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ok fan speaking....dont mind me if you dont like it :D

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  • DrakenoraDrakenora Member Posts: 89
    Originally posted by Shol


     

    If EQ2 was so good at launch why did they have to rebuild the game for it to be seen as even decent ? SO yeah you definitely played a different game.
    More information please. When and why did Sony rebuild EQ2?

     

     

    well in short people kept leaving, then they hired a women (I think) with guts, who knew what she was doing, and put her in charge to turn it all around

  • SlytheSlythe Member UncommonPosts: 952
    Originally posted by Umbral

    Originally posted by Shol


     

    Age of Conan is in better shape than Everquest 2 at the release, and I can tell for sure, both games are/were at the same level content wise at the release.
    Well, I played a different game than.

    Dream on.

     



     

    Dream on? Ok, lets talk about it rude fellow...

    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings?

    Do you remember the game ended at Lavastorm?

    Do you remember the game was crushed by WoW for many reasons?

    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release?

    Do you remember no AAs and no PvP?

    ... now Everquest 2 is a pretty good game, but at the relase, well, it was at the same level AoC was in the first week

     

    ...

    Yup this is true, I played EQ2 on release day and while the beginner island was pretty much lag free, the first time you went into your race's main town and were near 20 other people, the game damn near froze because of the lag. And I was running a pretty decent system at that time from what I remember, with a 6800 GT for a vid card. And it lagged like hell.

    Other than that though, I don't remember any other issues except for content (Armor quests were horrible, grinding for your guild got very boring, etc.)

  • SholShol Member Posts: 361

    Und umm... dates, names, links something you can validate?

    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.

    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Shol


     

    If EQ2 was so good at launch why did they have to rebuild the game for it to be seen as even decent ? SO yeah you definitely played a different game.
    More information please. When and why did Sony rebuild EQ2?

     

    I thought you said you were a Launch eq2 player , yet you don't know how different the game is today to then?

    It's barely recognizable to the launch game outside of the graphics engine.Classes , Noob zones skills it was all changed a year or so after launch ,When Eq2 became known as a fairly decent game.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • originaleggoriginalegg Member Posts: 1,099
    Originally posted by Drakenora


     
    Well there is without question new content that will be added, but good graphics determine largely how long a game could survive, as in when will it become completely outdated.
     



     

    Only read the first page, so im semi-grunching here but i had to quote this and just mention how it is very very very very wrong.

    Graphics are not a huge factor in determining how long a game could survive.   I would actually go as far as saying it is one of the least important "main factor" if that makes sense.

  • neonwireneonwire Member Posts: 1,787

    I have not played AoC yet so I'm not really in a great position to comment on it. However I have played LOTRO and I can easily see why that game had a smoother launch. The developers didnt take any risks at all with it and just pushed out a straightforward run-of-the-mill mmo. Funcom attempted to make a game with very good graphics and a more involving and unique combat system while Turbine simply churned out a generic and bland mmo that doesnt attempt to do anything new or interesting.

    If Funcom had made a game as basic as LOTRO then they would have probably had a really smooth launch as well. However they took the more risky route and attempted to make a more involving product. Sure its had huge problems but it will sort itself out eventually. Meanwhile boring old LOTRO runs really well. I have much more respect for what Funcom has produced, despite all of its problems.

    ....and sorry but graphics do matter. I want my games to look awesome! LOTRO doesnt look awesome. It looks cutesy and bland and the textures look rather basic to me.

  • DrakenoraDrakenora Member Posts: 89
    Originally posted by neonwire


    I have not played AoC yet so I'm not really in a great position to comment on it. However I have played LOTRO and I can easily see why that game had a smoother launch. The developers didnt take any risks at all with it and just pushed out a straightforward run-of-the-mill mmo. Funcom attempted to make a game with very good graphics and a more involving and unique combat system while Turbine simply churned out a generic and bland mmo that doesnt attempt to do anything new or interesting.
    If Funcom had made a game as basic as LOTRO then they would have probably had a really smooth launch as well. However they took the more risky route and attempted to make a more involving product. Sure its had huge problems but it will sort itself out eventually. Meanwhile boring old LOTRO runs really well. I have much more respect for what Funcom has produced, despite all of its problems.
    ....and sorry but graphics do matter. I want my games to look awesome! LOTRO doesnt look awesome. It looks cutesy and bland and the textures look rather basic to me.

