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Mines of Moria features

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Comments

  • ZiljinZiljin Member Posts: 19

    Looks like I started up at the right time with the expansion coming. Now with the pvp part, at level 10 you pick a creep and go find some action ?  or how does that exactly work

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  • jarishjarish Member Posts: 526
    Originally posted by Ziljin


    Looks like I started up at the right time with the expansion coming. Now with the pvp part, at level 10 you pick a creep and go find some action ?  or how does that exactly work

     

    Yep...at the char creation screen you can now pick a creep.

    ******************************
    Brandywine Global LFF chan "/joinchannel glff"

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by jarish


    Here is a good article about the Leg. Weapon system.



    http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887238p1.html

     

    That is so cool, thanks for the link. That is truly a 3rd generation weapons system for a MMORPG. Turbine is just doing better and better things with this game now.

    I miss DAoC

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Sovrath

    Originally posted by Papadam

    I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!
    But I guess the market demands level raises...


     
    Oh god I don't. I'm looking forward to the lvl increase.


    Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Can't wait for the expansion, it really is going to be alot of fun.

    30
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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by M1sf1t


     

    Originally posted by Sovrath


    Originally posted by Papadam
     
    I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!

    But I guess the market demands level raises...

     

     

    Oh god I don't. I'm looking forward to the lvl increase.


     

    Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".

     ~reminds himself to give thanks to the good Lord tonight that you are not the one in charge of the development at Turbine~

    On the part I highlighted green.  You have not been keeping up with the game at all have you? Turbine just added some new incentives for seasoned players to assist newbies in  old quests. guess what it is working too. My guild always was active in helping alts and new members anyway but the new incentives are great. Turbine saw the problems you mentioned and did something about it. Anyway MMORPGs are not a race and this is a game you want to take your time in. Plenty of alts and newbies in the lower levels already and the new character slots and classes will just increase the number of alts for the old timers when MoM releases.

    I miss DAoC

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Jackdog
    Originally posted by M1sf1t  

    Originally posted by Sovrath

    Originally posted by Papadam
     
    I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!
    But I guess the market demands level raises...
     
     
    Oh god I don't. I'm looking forward to the lvl increase.



     
    Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".


     ~reminds himself to give thanks to the good Lord tonight that you are not the one in charge of the development at Turbine~ image
    On the part I highlighted green.  You have not been keeping up with the game at all have you? Turbine just added some new incentives for seasoned players to assist newbies in  old quests. guess what it is working too. My guild always was active in helping alts and new members anyway but the new incentives are great. Turbine saw the problems you mentioned and did something about it. imageAnyway MMORPGs are not a race and this is a game you want to take your time in. Plenty of alts and newbies in the lower levels already and the new character slots and classes will just increase the number of alts for the old timers when MoM releases.


    You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.

    PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by M1sf1t


     

    Originally posted by Jackdog


    Originally posted by M1sf1t
     

     



    You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.

    PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.

    So your experiance is the norm? The norm for you maybe LOL,  my opinion is just as valid as your opinion, in fact in my life my opinion is more valid to me than yours

    have you played since last week? No I thought not, if so you have not bothered to keep up with developments. Let me educate you.

    www.lotro.com/article/562

    Epic Instances

    While certainly not as challenging as some of our other content, the various Epic instances have suffered for some time from not having any incentive to play them again. How many times have you seen someone looking for a Book 4 group? Well to provide some incentive to replay these instances, we are introducing a series of repeatable quests that direct you into those instances. Players who have never done a particular instance before will be able to group up with those who have and both will be rewarded.

    These quests will reward you with a barter item, and with stacks of these items, you can purchase rewards, like consumables, crafting resources, on up to beryl shards and armour pieces from Angmar, Annúminas or Helegrod. These quests, though, are on a weekly timer, so you will only be able to get a limited number of these a week. In addition you will only be able to get one of the armour pieces once a month, so our instance content won't be completely negated by these quests.

