I can't wait to see if the server can handle that many people in a guild on a raid. I can remember the servers crashing when there were so many people fighting in DaOC. I hope Mythic has solved that problem.
I agree that smaller guilds are better in terms of organizational skills and impact. However, a smaller guild that eventually grows into a large guild can be a hell of a thing to be reckoned with if they're structured and don't lose sight of who they were originally. My guild is working it's way on up to be a smallish guild, instead of a small one at the moment. Remember, it's not the size of the stick, it's how you use it.
I think if there's too many large guilds a Realm will end up being at a disadvantage. Thats why there's an alliance feature and why Banners when planted buff anyone from your realm within range. For a realm to have an abundance of varied tactical options via the Banner System it'll need lots of guilds not just a couple of lame power guilds. Honestly to me any guild over 40 people is just over kill and really impersonal. But to each their own. Just hearing the words preformed guilds or 'interview' process turns me off to any guild. I suppose its just me..I'm kinda weird like that. I've always expected grace periods where I need to group with a few key members to see how well I work in groups & what my personality is IN Game...but people now a days take things further than I'm willing to commit. How anyone can join a guild of complete strangers is beyond me. If I've never played with a person before I'm not about to jion their guild or let them join mine. My version of an entrance process is simply to group with a person. People who have ass hat problems show off their colors usually after the first couple of groupings lol.
I agree with the above 100% they have built this system to make the alliance system the most effective model to win this game. I have no problems with large guilds in this situation in fact a smart guild leader would start breaking that 250 plus in to (5) 50 man regiments then have them allied.
Then you will have a true army. It also give’s guild members more officer slots for the individuals that want to expand in a guild and field support under a larger organization. This also allow the 5 leaders to create special ops alliances with smaller guilds that want to keep there own identity. You could have a nice mobilized pyramid organization if a few days that in theory could benefit all or most anyway.
This would also be more in line with the game lore.
www.vendettaguild.net is a guild that formed in beta not to long ago has 250+ members and we know eachother lol...because of the unique interview process check it out. You were referred by ZAZA7
P.S. we are order guild P.S.S. we really have like 400 registered members but Im not sure how many are going to be in at launch so I estimated around 250.
Well one would assume if you have 400 members and you know each other as you said you should made better guess then 250+... more like we have 400 members and 20 of them are not sure yet will they play or not
Description: Divinity guild has been in many games, but this one specifically is named after the original divinity created on DAoC mordred after Retribution broke up. Divinity will be fighting on the side of ORDER, and will be heavily active in everything RvR and PvP related. We will set up weekly PvE Raids, RvR Raids, and PvP practice sessions in smaller groups. Divinity is looking for mature, well-versed MMOers that love online gaming, and more specifically the art of pkilling. If you are a team player, and want to join a solid group of people that are going to be living Warhammer Online for the next few years, stop by our guild and post an application!"
Now i'm all for order....
but if there are legions of them doing Organized RvR from day one the other side on that server is not gonna have a chance.
Back in the DAoC days on my server, there was a guild called Epic. They were the elite. The best of the best. Whenever a keep was taken in the frontier, (well most of the time) it was because of them. They led relic raids, there were lots of them, and they were all competant. But this doesn't unbalance the server, because its a REALM vs REALM game. Everyone makes a difference, and you should know the other realm will have just as many organized guilds to fight.
Eventually Epic fell apart, eaten away on the inside. Same with another 300+ guild that started up on one of the new servers. Athena's Avatars. Just about everyone I saw was in that guild, mass recruiting. A month later not a single person on the guild existed.
i have seen big alliances absolutly dominate. trust me when i say, big guilds will thrive.
Alliance sure but an actual singular giant guild won't be nearly as affective as a similiarly numbered allianced group will be. The banner system pretty much sees to that. A guild can have 200 members but only have 3 banners with bonus's while an Alliance of 200 people and say 20 people per guild with 3 banners per guild ..thats 30 banners of tactical bonus's out on the field against 3 ... Who do you think has a better chance at winning? The Zerg or the Smaller but well Trained Battalions?
i have seen big alliances absolutly dominate. trust me when i say, big guilds will thrive.
Alliance sure but an actual singular giant guild won't be nearly as affective as a similiarly numbered allianced group will be. The banner system pretty much sees to that. A guild can have 200 members but only have 3 banners with bonus's while an Alliance of 200 people and say 20 people per guild with 3 banners per guild ..thats 30 banners of tactical bonus's out on the field against 3 ... Who do you think has a better chance at winning? The Zerg or the Smaller but well Trained Battalions?
Dont think banner tactics work for anyone but the people in your guild or party. That would be major unfair buff stacking problems if it were everyone under 30 flags.I think it may be only guild or party bonuses anyone have info on this?
No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.
To many people in a guild have the following negative effects. 1- More people = harder to organize, thus they are more of a Zerg then a well oiled machine 2- IT IS BETTER IN WAR to have alot of small guilds in a alliance then 1 big guild due to more banners on the feild. If anything will control the relmn is a alliance as it should a bunch of guilds working together aka a large portion of the relmn.
Who says a guild is going to have 250+ online at the same time? Do we even know if guild banners stack with other guilds that wouldnt make sense nor would it be a fair advantage stacking problems would have to occur so there must be limits wouldnt it. A guild could have 400 people and only 85 playing my old end game guilds in WoW had 300+ members but only 20 online. If there were 250 people online Im sure not everyone would be participating in this massive zerg for their own random reasons, which yes numbers do mean something if you outnumber the opposing force 50 to1 no matter how organized they may be a guild and If that guild had alliances you could basically say your screwed If the guild lets anyone organize a raid not just elitist officers to get everyone going in their own but still organized warbands.Which would be the equivelent of letting small guild leaders banding together with other small guilds.
