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Hello everybody! I plan on playing Final Fantasy very soon, but i have just a few questions I would like some help with. First, could someone help explain class roles ( tank, support, heal, damage, ect...)? Like how hard they are, how much responsibility, how fun they are and whatever else could give me more knowledges to the role and stuff like that. And second, i am the worst at picking classes in any game i play... so could you also give me your thoughts about your job(s)? Thanks for your advice people! ^_^
<(^_^<) <(^_^)> (>^_^)> (dancing kirbys)
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My advice to you, is to start in Windhurst, as a monk when you first start, take your monk to whatever level it takes you to complete your subjob quest in Valkurm Dunes , go back to Windy , make monk your subjob, and warrior as your first job. Then once your 30 and can start an advance job. Warrior makes a great subjob to lots of classes, ninja, samurai, ranger, the list goes on.
The reason I suggest Windhurst is that you can farm and sell silk from the crawlers in the Sarutabaruta areas, theres also a repeatable quest in Windy for the rocks they drop. Great way to get goin when you are new to the game. At least imo, if someone has a better plan, by all means, but this one is tried and true.
One of the greatest things about FFXI is that you don't have to play, or stick with one job. You can play all the jobs with one character.
So the best thing to do is to try them all.
although this is idealy the purpose of the games mechanics it simply is just not done, the leveling system is so tedious and pointlessly full of grind that getting on character to 37 then subbing it to level your main is basically the jist of how far any gamer with a life will get in this game. it takes days and weeks to get to the mid level, in all honesty i'd suggest a slightly newer game not that any are on the top of my head
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IVE PLAYED WOW AND LIKED IT SO IM A FANBOI PLZ FLAME MY THREADS CUZ I MIGHT MENTION WOW
Start out as either a Mithra Red Mage, Thief or Warrior and your home country to Windurst.
I can't beleive I just read that. "It takes days and weeks to get to the mid level." How is that a bad thing? The grind is nearly not as bad as in other games. You get experience while partying, meeting new people. That is way better than killing mobs over and over by yourself, imo.
Also, to play a new job you just switch over to another job in your mog house. On the same character. No need to grind fame quests and such to play a new class like on WoW, since on FFXI it's still the same char.
I'm sorry but you are the stereotypical WoW player. Expecting everything to be easy.
But back on topic, check the stickies to learn up about the six basic jobs. All the party roles are there in there purest form.
Warrior is the early level tank, which means high party invites. Being a tank usually means the first person to die in a party.
Monks are DPS melee damage dealers in parties. Not too much skill to use them in low levels.
Thiefs are watered down versions of warriors for the first 15 levels until you get sneak attack. Then they put out high spike damage. Takes a little positioning to use them right, and since they pull there very depended on in parties.
White Mages heal. Therefore they get high invite rates, and high responsibility to go with it.
Black Mages are easy to use, at least in low levels. Use magic every so often while low levels. Be sure not to do so much it takes hate away from the tank.
Red Mages can heal a little, and they learn some black magic but you won't be using that in exp parties during low levels. You just start the battle of with Dia to debuff there defense and heal. You will most likely melee for the first levels of partying.
This just explained the Valkrum Dune levels. You should try all jobs in a party situation to see which you want to take to at least 30 to unlock advanced jobs, or maybe even all the way.
Hi detectiveL,
Here's my advice and it comes from personal experience. On my current char I have gotten 2 classes to level 25 and 2 to level 10 and have a total of 20,000 gil (plus another 40,000 invested in armor).
Start in Bastok as a Warrior or Monk. These classes tend to have the quickest fights and are always in demand in Parties. From level 1-3, grind immediately outside the Southgate in South Gustaberg. From level 4-6, grind on the first level of Vomp Hill. From level 7-10, grind on the second level of Vomp Hill.
During all this time collect Wild Onions (5000-6000gil), Beehive Chips (3000-4000gil), and Honey (3000-4000gil) and sell them at the Bastok auction house. As I level, I usually collect at least 1 full stack of each of these from level 1-10 (sometimes even 2 stacks). At level 10, you will have at least 12,000 gil to invest in armor. At this point do not invest in the +1 (or High Quality) gear because it's usually more expensive and the benefits won't be felt until later. Wait until around level 20 when you start planning on the armor you'll be wearing for a long time to buy HQ the armor.