    Only a limited number of Epic instances will have these repeatable quests. When Book 14 launches, the following instances will be supported:

    • Book 8 - Chapter 5
    • Book 14 Instances
     

    To receive these quests, you will need to speak to a "Sage of Eriador," who will be found next to the reflecting pool where these instances are found.

    Not all inclusive and I would have preferred a sidekick feature instead but this is a good start, I am sure if is successful more quests and other incentives will be added

    I miss DAoC

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Jackdog

    Originally posted by M1sf1t

     



    Originally posted by Jackdog


    Originally posted by M1sf1t
     


     

    You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.
    PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.


    So your experiance is the norm? The norm for you maybe LOL,  my opinion is just as valid as your opinion, in fact in my life my opinion is more valid to me than yours
    have you played since last week? No I thought not, if so you have not bothered to keep up with developments. Let me educate you.
    www.lotro.com/article/562
    Epic Instances
    While certainly not as challenging as some of our other content, the various Epic instances have suffered for some time from not having any incentive to play them again. How many times have you seen someone looking for a Book 4 group? Well to provide some incentive to replay these instances, we are introducing a series of repeatable quests that direct you into those instances. Players who have never done a particular instance before will be able to group up with those who have and both will be rewarded.
    These quests will reward you with a barter item, and with stacks of these items, you can purchase rewards, like consumables, crafting resources, on up to beryl shards and armour pieces from Angmar, Annúminas or Helegrod. These quests, though, are on a weekly timer, so you will only be able to get a limited number of these a week. In addition you will only be able to get one of the armour pieces once a month, so our instance content won't be completely negated by these quests.
    Only a limited number of Epic instances will have these repeatable quests. When Book 14 launches, the following instances will be supported:





    [*] Book 4 - Chapter 8




    [*] Book 12 - Chapter 3






    [*] Book 5 - Chapter 5




    [*] Book 12 - Chapter 6






    [*] Book 5 - Chapter 8




    [*] Book 12 - Chapter 9







    Book 7 - Chapter 8





    Book 13 - Chapter 9







    Book 8 - Chapter 5





    Book 14 Instances







    Book 10 - Chapter 14



     

    To receive these quests, you will need to speak to a "Sage of Eriador," who will be found next to the reflecting pool where these instances are found.
    Not all inclusive and I would have preferred a sidekick feature instead but this is a good start, I am sure if is successful more quests and other incentives will be added


    Nice but what you posted has nothing to do with requiring a increase of levels but more about refining the game's raid mechanics and rewards of raids to make them worth the hassle to do over again. Again you haven't proven a need for a level cap increase in relation to new content. New content does not need a level cap increase to remain relevant. Level cap increases are done to keep you playing and paying but not because they are the pinnacle of game play to be found in a MMO.

    Oh I and did list examples outside of "personal experiences" to be found in games such as WoW, EQ1, and EQ2 where level cap increases has had a detrimental effects on the game world and new player experience for these MMO's. Those games and the effects of their level cap increases are not "personal experiences" as the change in level caps effected all players and all servers with an established player population.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by M1sf1t


     




     

     

    Nice but what you posted has nothing to do with requiring a increase of levels but more about refining the game's raid mechanics and rewards of raids to make them worth the hassle to do over again. .

     

    are you quite sure you have even played the game? The instances I quoted are just epic instanced quests not raids LOL and  it has everything to do with level increases and experienced players going back and redoing content with junior players.

     

    I miss DAoC

  • chaintmchaintm Member UncommonPosts: 953

    The only issue I have with this new epic items stuff is the fact it is yet another grind. If you read the article posted in this thread, you will see in that writing they talk about gearing up your epic item. Basically the task to get Aragon’s gem for his sword will be the epic work it will take to level up your item and enhance it. Then you take that aspect, multiply it by 6 items you can have and there you go. Yet another grind fest, I am sure many are ok with this, but for me I wish developers would get away from the grind aspects in games and just get to the fun.



