Why should I come back to SWG if it's being Replaced in the near future? Why should I make the investment of time, money, and energy only to see the game get shutdown? What's the point?
Whether the game is about to be replaced or not (IMO, I'm not yet sold on this current "news"), if you're paying monthly and you're having fun, does it matter?
Because I'm paying - yes it matters greatly.
because your paying its YOUR choice what YOU want to do, not bill, bob, joe, billybob, what do you want to do if you wanna play till it comes out then play if not then play another game.
I never said it should be anyone else's choice. What I am saying is that I want to know that the commitement I make to a community will not be discarded at a moments notice. I don't think anyone really wants that.
Of course you're making sense to anyone who really wants to listen Suvroc. Thing is, some people seem to have some kind of vested interest in making it sound like you're saying something you're not.
The game's got xp. Why? So your character can make progress. Are you likely to care about your progress? Of course you are. Are you likely to get excited about what your xp is going to earn you in the future? Yes, of course, that's the way the game is designed. Other design elements of the game also require an investement of time and effort before you can achieve the anticipated outcome.
One of the reasons I've chosen not to resubscribe to this game is its history of negating all of my ingame progress. They finally start getting rid of bugs and issues in the original game, and out of nowhere, we get the CU. They finally start getting rid of bugs and issues in the CU, and out of the blue, we get the NGE. Every revamp has required many players to start from scratch in a number of different ways.
From missing pets, to disabled gear, to deleted professions, quests and ranks, many people are sick and tired of working for something in this game and then losing it out of the blue because someone at SOE gets a "great new idea" of how to make SOE more money.
One reason I don't resubscribe to this game is because of this frustrating pattern. I fully expect that if I get back into this game, and make some progress towards something I'm excited about, that it will be broken, deleted, modified beyond recognition, or that the game will finally, and perhaps mercifully just be shut down.
So, the OP's question makes perfect sense. I certainly have similar thoughts, and so do others judging from the posts. Trying to suggest that the OP and others are not asking a valid question is just another in a very long series of attempts to spin, rationalize, manipulate, mislead etc. so that people will pay money for this very broken and disappointing online experience.
What I've never understood is why more MMOG's haven't stolen the two things from SWG that accually worked.
Being the Crafting sphere, and the socializing sphere.
Sure, it requires alot of programming work. But Player crafting should IMO hold a must larger place in a modern MMOG.
Sadly it seems everyone is going the WoW route of Instant gratification. Now people "brag" if they played the same game for more than three months at the "endgame".
I do hope Bioware will be able to take the good things from SWG and improve apon them (Read : So that they work out of the box :P), I'm not keen on Sci-fi, but I enjoyed what time I spent in SWG simply because of the crafting and socializing aspects the game had.
I enjoyed the fact that relations in game ment I always had something to do (I was a Master Swordsman / Master Ranger / points left over spent on finding metal nodes.) and crafting mattered when you went to your local weaponsmith for a new toy.
I miss those things in modern MMOG's, I've tried reactivating my SWG account several times but the NGE killed it for me.
Here is my take and I believe it's fairly accurate:
WoW had such an enormous amount of success that it changed the way developers built their games. Sandbox was out, level/class was in.
The problem isn't that simple though. Blizzard had spent over a decade before WoW developing the Warcraft IP on RTS games. I played them, they were fun. Blizzard also had a HUGE hit with Starcraft, which is still to date, my favorite Blizzard game of all. So Blizzard and World of Warcraft were already ahead of the market.
So Blizzard had an established IP. From there they made the game easy to play. Kids could compete with adults, and the barrier of entry for women wasn't there, ANYONE could pick up WoW and play it. But beyond that, Blizzard put out what was arguably the first POLISHED game. The game ran on low system specs which meant nearly anyone with a cpu could play it.
Developers saw success and tried to copy. Failure after failure and here we are. Age of Conan to me, symbolizes what is WRONG with the MMO industry right now. Put out a game that is clearly incomplete, that is the most restrictive gameplay I have ever seen, and provide fairly slow content update and bug fixes.
We are starting to see a lot of developers take the EVE approach. Find a niche and cater to it. CCP (developers of EVE Online) are making a lot of money off of their game and didn't have to spend the incredible amount of money to make it the bigger companies do.
We appear to be seeing more sandboxes again and the masses are boring of the restrictive level/class play that is being provided to them right now. SWG is the perfect example of this. People long so much for a sandbox game that thousands upon thousands will boycott SOE for what they did to SWG, people will follow Darkfall for 7 years of development, and fans will follow Earthrise, Fallen Earth, Infiniti Earth, and Mortal Online as we speak, in masses.
All we need is for a game like Darkfall or Earthrise to hit a homerun and put out a sandbox that hits 1 million subscriptions and the sky is the limit.