     

    finally someone getting my point, or at least part of it

  • SholShol Member Posts: 361
    Originally posted by Umbral

    Originally posted by Shol


     

    Age of Conan is in better shape than Everquest 2 at the release, and I can tell for sure, both games are/were at the same level content wise at the release.
    Well, I played a different game than.

    Dream on.

     



     

    Dream on? Ok, lets talk about it rude fellow...

    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings?

    Do you remember the game ended at Lavastorm?

    Do you remember the game was crushed by WoW for many reasons?

    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release?

    Do you remember no AAs and no PvP?

    ... now Everquest 2 is a pretty good game, but at the relase, well, it was at the same level AoC was in the first week

     

    ...

     

    I remember some memory leaks, shadow issues and I had to tweak my graphics to play on balance. I remember few broken quests and some other issues. I rmember that my FPS broke down in lavastorm to below 10 so we ran around with camera to the floor until they fixed the fire particles of the mobs.

    I also remember that I reached max level, than I joined/created a raidforce the next 2-3 weeks and than we started to raid and in the following months we killed darathar (and we also encountered some bugs at raidbosses). I also remember that I started to craft and hated it so I dropped it at level 10.

    Do you seriously want to tell us that the EQ2 problems at launch have the same quality as the AoC ones?

     

    Edit:

    And the memory leaks were fixed some weeks after launch. I cant remember broken abilities in large quantities. I cant remember patches which broke more than they fixed. I cant remember reaching max level in a couple of days. It took me years to grew bored of the EQ2 content.

     

    Edit 2:

    And btw EQ2 was released at end of 2004. Pretty sad that a major release of 2008 is having a worse launch than games release in earlier times.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by neonwire


    I have not played AoC yet so I'm not really in a great position to comment on it. However I have played LOTRO and I can easily see why that game had a smoother launch. The developers didnt take any risks at all with it and just pushed out a straightforward run-of-the-mill mmo. Funcom attempted to make a game with very good graphics and a more involving and unique combat system while Turbine simply churned out a generic and bland mmo that doesnt attempt to do anything new or interesting.
    If Funcom had made a game as basic as LOTRO then they would have probably had a really smooth launch as well. However they took the more risky route and attempted to make a more involving product. Sure its had huge problems but it will sort itself out eventually. Meanwhile boring old LOTRO runs really well. I have much more respect for what Funcom has produced, despite all of its problems.
    ....and sorry but graphics do matter. I want my games to look awesome! LOTRO doesnt look awesome. It looks cutesy and bland and the textures look rather basic to me.

     

    Funcom didn't really do anything that out of the ordinary. The combat is the same as in all other MMOs, with the exception for melee combat and DDR combos. But if you're playing a caster class, it's the same exact thing and worse than WoW, in my opinion.

    Also, keep in mind that the engine which was used has been around since Anarchy Online and they had over 8 years to optimize it.

    image

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Shol

    Originally posted by Umbral

    Originally posted by Shol


     

    Age of Conan is in better shape than Everquest 2 at the release, and I can tell for sure, both games are/were at the same level content wise at the release.
    Well, I played a different game than.

    Dream on.

     



     

    Dream on? Ok, lets talk about it rude fellow...

    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings?

    Do you remember the game ended at Lavastorm?

    Do you remember the game was crushed by WoW for many reasons?

    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release?

    Do you remember no AAs and no PvP?

    ... now Everquest 2 is a pretty good game, but at the relase, well, it was at the same level AoC was in the first week

     

    ...

     

    I remember some memory leaks, shadow issues and I had to tweak my graphics to play on balance. I remember few broken quests and some other issues. I rmember that my FPS broke down in lavastorm to below 10 so we ran around with camera to the floor until they fixed the fire particles of the mobs.

    I also remember that I reached max level, than I joined/created a raidforce the next 2-3 weeks and than we started to raid and in the following months we killed darathar (and we also encountered some bugs at raidbosses). I also remember that I started to craft and hated it so I dropped it at level 10.

