. One of the few games that had multiple starting / ending scenes and the whole plot based on your aligment.
REALITY CHECK
Has anyone asked for a Gungan Extinction quest? If not, I'll toss that in.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
advancement like in kotor 1 and 2. why ask this question? those games had a fun system why would they exchange it?
Its fun to hear peoples opinions, why not ask the question?
Its not hurting to get others opinions, just because you believe the system was fun and perfect doesnt mean everyone else here will, as you can see by the poll.
-Jive
Ask the question why they would exchange it? Because it's a logical question to ask of all the rabid SWG "vets" who are demanding skill point based sandboxes...That's not what KOTOR is, that's not what Bioware does, so the odds of us seeing it with this game are very low...People keep saying that we don't need another WoW clone, which is fine...but a class based system does not automatically mean that the game will be a WoW clone. I wish that the "It HAS to be like original SWG or it will fail" need to just calm down and be objective about what we are likely to see, and realize that if it IS like the SWG, that that will ultimately be what causes the game to fail, as that game was a bug ridden piece of trash.
I really dont know where all this SWG Vet hate is coming from, I am a very huge fan of Pre-Cu, and I have never once said that it should be skill based.
Please dont refer to all of us as "Rabid VetS" most of us are not so objective, and the ones that are, need to get over it.
Also i think alot of people on this site right now are looking for a skill based, open world game like PRe-Cu. They dont have to be a vet to want this, so i think alot of people are confusing this.
-Jive
There is no SWG vet hate...if that were the case, then I would hate myself, as I played the game for some time from the launch onward, and even dropped by after the NGE to try it out again.
The hatred is for this entitlement attitude and assumption by many SWG vets who seem to think that Bioware somehow owes them a sandbox, or that the game will fail or be unable to function correctly if it is not a sandbox, and that just isn't the case.
Again, I'm not referring to every single SWG vet as a "rabid vet" because this would imply that I myself am going nuts over all of this, and I clearly am not...by comment was directed at all of these people who seem to think that Bioware needs to do exactly as the SWG refugee crowd wants or they will come crashing down in a pile of debris.
A lot of people are looking for a sand box, that is true, but for most people, games like SWG were not accessable because they didn't give players a direction to head in...now that's not to say that I like my MMO's linear, far from it, but that was just one of many pitfalls that SWG had...many people simply didn't know what to do with themselves. Ultimately, a game that is accessable will be the one that people buy, and the one that people continue to play for many years. WoW proved this, and Bioware would have to be foolish to follow in the steps of the original design philosophy of SWG.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
I'd like to see jedi be real jedi. There should be some kind of reward system in place for jedi quests and missions, which subtracts reward (experience, any kind of monetary reward) for violence. You'd get the maximum reward if you refrain from killing, even if you incapacitate your enemies instead. Sith, droids, perhaps some beasts would be exempt.
Also you should gain experience in dark and light powers seperately, and as a jedi your masters should be aware if you're using too many dark side powers, perhaps give you a warning then expel you from the order. Life as a jedi should be rewarding, but you should have to follow a moral code or face consequences. I can imagine that life as a sith would be more free from that kind of code, and perhaps easier but not as rewarding. However they want to do it. As long as being a jedi isnt all about killing, killing, killing.
I'd like to see an underworld element with smuggling, bounty hunters, all kinds of gambling stuff (I mean they already have pazaak and whatnot in KotOR).
A space element in the game at launch.
permadeath
have skill based system with the skills in the kotro game. Gimme that and I would be hooked on this game. Another great thing to have would be a great pvp system, and Space war pvp just sounds insane. Only time will tell where this game will end up though.
Realistic weight capacity. You can only carry a certain amount of stuff based on your strength attribute. Once you reach a certain limit, your movement and combat speeds slow down until you are completely forzen and helpless if overburdoned by weight.
I hate MMOGs that let you carry everything and anything. It's so unrealistic.