Bioware claims to be making a quest-based MMO, which would be the first of its kind as well. We have seen linear MMO games that contain questing, but Bioware is emphasizing quests as the main feature of the MMO. It should be an exciting 2009.
Here is my take and I believe it's fairly accurate: WoW had such an enormous amount of success that it changed the way developers built their games. Sandbox was out, level/class was in. The problem isn't that simple though. Blizzard had spent over a decade before WoW developing the Warcraft IP on RTS games. I played them, they were fun. Blizzard also had a HUGE hit with Starcraft, which is still to date, my favorite Blizzard game of all. So Blizzard and World of Warcraft were already ahead of the market. So Blizzard had an established IP. From there they made the game easy to play. Kids could compete with adults, and the barrier of entry for women wasn't there, ANYONE could pick up WoW and play it. But beyond that, Blizzard put out what was arguably the first POLISHED game. The game ran on low system specs which meant nearly anyone with a cpu could play it. Developers saw success and tried to copy. Failure after failure and here we are. Age of Conan to me, symbolizes what is WRONG with the MMO industry right now. Put out a game that is clearly incomplete, that is the most restrictive gameplay I have ever seen, and provide fairly slow content update and bug fixes. We are starting to see a lot of developers take the EVE approach. Find a niche and cater to it. CCP (developers of EVE Online) are making a lot of money off of their game and didn't have to spend the incredible amount of money to make it the bigger companies do. We appear to be seeing more sandboxes again and the masses are boring of the restrictive level/class play that is being provided to them right now. SWG is the perfect example of this. People long so much for a sandbox game that thousands upon thousands will boycott SOE for what they did to SWG, people will follow Darkfall for 7 years of development, and fans will follow Earthrise, Fallen Earth, Infiniti Earth, and Mortal Online as we speak, in masses. All we need is for a game like Darkfall or Earthrise to hit a homerun and put out a sandbox that hits 1 million subscriptions and the sky is the limit. Bioware claims to be making a quest-based MMO, which would be the first of its kind as well. We have seen linear MMO games that contain questing, but Bioware is emphasizing quests as the main feature of the MMO. It should be an exciting 2009.
/agree
I have high hopes for STO. It seems STO will take parts of old SWG and WoW from what little we know of it, so far. The low end system requirements seem to be a part of STO along with social areas, guild space stations, your ship (housing), dev run events, and a "skill" type system instead of direct leveling. They say that combat will not be the "sole" thing to do in STO. Empahasis on discovery and the crafting could be quite progressive if done right.
There are alot of vets, on the STO boards that want a Star Trek simulator but I doubt that will entirely happen, WoW still had all that sucess. But I have to admit, what I have seen so far, I probably could live with as long as they don't start the SOE/AoC CHANGEING things after launch.
Being a sci-fi fan, I think this is now the 1 I'm waiting for.
Fail...this thread should now officially be over. The new "MMO" everyone was waiting for...just turned out to be another KOTOR game with online capabilities.
Fail...this thread should now officially be over. The new "MMO" everyone was waiting for...just turned out to be another KOTOR game with online capabilities.
Based on something Gutboy heard from a guy who heard it from a guy...? I highly doubt Blixtev would be willing to risk his job, and future employability (companies frown on folks who break NDAs) to comment on a project, that he has no involvement with, to some random SWG player.
Comments
Whether the game is about to be replaced or not (IMO, I'm not yet sold on this current "news"), if you're paying monthly and you're having fun, does it matter?
Because I'm paying - yes it matters greatly.
because your paying its YOUR choice what YOU want to do, not bill, bob, joe, billybob, what do you want to do if you wanna play till it comes out then play if not then play another game.
I never said it should be anyone else's choice. What I am saying is that I want to know that the commitement I make to a community will not be discarded at a moments notice. I don't think anyone really wants that.
Of course you're making sense to anyone who really wants to listen Suvroc. Thing is, some people seem to have some kind of vested interest in making it sound like you're saying something you're not.
The game's got xp. Why? So your character can make progress. Are you likely to care about your progress? Of course you are. Are you likely to get excited about what your xp is going to earn you in the future? Yes, of course, that's the way the game is designed. Other design elements of the game also require an investement of time and effort before you can achieve the anticipated outcome.
One of the reasons I've chosen not to resubscribe to this game is its history of negating all of my ingame progress. They finally start getting rid of bugs and issues in the original game, and out of nowhere, we get the CU. They finally start getting rid of bugs and issues in the CU, and out of the blue, we get the NGE. Every revamp has required many players to start from scratch in a number of different ways.
From missing pets, to disabled gear, to deleted professions, quests and ranks, many people are sick and tired of working for something in this game and then losing it out of the blue because someone at SOE gets a "great new idea" of how to make SOE more money.
