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I've been watchin Darkfall and I've had my doubts but if you think about it... I'm glad its taking 5 years...
And here's why, people in the beginning thought it was a great Idea... BUt after years those people start getting frustrated... They are wondering what's taking so long?
Well for all those 's out that purposely rant about this game and why it's not out is just Impatience and since there MMO lives are over they might as well screw up ours...
But TRY making a game that takes 12 hours to travel a cross.
TRY finding all the bugs on the land.
TRY making the Combat sytem they are promising fair and equal...
TRY to add this level system so people wouldn't just ALL go down one level path and pwn people...
Just try doing that in 5 years... AVenturine was smart not hiring alot of people because if they did then that is a big load of money they will have to be spending... But you guys don't know the pressure they are all on...
1: These guys obviously don't have alot of people, for they would have to pay alot of money, and realease the game when it isn't even finished...
2: So that leads to this, they have to work on the game for a LOOOONG time..... since they have a limited amount of people.
3: That means... they have to work ALL the time to satisfy you trolls... Do you think they have time to make a video? They said somewhere around 2008 so they are working like slaves! They want it perfect guys... Just perfect... Look at AoC? do you know how many people are working there? TOns... That is why they had to finish it FAST. And look where it went? You guys need to understand...
You guys just need to think it through...
Oh, and your pointless remarks about it being Vapourware... Just surrender...
Just because that company made a bad choice doesn't inflict at this game at all, you all just grab something useful to hide behind while we fire our positive remarks... Trust me without you guys saying Vapourware this is what would happen...
Just have patience... IT will come out and should shut the hell up about it being crap... Because us Darkfall waiters would just yawn.
So please just just keep wasting time as we wait...
It is pretty boring though...
Comments
What was the point of that thread? That is certainly not proof nor valid reasoning as to how you "KNOW" why Darkfall is coming out.
I agree with everything you said there.
The game is coming out and if it isn't... Oh well, but can't you just leave us peace? I'd rather hope the game is coming out than knowing I have no REAL pvp-sandbox game to look foward to.
Patience is a virtue
We have new avatars at Forumfall btw
BETA IS COMEING GUISE
To fight the horde, singing and crying: Valhalla, I am coming!
On we sweep with threshing oar, our only goal will be the western shore."
they been alot more active this year.
like clarifying things and what not (kinda heh)
You can't build a game like Darkfall in 5 years with the number of people and their quality of skill that Aventurine has.
That's why it won't come out and be anything what they have talked about.
WoW took 6 years 40 million bucks and 100 seasoned pro's to build and Darkfall looks like it has more features than WoW.
This is a fact anyone can see just by looking at the whole picture.
The most Darkfall will be is a generic PvP MMORPG with very little content and very few features.
You can't build a game like Darkfall in 5 years with the number of people and their quality of skill that Aventurine has.
That's why it won't come out and be anything what they have talked about.
WoW took 6 years 40 million bucks and 100 seasoned pro's to build and Darkfall looks like it has more features than WoW.
This is a fact anyone can see just by looking at the whole picture.
The most Darkfall will be is a generic PvP MMORPG with very little content and very few features.
Well you could say that Darkfall's codebase goes back to 2001 in some respects. We're not in a position to judge programming skill, WOW coders could be crap but their QA might be excellent, etc.
A hugely wrong assuption you're making is that DF is a lot more work than WOW. it's not. they're probably about the same, it's just that WOW's main content is its scripted quests and raid content. Darkfall's main content is its world and its conquest and combat systems.
Also, WOW had roughly the same number of core programmers as DF (<10). WOW has a lot more artists, animators, quest writers, testers, PR, etc.
It's true that DF will not have anywhere near WOW's level of quest & raid content, at least, not the way that WOW does it, because DF is not that kind of game. If you're a PVE-loving carebear/raider (sounds like you are), then you might not get much out of Darkfall, we'll see.
Darkfall's main content will come from the players themselves through player-built cities and fortresses, clan & alliance wars and politics, and factional infighting, much the same as how EVE currently works.
sandbox game != themepark game.
Only question remains is who the 1 post OP who registered yesterday really is. Xxeon, eternalegg or ?
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CASUAL CONFESSIONS - Draccan's blog
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no i dont know who this is its actully a useless post..
plus he types better than me
I'm just saying why say it's never coming out? Seriously... With the small amount of people they have it should take a long time! Although, I am supicious why they aren't posting a video about Darkfall... But I have Faith... And having Faith doesn't mean I'm wasting my time with a game that you guys think might not come out... It just means that I believe in it and if you want this game to come out you should to, just stop thinking about it until it releases. That helps me with impatience. This is a pointless thread but I'm just writing this is just show that the time it took to make this game should've taken' this long.
