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So I've been looking around the forum and I've noticed people telling short stories about there time in the game, or just reminisceing with people of things they might have forgot.
So I just wanted to have a thread to tell your Swg Tales.
Comments
SWG was my first MMO, there is a couple I remember off hand. Although there were many, these have to do with CH. I've posted these before, but that moment of exhilaration will never be forgotten.
I finally got to train a pet. My first one was a Durni, and I remember feeling like I'd accomplished a lot, since we had to go so far up the Scout tree well before being able to train CH. I sat just outside of town and had it kill butterflies. The sense of well being was awesome. I didn't use him to much after that, I was so excited to finally be able to train a pet, a Durni was the first baby I found.
Then sometime later I was finally able to train Wrix. I found a baby in the mountains of Corelia. I put on my scent and went into the middle of a couple of adult Wrix, and tried to train the baby. With the threat of the scent breaking I tried several times to train the baby. Meanwhile the adults were walking close by, I could hear their breathing and twigs snapping as they lumbered around, my heart was racing. In those days I knew if it broke i'd be a goner. After a couple attempts, I just knew the scent would break, so I left the area of the nest to breath again and reapply the scent. Went back in and after a couple of attempts finally got that little guy trained. I was soooooooo thrilled, my first Wrix, I couldn't yet train any of the better versions of Wrix yet, but that moment of accomplishment and thrill will forever stick with me.
Never got the chance to try any pets on Dath, by the time I could the CU hit and the thrill just wasn't there anymore.
Edit: I forgot to add, I've never felt the thrill and sense of accomplishment moments like I had with old SWG. I've never found that thrill in any MMO i've tried again. Ryzom has come the closest. I've thought it over quite a bit, I think part of the sense of accomplishment was because it was my first MMO. But a huge part of it was because old SWG was unique and nothing has come close since then.
Yeah, the thrill of the tame was one of the most exhilirating things about SWG preCU for me. After the CU, taming was routine due to the idiocy of the level system.
But taming something on Endor, or Dathomir, or Yavin IV was always to flirt with death. Which was a rush all by itself.
Oh, and trying to tame a Crimson Razor Cat on Corellia, with all those relatives who got very upset if you discovered you were trying to kidnap a baby...
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Star Wars Galaxies was my second MMORPG. My first MMORPG was The SIms Online. The transition was ... incredible. The MINUTE I logged onto Star Wars Galaxies, The Sims Online felt like a complete waste of time.
My first character was a male trandoshan, he was a marksman. I started on Tatooine and travelled from the southern half of the planet to the northern part of the planet, all by walking. I was amazed about how big it was... it took me hours to travel that distance. I was also amazed by the atmosphere. Everything felt ... real. The sky had a few clouds ... that moved ... I was caught in a few sandstorms that actually blocked my view. I had to run away from some aggressive creatures. It was amazing. However, I was a complete noob. I tried getting in fights with imperials (I didn't dislike them, I really didn't know anything about Star Wars at that time), and I got pwned by The Regulators. After so many times getting pwned and being confused about what I'm actually supposed to do in the game, I deleted that character.
My second character, my main, was a female mon calamari named Loceedoma Nomerhino. She was very plain looking, short, and red. I didn't want to be Jedi, I didn't want to be this great and almighty powerful being, I just wanted to be part of the universe and have fun. I wasn't expecting to be able to be someone that great, anyways, and after my time being a trandoshan, I decided that, that wasn't for me. So I made Loceedoma Nomerhino an artisan.
After I made Loceedoma Nomerhino, I placed her on Corellia (after the tutorial). Specifically, Coronet (HOW DO I REMEMBER THIS?!). I continued my exploration of the lands. I was still amazed by the graphics ... it was a shock-and-awe value to it. Just breath-taking. There's just something that's so ... peaceful, yet powerful at looking at a two-sun Tatooine sunset. From the first day to the very last I would take pauses in my usual routine JUST to gaze at the atmosphere of the game. Some people thought I was weird, but it made me apphensate (spelling?) the game a hell of a lot more.
