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I have been playing Final Fantasy 11 for about 5 years now, and i love it. I'm looking to see if there is anything else out there that I would like better though. I've been looking online at videos of gameplay etc. for a couple days now, and everything i see looks like a carbon-copy of WoW. 95% of the videos i saw were of 1 person killing stuff on his own. As anyone who has played FFXI knows, except for a few jobs (classes) you cant level past lv 15 very easily without a party. Whereas i know the next generation of MMOs (in an attempt to keep up with WoW) allow a lot more room for solo play, i'm looking for a game that is still based off of strategy, teamwork, and cooperation.
I know that a lot of the endgame stuff for Lineage II, and Wow etc. require groups in whatever versions of raids they have, but is there anything out there that requires teamwork for a majority of the game? I feel that soloing takes away the point of playing something that is "Massively Multiplayer." From what i've seen Vanguard is my game of choice. Thanks for any info
Comments
Alot of people seem to overlook City of heroes/villians for a nice grouping game.
Its very group friendly from the moment you create your character, join a sewer team and you'll see
The community is nice, though usually in the starter zones people create silly characters and talk nonsense, though their are costume contests held at times and its usually a nice atmosphere.
there wont be one again ... all you will have is Massive Single player Online games. So that lazy ass joe casual can play 30 minutes a week and still "beat" the game.
You do know most players arent the "I HAVE NO JOB I LIVE WITH MY PARENTS THEY PAY FOR MY GAMES LOL" type people that can play ALL day, most get home late from work, or have a family, or god forbid, go outside. So they make it casual friendly, as there is not alot of die-hardcore people out there, but I do think, they should have a seperate server ruleset for Hardcore players. But thats just me.
Currently restarting World of Warcraft
As mentioned above, City of Heroes is a very group centric game. Although it is easy to solo, almost everyone groups up, because there are strong incentives to do so, and because its fun. No matter what character Im playing in that game, I am always beseiged by group invites.
Other group centric games are FFXI, EQ, and Vanguard, where much of the 'dungeon' content requires grouping. WoW to a lesser extent falls into this category. EQ2 has devolved into a mostly solo game until level 70, although occassional groups can be obtained for some of the harder dungeons along the way.
"Lazy ass Joe Casual" is too busy working for a living to spend 24 hours at a time playing a computer game... unlike your lazy ass.
I agree. Grouping is fun, but it's not as fun if it's optional. That means you spend all the time to make a group, all the time traveling, discussing where to go, waiting for group members that are link dead, or rezzing group members, etc., but you don't get rewarded for that time.
Instead you are penalized, because that time you spent on making a group and keeping it together, some solo player spent grinding away.
Unfortunately everyone is catering to solo players, because of the success of WoW, which is a solo game until the end, when it becomes a raiding game.
I don't think WAR will be a GREAT grouping game, but I think it will be better that what's out there now.
"Lazy ass Joe Casual" is too busy working for a living to spend 24 hours at a time playing a computer game... unlike your lazy ass.
I have a different take on the game.
I'd rather sit around for 30 minutes and make zero progress, than play a solo game. If that's the way it goes, that's the way it goes. The next time I log on for 30 minutes, I might get in a good group, and have a good time.
I'm not concerned about the "progress" and just working on my toon, I want to play the game to have fun, and I enjoy good grouping games.
Making progress for 30 minutes by myself isn't any fun, so I haven't lost anything at all if I can't do that.
I like games where there are some quests or mobs to grind on solo, but you don't make much progress. It's just something to keep you busy, while looking for a good group.
Check out LoTRO. It has a lot of group content. They have fellowship(group) skills. Its not that you cant level solo though but it does have a lot of group content.
Anthony
Sooo what some of you are saying..working class stiffs are lazy cause finding groups etc takes up too much time and they have very limited time..so they run out and OMG kill on their own? Errr that is so wrong. Its great you like grouping and all that but why FORCE us to get into a group? We haven't forced you into fighting solo. I play solo because I have been ripped off so many times in groups that I just quit grouping unless someone pm'd me to ask me for help. I can't tell you how many times I would go to help someone with their mission....and they stand in a corner and wait for me to kill the group of whatever .
Maybe if they made grouping a lot more beneficial rather than forced would be better. Make exp fantastic in a group...give groups bonuses..that kind of thing. So the solo player may take longer to level up..since they will anyway only playing a fraction of others. This way nobody has their toes tread on?
As far as playing rpg rather than say the wii or whatever...I like chatting to ppl, helping guildies, gathering for guild, on a smaller level helping with groups of 2 or 3. There are also ppl who cant get in big groups because all the graphics in one spot causes them to lag very bad...so forced groups would keep them from playing that game at all.
EQ2 is one option.
You can solo with a few classes but those classes are not really needed in a group so much. You can solo on over land areas but all dungeons (unless way below your level) require a group. There are tons of dungeons to boot. The overland also has many mobs that will require a group.
Or if thats not groupy enough for you then try EQ1. Nothing is more groupy than EQ1.
