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Someone in another thread said something about this and I thought about doing this thread on it. Here we go, I'll have a go at this.(I'll admit I'm a bit behind on the new expansions)
Old EQ:
Expansions: Kunark, Velious, Luclin and Old World
Long travelling
+particular statted items
Much slower xp rate
No instancing
No maps(other than printouts)
Sarnaks, frogloks, kobalds, gnolls, skeletons, giants
Dungeons
Senseheading a skillup
New EQ:
Expansions: PoP, LDoN, DoD, Omens of War, Prophecy of Ro, Burning Sea, Serpent's Spine, SoF
Nexus+Bazaar
PoK Books
Guild Hall + Guild Lobby +Guild banking
Graveyards
Out of Combat quickened Hp/Mana Regen
Tribute system
New versions of Freeport, Neriak Forest, Commonlands,North Ro, Innothule Swamp, Splitpaw(?)
Charms
Power Sources
Recommended/Required lvls on items
/barter, /buyer commands
Destructible objects
Soulbinders
+Generalistic stat items
Veteran Rewards- that include doubling your xp rate and giving yourself a rez
Instancing
Maps
Tasks
New tradeskill system with recipes and that
Strong raiding game
Shroud system
Epic 1.5's and 2's
LoN cardgame
Frogloks
Focus Effects
Compass
I am going to say I do like some of the additions the new game has, and oddly I'm going to confess to very much liking the revamped Freeport and Commonlands. The rest I've just sorted listed for listing sake and pointig out it's difference- though I'm trying to remember some of the more masochistic aspects of the old that have been altered(or improved).
Comments
I am pretty sure Old EQ has instances (game areas)
i am also certain that...
there are maps in game some are via D/L thru otehr websites that fit into game and add onto it
used to play this was fun for its time.. I play Vanguard now which has NOOOO instancing huge world
any way cya:)
The instanced areas added to the old world came along with LDoN. Prior to that, there was no instancing in EQ. And prior to Legacy of Ykesha, there were no in-game maps. At all.
I really prefer the new EQ over the old EQ. It's just more fun. I like some of the revamped zones, and others, not so much.
...
This is where I draw the line: __________________.
I prefer new eq up to LDoN thats when some of the stuff started getting out of control suck as the revamp of old zones, but I would have to say old eq with all its long runs, asking for a port if you didn't bind in qeynos when you where bound in gfay due to pvp. all those little things made it eq but some of the new things where fun i like doing LDoN on occasion.
The funny thing is that I always hated asking for ports. I thought ports made the world generic, and I always thought that everyone should have to use boats. It is unfair that two classes, above all others, should be able to port. I thought it was so unfair that an already overpowered class, and probably the best solo class at the time, could make a fortune porting, sowing, and buffing people.
The original class designers either really loved Druids or were not aware of how overpowered they made them with 1) ports, 2) buffs, 3) sow, 4) soloability, 5) heal (they can completely heal like a cleric), and of course 6) resists. I think they even got 7) track and 8) forage. Oh, they also did 9) not aggro animals. Least we forget they are great 10) dps as well.
The Druid was the "jack of all trades and master of all."
Yeah, when I was playing EQ I felt the same way about druid and wizard ports. I thought that it was BS that just those two classes could port. They should have had to run on foot like everyone else.
But partly it annoyed me because it tied in with one of my big pet peeves with the game. As you mentioned druids and wizards could make money selling ports. Druids could also make money selling sows. Clerics could make money selling rezes. Enchanters sold clarity and had a monopoly on jewel crafting. Shamans--sow and buffs and had a monopoly on potions. And all spellcasters could sell binds.
Pure melee classes and most hybrids had no built in spells/abilities to sell. Which seemed incredibly unfair to me. I mean, people always talked about interdependance but it's pretty one sided when half the classes have something to offer and half of them have nothing to offer.
And yes, druids really did have it made, at least when I was playing. Traveling was trivial for them. They could make ridiculous money pimping out their ports and sows. They were one of the three classes who could be healers in experience groups and as such it was fairly easy for them to get into groups. And they were one of the top soloing classes (I actually rated them as THE top solo class when all factors were considered).
HAHA I loved my druid still do to this day .
For old EQ add:
Downtime ... >shudders< Who has time for downtime?
The white-knuckle classic people that insist on these "features" (flaws?) do not know what they want.
Be careful for what you wish for.
I'm pretty sure the nexus came with luclin.
New EQ is about Raiding and Raid guild who demand everything.
Old EQ was about small groups of people having fun.