At level 10-12, level in the area due north of North Gustaberg (I forgot the name of it), you enter the area by going to the far east in South Gustaberg then going north through both Gustabergs. During this time you can also have your Looking For Party signal on because sometimes a Power Level party in Valkurm Dunes will want to recruit you (especially since you'll be able to deal damage).
Onto the real question.
TANK
Really simple, just pay attention and stay awake. Your job is mostly to keep the aggro on you and deal damage. The best weapon to use is a great axe, which you can obtain at level 10.
MONK
Equally simple to the tank, you don't even really have to pay as much attention at low levels. Your job is to deal damage: punch, punch, punch! The class is cheap to buy armor for since around level 25 you start settling on all the armor you'll be using until level 60-70ish. Because of the nature of this class, you should not be taking much damage during combat if you have a good tank thus it's safe to focus on gear that adds stats rather than armor (so you can focus on gaining modifiers like Attack, Strength, Agility).
WHITE MAGE
I wouldn't recommend this class for a beginner. Although it's not difficult, it is expensive. Between level 1 and 20 you will spend around 5000 gil on spells alone if I had to guess. In a party, your main job is to heal with the secondary being to debuff.
RED MAGE
As with the WHM, I wouldn't recommend the RDM. There's the spell to gil issue, but also it's more difficult to get into parties as a RDM. Since the RDM is considered to be a well-rounded character it's experienced in many things, but masters nothing. It's good to have a subjob when you start working on the RDM for this reason. In a party, you fight, debuff with BLM spells (when a BLM isn't present), and help the WHM heal as necessary.
BLACK MAGE
As with the RDM and WHM, I wouldn't recommend the BLM. The BLM experiences the same problems as the white mage. In a party, the BLM's main job is to debuff and "nuke."
TIP FOR MAGES: While in a party, rest in between fights to recuperate MP.
The only job I don't have experience with is Thief so I can't help much with them; however, I have heard it's a good idea to pair them up as a subjob when you're trying to earn money and kill Goblins or Yaguda.
Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO
My suggestion to you: dont listen to other peoples advice as truth. Take it as a grain of salt. But, make your own choices you will be happier that way. Here is what i suggest.
Go to the wiki and read the blurb about the 6 standard jobs. wiki.ffxiclopedia.org/wiki/Jobs Pick one you like or think you will like and take it to 18. Get subjob quest done. Now is the time for choices. Do you like the job you picked? If yes pick another job that complements it as a subjob. First job not work out for you? Don't worry, in FFXI you have options. Did you like a job that another person was playing? try taking that job to 18 (Note: must be standard job). Do this til you found your nich. It is there you just have to find it.
Now that you have a job you like make shure you have a sub for it that is lvl 18. Than take your favorite to 30. Now the game opens up. If you want to try one of the advanced job go for it. Some of them can be extramly fun. If an advaned job is not for you then keep with your original favorite. Keep leveling that job until you hit 75 or need something new. Changing your mind has no reprocussions. Just emjoy yourself.
People will say this is a lot to ask of a new player but i think not. 1-18 can be done in most cases 2 days of average play time (1 if you are lucky/skilled). Play to have fun, not because your forced to be accepted. Also remeber to pick up your EXP ring when you get the CP for one. it makes the low levels fly by! Also please dont listen to what some people are saying about starting cites. There was some truth to them a year ago but that economy has died out. money can be made anywhere.
I find it funny that you tell him not to listen to peoples advice and not call it "truth."
Well, here's the truth. I used my strategy that a gave to get all my characters to level 10, and each time made a full stack of Honey, Wild Onions, and Beehive Chips. Does that make it a grain of salt? No, that makes it truth and fact.
I gave my recommendation based off my experiences in parties and playing through the game 3 times as well as leveling my current character to level 10 with 4 different classes and having completed the subjob quest. That makes it fact, not a grain of salt. If it were a grain of salt, then it would merely be a rumor. He asked for our advice, and that's what we're giving... not rumors.
Also, if you're not aware a wiki page provides only theoretical knowledge not practical knowledge. People who are currently playing the game can give practical knowledge because they have experience in doing so. Even the majority of guides on the wiki recommend starting in Bastok.
My recommendation comes from three major points that I've found to hold true no matter what.
