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PvP system revealed

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Comments

  • Die_ScreamDie_Scream Member Posts: 1,785

    But if it didn't count, how does the game know the difference between splash damage "accidentally" and intentional? If you had to target the guy for it to count, doesn't that negate having splash dmg in the first place?

    Other thing is, no bashing here, but I have my doubts as to whether FC could code that to work.

     

  • CymdaiCymdai Member UncommonPosts: 1,043

    Well, if Avery is correct, and it's based off targeting, then the system is already broken.

    All you'd need to do is have a high level friend, preferably a tank class, run into a group of lowbies, and then cast an AoE on just him while he "splash-kills" all the lowbies.

    I sure as hell hope Funcom was smart enough to consider that...

    Waiting for something fresh to arrive on the MMO scene...

  • MajinashMajinash Member Posts: 1,320
    Originally posted by Die_Scream


    But if it didn't count, how does the game know the difference between splash damage "accidentally" and intentional? If you had to target the guy for it to count, doesn't that negate having splash dmg in the first place?
    Other thing is, no bashing here, but I have my doubts as to whether FC could code that to work.
     

     

    I'm going to guess based on how Lineage 2 did this.  Unless someone is flagged, splash damage doesn't effect them.  thats sort of how they solved it.

     

    When the game went live, you could attack a mob with AoE, it would have zero effect on non-flagged people, but it WOULD hit flagged people.  problem was it wouldn't flag the person casting the AoE spell, so you could in effect kill someone without flagging back.  this is not a problem in AoC because by design you don't flag back.

     

    so yeah, it worked in Lineage 2, odds are they will use, because the rest of the system seems almost identical.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

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