Engine in similar to kid garden sand places. There is no predefined steps to play. There are nearly unlimited opportunities to manage the gameplay. In opposite to sandbox are predefined mechanics. Typical example of sandbox is EVE where you do not have predefined class, but thousands skills that you can develop as you wish, there is no predefined world, but you create manufacture, military buildings/stations. In short words: in sandbox game player build the world. Such games are more like real world, till predefined games are just games where you start from point A and finish to point B. In sandbox there no main goal, but just "objectives on the way". In such game you can continue to model the world even after achieved all objectives you can.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
Comments
Engine in similar to kid garden sand places. There is no predefined steps to play. There are nearly unlimited opportunities to manage the gameplay. In opposite to sandbox are predefined mechanics. Typical example of sandbox is EVE where you do not have predefined class, but thousands skills that you can develop as you wish, there is no predefined world, but you create manufacture, military buildings/stations. In short words: in sandbox game player build the world. Such games are more like real world, till predefined games are just games where you start from point A and finish to point B. In sandbox there no main goal, but just "objectives on the way". In such game you can continue to model the world even after achieved all objectives you can.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
That's a very...um...intelligent answer. Well I understood it after reading it over a few times... Thanks for answering!