1. Income: There are well-proven sources of income near Bastok from level 1-10. Windurst also has their source; however, you won't have to gather silk the entire time. San d'Oria bored me because I couldn't find a money source there to sell at AH or a "path" to follow from level 1-12 before going to Valkurm.
2. Road to Valkurm: You have a short-cut route to Valkurm, rather than spending money to get there by boat or running through to the South side from. This is the case no matter what server you're on because your major grind following your starting town will most likely be Valkurm, otherwise you'll have difficulty finding a PT from level 10-15 if starting in Windurst and San d'Oria lacks a clearshot path to the southside of Valkurm Dunes.
3. Easy Access to Common Subjob Quest: The subjob quest from Selbina is more common knowledge than the one in Mhaura. I've mentioned the Mhaura subjob quest in several parties and people are like "what? There's a subjob quest there?" Sure you can spend 100 gil to cross over to Selbina from Mhaura, but what is the point to making the cross.
4. Dedicated Hunting Ground: There's easy access to monsters for a wide range of levels. They may not be the most XP efficient; however, they are save and easy to accomplish. I could recommend a couple other areas that'd give more XP; however, they wouldn't be as safe and have greater downtime between monster slaying.
These four points are important to any beginner. I have played characters starting in every city, and to assume that my suggested path is based strictly on economy is ludacris. Since launch, I have played this game 3 separate times, each time starting from scratch in separate starting cities. To date Bastok as a Warrior/Monk has proven to be the fastest with Mages being the slowest. I have 3 friends in-game who have even agreed with me. This lies in the fact that mages generally play a support role with and lack the defenses that WAR and MNKs possess.
He asked for advice, and I gave advice. I don't appreciate you discounting EVERYONES' advice that has given it so far.
Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO
I find it funny that you tell him not to listen to peoples advice and not call it "truth."
Well, here's the truth. I used my strategy that a gave to get all my characters to level 10, and each time made a full stack of Honey, Wild Onions, and Beehive Chips. Does that make it a grain of salt? No, that makes it truth and fact.
I gave my recommendation based off my experiences in parties and playing through the game 3 times as well as leveling my current character to level 10 with 4 different classes and having completed the subjob quest. That makes it fact, not a grain of salt. If it were a grain of salt, then it would merely be a rumor. He asked for our advice, and that's what we're giving... not rumors.
Also, if you're not aware a wiki page provides only theoretical knowledge not practical knowledge. People who are currently playing the game can give practical knowledge because they have experience in doing so. Even the majority of guides on the wiki recommend starting in Bastok.
My recommendation comes from three major points that I've found to hold true no matter what.
1. Income: There are well-proven sources of income near Bastok from level 1-10. Windurst also has their source; however, you won't have to gather silk the entire time. San d'Oria bored me because I couldn't find a money source there to sell at AH or a "path" to follow from level 1-12 before going to Valkurm.
2. Road to Valkurm: You have a short-cut route to Valkurm, rather than spending money to get there by boat or running through to the South side from. This is the case no matter what server you're on because your major grind following your starting town will most likely be Valkurm, otherwise you'll have difficulty finding a PT from level 10-15 if starting in Windurst and San d'Oria lacks a clearshot path to the southside of Valkurm Dunes.
3. Easy Access to Common Subjob Quest: The subjob quest from Selbina is more common knowledge than the one in Mhaura. I've mentioned the Mhaura subjob quest in several parties and people are like "what? There's a subjob quest there?" Sure you can spend 100 gil to cross over to Selbina from Mhaura, but what is the point to making the cross.
4. Dedicated Hunting Ground: There's easy access to monsters for a wide range of levels. They may not be the most XP efficient; however, they are save and easy to accomplish. I could recommend a couple other areas that'd give more XP; however, they wouldn't be as safe and have greater downtime between monster slaying.
These four points are important to any beginner. I have played characters starting in every city, and to assume that my suggested path is based strictly on economy is ludacris. Since launch, I have played this game 3 separate times, each time starting from scratch in separate starting cities. To date Bastok as a Warrior/Monk has proven to be the fastest with Mages being the slowest. I have 3 friends in-game who have even agreed with me. This lies in the fact that mages generally play a support role with and lack the defenses that WAR and MNKs possess.
He asked for advice, and I gave advice. I don't appreciate you discounting EVERYONES' advice that has given it so far.
You sir, are an inspiration to many mmorpg.com forum dwellers.
Thanks for your brilliant posts, and the other people posting in this thread too. I too am considering giving FFXI a try.
"If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn
I will share some thoghts with you here and you may take what you like. They are based on 3 years of FFXI playing including 4 75 jobs and +10 jobs over 37
1- starting : The hardest time in FFXI will be the 1st time you level up consedering all your skills are 0 and you have a very low income to gear your self, to beat that try to quist , Sandoria offers meany nice quists with great rewards for begginers that i find my self keeping some of them even after 3 years.
2- Classes , Before you play a class plan something for your self, ask your self these quistions
A- What do i really want to do ? Deal damage , Heal , Take damage , equip a greatsword , have a pet ?
B- Based on A Try the basic Arch type that suits what you want to do (there is a chr in your head when you 1st boght the game)
C- Choose a race that fits the job you choose and play that Job till level 15 , then think about it , is this what you want to do in this game ? if yes go with it , if not leave it
I will explain here the arch types of FFXI and what to start with to reach the advanced ones
A- Tank : your Job is to take damage and protect your allies with eaither a Shield as a WAR , PLD or Evasion as a Ninja
WAR =====> PLD , NIN
B- Melee Damage dealer : your job is to deal melee Damage , Open and close skillchains
WAR , MNK , THF =======> DRK , DRG , SAM
C- Support, heals : Your job is to keep your party alive and functional eaither by healing them or buffing them , you are also expected to debuff the enemy.
RDM, WHM ======> BRD , Corsair , SMN , DNC
D- Ranged damage : Your Job is to damage enemies from a distance , you work great on Kite fights . as a BLM you are the primary Damage dealer and expected to Magic burst skill chains , as a cor or a rng you are also a puller
BLM ====> Scholar
WAR ====> Ranger , Corsair
E- Pet Classes : Pet class are the best soloing classes ( for EXP ) in FFXI a SMN can deal massive Spike damage and expected to buff , heal his party , a BST is usually a CC (Crowd Control) but isnt used much in end game) , DRG can both solo and DPS in a party
WHM =====> BST , SMN
WAR =====> DRG
F- Hyberd classes : Hyberd classes are classes that are a mix of the above classes and will known for thier ability to solo some things that takes more than 6 people to kill
WAR ====> BLU
WHM ====> RDM
Ok well it seems a lot of people are going into to detail about what the different character classes are and some are explaining the roles but i will go into the how hard they are and how much responsibility they have questions. How fun they are is going to be completely based on your personal preference.
Tanks: Mainly Paladin and Ninja (sometimes Warrior pre lvl 30)
Tanks have a lot of responsibility in the in ffxi. They have the job of keeping the party alive by taking less damage then everyone else. This keeps parties alive because a lot of jobs are squishy in ffxi due to how most damage dealers wear their gear and how mages are normally squishy. Plds and ninjas go about how the do this very differently though but i wont get into that ageless argument. I would say this can be difficult later on depending on which class you are because of hate issues. It just depends on how your skills are but while some DDs can get up in the middle of the fight to grab a sandwich if tank did did this the party would probably die.
Healers: Whitemage, Summoner, Scholar (Dnc is a good backup but i would put them under support)
Healers do just that they heal. They have the responsibility to keep the tank and all other members of the party alive while maintaining a balance between MP use and curing. I would say that healing is relatively easy compared to other support jobs the trick is to be good at it. I think anyone can cure people in their party and rest between fights but a good whm knows ways to conserve mp and heals status ailments and keeps the party buffed at all times.
Support: Redmage, bard, dancer, corsair
First off different support jobs do different things. I would say as far as support goes redmage and bard are the main ones while i just grouped in dancer and corsair because of some of their support abilities. The support classes have the job of debuffing the mobs everyone fights to help bring them down faster and gives the party added benefits to boost how well they attack. Support jobs also usually help with the backup healing and redmages can even magic burst along with the blm if the feel like. Their is a huge responsibility with support jobs without the added benefits from support jobs like refresh or the debuffing parties would simply not function at all. That being said the difficulty in these jobs depends on how much effort you want to put into it. For instance if you cast refresh on your party and dispel on the mobs people will think you're doing your job as a rdm but some pride themselves on their ability to do all that and so much more to help the party function better and get things done quicker.
Damage dealers (Melee/Non pulling): Warrior, Monk, Dark Knight, Dragoon, Samurai, Blumage, puppet master
Non pulling melee damage dealers are just that they provide DPS for the party with constant swing of their weapon. If it wasn't for these guys none of the mobs would be taking any damage at all. Their difficulty however can be somewhat lacking depending on what job you are but they are the most popular type of job and some say they are the most fun. Besides just doing damage one the roles of the damage dealer is to do skillchains. Skillchains happen when two or more damage dealers do weapon skill in succession causing an added amount of elemental damage which allows damage spells from mages to do considerably more damage.
Damage Dealers (Mage): Black Mage, Scholar, Summoner, Blumage
When it comes spell damage these are your guys. They cast spells during the fights some that are DOTS and some that just do a ton of damage. Their responsibility is get the mob killed and fast like the Melee DDs but they bring a different skill set to the table. When the melee damage dealers do their skillchains it's these guys time to do their magic bursts. They cast spells corresponding the element of the skillchain and it increases the amount that spell would normally do immensely.
Damage Dealers (Puller): Thief, Ranger, Corsair, (Bard as puller not DD)
Well I'll just say these damage dealers have all the same responsibilities as the other melee damage dealers but on top of that they need to pull. The job of the puller is to get the mobs from the hunting grounds back to the camp so the rest of the party can fight them in a safe location away from linking mobs or aggressive monsters wanting to kill the whole party while you want to kill the one that's been pulled. That might sound simple enough but pulling can be very difficult if you don't know what you're doing or you're party is not communicating properly. You need to be able to get out into the hunting grounds pull your mob and get back without bringing any other mobs along with you. If you don't know whether the mobs in the area aggro by sight, sound, or both this can make that hard. Also it is your responsibility to decide the temp of the party. If mobs need to be brought in more quickly to get that experience chain #5 you might have to leave to go pull before the party is over. Also if you pull too fast, some people in the party might be low on health and mages low on mp which can cause a death in the party or even worse a complete wipe. Pullers need to find a balance between all of this to do their job effectively.
Well i hope this helps you figuring out what role you want to fill in a party. I would say this though every single job (or class) in ffxi has something different to bring to the table regardless if they are able to fill a certain role. Some people will prefer other jobs in that do that specific role to others. Like ninjas vs pld or brd vs rdm. So i would say once you figure out what role you like the best figure out what job within that role you would like to play based on its abilities or how they look or whatever it is you like to use to decide what kind of character you play. Remember this though in ffxi you can always switch to other jobs just by the click of the mouse of gamepad while in your mob house so id recommend to try a few out and see for yourself.
Where is the part where you value your own opinion above statistics? You are telling the OP that if they want to win they have to play WAR/MNK. I personally did BLM first, it was horrible. But, i played the job i wanted and enjoyed every minute of it. The easy way out is not necessarily the best. My suggestion was just play to have fun, not make it a second job.
P.S. San d'Oria has the best starting economy in the game. You did not factor the easy beggening quests for high demand scrolls into your money making scheems.
Where is the part where you value your own opinion above statistics? You are telling the OP that if they want to win they have to play WAR/MNK. I personally did BLM first, it was horrible. But, i played the job i wanted and enjoyed every minute of it. The easy way out is not necessarily the best. My suggestion was just play to have fun, not make it a second job.
P.S. San d'Oria has the best starting economy in the game. You did not factor the easy beggening quests for high demand scrolls into your money making scheems.
I seem to recall me valuing everyone's opinion equally; however, you interpret my inability to defend everyone else's experiences as truth as valuing my own opinion. Whereas I find everyone's opinion here to be very much accurate for the most part. I never said the quests and money weren't in Windurst nor in San d'Oria; however, I did defend my stance fairly and justly.
You, rather, destroyed everyone's experiences and opinions in your first sentence, ergo showing that you clearly believe that you know more than everyone else and that a wiki page filled with non-practical knowledge can really be of assistance. Also, I'm not telling the OP how to win, and if you had read every single word that I stated you would never once see the word "win." I'm telling the OP the fastest and cheapest route to level 20.
For your information, I did factor in the "quests." Most starting players in FFXI, won't walk around to every single NPC to figure out which ones hand out quests, and if you haven't noticed the Wiki isn't exactly as easy to follow as it could be. In fact, I have 4 different websites bookmarked specifically for completing quests when I'm looking for specific information.
P.S: You need to improve your skills as a rhetor. I shouldn't have to explain to you that I'm telling him the fastest and cheapest route to level 20 rather than the "winning" route. If you haven't noticed, there are no winners in FFXI, only higher levels.
EDIT: I decided to check the quests in San d'Oria just to see how much money you'd make there from them. You don't make any more money there from quests there than you do from Windurst or Bastok, but as I pointed out it's the issue of finding the quests.
Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO
I wish you would stop taking my words at face value and realize that there is depth to them. "Your Opinion" used in that context was not directed at you Blue, but anyone who reads it. We all have opinions, mine is that you should follow yours.
We will look at the case of my friend. He started and read something similar to what you posted. He quit after the 30 day trial. He hated the way he thought he had to play the game according to some one else. I eventually convinced him to try one more month. He played the game the way he wanted, asking questions and getting help all along the way. He made all of his own choices and eventually fell in love with the game. he is currently sill playing the game now.
You have outlined the fastest and easiest way to 20. I will not contest that. But, I believe you should make you own choices. Just because they are easy dose not mean they will be the best for your experience. FFXI is not an easy MMO, but, anyone can make it anywhere and with any job all you need is the determination and the will to play thought the hard spots. I wont argue with you any more on this subject. But, please don't twist my words.
You should've elaborated the definition of "your opinion" because if you didn't notice you referenced MY post, not anyone else's in your response. This insinuates that it is directed at me. And I have no problem following my opinions, but I have a right to share them without having them be shot down because I have found them to be successful for myself and others.
I will use the case of my 3 friends, each of whom started at different intervals. They started and I walked them through the "Bastok" leveling method that I use. They stayed after the 30 day trial. Why? Because they liked the strong emphasis on the team atmosphere. Whether you like it or not, you are playing according to someone else's expectations because the major camps have been set at launch.
In your posts, more accurately define the people you reference and acknowledge, otherwise you will be misunderstood. Just because they are easy, may not mean they will be the best for everyone's experience; however, at the same time he asked our opinion on the board. I gave him my opinion as to what is the easiest and hardest and you shot down everyone's opinion. This whole argument is because you did deny everyone the right to their opinion. You don't know if he's looking for the easiest route or the route closest to what he desires, thus he has a right to know what the easiest route is. I personally prefer the easy route; however, at the same time I am slowly playing through even the hardest classes.
Finally, I don't twist words, I read every word in your posts and if I misread what you say it because you didn't choose your words wisely in the first place and left your post up for interpretation. Everyone values their own opinion, just look at the elections, they're pretty heated just because of opinions and the moment you shoot one opinion down people just get more fired up.
Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO
I love FFXI because you can level a job or subjob so many ways and there is not one cookie cutter way to level.
I'm a bit of a saddo that likes to test games for fun and just try different things to see how they work. I personally found that I levelled faster in Sarutabaruta (near Windhurst) because both the Rabbits and the Crows seem to easy for the XP they offer. I also like to level solo up to about 16 as I find it quicker than the Dunes as your time is all productive as opposed to sitting around. Saruta Cotton is a major money earner in the 12 -16 range.
Every time I ever level up any character in any MMO I record the time played so I really can compare the level curve, and Windy is the only place I've ever reached level 10 with no subjob, no twinking in under 5 hours. With a WAR.
BTW did you know that you can Solo a THF from Windy up to level 30, and get the advanced jobs. It took me 6 days and 5 hours. I didn't complete the subjob quest until 4 days and 8 hours when I managed to kill my third ghoul solo for the Magicked Skull. This just shows there are a myriad of ways to play the game and it is not wise to always trust guides which may be taken from other guides.
In these days where so many people use guides rather than trying things out for themsleves some of the information in guides may be wrong, or outdated. For example when I initially played FFXI at launch it took me almost 3 times as long to reach level 11 as it does now, mostly due to EXP changes and bonuses.
Well I was so pleased when reading this specific post because of the care taken to write posts and the helpful knowledge being past on by others. I was however dissapointed when the flaming of eachothers posts started about. This is ffxi there are many ways to get from 1-20 30-50 or 1-75 all are viable and all can be fun lets just leave it at that and concentrate on helping the OP. We can reserve our flaming for when the WoW fanbois attack our forums