I prefer old EQ style. It was lots more fun because EVERYTHING was hard. When AA's came in, you could solo raid bosses, whats the fun in that? And by that time you're basically twinking your toons with raid gear. There was actually lots of people in zones back then, look at how it is now I can honestly say that the majprity of the zones are empty or has less than 10 people in the area.
Taking on Nagafen and Lady Vox and PoH and PoF was truly fun when you can actually wipe at any time. It was actually worthwhile. Getting your epic weapons 1.0 was fun doing the lore was truly amazing. It was very hard to do unless you had a huge force. Now days people can 1 group 2.0 raid bosses (sometimes even trio them)
The old EQ brought me so much more memories and stories I could tell. Newer EQ is nothing to brag about.
the nexus did come with luclin along with a non working bazaar which wasn't functional til about ykesha I think maybe PoP.
The new EQ is not easy. If you want a true challenge, then EQ is the way to go. The difference is that the pain might sting a bit less, which is a good thing. I am not paying anyone 15.00 a month to spend 8 hours trying to find a necro to summon my body.
The old EQ was not any more challenging because of zerg-raiding. If anything, I think zerg raiding is pretty easy, and I say this as a cleric. I often would press one, and I mean one, button.
The new EQ has the similar to near same challenge, more options, and possibly even more fun overall.
You forgot a couple on old EQ
Stare at book to memorize spells (fills the entire screen)
Racial and class XP penalties
No tutorial zone. Newbie get dumped in the back of a maze-like city without even a map. Good luck!
Corpse runs start at level 5 (or was it at level 1, I'm not sure now)
Casters get new spells once every 4 levels, hybrids once every 8
I'm sure I'm forgetting many more.
Fun thread :-)
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Some more:
Old EQ:
Everything attackable
Old UI
Full slows
GMs
New EQ:
Somethings immune/non-attackable
The New UI
Bandoliers
Potion Belts
I for one played EQ not as a "game" but as a online world. That is the difference right there. Downtime provided time to chat and get to know groupmates. It wasn't just about the gameplay it was a community and a world.
I for one played EQ not as a "game" but as a online world. That is the difference right there. Downtime provided time to chat and get to know groupmates. It wasn't just about the gameplay it was a community and a world.
Community + world. You and me played for the same reasons.
I much preferred old EQ. It was a pain in the ass but i loved it..
I might still love EQ if it wasn't so large. They've definitely over expanded. They've made too many zones pointless. It's bloated and grotesque.
Make a difference!
The new EQ is not all about raids. There is a metric crapload of group content, a zone for groups that has loot that is amazingly nice (500ish hps/mana) , other zones with random dropped augs that some raiders even want.. how is that only raid content?
Once the gear in eq hit the 300hp mark, and then doubled two expansions later, I knew it was time to leave. I still load it up once in a while to see how people are doing, but can't get into it anymore.
I know it is sometimes difficult to remember since we've been spoiled by or subjected to the above features by all mmo's since but:
Nope. No instancing at all in old EQ1. First instaces came with LDoN. I'm 99.99% on that. Unless you thought the OP was referring to 'zoning' or 'zone lines' - but that isn't instancing, its a 'zoned map construction'.
Nope. No maps or mods to d/l for old EQ - I believe maps were also first introduced with LDoN, but someone may correct me on that. In addition, at first, you only had a blank map which you had to draw yourself. Almost immediately however, maps started trickling in for download - but it took a long time for someone to draw out each zone's map; I don't think anyone approached a 'complete set' for download until about a year after the mechanic was introduced.
I still have my 3-ring binder with printed maps and quest write ups. I pull it out and smell it every once in awhile for nostalgia.
I believe the maps came with the LoY expansion. Could be wrong. Prior to that I spent a lot of time at EQ Atlas, which was a great site.
Yea pretty sure it was LoY that brought us maps. I too spent lots of time at EQ Atlas, and still have my binder lol
IMO, old EQ is Kunark and original. Velious is when we started to see mobs become way overpowered, and more emphasis on zerg raids. Luclin further degraded the grouping experience by handing out overpowered gear to zerg raiders only. LDoN was a fantastic nostaligic moment back to classic, but PoP and every other expansion really destroyed the game. Mobs were extremely overpowered, and group content was balanced by zerg raid gear.
Old EQ was about grouping. New EQ is about zerging targets.
Still... OLD EQ 1 was the best ! No MMORPGs gaved me the same feelings since... Not even close.
Now playing : FFXIV
Waiting on : TBD
Best MMORPGs played : EQ, FFXI