FINBAR
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It's either forced group, or forced solo.
If you give greater xp to groups, solo players will call it forced grouping. Making grouping beneficial is what solo players call "forced grouping".
If you don't give greater xp to groups, groups lose xp spending time to group, while solo players are grinding away not losing time to group.
You can't have both.
I suggest Vanguard: Saga of Heroes.
Like 80% of the content is group based and game has well over 100 dungeons and stuff to do in groups. I tried it again recently and it has been improved greatly.
Uglyyyy!
Ive been playing EQ2 lately for LL and it is most definitely more of a solo game than group game now......You'll find an occasional group but a very high percentage of the players are soloing their quests and gathering tradeskill stuff......EQ1 most pople solo to at least 40 unless they are playing a cleric or warrior.....Both these games were very group heavy at one time but both are now more solo oriented....
My take on group vs. solo is based of playing FFXI for several years. I like grouping and try to get into a good group whenever I can but I don't feel that should be the only option available. So here is what I suggest:
1.) Allow people to play and experience all content all the way to max level in solo play.
2.) Reward them for grouping.
How do you reward them? Increased drops and better % for better quality drops? Quicker XP? Etc.
I don't mind progressing through a game at a slower pace when I am playing solo, in fact I think it makes sense and is more realistic. But using FFXI as an example, there are so many things I simply cannot do without a full party or a High level assisting me.
I mean... wouldn't it make sense to run solo quests to get your AF gear and maybe to unlock other jobs? If an MMORPG is meant to be more realistic than a single-player game then aren't there times when your character should have to "stand on his own two feet" ?
Anyway, reward me for grouping - don't punish me for soloing.
Lol, are you insinuating that if a person doesn't play more than 30 minutes a week then they are lazy?
It's either forced group, or forced solo.
If you give greater xp to groups, solo players will call it forced grouping. Making grouping beneficial is what solo players call "forced grouping".
If you don't give greater xp to groups, groups lose xp spending time to group, while solo players are grinding away not losing time to group.
You can't have both.
Your not taking into account if you receive a little less xp for grouping , You are still going to be gaining XP at a faster rate.The more people you group with the quicker it becomes. For two reasons when one person in a group kills something everyone usually receives XP , 2) The more people you have the quicker it is to kill npc's or get through a dungeon to complete a quest . SO yes you can have it both ways.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's either forced group, or forced solo.
If you give greater xp to groups, solo players will call it forced grouping. Making grouping beneficial is what solo players call "forced grouping".
If you don't give greater xp to groups, groups lose xp spending time to group, while solo players are grinding away not losing time to group.
You can't have both.
Your not taking into account if you receive a little less xp for grouping , You are still going to be gaining XP at a faster rate.The more people you group with the quicker it becomes. For two reasons when one person in a group kills something everyone usually receives XP , 2) The more people you have the quicker it is to kill npc's or get through a dungeon to complete a quest . SO yes you can have it both ways.
Irrelevant.
Grouping takes long than solo play. Xp is measured per minute. Either you are making the same per minute, or you are not, and you are making less or more.
For example, I group and out of two hours of play, one hour is spent grinding mobs, the other hour is spent organizing, traveling, rezzing, discussing where to go for the size and strength of the group, dividing loot, etc.
You solo, and spend two hours grinding mobs.
Either I made the same xp grouping, as you playing solo, for those two hours, or I didn't.
Group and community-based?
Everquest 1.
Avoid:
These guilds will take advantage of your time, and money, and attempt to coerce you (through isolation, penalties, etc.) into playing the way the leader (and her friends) want to play.
Join:
Edit: you will need a network of friends to really have fun, although I usually have a great time when I join pick-up groups.
It's either forced group, or forced solo.
If you give greater xp to groups, solo players will call it forced grouping. Making grouping beneficial is what solo players call "forced grouping".
If you don't give greater xp to groups, groups lose xp spending time to group, while solo players are grinding away not losing time to group.
You can't have both.
Your not taking into account if you receive a little less xp for grouping , You are still going to be gaining XP at a faster rate.The more people you group with the quicker it becomes. For two reasons when one person in a group kills something everyone usually receives XP , 2) The more people you have the quicker it is to kill npc's or get through a dungeon to complete a quest . SO yes you can have it both ways.
Irrelevant.
Grouping takes long than solo play.
No and well NO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's either forced group, or forced solo.
If you give greater xp to groups, solo players will call it forced grouping. Making grouping beneficial is what solo players call "forced grouping".
If you don't give greater xp to groups, groups lose xp spending time to group, while solo players are grinding away not losing time to group.
You can't have both.
Your not taking into account if you receive a little less xp for grouping , You are still going to be gaining XP at a faster rate.The more people you group with the quicker it becomes. For two reasons when one person in a group kills something everyone usually receives XP , 2) The more people you have the quicker it is to kill npc's or get through a dungeon to complete a quest . SO yes you can have it both ways.
Irrelevant.
Grouping takes long than solo play.
No and well NO.
Yes and well YES.