I trained on all four branches of artianship: engineering, domestc arts, business, and surveying. After I sold my products on the galactic bazaar, I would use those couple of thousands of credits to travel to new and exotic planets. Each one was equally breathtaking for me. Eventually I got to Master Artisan with a small house just outside of Coronet (by the river), a few small ore extractors, just after the vehicle publsh introduced three vehicles master artisans could craft.
I really liked crafting. Progression was fast, the customization was awesome, and for the first time I could make things people really needed - VEHICLES! I quit my usual artisan terminal jobs and became a full-time vehicle-crafter. I remember the first few days after the publish came out, the prices for the vehicles were in the MILLIONS. Yes, that's right, they were MILLIONS of credits. That's because the demand was so high and there weren't that many master artisans, as it was kind of a useless title before. Eventually the market was flooded and the range of prices dropped from millions of credits to 20-30K per vehicle, depending on the quality of the resources used.
I easily became a novice weaponsmith. That was my plan: master artisan, master weaponsmith, master armorsmith. However, after I became a novice weaponsmith, IT TOOK FOREVER TO GRIND. After talking to other artisans I found out that this is the case and that you just have to craft as many useless wooden sticks as possible, so two months later you might be able to craft something decent. I was so frustrated with how long it was taking. I probably was into 1/5 of my first box of weaponsmith when I quit artisanship and decided that I would be a master commando/master smuggler.
Before I did this, though, I saw an epic battle between The Regulators and their city against a small band of rebels called the LOCH and their rebel base. At first The Regulators pushed them out of the city easily, overtaking them until the very last rebel was killed in the rebel base. However, in about twenty minutes time the LOCH were back with double their numbers and what seemed to be 4 times the power. It was a frenzy... at the start of the battle, it was about midnight and if you were in the middle of the fight like me, which I was reporting from (Imperials and Rebels were biased and I was neutral at this time), I saw so many lights it almost looked like a red sea.... By daylight LOCH was back, as I mentioned before - they pulled off The Regulators from the base, surprised them completely with their numbers, and killed every single last of The Regulators in their own town ... even when The Regulators kept the same number of Imperial fighters. When they cloned back, they were driven out of their cloning center and into Enott's mansion (Enott is an Imperial who exploited the game's resources to make weapons that would otherwise be impossible to make, and on top of that, show off his billions of credits that he "earned").. Eventually the LOCH got bored from waiting and patrolling the city for a few hours so they left.... I told them that they left and still most of The Regulators stayed in the mansion because of the fear I might be lying or that they might not all be gone, even though there must have been 50 Imperials in this one house mansion. Kind of pathetic... But it inspired me more to become a combat professional.
The grind for that took just as look, but killing NPCs was addictive. Especially when you've got a flamethrower with smuggler attacks. As a smuggler I made a shitload of money selling faction points (40 million one time!) and I would blow that money on buffs and uber weapons. Another reason why it's awesome to be a smuggler: you can make your own drugs and hit it right on the spot. Muon Gold, how you were my friend... I used to love raiding the Tusken Fort, especially when I would get rare loot like crystals. Back then, the tusken fort on Tatooine was one of the best places to get exp with a group, although it was often over-crowded, it provided a solid challenge.
I became an imperial after I found that all that rebels did on Bloodfin was whine about how the Imperials were kicking their asses all the time. However, I was not allowed into any Imperial guild because I was a mon calamari... However, I often went overt in public and held my own in PvP, at times running out rebels that were in my flamethrower range. I even once killed an overt rebel in Theed ... an overt rebel that wasn't fully trained, but was an over-powered rifleman with a solid rifle to boot.
The first sighting I saw of a Jedi in the game was a wookiee in Coronet starport ... he had his orange sabre out and got pwned instantly. I kind of felt bad for him. I once met a dark jedi in Tatooine who was AFRAID of me (we were in the wilderness), I told him I wouldn't try anything because he was a dark jedi. I also met another dark jedi in the geo caves and I gave him one of my red crystals and he used it! I was so giddy about that, I felt so proud that a dark jedi was using my crystal. This dark jedi wasn't being faught against because at this time there wasn't many people in the geo caves and he could have pwned all three of us easily - but we were all Imperials anyway so it didn't matter.
