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So I recently created a player on the Freedom server, but it turns out that this server is always full. I can hardly play, which sucks.
I could understand that if it were swarming with Heroes / Villains, but when I am able to squeeze on there's not an "overwhelming" number of players running around. What's with the server size limit? They must have some really cheap ones up that don't support a lot of players.
Bottom line: I'm disappointed and whining about it. There aren't even that many players playing today compared to launch as I hear it. How did they ever deal with the numbers they used to have?
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You realize the twice a year double xp weekend is on right? Tons and tons of people are dogpiling the servers for long sessions PLing toons. I my self got 3 to 50 this weekend, DCing, lagging and stuttering. I saw zillions of people everywhere, and aside from the tech issues, I loved it. Come Monday, I guarentee you'll see huge improvement.
EDIT: Freedom and Virtue are the most populated servers already too, by a huge margin.
For such a short post it seems to be wrong an awful lot!
Which was already the most popular server before you chose it, and started experiencing lockout issues in January (after population-related lag issues last year). If by "always" you mean peak times during a rare single weekend event. Somewhere 3000-4000. (Which shakes out about 60/40 Hero/Villain.) WoW caps at around 4000 simultaneous users per server, and those users are a lot more spread out / less able to interact.How many do you need? A team size is only 8.
All of the hardware was upgraded earlier this year, which is at least the 3rd wave of upgrades since the game launched.[qote]There aren't even that many players playing today compared to launch as I hear it. [/quote]Actually thanks to the upgrades this year hit the peak for concurrent users, and I suspect this past weekend broke it again.
If by launch you mean when CoV came out then yes it's fewer, but then it should be expected that an expansion would boost the numbers quickly. That happens in every game. There were about 200k subscribers at the peak post-CoV. Right now it's around 140k. A drop off to be sure, but not bad for a 4yo game that hasn't had a new box to sell in years. With rumored work on an expansion for 2009 we'll see what happens. Well those were subscribers, not concurrent users. What has likely been lost is the casual user who bought this game to try it out while still subscribing to 3 other MMOs. Those who remain have been around a while and are more committed. And probably play more regularly.Still, the direct answer is that they didn't use to have a lockout feature. What used to happen instead was that everyone who wanted could get on, but the server load would cause intense lag, rubberbanding, and load times for everyone. It ended up ruining the experience for everyone on the server, and that's why they established a cap.
By the way, those who tried repeatedly say they were able to get into Freedom within 5-10 minutes just by refreshing the page. If you saw grey and gave up, that's why you didn't get in.
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