    Do you seriously want to tell us that the EQ2 problems at launch have the same quality as the AoC ones?

    You re correct EQ2 at launch was a gem compared to AOC content and bug wise. Played the game from day 1 till about 3 months ago.

     

  • xxlilDevilxxxxlilDevilxx Member UncommonPosts: 245
    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

     

    Me too, I am confused too. But judging from his posts, he is obiously a fanboi or work for Failcom.


    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings? Thats your computer, never got lag or memory leak issues in EQ2 but I do experience client crash every 30 mins AFTER one of those patches from AoC

    Do you remember the game ended at Lavastorm? No

    Do you remember the game was crushed by WoW for many reasons? If you talks about the blizzard fan base, non instance zones and more kids play WoW, then yes.

    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release? No, just because you cant get them at launch and at low settings doesnt mean they dont exist

    Do you remember no AAs and no PvP? PvP is never intended in EQ series (only in pvp servers, no bgs and those BS)



    As I mention, there is no way to compare an old game's launch to the new launch.

    Servers issues - fine

    Bugs - yes they can be fix

    Balance class - wont happen in launch and we all know that

    Stats for you toon doesnt work? Failcom patch to reduce breast size, fix the length of polearms, add a sound when you level up...etc instead of fixing things - Failed

    Also, for me there are no lag issues in other games in launch. Is the failed promises (no, I am not hype of this game like many others do, I just bought it since I got a new video card and want to test the game out), the crazy patches that break more things instead of fixing and the recent BanHammer and the rules they put up, because they dont/care to fix the coding, so one need to follow the rules.

    These are the things that pissed people off and make the game goes downhill...

    image
    image

  • ImjinImjin Member Posts: 366
    Originally posted by Drakenora

    Originally posted by heartless



    I don't think that it's valid to excuse Funcom's blunder just because other games did it in the past. Other games have launched in a relatively finished state so it's not out of the realm of possibility. AoC's state at launch can only be compared to AO's horrible launch. The funny thing is that both games were created by Funcom.

     

    Dude you're talking as if better graphics dont take effort...

    The reason for the bad startup of Conan is because they rammed through to get the graphics right.

    The better the graphics, the more complicated the programming is. And since this is the FIRST mmo that launched with this quality of graphics, its not really fair to compare but hey, even I did that

     



     

    And "Dude" you are talking as if graphics are the defining quality. See how that works?

    Fungerer som det skal

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by xxlilDevilxx

    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

     

    Me too, I am confused too. But judging from his posts, he is obiously a fanboi or work for Failcom.

    As I mention, there is no way to compare an old game's launch to the new launch.

    Servers issues - fine

    Bugs - yes it can be fix

    Balance class - wont happen in launch and we all know that

    Stats for you toon doesnt work? Failcom patch to reduce breast size, fix the length of polearms, add a sound when you level up...etc instead of fixing things - Failed

    Also, for me there are no lag issues in other games in launch. Is the failed promises (no, I am not hype of this game like many others do, I just bought it since I got a new video card and want to test the game out), the crazy patches that break more things instead of fixing and the recent BanHammer and the rules they put up, because they dont/care to fix the coding, so one need to follow the rules.

    These are the things that pissed people off and make the game goes downhill...

    So you are saying they didn't completely gut the class systems , redo the Starting structure and skills ?

    As for being a fanboi , no I don't even play I just call B.S. when I see it.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • WarmakerWarmaker Member UncommonPosts: 2,246
    Originally posted by Drakenora


    So I just coulnt control myself, being a fan of this game and all, and this post might just as well be barried in the masses here
    In short, YES AoC has alot of bugs and shortcommings, and feels a bit too much like a single player game before reaching lvl 40 (join a guild is a must to have fun later on everyone(.
    HOWEVER, remember when WoW launched, when Eq2 launched, when SWG launched....and guess what: THY WERE ALL extremely BUGGED FOR SEVERAL MONTHS.
    And if you take in account the complexity of the new combat system and graphics with no equal on the mmo market (exept Eq2 maxed out), I say give them a break.
     