I remember getting my Christmas present from SoE. The holocrons. I accidently used my first one, which it told me "Fencer" and I was like, "WTF". Someone told me what the holocrons were for, and I was like "Oh fuck I don't want to be a Jedi" and I sold my second free holocron for over a million credits to a guy in a Naboo tavern.
After the TEF was removed from Jedi, half the popultion was running around with a stick. I got sick of it and quit.
But I missed my poor Star Wars Galaxies so much after trying less satisifying MMORPGs (like City of Heroes), that I came back after the Combat Upgrade.
After that I had some fun ... made some friends, I was accepted into a guild but I didn't officially join it because I was a spy ... I instead became a rebel to gain intelligence on them. I was eventually caught in the act, but it was fun and I don't regret it. However, I did hate the levels system. I went to the Tusken Fort to grind and no one was there .... because they nerfed Tuskens to mid-30's. I really didn't like that. But I did like the changes to the armor ... but still after hearing all the new restrictions to artisan crafting among other things I was still dishearted ... and I didn't like the streamlining as well, made it feel like they gave up on the uniqueness of every profession. However, I did like all the new weapons, and I did tolerate Jedis and for the first time I became an Imperial pilot.
Most of my time after the CU was basically exploring profession to profession. I was a master commando/master smuggler, then a master commando/master bounty hunter, and then a master bounty hunter/master combat medic. I never felt alone in the game and I was satisified.
Then NGE hit. I became a commando and .... one hour later I quit, on Dantooine.
Never touched the game again.
Some great stories, they bring back some good memories.
This was my first online game too, so I'm not sure If It just wasted all the rest I've played now by being just that. What I do know is that even just sitting around in swg doing nothing I still felt like I was part of the world, I remember a few months into the game, after mastering 2 of the combat classes I had an urge to try out medic and doctor, I had no clue how they worked, It was fun trying to figure out all the Ins and outs of it all, sitting in the med centre, working my way up to master medic then master doctor learning as I went. I remember my first time buffing someone, I had made some myself which weren't too good but I started giving them out for free to the new players starting the game. I don't think they knew what they where, but I hoped they would help them on there way to whatever path they took.
So to skip ahead, I wasn't that good at making them myself being new to this, So I buy a full set of 20 from a another master docs vendor and of I went to Theed starport to sell my wares. when I got there I saw a few other docs buffing away so I watched them for awhile to get some pointers, I can't tell you how nervous I was when I started , I was always thinking this is going to go wrong I'm going to have an angry bounty hunter on my hands or something lol as my first customer approched and stood in front of me for a few seconds, Then I nocticed the 12k (I think It was) being tipped to me and I started to do what I was trained to do (I know that sounds stupid but It actually felt like that) a few minutes later I got a TY and Off he went. After a while I had a queue of people all waiting on me all wanting to buy what I was selling and thats what makes the diffrence with this game. I was just sitting there all be It having to master doctor but not doing much else and helped other players enjoy the game all be It again for a small profit but I had worked through healing player's wounds as a medic and nothing but a thank you, If even that but I wouldn't want It any other way, I was kinda like a real life student doctor that became a plastic surgeon
I did a toon swap with some gent on Shadowfire for lots,Bonofam was my name and i started playing him on and off, after JTL i noticed all the weak L7 sheilds on the server for sale so i ground him up to MSW.
I then made the best L7's on the server for public sale.
But that is not the greatest thing i did with him.