Epic fail:
Fail:
What?:
Win:
Epic win:
from what i understand the next schedule update is a video. i could be wrong tho
I definitely agree with what he is saying. I don't think you need proof to make a statement at least not for me. It sure would take a long time to make a game as good as that, and if you put all that work into it why would you just toss it.
ok, lets look at this statement.
Lots of people, lots of saleries, so you have to push the game out early.
very few people, very few saleries, so you don't push it out early.
my question is... why is it "early" if lots more people are working on it? its about MANHOURS, thats what labor is measured in.
a single hour of real time means nothing when it comes to payroll. its about manhours, 5 people working for 1 hour = 5 manhours, that means in that 1 hour you get 5x the work done and pay 5x as much to your employees. If you have 1 person working for 1 hour you get 1x the work done and pay 1x as much.
see how this turns out? 1 person working for 5 hours is the same (payroll wise, thats all) as 5 people working for 1 hour.
The difference comes when you look at what they can do. in 1 day 5 people can get more done, and thus make more money, 1 person makes far less money.
The same is true of development. outside of payroll there are LOTS of other costs, ever hour that passes costs you money, so its actually WORSE to have 1 person work 5 hours, than to have 5 people work one hour, it costs more.
so other companies that have more people working on it are less likely to push it out the door early because they making better use of their time and resources.
That doesn't mean the game isn't coming out, it just means the OP is wrong.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
You can't build a game like Darkfall in 5 years with the number of people and their quality of skill that Aventurine has.
That's why it won't come out and be anything what they have talked about.
WoW took 6 years 40 million bucks and 100 seasoned pro's to build and Darkfall looks like it has more features than WoW.
This is a fact anyone can see just by looking at the whole picture.
The most Darkfall will be is a generic PvP MMORPG with very little content and very few features.
Well you could say that Darkfall's codebase goes back to 2001 in some respects. We're not in a position to judge programming skill, WOW coders could be crap but their QA might be excellent, etc.
A hugely wrong assuption you're making is that DF is a lot more work than WOW. it's not. they're probably about the same, it's just that WOW's main content is its scripted quests and raid content. Darkfall's main content is its world and its conquest and combat systems.
Also, WOW had roughly the same number of core programmers as DF (<10). WOW has a lot more artists, animators, quest writers, testers, PR, etc.
It's true that DF will not have anywhere near WOW's level of quest & raid content, at least, not the way that WOW does it, because DF is not that kind of game. If you're a PVE-loving carebear/raider (sounds like you are), then you might not get much out of Darkfall, we'll see.
Darkfall's main content will come from the players themselves through player-built cities and fortresses, clan & alliance wars and politics, and factional infighting, much the same as how EVE currently works.
sandbox game != themepark game.
There is no reason for Darkfall not to have as much PvE content as WoW. Dont forget that WoW at start had one raid instance, they add stuff later in patches and expansion.
On other side i belive in Darkfall as game when i see half finished crap released lately...
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Would you like some cheese with that whine?
12 hours to travel? god damn dude that sucks.
sure i want bigger worlds (and longer travel times) but half a friggen day is rediculous. i think maybe 4 hours is the max that i would be willing to travel (one side to another with no stops) thats a decent sized world (so the terrain doesnt stupidly go from sand to trees in a few metres).
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I understand where you're trying to get to... But if you work for a industry as I do then you would understand...
1: You see, gaming business is tricky, you work on something for SO long then all of the sudden it unbalances the game so you have to delete what you work on, so that "5 man hours thing" would be wasted.
2: If you have 120 guys working it would be WAY harder to controll... *Cough* AoC *Cough* and everything would bechaotic and if something goes wrong then you have to waste time ensigning people to specific things they have to work on.
3: Thus leading to Aventurine for having only about 20 people, when something goes wrong then they don't have to pay that much money on fixing it, and trust me, in a game like Darkfall, with 12 hours of travel on a mount to get from one place to another, think of the problems...
Making it Glitch free.
Balancing it.
The AI skills.
Unfair advantages that can ruin parts of the game.
Ideas for updates.
When they had to update the graphics.
Making it lag free.
Make PvP skill based.
Not to overpower a crafting prfession so EVERYBODY chooses that one money making skill...
Make the spawns reasonable.
And promising EVRYTHING that they said they would have...
You see where I'm getting? All those wastes of time and all that moeny wasted, one problem in one thing holds up the shit load... It is pretty freaky...
Your idea with the manpower idea is a very crucial idea to many industries but in gaming industries, I don't really think so... Just saying!
Epic fail:
Fail:
What?:
Win:
Epic win:
They said so, now that doesn't mean they're lieing, but they also mentioned that teleporting and ship travel will be WAY faster.