    Now as for the missing content...true that pisses me off 
    And you know what I did? I became a social person and play with friends and guildmates
     
    Ok promise this is the last thing on my chest:
    for all those comparing the AoC launch to LoTRO, just remember its only because the programmers in LoTRO used old and stable design techniques much simpler and faster to create. And the graphics may seem nice to you, but I had single player RPGs looking as good or better then that years ago.
    ATM the only thing that makes LoTRO look a bit better then some free mmorpgs (now not even in all fields) is because of dx10, but even that cant hide the fact that they used way to much shortcuts that looks like good graphics but actually isnt.
    (what is the difference: good graphics hold their ground in close-ups and objective criteria, shortcuts dont)
     



     

    If you think all MMOs improve from bad starts and given time, you're wrong.

    Tabula Rasa is a good example.

    Vanguard still hasn't recovered.

    Star Wars Galaxies is my favorite example, since that's where I put in alot of time.

    Do realize that SOME dev teams out there for various reasons cannot improve the game.

    People praise Blizzard's attempt on WoW.  They continue to do so.  Why?  Blizzard has SHOWN they can get the job done, and they've also gotten the job done in other games.

    You rag on LotRO's attempts?  How it's not an MMO that's cutting edge?  Well, Turbine has SHOWN they can get the job done.  Lots of fixes, shitloads of FREE content on large scales.  I'm not talking about a new dungeon here and there every few months.  I'm talking WHOLE MAPS / REGIONS, along with new quests, gear, etc., all for download with normal patches and the game has yet to release it's first expansion pack.

    The above 2 companies have SHOWN what they can do.  They've actually IMPLEMENTED things and continue to do so.

    What does AoC have to show for?  Nothing.  I know it's been 2 months now, but they've had very little progress to show for it.

    You may give them blind faith and loyalty, hoping that they will improve into greatness or whatever.

    But some of us do not have blind faith and loyalty, especially when it comes to our hard earned cash.

    Lastly, players will continually compare 1 MMO to another, regardless of how long that MMO has been out.  Why?  Because we are dealing with the *here and now*, and that's what's going on now with LotRO, WoW, and AoC.

    Take all the BS you here about what companies intend to do with their MMO in the future.  All of those MOFOs put out lofty goals to entice current and prospective players.  I know SOE did that alot with SWG.  But the REAL meat and potatoes of it all is this:

    What do the players get to experience NOW?

    Not in 3 months, not in 6 months, waiting on promises made from interviews and such.  We know promises can be broken.  But what do the players get to see now...

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Malickiebloo

    Originally posted by xxlilDevilxx

    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

     

    Me too, I am confused too. But judging from his posts, he is obiously a fanboi or work for Failcom.

    As I mention, there is no way to compare an old game's launch to the new launch.

    Servers issues - fine

    Bugs - yes it can be fix

    Balance class - wont happen in launch and we all know that

    Stats for you toon doesnt work? Failcom patch to reduce breast size, fix the length of polearms, add a sound when you level up...etc instead of fixing things - Failed

    Also, for me there are no lag issues in other games in launch. Is the failed promises (no, I am not hype of this game like many others do, I just bought it since I got a new video card and want to test the game out), the crazy patches that break more things instead of fixing and the recent BanHammer and the rules they put up, because they dont/care to fix the coding, so one need to follow the rules.

    These are the things that pissed people off and make the game goes downhill...

    So you are saying they didn't completely gut the class systems , redo the Starting structure and skills ?

    As for being a fanboi , no I don't even play I just call B.S. when I see it.

    I ll agree with you there, they did. My point on this matter is EQ2 was a far superior game to AOC at launch for bugs and cntent. As a matter of fact i never once sat there going what do i do in EQ2 from day 1.

     

  • SholShol Member Posts: 361


    I thought you said you were a Launch eq2 player , yet you don't know how different the game is today to then?
    The discussion in this thread is about that the EQ2 launch was as terrible as the AoC one, which is simply untrue. And using the term "rebuild" was probably a wrong decision, as, for me, this implies a major overhaul. Couple this with the at launch discussion and you see why I was confused.

    I think anyone agrees that EQ2 today is different to the one at launch.