Took him out to Jabbas and started the theme park and started the quests and got to the part with the cook and Jabbas meat monster, well i didn't really have any combat skills but i did have a Bol and a weak sauce cdef DOT pistol so there i was kiting a 5k ham dewback for 4000 to 5000m back to Jabbas palace from the back of a Bol, took quite a while, and it really sucked when i hit a server boundry and he warped away from me for over 1000m, but that DOT kept ticking and he didn't lose aggro for long, by the time i got to Jabbas front door he was near death and i hopped off the Bol put him on attack and laid in with the few brawler moves i had to finish him off. A few people ran out of Jabbas to watch/help? but by then it was over.
Man that was fun and one of the things i remember most vividly from SWG.
Stalker AI. I remember being on Endor with a group when stalker AI was still in the game before mounts and vehicles. The way it worked was an animal would pick up your scent or something when you went by but not attack you. You would wipe your brow thinking you were safe. Then it would follow along behind you in the distance waiting for just the right moment to jump you. Or not depending. We were on Endor being followed by something big and scary trying not to draw aggro from everything. I can't remember what was behind us. "That thing's stalking us!" "No, it's not. It's too far away." The stalker animal would stop and pretend it wasn't doing anything. It would slowly creep up on the group. If you got in a fight, pow! Or just pow anyway because we let it get too close. That was some fantastic AI. It really added something to the game. I've never been stalked in any other MMO. It kept us on our toes watching over our shoulders trying to figure out which ones were stalkers. I think scouts could tell depending on which line they had.
I'll admit the game was broken at launch, but SWG had so many little things right. Being stalked by some big scary critter was definitely one of those things. I loved it. How long is it going to follow us? Run! Clone. They must've gotten too many complaints, because it got turned off pretty fast. The game died a little the day it did.
Something else fun was running missions to get enough cash so everybody in the group could travel to a hard planet and back. It wasn't the missions. It was that feeling that we were making it in the universe. We could afford to go offworld! Just thinking of it like that going offworld was immersive in its way. We'd do that and have to pick out the planet and figure out how many credits it cost and how many missions to run for everybody. And of course days later getting a tell from somebody offering to pay your way or loan you the creds to get somewhere and being able to tell them you could afford it and them being impressed that you had 10K in the bank. lol I had a few small harvesters. People bought resources. Simpler times.
I remember being a master ranger, selling hides to armor smiths, being begged by armor smiths to sell them more hides. I was in great demand. On armor smith even accused me of selling most of my hides to another armor smith. I actually wasn't, I just didn't play 10 hours a day. I didn't want to offend him cause we were on good terms.
I remember setting up my first big ranger camp. Even though the camp was dysfunctional and didn't do anything, many players passing by were impressed by the big ranger camp. Entertainers should have been able to decrease mind fatigue in a ranger camp. Minor fix here and there wouldn't have killed anyone.
I remember the armor smith I did business with opened up a new shop, so I launched a bunch of fireworks to advertise the new shop's location. SWG was the only game where fireworks actually looked like fireworks. In WOW fireworks are pathetic.
I remember doctors in hospitals and entertainers in taverns were actual PEOPLE. Living breathing PEOPLE! Not shallow scripted NPC's.
I remembered watching couple creature handler's creatures were as tall as mountains, big turtles. I was too impressed to complain about the imbalance between creature handler and ranger. Besides, my hides were in demand.
Being a ranger I also did allot of scouting for resources which was exciting and dangerous.
You can't do any of any of this in other games unless your being spoon fed a "Quest". In what other game do you launch fireworks to improve visibility of a new player shop opening up, be a primary supplier of raw materials to another player, be accused by a player manufacturer of selling to someone else raw materials, and change the terrain with buildings/structures? No game does this. -And no, don't say Eve Online I tried that. It's not only incredibly boring to be a supplier of raw materials (miner), but you got to be in a lame guild (Corporation) and be forced into someone else's schedule. Eve is also missing a 3rd spatial dimension.
OH I REMEMBER NOW! That armor smith I was friends with accused me of selling hides to another armor smith. I wasn't I was stockpiling hides for myself so I could be an armor smith and change professions. Hehe. In what other game, in what context will/can a scripted NPC accuse a player of doing something? NEVER! hehe.