    My idea would be get this cool item and as you quest threw Moria and beyond you learn things about your item. Not going off farming things to get something that rarely drops then to discover it is a gem because I couldn't look at it and see it was a gem to begin with. Nope, I had to go to this expert gem guy who tells me "yup, that's a gem" then before having him do anything he needs me to fetch that 200 bars of soap because he feels dirty, but wait, I only can get those from the only hobbit visiting Bree selling his wares for only one week so I better get there quick or he will be gone. It's not like anyone can make soap you know.

     

    Lol that last paragraph was obviously a pun on LOTRO way of thinking in questing. Book 14 shows this example perfectly. While I like the "concepts " they come out with, every one of them is a grind and everyone knows it. Not saying this will kill the game, but it doesn't help it any.

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • chaintmchaintm Member UncommonPosts: 953
    Originally posted by solareus

    Originally posted by chaintm

    Complete speculation,



     

     

    The difference, no one will have the weapon you have making it one of a kind in the game. They fact that you are socializing LotRO with any other mmorpg pretty much sells me on that you have never played the game.

     

    Every game known to man from the start of the greek oplymics, is a grind. Card games, board games computer games,, "grind" of time is what the core aspect of the fun, You find the things you find "fun" and do them. The grind is the meduim that produces the core of your entertainment in any game you play. Monopoly ., you grind around a square board until someone has all the money, it is all the same from the essence of your birth, the time you will never grind is at your death.



     

    Actually I have and do and won't. That is ofcourse given away sense I mentioned book release 14 which is a huge grind fest to make it to 70k, but whatever. Point being everything sense the start of giving us raid instances (for end game content ) has been a huge grind fest. Reading that article just confirms it more that is will be even worse then it is now.

    I was being very kind when I said "now mulitply it by 6" it actually will be x6x4(to)8  which if you have to grind each little peice out = a real long time to get full gear in this fashion. Hey, if you love that sort of game play have at it, but it definitly is not for me.

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    LOL, the 70k relic-gathering is the exact opposite of grind.... one player can only gather MAX 5 relics per DAY ! How on earth could this be a grind :)

    It's a kind timing mechanics, but not even remotely close to a grind :)

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • PapadamPapadam Member Posts: 2,102
    Originally posted by chaintm

    Originally posted by solareus

    Originally posted by chaintm

    Complete speculation,



     

     

    The difference, no one will have the weapon you have making it one of a kind in the game. They fact that you are socializing LotRO with any other mmorpg pretty much sells me on that you have never played the game.

     

    Every game known to man from the start of the greek oplymics, is a grind. Card games, board games computer games,, "grind" of time is what the core aspect of the fun, You find the things you find "fun" and do them. The grind is the meduim that produces the core of your entertainment in any game you play. Monopoly ., you grind around a square board until someone has all the money, it is all the same from the essence of your birth, the time you will never grind is at your death.



     

    Actually I have and do and won't. That is ofcourse given away sense I mentioned book release 14 which is a huge grind fest to make it to 70k, but whatever. Point being everything sense the start of giving us raid instances (for end game content ) has been a huge grind fest. Reading that article just confirms it more that is will be even worse then it is now.

    I was being very kind when I said "now mulitply it by 6" it actually will be x6x4(to)8  which if you have to grind each little peice out = a real long time to get full gear in this fashion. Hey, if you love that sort of game play have at it, but it definitly is not for me.

     

    Ok before you start complain about grinding maybe you should define what you mean with the word "Grind"...

     

    I cant see how The ring lore event is a grind... Yea every server neds 70k of them so it will take some time... but what does it mean for the player?

    Answer: Everyday (since its a daily-quest) you can pick up the Ring-lore quest from pretty much every city in the game... then you have to kill maybe 10-15 high level mobs and then you are done... most things I do in the game anyway requires me to kill high level mobs so I dont see the problem... Going to CD? Collect the daily quest first and 5 minutes later you are done! And you also get a random reward from it with some really nice items in the loot table! And most of all... you dont HAVE to do the daily quest if you dont WHANT to... Im sure they will be finished with or without your help...