  • xxlilDevilxxxxlilDevilxx Member UncommonPosts: 245
    Originally posted by Malickiebloo

    Originally posted by xxlilDevilxx

    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

     

    Me too, I am confused too. But judging from his posts, he is obiously a fanboi or work for Failcom.

    As I mention, there is no way to compare an old game's launch to the new launch.

    Servers issues - fine

    Bugs - yes it can be fix

    Balance class - wont happen in launch and we all know that

    Stats for you toon doesnt work? Failcom patch to reduce breast size, fix the length of polearms, add a sound when you level up...etc instead of fixing things - Failed

    Also, for me there are no lag issues in other games in launch. Is the failed promises (no, I am not hype of this game like many others do, I just bought it since I got a new video card and want to test the game out), the crazy patches that break more things instead of fixing and the recent BanHammer and the rules they put up, because they dont/care to fix the coding, so one need to follow the rules.

    These are the things that pissed people off and make the game goes downhill...

    So you are saying they didn't completely gut the class systems , redo the Starting structure and skills ?

    As for being a fanboi , no I don't even play I just call B.S. when I see it.

     

    No, not you, was refer to the other comic san font using guy.

    And no they didnt completely gut the class systems...blah blah blah in the first 3 months of launch. I am confuse cause if you compare a game that is 5 years with all the changes to a game that launched for 2 months. Then I am sorry, I dont see your point.

    image
    image

  • xxlilDevilxxxxlilDevilxx Member UncommonPosts: 245
    Originally posted by Warmaker

    Originally posted by Drakenora


    So I just coulnt control myself, being a fan of this game and all, and this post might just as well be barried in the masses here
    In short, YES AoC has alot of bugs and shortcommings, and feels a bit too much like a single player game before reaching lvl 40 (join a guild is a must to have fun later on everyone(.
    HOWEVER, remember when WoW launched, when Eq2 launched, when SWG launched....and guess what: THY WERE ALL extremely BUGGED FOR SEVERAL MONTHS.
    And if you take in account the complexity of the new combat system and graphics with no equal on the mmo market (exept Eq2 maxed out), I say give them a break.
     
    Now as for the missing content...true that pisses me off 
    And you know what I did? I became a social person and play with friends and guildmates
     
    Ok promise this is the last thing on my chest:
    for all those comparing the AoC launch to LoTRO, just remember its only because the programmers in LoTRO used old and stable design techniques much simpler and faster to create. And the graphics may seem nice to you, but I had single player RPGs looking as good or better then that years ago.
    ATM the only thing that makes LoTRO look a bit better then some free mmorpgs (now not even in all fields) is because of dx10, but even that cant hide the fact that they used way to much shortcuts that looks like good graphics but actually isnt.
    (what is the difference: good graphics hold their ground in close-ups and objective criteria, shortcuts dont)
     



     

    If you think all MMOs improve from bad starts and given time, you're wrong.

    Tabula Rasa is a good example.

    Vanguard still hasn't recovered.

    Star Wars Galaxies is my favorite example, since that's where I put in alot of time.

    Do realize that SOME dev teams out there for various reasons cannot improve the game.

    People praise Blizzard's attempt on WoW.  They continue to do so.  Why?  Blizzard has SHOWN they can get the job done, and they've also gotten the job done in other games.

    You rag on LotRO's attempts?  How it's not an MMO that's cutting edge?  Well, Turbine has SHOWN they can get the job done.  Lots of fixes, shitloads of FREE content on large scales.  I'm not talking about a new dungeon here and there every few months.  I'm talking WHOLE MAPS / REGIONS, along with new quests, gear, etc., all for download with normal patches and the game has yet to release it's first expansion pack.

    The above 2 companies have SHOWN what they can do.  They've actually IMPLEMENTED things and continue to do so.

    What does AoC have to show for?  Nothing.  I know it's been 2 months now, but they've had very little progress to show for it.

    You may give them blind faith and loyalty, hoping that they will improve into greatness or whatever.

    But some of us do not have blind faith and loyalty, especially when it comes to our hard earned cash.

