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Warhammer Online : Age of Reckoning: Correspondent - About Those Cuts...

24

Comments

  • XImpalerXXImpalerX Member UncommonPosts: 606
    Originally posted by vardar


    so how is this game any different then any other new MMO? One thing i already dislike is the 80's style graphics...lol comon..there is some very poor graphics in this game, feels like i am playing a game that was already made about 4 years ago or so....nothing new or interesting with War...they should have just teamed up with Blizzard to make a game...



     

          Really now? watch this and look at the monitor behind Josh and then tell me it looks like 80's graphics...yea ok..NOT!

    http://www.tentonhammer.com/node/39378

     

  • aurickaurick Member Posts: 317

    Regarding the cutting of certain classes, there are two points I'd like to make.  First, by all accounts they may have cut the classes but they also took the best features from those classes and rolled them into the other classes that will remain.  So in effect, very little has been lost.  Instead, the content that will be in game is going to be that much stronger.  Sounds like a good thing to me.

    What's more, AoC did exactly the same thing prior to launch with some of their classes, and didn't get nearly the vilification for it that Mythic is receiving.  Come on.  Double standards, anyone?

    My second point is that both AoC and WAR are designed as games that get you VERY quickly to the end-game content.  Unfortunately, AoC chose to release a game where the majority of that content hadn't even been beta tested.  As a result, players were put on rails to reach the end-game, only to discover that there was precious little to do once you get there (because most of it is broken) and that what isn't broken just isn't that interesting or exciting.  WAR seems to have learned from AoC on this count.  They're scaling back on overall quantity of end-game content that will be in at launch in order to ensure that what IS there gets properly tested and is lots of fun.  This is a smart move.

    A game can launch with a moderate amount of great content.  If that content is engaging and entertaining in a sustainable manner, then players will get hooked and will continue to play while the devs patch in more content to expand things even farther.  On the other hand, a game can launch with tons of content, but it's mostly broken or just not terribly exciting.  If that happens, game quickly loses subscribers and many of them will never return even after the devs get it all sorted out.  Especially not in today's market with so many strong alternatives getting ready to launch.

    Look at Vanguard.  Today it has matured into a very good game.  (This coming from someone who absolutely loathed it at launch and quit within an afternoon.)  Yet the vast majority of players will never check it out because they also hated it at launch or they heard from their friends how much it sucked.  Age of Conan is rapidly heading into that same territory.  In fact, here at MMORPG.com its score is in a free fall.  It launched at 8.7, making it the strongest game on the market.  But just two months later it's down to 7.75 -- equal to DDO and a full 40 games lower than Vanguard.

    The bottom line is that while Mythic's decision may not have been a popular one, it was certainly the right one for the longevity of the game.  It's a recipe for growth, rather than for shrinkage.  Yes, many players who were looking forward to WAR may no longer get it at launch.  But those same people are far more likley to come check the game out down the road than they would be to come back to it if their chosen class or city had been in at launch, yet sucked.

    I think we're also forgetting just how easy it is to be armchair quarterbacks.  Right now, only the devs know the full story regarding every feature in the game.  Only the beta testers have any real experience with what gameplay is actually like.  Until the game launches, the rest of us are only on the outside, looking in.  It's the height of ego to think we know better than those who are actually involved with the game.  If Mythic says that they cut certain classes because the beta testers weren't having fun with them, why would I believe that I personally would have any more fun with the class if it went live?  Wouldn't I be just as likely to dislike the class, and the game by extension?  You betcha!

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  • ardohainardohain Member Posts: 103

    i think it's great that mythic is being up front with their status and doing their best to put quality at the forefront of their endeavor. from what i can tell, an announcement such as this only signifies they want to concentrate their dev effort to releasing working and successful features and will address the features they cannot get to right away in their due course.

    my impression is that mythic is delaying the release of material, not cutting it entirely. we should all rejoice in their honesty and attention to delivering a product that is fun and working in its release state. i wouldn't be surprised if this decision was partly due to the unfortunate state of AoC when Funcom's investors forced a release of a half baked product.