    And about the Legendary items.... Nowhere does it say its a FORCED grind! You have no idea how its going to be... and yea you can have max 6 legendary items... but does it say that you HAVE TO level 6 of them? If you just whant to have one Im pretty sure thats ok... The system is meant as an Alternate Advancement.. something that is lacking in the game now.... but Im sure whiners like you are going to whine whatever devs come up with... Grinding is just in the game if you let it be a grind

    from Moria page: "Escape the grind of endless raiding by forging items that grow in power with your hero! "

    Instead of whing about grinds I would like you to tell us wat you think the devs should make to make you happy :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • CartographyCartography Member UncommonPosts: 331

    Sure, you have a choice whether you want to do it or not, but  it's even worse that some people actually think they are doing it to help their server. Unless their server hits the 70k point before Turbine unlocks it for all, it will have been a complete waste of time and a grind... but hey, Turbine can do no wrong. In fact, with all the crybabies on the official forums, I doubt Turbine will ever do something like this again.

  • jarishjarish Member Posts: 526

    How is it a complete waste of time...I have gotten some pretty good items from there that I might never have gotten if not for this. It is not a waste of time for me. I enjoy doing it. SOme like it some don't They arn't forcing it on anybody. If you like it, do it. If not, don't.

    ******************************
    Brandywine Global LFF chan "/joinchannel glff"

  • YeeboYeebo Member UncommonPosts: 1,361

    I am ceaselessly amazed by the things some folks will complain about.  Every time you do the ring lore quest you are at the very least going to get a rare one shot rep turn in (i.e., the kind you only need one of) that will net you 1000 or so rep with some random faction.  You can also get trade-ins for epic armor pieces, or class quest items that you would normally have to clear an epic instance for.  And any given character can only do the ring lore quest once a day.  It takes 15 mins tops.  How is that a "grind?"

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • jposavatzjposavatz Member Posts: 161

    Getting back to monster play for a moment...

    I'm curious to those who follow the press/comments more closely than I do - has Turbine completely ruled out the possibility of ever doing true PvP (well, more like RvR)?  For instance, have they contemplated some day introducing the "evil side" as a playable race (with their own starting areas, sets of quests, etc.)?

    It would seem that at some point down the road, perhaps if/when a new retail upgrade for Rohan or Gondor is offered, that might be the right time.  Make those areas all highly contested, open RvR areas... that would stick with the lore, it would silence the PvMP critics, and add a more interesting end-game element.

     

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • DonnieBrascoDonnieBrasco Member Posts: 1,757
    Originally posted by logicbox9


    Sure, you have a choice whether you want to do it or not, but  it's even worse that some people actually think they are doing it to help their server. Unless their server hits the 70k point before Turbine unlocks it for all, it will have been a complete waste of time and a grind... but hey, Turbine can do no wrong. In fact, with all the crybabies on the official forums, I doubt Turbine will ever do something like this again.



     

    This "argument" is so flawed, it's hard to begin with...

    We have already explained that something which is limited per toon per day can *not* be a grind. And why would you not help your server? The more people gather relics each day, the sooner Eregion will be unlocked.

    And yes, the rewards are excellent, and you are gathering those relics *anyway* as they drop from almost every human mob.

    Whoever is complaining about *this* is just impatient I think... or didn't get the concept. It's actually excellent, and not even impossible (already over 35k on Snowbourn!)

    DB

    Denial makes one look a lot dumber than he/she actually is.

  • Mariner-80Mariner-80 Member Posts: 347

    I am a new player in LOTRO and Mines of Moria sounds very cool, but it doesn't seem to add anything that's going to enhance gameplay for my level teens-ish characters.

    Or am I missing something? Is there any reason someone who *doesn't* have maxxed-out lvl 50 character(s) would want to buy this expansion -- other than for trying out the two new classes? (I presume they will add character slots?)

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