    Lastly, players will continually compare 1 MMO to another, regardless of how long that MMO has been out.  Why?  Because we are dealing with the *here and now*, and that's what's going on now with LotRO, WoW, and AoC.

    Take all the BS you here about what companies intend to do with their MMO in the future.  All of those MOFOs put out lofty goals to entice current and prospective players.  I know SOE did that alot with SWG.  But the REAL meat and potatoes of it all is this:

    What do the players get to experience NOW?

    Not in 3 months, not in 6 months, waiting on promises made from interviews and such.  We know promises can be broken.  But what do the players get to see now...

     

    Hehe, totally agree. This reply is like a refine version of my post (sorry I just keep typing and typing..)

    image
    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by xxlilDevilxx

    Originally posted by Malickiebloo

    Originally posted by xxlilDevilxx

    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.

     

    Me too, I am confused too. But judging from his posts, he is obiously a fanboi or work for Failcom.

    As I mention, there is no way to compare an old game's launch to the new launch.

    Servers issues - fine

    Bugs - yes it can be fix

    Balance class - wont happen in launch and we all know that

    Stats for you toon doesnt work? Failcom patch to reduce breast size, fix the length of polearms, add a sound when you level up...etc instead of fixing things - Failed

    Also, for me there are no lag issues in other games in launch. Is the failed promises (no, I am not hype of this game like many others do, I just bought it since I got a new video card and want to test the game out), the crazy patches that break more things instead of fixing and the recent BanHammer and the rules they put up, because they dont/care to fix the coding, so one need to follow the rules.

    These are the things that pissed people off and make the game goes downhill...

    So you are saying they didn't completely gut the class systems , redo the Starting structure and skills ?

    As for being a fanboi , no I don't even play I just call B.S. when I see it.

     

    No, not you, was refer to the other comic san font using guy.

    And no they didnt completely gut the class systems...blah blah blah in the first 3 months of launch. I am confuse cause if you compare a game that is 5 years with all the changes to a game that launched for 2 months. Then I am sorry, I dont see your point.

    I'M not debating which is better , I agree it's pointless . I was responding to whoever it was that said at launch EQ2 was a fine game.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • WarmakerWarmaker Member UncommonPosts: 2,246

    The competition in MMOs these days is fiercer.  Companies *should* be learning their lessons well compared to the late 90s and the turn of the century (wow, I made that sound like it was ages ago already).

    There's a slew of MMOs out, and there's a healthy number of respectable ones out there.

    You also have more and more players who have experienced multiple MMOs, like more than 3 or 4.  There's alot of big name MMOs that have come by that many people could have realistically tried, compared to, say 1999 or 2000.

    There's more players these days compared to those earlier MMO years that have seen the s**t, both good and bad trends, across different games.

    Some MMO players are really, really fed up with half-a**ed releases.  They're willing to give SOME time for a dev team to unscrew it, but patience has dwindled compared to the "earlier years" of MMOs.

    Why?  Because a bunch of us HAVE shown faith in previous games, waiting for many months for failed patch after failed patch, and issues not being resolved.  We have held on to a bad MMO before, blindly having faith that things will get better.  Only to find out that it never does.

    And what did we have to show for it?  Wasting time in a poorly executed game for months (possibly a year or more?).  Wasting precious money on something that never improves, or improves minimally.

    Some of us are just tired of dealing with the BS from a bad MMO and a bad dev team, and will gladly voice our displeasure.

    =========

    When I got AoC on release day, I was absolutely ecstatic.  Tortage was a blast.  People in-game were all excited.

    But given time, we noticed problems, esp. outside Tortage and once you get high level.

    Given time, I read into and experienced the subsequent patches.

    Given time, I saw nerf after nerf, without any fixes to broken skills / feats / feat trees / etc. to the various classes.

    Given time, I saw longstanding gameplay and technical issues not resolved or even acknowledged by FC.

    I was sick and tired of seeing such a trend, because I've experienced it before, clinging to a bad game for more than a year.  And I'll be damned if I let myself get taken for a ride like that again.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • UmbralUmbral Member Posts: 1,051
    Originally posted by xxlilDevilxx


     


    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings? Thats your computer, never got lag or memory leak issues in EQ2 but I do experience client crash every 30 mins AFTER one of those patches from AoC-

    -No it was not my computer, check the reviews of EQ2 at the release and search for shadow issues and performance in the official forums.
     