  • herennowherennow Member UncommonPosts: 70
    Originally posted by theJexster


    Quality over quantity. I agree with the cuts, and appreciate the honesty with which they were announced to us.



     

    erm, I'll reserve judgement over the cuts until I get into the open beta and can rally behind the Black Banner. However, having recently cancelled my subscription to the other PvP-MMO because I did not feel the developers were giving accurate info about their game or keeping to promises made, I really do appreciate the up-front honesty and so I've felt no urgent desire to cancel my CE order.

  • AzuronAzuron Member Posts: 1

    I really liked the "armchair quarterback" analogy.  That is exactly how I feel about it.  Nobody but the people on the inside can understand exactly what is happening with the game.  It is kind of like a marriage, everyone has an opinion on it, but the only ones with credibility are from the two people actually in it.

    These decisions are being made based on data collected from the 1000's of current beta testers.  Yes, you're always going to have folks who love something that 99% of the others don't, but this is a business, and you can't cater to that 1%, you have to focus on the 99%.  Few people were playing the classes they cut, why would they assume that ratio would change after launch?  They cut the ones folks weren't playing or having fun with...period.  Plywood towns look and work great on a movie set, but how many people actually want to live in them?  They took the resources they had and are giving us two towns that are living and thriving, and will do the same to the other 4 plywood ones before letting us enjoy them.

    Some folks have also commented on how this never should have happened with EA's muscle backing up Mythic--how they hired the wrong people and focused on the wrong things.  I know I wouldn't want Mythic to overhire just to put out this content, then let those employees go once the game was live and they didn't need them all.  Not to mention creative talent like that just doesn't grow on trees.

    So I'll continue to sit on the outside, and reserve my judgement for when I'm on the inside and can actually make an informed decision as to how I feel about what they did.  I do know I appreciate the honesty.

    Azuron

  • sifudojasifudoja Member Posts: 142

    The cities being cut didn't bother me, but some of the cut classes did. Personally, only having 3 classes to play as a human, and a tank not being one of them is disappointing. My first choice would be a human tank if it were possible, that is what i play first in most MMOs, probably 9 times out of 10.

    I can understand the reason they did it, but with the way they do class/race and only have 3 or 4 choices per race i would think they would worked very hard to keep the classes in and just made them work somehow. Overall it won't really affect the gameplay much, besides not having a tank in the human starter area etc, but customization is usually a big deal to at least a small portion of the player base and having only 3 classes for a race seems a bit sad.

    Just going to have to trust their judgement on this, time will tell if it is good or bad. If nothing else, at least they might add classes post-launch after having time to make them right, and not have to delay the game and keep rabid WAR fans waiting any longer than they already have to.

  • BattleFelonBattleFelon Member UncommonPosts: 483

    What I find funny is how people are moaning and complaining about 4 classes being cut, completely ignoring that the game will have 20 other to choose from. That's far more than World of Warcraft. And yes, I'm saying this as a guy who really  wanted to play a knight of the burning sun. Who knows? Maybe these classes will be added with mounted combat capabilities. Imagine a line of knights with gleaming lances charging orc choppas on stampeding boars.

    As far as the cut cities are concerned, as long as the sieges for Altdorf or the Chaos city are fun, I don't care. I bet by the time we all get bored with beseiging Altdorf for the 20th time, the other cities will be available in a patch. What would really suck is if WAR launched without any siege combat at all, like AOC didn't implement battle keeps at launch.

  • hellmutthellmutt Member Posts: 60
    Originally posted by Order66

    Originally posted by Arawon


    Hope there is an open beta.

     

    There will be

    fileplanet though

     

    Yes but people who have been waiting for beta will also get invites from the Mythic's beta center. It's not all bad .

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  • OMGKragOMGKrag Member UncommonPosts: 10

    As a gamer, my first instinct is to be disappointed.