One reason I don't resubscribe to this game is because of this frustrating pattern. I fully expect that if I get back into this game, and make some progress towards something I'm excited about, that it will be broken, deleted, modified beyond recognition, or that the game will finally, and perhaps mercifully just be shut down.
So, the OP's question makes perfect sense. I certainly have similar thoughts, and so do others judging from the posts. Trying to suggest that the OP and others are not asking a valid question is just another in a very long series of attempts to spin, rationalize, manipulate, mislead etc. so that people will pay money for this very broken and disappointing online experience.
What I've never understood is why more MMOG's haven't stolen the two things from SWG that accually worked.
Being the Crafting sphere, and the socializing sphere.
Sure, it requires alot of programming work. But Player crafting should IMO hold a must larger place in a modern MMOG.
Sadly it seems everyone is going the WoW route of Instant gratification. Now people "brag" if they played the same game for more than three months at the "endgame".
I do hope Bioware will be able to take the good things from SWG and improve apon them (Read : So that they work out of the box :P), I'm not keen on Sci-fi, but I enjoyed what time I spent in SWG simply because of the crafting and socializing aspects the game had.
I enjoyed the fact that relations in game ment I always had something to do (I was a Master Swordsman / Master Ranger / points left over spent on finding metal nodes.) and crafting mattered when you went to your local weaponsmith for a new toy.
I miss those things in modern MMOG's, I've tried reactivating my SWG account several times but the NGE killed it for me.
Oh well, there is always hope for the future.
Here is my take and I believe it's fairly accurate:
WoW had such an enormous amount of success that it changed the way developers built their games. Sandbox was out, level/class was in.
The problem isn't that simple though. Blizzard had spent over a decade before WoW developing the Warcraft IP on RTS games. I played them, they were fun. Blizzard also had a HUGE hit with Starcraft, which is still to date, my favorite Blizzard game of all. So Blizzard and World of Warcraft were already ahead of the market.
So Blizzard had an established IP. From there they made the game easy to play. Kids could compete with adults, and the barrier of entry for women wasn't there, ANYONE could pick up WoW and play it. But beyond that, Blizzard put out what was arguably the first POLISHED game. The game ran on low system specs which meant nearly anyone with a cpu could play it.
Developers saw success and tried to copy. Failure after failure and here we are. Age of Conan to me, symbolizes what is WRONG with the MMO industry right now. Put out a game that is clearly incomplete, that is the most restrictive gameplay I have ever seen, and provide fairly slow content update and bug fixes.
We are starting to see a lot of developers take the EVE approach. Find a niche and cater to it. CCP (developers of EVE Online) are making a lot of money off of their game and didn't have to spend the incredible amount of money to make it the bigger companies do.
We appear to be seeing more sandboxes again and the masses are boring of the restrictive level/class play that is being provided to them right now. SWG is the perfect example of this. People long so much for a sandbox game that thousands upon thousands will boycott SOE for what they did to SWG, people will follow Darkfall for 7 years of development, and fans will follow Earthrise, Fallen Earth, Infiniti Earth, and Mortal Online as we speak, in masses.
All we need is for a game like Darkfall or Earthrise to hit a homerun and put out a sandbox that hits 1 million subscriptions and the sky is the limit.
Bioware claims to be making a quest-based MMO, which would be the first of its kind as well. We have seen linear MMO games that contain questing, but Bioware is emphasizing quests as the main feature of the MMO. It should be an exciting 2009.
/agree
I have high hopes for STO. It seems STO will take parts of old SWG and WoW from what little we know of it, so far. The low end system requirements seem to be a part of STO along with social areas, guild space stations, your ship (housing), dev run events, and a "skill" type system instead of direct leveling. They say that combat will not be the "sole" thing to do in STO. Empahasis on discovery and the crafting could be quite progressive if done right.
There are alot of vets, on the STO boards that want a Star Trek simulator but I doubt that will entirely happen, WoW still had all that sucess. But I have to admit, what I have seen so far, I probably could live with as long as they don't start the SOE/AoC CHANGEING things after launch.
Being a sci-fi fan, I think this is now the 1 I'm waiting for.
I didnt read it all but, Didnt EA just confirm another KOTOR with an MMO Component in it? - . -
And its being made by BioWare together with LucasArts.
Fail...this thread should now officially be over. The new "MMO" everyone was waiting for...just turned out to be another KOTOR game with online capabilities.
Based on something Gutboy heard from a guy who heard it from a guy...? I highly doubt Blixtev would be willing to risk his job, and future employability (companies frown on folks who break NDAs) to comment on a project, that he has no involvement with, to some random SWG player.