Epic fail:
Fail:
What?:
Win:
Epic win:
this is still flawed logic. the 5man team with reach the point that something is unbalanced and has to be removed 5 times faster than the 1man team.
labor is measured in man hours in every industry, even if you don't pay people by the hour. the office building you work in costs money, your power and water cost money, and if you have to pay for 5 hours of power and water to get 5 manhours of work done, you aren't doing as well as someone who only uses 1 hour of power and water.
the simple truth is a small group of people will use more money to do the same job. that doesn't mean they can't do a great job at all, it just means they don't have some magic advantage over a well funded large group of people with similar talent.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
More than likely, they only have enough funding to cover this year. So, they can say it will release...because when they run out of cash, it will release, ready or not.
Absolutely wrong. I'm software developer and also have been in game development for 3 years, still have many friends it 2 different game development companies. Everywhere the biggest problem when company become bigger is the efficiency. Its much easy to synchronize 3 peoples. They work very efficient, but the final product is released very slowly. If you increase the team to 9 peoples they will not complete work 3 times faster, but more like 2 times that mean 1/3 less efficiency. The only truth is about "well funded large group". Such team can get more ppls to complete and polish the product in time, and such large company will get bigger profit from the early release.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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LordOfDarkDesire
I'm glad you summarized the reasons it may never be released, or completely suck if it does. You can't do all that without a large and lenghty beta, especially with a small team (testing for bugs, balancing, etc., *can* rely on numbers as much as man hours).
I gotta agree The Op seems to be a fan of DF but is doing his best to try and prove why DF won't come out or will suck if it does. (No money, very small, very limited programer/dev base.(which are currently on vacation) limited this, less of that, Blah Blah Blah BahBlah Blah! But its gonna come out balanced and perfect even though they can only afford AI Bots and a few minimum wage temps to beta test. (because anything more would cost money the Op seems to imply that aventuring doesn't have.)
[quote][i]Originally posted by Death1942[/i] [b] 12 hours to travel? god damn dude that sucks. sure i want bigger worlds (and longer travel times) but half a friggen day is rediculous. i think maybe 4 hours is the max that i would be willing to travel (one side to another with no stops) thats a decent sized world (so the terrain doesnt stupidly go from sand to trees in a few metres).[/b][/quote]
But you see thats the point! That will bring out the true Explorers and the true nature of what these games are about. A Blacksmith may live in one town for his entire life while his son will become an adventurer.
This is where I thought games where going back when I played uo.For a treasure hunter to go out and find treasure he needs to have an explorers mentality but for someone who likes to fight fight fight He would prolly want to end up near some big city(fort) and try to join the local defense(guild).
Not to mention the vastness of the world creates trade possibilities and such unseen in games.But then again maybe not Eve is prolly a good example of trading over vast teritories.
Only the true Explorer will ever even think of seeing the entire world and never plant his feet but then the ones who do so in mass will see epic battles im sure. This game if delivered as promised will be an atraction to a lot more people then even us the gamers know if done properly..
And I wish I do see that game someday even if its not DF.
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
Not only will the game release (and be great), but my son will play the game too? That is ambitious!
Not only will the game release (and be great), but my son will play the game too? That is ambitious!
Once the game is complete, they will also need to line up their launch schedule so that they aren't trumped by games like WAR and WoW:WotLK launching. If they can find a 'dead spot' in the launch cycle, it may help them a lot.
If they are launching within the next 3 months, they need to start ramping up their press coverage. Sure 'we' know about Darkfall, but there are a lot of people that don't. Or, there is the crowd that has heard of it, but they chose to forget about the game for various reasons.... they need a reminder.
Not only will the game release (and be great), but my son will play the game too? That is ambitious!
Once the game is complete, they will also need to line up their launch schedule so that they aren't trumped by games like WAR and WoW:WotLK launching. If they can find a 'dead spot' in the launch cycle, it may help them a lot.
If they are launching within the next 3 months, they need to start ramping up their press coverage. Sure 'we' know about Darkfall, but there are a lot of people that don't. Or, there is the crowd that has heard of it, but they chose to forget about the game for various reasons.... they need a reminder.
They don't need a huge release. Just enough money rolling in to pay the bills. Most here (me included) are convinced they're almost out of cash, so there won't be time for a proper "launch" in the grand tradition of big names. Just a quiet release, sign up the fanbois, and hope they can make ends meet while they deal with issues like keeping servers up, managing billing issues, and tech support for the first few billing cycles. I doubt they have the resources (escpecially if they self publish) to handle a huge launch. I personally doubt they have the resources for an independent public beta launch.