     

    As a software developer myself, working on a project that has been in development for more than 3 years (without any release yet), I can only praise the people that have the guts to do the right thing: cut scope, rather than sacrificing quality. I've seen the other approach first hand, and it is *not* pretty, nor good, nor logical.

     

    ~K

  • maddbomber83maddbomber83 Member Posts: 422

    No offense to Tom Giblin as the article was well wrote and I am looking forward to additional articles from this author with a bit more content, but why did you write this?

    There are already threads about this issue, and you did not really say anything new that was not said in the first page of any of those threads.  Did not give any new information.  In short this article was just another forum post and a dead horse topic with the author saying look at me! 

    The read would have been worth it if you had interviewed someone at mythic about their feelings towards the community's response; but as it stands, this read and my reply are just a waste of time.  Maybe you wrote it to cut your teeth?

    Again, no offense intended, your writing style was well received by myself, the content was just lacking.

  • Windrider30Windrider30 Member Posts: 41

    I agree 100 percent with what Mark did. Its better to come out and say ok this is not going to be in, he even apolgized for it and gave us a reason for WHY these things were yanked from the game. i have played nearly all MMO's out there and lets face it a good chunk of them are only after our money they dont care what kind of product they put out (must I mention Starwars?). At least Mystic is proving their worth to the community. Am I a "fanboy" maybe just know I'm dieing for open beta so I can start playing ordered my Collectors edtion when they first came out. And I'm still proud that I have ordered it and will pay the price for it when it comes out.

  • MadGonzoMadGonzo Member Posts: 55

    i applaud this decision.

    warms me to see that theres still a company left that reads the signs

    dont want another vista or AoCrap, really

    ill be monitoring this game carefully until release

    mr. hopeful

  • GrömGröm Member Posts: 303

    Much have been already said covering pretty much all the aspects of that decision (cuts, etc...).

    I also welcome this decision while I clunch on my CE codes.

    See you soon at Aldorf... burning...



    Cheers!

  • zepherionzepherion Member Posts: 23

    Thumbs up for the article.

    And indeed there's been much discussed about the cut on the forums. But the article nicely sums up what I think most of the players I know are thinking. I can't speak on behalve of anyone on here, but the RL friends I know that are awaiting this game all where surprised to see a company being open and outfront to their future customers. Then again all of them had already cancelled their subscription to the other know PvP focussed MMO that was announced promissing heaven on mmo earth, so they'd rather have it this way then the other way round.

    I still got my collectors pre-order and looking forward to an official launch date soon!

  • starbeadstarbead Member Posts: 43

    I agree with the cuts, as well.  What Mythic has planned for Warhammer is MASSIVE.  There will still be a lot to the game.

    However, my one fear is that Mythic could end up pulling a Blizzard and spend two years hyping all the free content they have added when almost all of it is the stuff that was cut just before launch.  While launching the cut cities back into the game in pairs makes sense, there should be a LOT of new content unrelated to the cut features in those patches if Mythic is going to ever hype all the "free" content they have added.

     

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    I'm a big fan of Mythic's work with DAoC. I played that game from 2002-2005 before quitting, and on and off since then. I think their decision to tell us they were cutting the cities and classes was a good choice, however, the choice to cut the cities and classes I think was a bad choice. Instead, they should have pushed back the game until they could put all of the cities in the game in a polished state. The classes don't matter so much, because there are other classes to play. But the cities are integral to the lore and without the race appropriate cities, it would be hard to stay immersed in the game for RPers who play races other than Empire and Chaos. It'd be like WoW only having Ogrimmar and Stormwind at launch. The non-human and Orc races would feel neglected and without a home. For this reason, and this reason alone, Mythic should postpone the game until they can make the game complete. Make no mistake, they are releasing an incomplete, while polished, game if they don't include the main city for every race they put in the game. They could alternately make the game complete by taking the races away that don't have a city and introduce the races and the cities together at a later time. That would make the most sense lore wise, which is all I really care about.

