Gaming right now in this era has gone full on madhouse,it is more about the COOL aura than actual gaming.
Look at what went on in Fortnite,they bring out this event that involves a rapper that has NOTHING to do with the game Fortnite.So then i see all these kids buying the rappers skin outfits off the FN cash shop,oh that looks SO COOL the kids are saying.
We are in an era that is mind boggling,how cash shops have taken over,Elitism,COOL,l33t,every gamer is using new lingo like they think they are gangsters or some hip hop gamer's or something.
NOBODY seems to care about immersion anymore and definitely the developers are not adhering to it.2020 welcome to cash shops,marketing,influencer's,monetization a whole lot of garbage has made it's way into gaming.
I notice this a lot when searching for mods for games. So many that care not one whit about "the lore" of the game and instead go for, "Wouldn't this be COOL?"
Maybe I'm missing out on something, but do people really want to play Sephiroth (FF Villain, probably misspelled) in Skyrim?
If a mod exists for that somebody really wanted it, even if only the creator.
OMFG I wrote all that and no one wants to discuss? Sigh.
Just because you build it doesn't mean they'll come.
For some immersion is key. Others couldn't care less about it, instead finding other elements of the game to be more important.
As for modern aesthetics. sparkling as they may be, I find they diminish immersion as often as enhance it. Though things can look quite nice, as often as not that is all you get, as the plethora of invisible walls present in many games turn much of the world into a set piece in a display case.
Asheron's Call looked like rubbish by the standards of today. On the other hand, there was a good chance you could get to whatever you saw, and may well find something to interact with along your journey and when you got there.
To me immersion is about function rather than form.
Would you say it's true that the MMORPG worlds in modern games, while graphically superior, are more shallow than the older games? Less to do, less to explore, less to find, less with which to interact. For example, dungeons in EQ2 were massive. (A player could actually get lost in them.) Some even with more than one entrance.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
OMFG I wrote all that and no one wants to discuss? Sigh.
Just because you build it doesn't mean they'll come.
For some immersion is key. Others couldn't care less about it, instead finding other elements of the game to be more important.
As for modern aesthetics. sparkling as they may be, I find they diminish immersion as often as enhance it. Though things can look quite nice, as often as not that is all you get, as the plethora of invisible walls present in many games turn much of the world into a set piece in a display case.
Asheron's Call looked like rubbish by the standards of today. On the other hand, there was a good chance you could get to whatever you saw, and may well find something to interact with along your journey and when you got there.
To me immersion is about function rather than form.
Would you say it's true that the MMORPG worlds in modern games, while graphically superior, are more shallow than the older games? Less to do, less to explore, less to find, less with which to interact. For example, dungeons in EQ2 were massive. (A player could actually get lost in them.) Some even with more than one entrance.
I would say the percentage of shallow games has gone up over time.
OMFG I wrote all that and no one wants to discuss? Sigh.
Just because you build it doesn't mean they'll come.
For some immersion is key. Others couldn't care less about it, instead finding other elements of the game to be more important.
As for modern aesthetics. sparkling as they may be, I find they diminish immersion as often as enhance it. Though things can look quite nice, as often as not that is all you get, as the plethora of invisible walls present in many games turn much of the world into a set piece in a display case.
Asheron's Call looked like rubbish by the standards of today. On the other hand, there was a good chance you could get to whatever you saw, and may well find something to interact with along your journey and when you got there.
To me immersion is about function rather than form.
Would you say it's true that the MMORPG worlds in modern games, while graphically superior, are more shallow than the older games? Less to do, less to explore, less to find, less with which to interact. For example, dungeons in EQ2 were massive. (A player could actually get lost in them.) Some even with more than one entrance.
I would say the percentage of shallow games has gone up over time.
Okay. I can agree with that.
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
I would just point out that what gives players a sense of immersion is different for different Players. For example, I don't mind loading screens in the least and they don't break my immersion.
I played the Vanguard beta. I thought the game design was terrible, and just threw the grind right in your face. So, instead of grinding, I walked across the whole landscape at about level 7. That was a challenge, to avoid MObs at that level, and still walk from one side of the world to the other. I didn't find the landscape particularly immersive, but it was nice to look at.
I get a sense of immersion when I"m playing with a group, and we are deep into a dungeon that is very challenging and requires a lot of team work to go any deeper.
I suppose no truer words were said.
I found Vanguard's World very immersive (could have been "more" but you get what you get with a project that was ushered out incomplete)
For me walking across Vanguard's world and exploring, fighting, running for my life WAS the game. Best game I've ever played for that type of thing.
But playing in a group, for me is NEVER immersive. That ruins immersion. Because suddenly I'm not engaged in a fantasy world or sci-fi planet but i'm listening to chatter and people eating and mundane conversation.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
If a mod exists for that somebody really wanted it, even if only the creator.
Would you say it's true that the MMORPG worlds in modern games, while graphically superior, are more shallow than the older games? Less to do, less to explore, less to find, less with which to interact. For example, dungeons in EQ2 were massive. (A player could actually get lost in them.) Some even with more than one entrance.
I would say the percentage of shallow games has gone up over time.
Okay. I can agree with that.
I found Vanguard's World very immersive (could have been "more" but you get what you get with a project that was ushered out incomplete)
For me walking across Vanguard's world and exploring, fighting, running for my life WAS the game. Best game I've ever played for that type of thing.
But playing in a group, for me is NEVER immersive. That ruins immersion. Because suddenly I'm not engaged in a fantasy world or sci-fi planet but i'm listening to chatter and people eating and mundane conversation.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo