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FOR INFO: Looks Like Europe will go first.

13

Comments

  • lotharrlotharr Member Posts: 981
    Originally posted by GMny

    Originally posted by lotharr


    The graphics in that screenshot look indeed pretty outdated. Did you notice, it reads 2006 in the lower left corner?



     

    ok then lets take a look at a 2008 one shall we?

    What the hell is this supposed to be? Look at the tree models. LOL!!!  Look at the horrid texture work. The terrible color pallette.

    This is NOT professional graphics work.

    Asheron's Call 2 which was released in 2002 had completely superior graphics to what Darkfall has right now. That's how bad it is.

     

    There's an Asheron's Call 2 picture for you.

    World of Warcraft wasn't exactly a graphical masterpiece, not even the year it was released. Does that tell something about the importance of graphics?

  • ChadkChadk Member Posts: 50
    Originally posted by lotharr


    There's an Asheron's Call 2 picture for you.
    World of Warcraft wasn't exactly a graphical masterpiece, not even the year it was released. Does that tell something about the importance of graphics?

    Look, there is a big difference. It's called audience. 

    World of Warcraft's graphics ARE good, if you consider the audience. They want a cartoon-ish world, that is easy to adopt. They want even children, with old hardware, to be able to play their game. They want them to feel at home. 

    So a low-poly, carton-ish textures, was EXACTLY what they needed and it suits their needs.

     

    But Darkfall is a VERY different game. It aims at hardcore pvp'ers, who usually has high-end hardware. The fact that Darkfall tries to look nice, but with very low-poly models, is doomed to failure before they even try.

    They are trying to reach a wide audience, in terms of hardware, yet they try think they can make us think it's top-cool graphics. It just ain't happening.

  • lotharrlotharr Member Posts: 981
    Originally posted by Chadk


    Look, there is a big difference. It's called audience. 
    World of Warcraft's graphics ARE good, if you consider the audience. They want a cartoon-ish world, that is easy to adopt. They want even children, with old hardware, to be able to play their game. They want them to feel at home. 
    So a low-poly, carton-ish textures, was EXACTLY what they needed and it suits their needs.
    Their whole target audience was definitely not only consisting of children.
    People varying from very young to very old play World of Warcraft. The audience was exactly as variable when the game was in development, as the Warcraft series already had a large fanbase.
    More likely, the actual reason is, that people with indeed old hardware will be able to play it just as well as people with the best computer on the market. They want the graphics to be fluid and easy on the eyes.
    But Darkfall is a VERY different game. It aims at hardcore pvp'ers, who usually has high-end hardware. The fact that Darkfall tries to look nice, but with very low-poly models, is doomed to failure before they even try.
    Actually, no. Darkfall is not attempting to push the best graphics on the market. What they're attempting is basically that people could play it smoothly, without any heavy graphics engine making the game a slideshow.
    The main difference here is, that Darkfall does not have instances like Age of Conan does, for example. They do not want the battles to be limited to a definite number of people, just so they could have better graphics in place. They are trying to make the game an MMORPG with the two big M letters in the front.

     

  • lotharrlotharr Member Posts: 981
    Originally posted by zymurgeist


    Everytime MMO gamers complain about less than cutting edge graphics they're telling developers they want more instancing.  If you don't understand why that is please take the time to educate yourself.

     

    Quoted for the truth. My point in a nutshell.

  • Trogg13Trogg13 Member Posts: 61
    Originally posted by GMny



    ok then lets take a look at a 2008 one shall we?
    Look at the tree models. LOL!!!  Look at the texture work. The color pallette.
    This is professional graphics work.

     

    Wow, this is great, the trees look really realistic, the closest tree to the camera is almost photorealistic. Much much nicer than both WOW and Warhammer.

     

     

     

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by FischerBlack


    Being an Aussie i get horrible pings either way... Euro server sounds fine to me

     

    gotta love the flexibility

    i remember ordering a few Euro games becuase of delayed/non existant launches in the US.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Trogg13

    Originally posted by GMny



    ok then lets take a look at a 2008 one shall we?
    Look at the tree models. LOL!!!  Look at the texture work. The color pallette.
    This is professional graphics work.

     

    Wow, this is great, the trees look really realistic, the closest tree to the camera is almost photorealistic. Much much nicer than both WOW and Warhammer.

     

     

     



    Absolutely agree.

    I find Darkfall environment the best of any game so far, it looks really like a fantasy.

    I mean there is something surreal about it, a bit like a nice painting (yes I particularly like the orange palette, it feels dirty, decadent, gritty and somehow gothic)



    I am not so sure on the character models though, but the environment is very interesting, best graphic for a fantasy MMO so far IMO.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Sigh...the graphics in DF are fine.  All you metros should be concentrating on the game play.  Assuming there is any.

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  • Trogg13Trogg13 Member Posts: 61
    Originally posted by GMny


    http://www.gametrailers.com/player/33900.html
    Just watch this video and you'll see how great Darkfall graphics really are.
    There is absolutely NO COMPARISON between AoC graphics and Darkfalls.
    You're trying to compare a direct X 10 engine with all the newest FX and professional modelling work to an Engine that is like 5 years old or more with sub par modelling work.

     

    That video you linked is pre-rendered machinima... can't you tell? it is not a gameplay video, though it does contain 10-15secs of actual gameplay in the middle.

     

    Also, AoC is based on a year 2000 engine (the same core as for AO), and does not yet support DX10 either.

     

    No wonder you're confused.

     

    In terms of actual gameplay videos and screens, the DF and AoC graphics are very comparable, and both are a lot better than WOW and Warhammer. Shame that AoC's graphic don't live up to the gameplay...

     

     

     

     

  • FariicFariic Member Posts: 1,546

    It takes a lot of money to run servers.  Ones in the US are going to require personell.  It's not as easy as simply setting up servers and putting the game up for digital distribution. 

    I imagine they have a lot of things that would need to be worked out in a distribution deal, making it much harder then if they were located here in the US. 

    Regardless, knowing that they are preparing the infrastructure for a EU release is reassuring.

    Why some of you want this game to be vapor ware more then you want it released is simply beyond me.  Seems a rather retarded line of thinking if you ask me.

  • GerecGerec Member CommonPosts: 185
    Originally posted by Fariic


    It takes a lot of money to run servers.  Ones in the US are going to require personell.  It's not as easy as simply setting up servers and putting the game up for digital distribution. 
    I imagine they have a lot of things that would need to be worked out in a distribution deal, making it much harder then if they were located here in the US. 
    Regardless, knowing that they are preparing the infrastructure for a EU release is reassuring.
    Why some of you want this game to be vapor ware more then you want it released is simply beyond me.  Seems a rather retarded line of thinking if you ask me.

     

    Yes. And I don't like how it causes threads about people reviewing the game to be locked either. In fact, it kinda pisses me off. I think Trey Parker and Matt Stone described the feeling pretty epicly with their assholes/dicks/pussies analogy.

  • RoinRoin Member RarePosts: 3,444
    Originally posted by Kyleran


    Sigh...the graphics in DF are fine.  All you metros should be concentrating on the game play.  Assuming there is any.

     

    Now why would you go and bring logic into this  I like reading their arguments, it is entertaining.  Don't take my entertainment away

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • mike470mike470 General CorrespondentMember Posts: 2,396
    Originally posted by Kyleran


    Sigh...the graphics in DF are fine.  All you metros should be concentrating on the game play.  Assuming there is any.



     

    I agree.

    *if* DF had all it promised, then graphics really wouldn't be an issue.  I?n a game where you can do 200v200 battles in an uninstanced world, I could care less if the graphics are bad.  With the feature list of DF, the graphics hsouldn't mean anything.

    BTW, DF promises no instances.  You can't have AOC graphics and no instances.

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  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by ste2000

    Originally posted by Trogg13

    Originally posted by GMny



    ok then lets take a look at a 2008 one shall we?
    Look at the tree models. LOL!!!  Look at the texture work. The color pallette.
    This is professional graphics work.

     

    Wow, this is great, the trees look really realistic, the closest tree to the camera is almost photorealistic. Much much nicer than both WOW and Warhammer.

     

     

     



    Absolutely agree.

    I find Darkfall environment the best of any game so far, it looks really like a fantasy.

    I mean there is something surreal about it, a bit like a nice painting (yes I particularly like the orange palette, it feels dirty, decadent, gritty and somehow gothic)



    I am not so sure on the character models though, but the environment is very interesting, best graphic for a fantasy MMO so far IMO.

    Are you kidding me buddy? Have you NOT seen ANY EMPIRE pictures from Warhammer? It's supposed to be like 16th-century Europe, but darker and more gritty. Thus you see grays, you see dark oranges, you see some browns (except for some parts of Altdorf). I'd rather have that then some crappy textured tree and a windmill.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • GaladournGaladourn Member RarePosts: 1,813

    DF graphics are fine; in fact, they're not simply fine, they're excellent, but that's a personal opinion.

    And we have not yet seen how far they have gone with optimization of the GFX engine, last info we had (from about a  year ago) was that the engine was set at 'default' settings. So there might be more yet to see...

    But I love these graphics even as they stand now, my only concern would be the view/draw distance (I want it significantly higher)...

  • bee52bee52 Member Posts: 158


    Originally posted by FischerBlack
    Being an Aussie i get horrible pings either way... Euro server sounds fine to me
    Yer but isn't Darkfall supposed to require aiming for spells/melee/ranged?

    From Australia with ADSL2 I get pings of around 410 to greece (where the servers will be) and 200ish to the west coast of the US and 250ish to the east coast of the US.

    I can get away with playing FPS games on a US server, no way can I on a Euro server.

  • GMnyGMny Member Posts: 163
    Originally posted by Trogg13


    Also, AoC is based on a year 2000 engine (the same core as for AO), and does not yet support DX10 either.

    Yes it does support DX10.

    http://www.gameshadow.com/gamepedia/content.php?content_type_id=9&content_id=5376&content_name=Age_of_Conan_DX10_Trailer

     

  • XxeonXxeon Member Posts: 559

    then why doesnt aoc have dx 10 because they lied ><

  • GMnyGMny Member Posts: 163

    Because they did not include it in the initial release.

  • XxeonXxeon Member Posts: 559
    Originally posted by GMny


    Because they did not include it in the initial release.



     

    but the box says dx10 geese.. Aoc can die.. for all i care

  • GMnyGMny Member Posts: 163
    Originally posted by Ascension08


    Absolutely agree.

    I find Darkfall environment the best of any game so far, it looks really like a fantasy.

    I mean there is something surreal about it, a bit like a nice painting (yes I particularly like the orange palette, it feels dirty, decadent, gritty and somehow gothic)


    The orange looks like someone took a diarrhea in the sky and then it all dripped down and stained the land and everything else around it the same color.

    The tree's are not even using Alpha blending on the foliage for christs sake.  They use the same method of building tree's that was used 7 years ago. The foilage is just one FLAT texture repeated in different angles to try and give it some kind of 3D appearance.  They can't even afford to buy Speed Tree. lol

    I can't think of any game right now that has more terrible looking modelling work and graphics than Darkfall.

     

    And what in gods name is this mess supposed to be??  Whoever thinks this is professional Character modelling and texturing work needs to go get their heads examined.

  • Trogg13Trogg13 Member Posts: 61
    Originally posted by GMny

    Originally posted by Trogg13


    Also, AoC is based on a year 2000 engine (the same core as for AO), and does not yet support DX10 either.

    Yes it does support DX10.

    http://www.gameshadow.com/gamepedia/content.php?content_type_id=9&content_id=5376&content_name=Age_of_Conan_DX10_Trailer

     

     

    DX10 is not in the game yet, and won't be for months, even though they have it listed on the box the game is sold in. In other words, Funcom flat-out lied.

     

    It's ironic that AoC had all the hallmarks of what DF trolls would call a perfect development record with respect to hyped advertising, post-processed and out-of-game-rendered videos and trailers, yet AoC has not delivered anywhere near good gameplay.

     

    Will be funny if DF, with its comparatively meagre PR and straight-shooting, overly-honest developers, delivers excellent, near bug-free gameplay on top of its obviously great graphics.

     

    Hopefully it all works out, players have been misled by deliberately false hype tactics of big devel studios for too long. Imagine how good AoC could've been if they had spent all the hype BS money on finishing the game and making the gameplay not suck?

     

  • Trogg13Trogg13 Member Posts: 61
    Originally posted by GMny

    Originally posted by Ascension08


    Absolutely agree.

    I find Darkfall environment the best of any game so far, it looks really like a fantasy.

    I mean there is something surreal about it, a bit like a nice painting (yes I particularly like the orange palette, it feels dirty, decadent, gritty and somehow gothic)


    The tree's are not even using Alpha blending on the foliage for christs sake.  They use the same method of building tree's that was used 7 years ago. The foilage is just one FLAT texture repeated in different angles to try and give it some kind of 3D appearance.  They can't even afford to buy Speed Tree. lol

    I can't think of any game right now that has better looking modelling work and graphics than Darkfall.

     

    Whoever thinks this isn't professional Character modelling and texturing work needs to go get their heads examined.



    DF's trees are using the same techniques as SpeedTree, with fewer polys to allow for large-scale battles, and IMO look better than speedtree anyway.

     

    You're really clutching at straws now.

     

    btw, that screenie you embedded is excellent. it conveys the impression of a sun-scorched, hostile wasteland beautifully. the Alfar characters in the pic look so evil it's scary.

     

  • Trogg13Trogg13 Member Posts: 61

    Best dungeon entrance ever? Makes me tingle with Indiana Jones-like excitement. Love the dense overhead canopy of trees & the long grass. Gorgeous.

     

  • Trogg13Trogg13 Member Posts: 61

    Look at the level of detail in this pic. It's almost photo-realistic.

     

     

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