    Save the cities, save the lore. Lose the cities, and you lose the lore.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • grimfallgrimfall Member UncommonPosts: 1,153

    Although I like the general tone and idea of the article, I do have to take exception to this:

    Mark has said that the four capital cities and four classes were cut because they weren't enough fun or on par with Mythic's expectations and standards. Shouldn't we, as gamers, applaud the move rather than shun it and play something that the game's developer's feel just isn't up to snuff?

    Why couldn't Mythic spend the time (aka money) to make these cities and other classes fun? It comes off quite fanboyish.

  • XImpalerXXImpalerX Member UncommonPosts: 606
    Originally posted by JK-Kanosi


    I'm a big fan of Mythic's work with DAoC. I played that game from 2002-2005 before quitting, and on and off since then. I think their decision to tell us they were cutting the cities and classes was a good choice, however, the choice to cut the cities and classes I think was a bad choice. Instead, they should have pushed back the game until they could put all of the cities in the game in a polished state. The classes don't matter so much, because there are other classes to play. But the cities are integral to the lore and without the race appropriate cities, it would be hard to stay immersed in the game for RPers who play races other than Empire and Chaos. It'd be like WoW only having Ogrimmar and Stormwind at launch. The non-human and Orc races would feel neglected and without a home. For this reason, and this reason alone, Mythic should postpone the game until they can make the game complete. Make no mistake, they are releasing an incomplete, while polished, game if they don't include the main city for every race they put in the game. They could alternately make the game complete by taking the races away that don't have a city and introduce the races and the cities together at a later time. That would make the most sense lore wise, which is all I really care about.
    Save the cities, save the lore. Lose the cities, and you lose the lore.

       I agree they should've pushed the game back until they could have the same level of polish on each of the races cities, but i beleive they want to keep this release date, so that they do not compete with WotLK after it has been released. if they delay it any longer people will flock to WotLK and may not give WAR a chance once they are hooked on WoW again.

     

        lets let them get addicted to WAR now and then when WotLK releases they wont even bother. i could be way off, but it seems like a good move. We need something new, that is fun and refreshing, its long past due.

  • LichbaneLichbane Member Posts: 14
    Originally posted by theJexster


    Quality over quantity. I agree with the cuts, and appreciate the honesty with which they were announced to us.

     

    QFT.  I wish Funcom has learnt this lesson with AoC.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Until release we will not know if Mythic made the right choice or not.  On paper it sounds logical to do this but we'll just have to wait and see if it pans out right. 

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  • aurickaurick Member Posts: 317
    Originally posted by grimfall


    Although I like the general tone and idea of the article, I do have to take exception to this:
    Mark has said that the four capital cities and four classes were cut because they weren't enough fun or on par with Mythic's expectations and standards. Shouldn't we, as gamers, applaud the move rather than shun it and play something that the game's developer's feel just isn't up to snuff?
    Why couldn't Mythic spend the time (aka money) to make these cities and other classes fun? It comes off quite fanboyish.

     

    They are still going to take the time and spend the money to make the cities fun.  They just aren't going to do so before launch. 

    The reason they aren't going to do so before launch is undoubtedly very simple:  Mr. Publisher.  The publisher is the company that's putting up the money, and when the publisher gives you a final launch date, you have no choice but to do whatever it takes to make the launch happen.  If that means temporarily cutting some content in order to ensure that the rest is up to snuff, then that's what you do.

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  • RavkeenRavkeen Member UncommonPosts: 310
    Originally posted by XImpalerX

    Originally posted by JK-Kanosi


    I'm a big fan of Mythic's work with DAoC. I played that game from 2002-2005 before quitting, and on and off since then. I think their decision to tell us they were cutting the cities and classes was a good choice, however, the choice to cut the cities and classes I think was a bad choice. Instead, they should have pushed back the game until they could put all of the cities in the game in a polished state. The classes don't matter so much, because there are other classes to play. But the cities are integral to the lore and without the race appropriate cities, it would be hard to stay immersed in the game for RPers who play races other than Empire and Chaos. It'd be like WoW only having Ogrimmar and Stormwind at launch. The non-human and Orc races would feel neglected and without a home. For this reason, and this reason alone, Mythic should postpone the game until they can make the game complete. Make no mistake, they are releasing an incomplete, while polished, game if they don't include the main city for every race they put in the game. They could alternately make the game complete by taking the races away that don't have a city and introduce the races and the cities together at a later time. That would make the most sense lore wise, which is all I really care about.
    Save the cities, save the lore. Lose the cities, and you lose the lore.

       I agree they should've pushed the game back until they could have the same level of polish on each of the races cities, but i beleive they want to keep this release date, so that they do not compete with WotLK after it has been released. if they delay it any longer people will flock to WotLK and may not give WAR a chance once they are hooked on WoW again.

     

        lets let them get addicted to WAR now and then when WotLK releases they wont even bother. i could be way off, but it seems like a good move. We need something new, that is fun and refreshing, its long past due.

    OK you can say that now. But there would have been a lot more people pissed off again if they pushed the game back again. It would have been the same rant again this game going to fail because they delayed it again. The gaming community has become this way if they can't get it the way they want it they rant about it. If they can't get it in a timely matter they whine about it. If a gaming company is honest about something and says this will not be in the game they cry and curse about it. The gaming community have become these little crying kids that impossible don't exist to them that everything they want should be in a game. But I do believe the route that Mythic has taken is a good one finish polishing everything you got and deliver it another hold would left a lot more people with big doubts about the game.

    Hi I'm Ravkeen! image

    Emilia_Emi Lvl 56 Witch
    Now Playing : Black Desert Online
    image
    "America is not at war, the US Military is at war, America is at the mall."

  • sifudojasifudoja Member Posts: 142

    Although i am disappointed with 3 or 4 classes per race, i do admire the way they handled it.

    The fact that they removed things that did not meet a standard of quality that they wanted, and were open and honest about the situation instead of leaving us in the dark or allowing people to create characters that are a class that is sub par and letting them find that out for themselves and deal with it, is the proper way to do things.

    At the same time, i don't mind the cookie cutter classes that can be available to multiple races  that many other games use either. I think humans are the ultimate race and will always play them in games due to my preference, and being limited in my other choices because of that makes me a little sad. But as always, i will learn to deal with downside of playing a human as i do in every game, i just wish there wasn't always a downside to being human, lol.

    I know they are putting alot of work into making great classes for WAR, and hopefully they will do a  good job and that will make me want to play the other races and classes after my first human character. It's not as if i refuse to play anything besides a human, only that all things equal i will always choose a human.

  • RedmowRedmow Member Posts: 196

     I appreciate it that they didn't try to pull one over on us. Told us the truth.

     I still don't have high hopes for this game but that is because of my WFRP, WFB and WH40K history (many years...started back in the day with Rogue Trader).

     There is alot of potential with this game but I don't think they set it up to benefit from that spirit of Warhammer. I think this game is going to hinge on the PvP aspect. It's set up to focus on it. When we all get bored with the same fighting areas, another city or two will be released to give new ground to fight over with new quests.

     This game seems to focus heavily on Guilds also. That is where I'm resting my hope (the little I have). The tools guilds are given will create the player character depth if the guilds use the tools in an imaginitive way.

     I hope for the best for this game, though and will be trying it out.

  • Tyres100Tyres100 Member Posts: 704

    Again we see the same thing happening where <insert game company> announces a release date and screws themselves. If they waited till they had a meeting of all departments and had a good analyst then they might of figured out they would need more time and could then release a date for launch and be happy that if anything comes up that is bad within that time limit they could still fix it.

    Now they put the foot in the mouth and with that they are now screwing the customer. Taking mid development content out that was already stated for release does not help with bargaining.

    Who let you in the VIP section?

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