    Do you remember the game ended at Lavastorm? No -
    -You dont remember because it is obvious, you didnt play Everquest 2 at the release, Lavastorm was the last zone.


     
    Do you remember the game was crushed by WoW for many reasons? If you talks about the blizzard fan base, non instance zones and more kids play WoW, then yes.
    -No Im talking about how bad EQ2 was at the release, WoW had no competition.


     
    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release? No, just because you cant get them at launch and at low settings doesnt mean they dont exist
    -No Im talking about downgrade, check this video http://www.youtube.com/watch?v=HokbrASX-uo , those armors and models never existed in EQ2...talking about lies...


     
    Do you remember no AAs and no PvP? PvP is never intended in EQ series (only in pvp servers, no bgs and those BS)
    - There were NO pvp servers at the release, no one understood why as the faction Good vs Evil didnt make sense, even when in the original lore both factions fight together against orcs and some other enemies, you can check that in some quest lines... even so, I know EQ2 is a pve game and I like it in that way.
     
    Cut the crap, it is clear from your words you didnt play Everquest2 at the release.




     
    ...

     
     



  • UmbralUmbral Member Posts: 1,051
    Originally posted by Shol


    Und umm... dates, names, links something you can validate?
    I just checked wikipedia... no rebuild of EQ2 at launch. Not even any rebuild at all mentioned.
    I also cant remember any game-rebuild in my game time.  So I wonder what hes talking about.



    Shol

    You know why you needed to check the Wikipedia?

    Lets be honest here please, you have no idea how Eq2 was at the release.

     

    ...

  • SholShol Member Posts: 361


    You know why you needed to check the Wikipedia?
    Tell me.
  • UmbralUmbral Member Posts: 1,051

     

    Comprehension issues Shol?

    Just read all my reply...

    anyway, even the class progression was changed from the original EQ2.

     

    ...

  • xxlilDevilxxxxlilDevilxx Member UncommonPosts: 245
    Originally posted by Umbral

    Originally posted by xxlilDevilxx


     


    Do you remember memory leaks, shadow issues ( even today this issue is there) and the fact NO ONE was able to play beyond balanced, to tell the truth, even today the game doesnt performe well on High settings? Thats your computer, never got lag or memory leak issues in EQ2 but I do experience client crash every 30 mins AFTER one of those patches from AoC-

    -No it was not my computer, check the reviews of EQ2 at the release and search for shadow issues and performance in the official forums.
     

    Do you remember the game ended at Lavastorm? No -
    -You dont remember becouse it is obvious, you didnt play Everquest 2 at the release, Lavastorm was the last zone.


     
    Do you remember the game was crushed by WoW for many reasons? If you talks about the blizzard fan base, non instance zones and more kids play WoW, then yes.
    -No Im talking about how bad EQ2 was at the release, WoW had no competition.


     
    Do you remember the pre release videos showing really good looking armors and models and then a MAJOR downgrade at the release? No, just because you cant get them at launch and at low settings doesnt mean they dont exist
    -No Im talking about downgrade, check this video http://www.youtube.com/watch?v=HokbrASX-uo , those armors and models never existed in EQ2...talking about lies...


     
    Do you remember no AAs and no PvP? PvP is never intended in EQ series (only in pvp servers, no bgs and those BS)
    - There were NO pvp servers at the release, no one understood why as the faction Good vs Evil didnt make sense, even when in the original lore both factions fight together against orcs and some other enemies, you can check that in some quest lines.
     
    Cut the crap, it is clear from your words you didnt play Everquest2 at the release.




     
    ...

     
     



     

    Sure flame some more, and no I dont remember a game 5 years ago, grats for remember every single flaw of a video game 5 year ago. But I do remember how bad AoC launch is. And besides, you obiously didnt read any of the other post and try to troll. Read Warmaker's posts as we share the same view. No, I do not want to repeat again and again.

    Oh and this is NOT a thread to compare EQ2 vs AoC.

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