No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.
big guilds effect every game. look at WoW. 11 million subs and many many guilds that dominate areas in one way or another. does it bother anyone? not really
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
I have not played with big guilds in the past, but I felt in a game like this I would experience it. Organization is the key. However, organization of alliances requires just as much skill too. In any case, I do not see any one guild controlling the entire game. From what I hear this game is immense.
Gotta love haters who assume a big guild is a zerg. maybe next time
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
Description: Divinity guild has been in many games, but this one specifically is named after the original divinity created on DAoC mordred after Retribution broke up. Divinity will be fighting on the side of ORDER, and will be heavily active in everything RvR and PvP related. We will set up weekly PvE Raids, RvR Raids, and PvP practice sessions in smaller groups. Divinity is looking for mature, well-versed MMOers that love online gaming, and more specifically the art of pkilling. If you are a team player, and want to join a solid group of people that are going to be living Warhammer Online for the next few years, stop by our guild and post an application!"
Now i'm all for order....
but if there are legions of them doing Organized RvR from day one the other side on that server is not gonna have a chance.
I used to love farming those 300 man guilds on DAOC with my 8 man guild. Nothing better than having 8 people wipe out 50+ with out losing a man simply because the other side has no idea what they are doing.
Big guilds get lazy, uncoordinated, and just assume that numbers > anything. They also frequently have power struggles and such as its damn near impossible to keep 300 people from forming cliques and such.
Nah, Ill stick with my small 20 - 30 man guild where I actually know my members voices and by name.
Gotta love haters who assume a big guild is a zerg. maybe next time
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
As i was saying, we got 25 members a night, and the game hasn't " launched" yet. Do you understand the post now?
Gotta love haters who assume a big guild is a zerg. maybe next time
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
No one one is stupoid enough to try to orginize that many people at once. So you organize the guild into smaller groups. They each do there own thing in general but you pull together for the big stuff. As long as the leadership is dedicated enough to keep it together and wise enough to cut the problem members a big quild can make it.
Special Ops teams are small, but the most effective fighters in the world. Huge guilds that sit people in towns to send out ninja invites to every non-guilded person they see, are usually the laughing stock of the server.
If only every team was like a special ops team I'd have a lot of time not wasted.
Anyway, I doubt one zerg guild can do much to a realm/server, there's bound to be a few per server in the first couple of months, as some people may not like it and leave, or go chaos, reroll, whatever.
I prefer guilds where I know most of the people in it.
Gotta love haters who assume a big guild is a zerg. maybe next time
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
As i was saying, we got 25 members a night, and the game hasn't " launched" yet. Do you understand the post now?
You still fail to prove to me you CAN and WILL control all 100+ of those members on vent. I never said you couldnt get them on there. to you too.
Comments
I can't wait to see if the server can handle that many people in a guild on a raid. I can remember the servers crashing when there were so many people fighting in DaOC. I hope Mythic has solved that problem.
Retribution from Mordred lolol. Well, its nice to see you try restart in Warhammer Online.
Anyway - There is a goon squad for WAR, but I dont know if there is a Euro Goon guild yet.
Link: http://www.warhammergoons.com/
I agree that smaller guilds are better in terms of organizational skills and impact. However, a smaller guild that eventually grows into a large guild can be a hell of a thing to be reckoned with if they're structured and don't lose sight of who they were originally. My guild is working it's way on up to be a smallish guild, instead of a small one at the moment. Remember, it's not the size of the stick, it's how you use it.
I agree with the above 100% they have built this system to make the alliance system the most effective model to win this game. I have no problems with large guilds in this situation in fact a smart guild leader would start breaking that 250 plus in to (5) 50 man regiments then have them allied.
Then you will have a true army. It also give’s guild members more officer slots for the individuals that want to expand in a guild and field support under a larger organization. This also allow the 5 leaders to create special ops alliances with smaller guilds that want to keep there own identity. You could have a nice mobilized pyramid organization if a few days that in theory could benefit all or most anyway.
This would also be more in line with the game lore.
Well one would assume if you have 400 members and you know each other as you said you should made better guess then 250+... more like we have 400 members and 20 of them are not sure yet will they play or not
Futilez[Do You Have What It Takes ?]
Big guilds go against human nature.
Trust me when I say, they will die. I have never seen big guilds last.
http://www.eve-maps.com/outpostalert/alliancerank.asp
i have seen big alliances absolutly dominate. trust me when i say, big guilds will thrive.
Back in the DAoC days on my server, there was a guild called Epic. They were the elite. The best of the best. Whenever a keep was taken in the frontier, (well most of the time) it was because of them. They led relic raids, there were lots of them, and they were all competant. But this doesn't unbalance the server, because its a REALM vs REALM game. Everyone makes a difference, and you should know the other realm will have just as many organized guilds to fight.
Eventually Epic fell apart, eaten away on the inside. Same with another 300+ guild that started up on one of the new servers. Athena's Avatars. Just about everyone I saw was in that guild, mass recruiting. A month later not a single person on the guild existed.
Any Pellinor players on these boards?
Darkfall Travelogues!
http://www.eve-maps.com/outpostalert/alliancerank.asp
i have seen big alliances absolutly dominate. trust me when i say, big guilds will thrive.
Alliance sure but an actual singular giant guild won't be nearly as affective as a similiarly numbered allianced group will be. The banner system pretty much sees to that. A guild can have 200 members but only have 3 banners with bonus's while an Alliance of 200 people and say 20 people per guild with 3 banners per guild ..thats 30 banners of tactical bonus's out on the field against 3 ... Who do you think has a better chance at winning? The Zerg or the Smaller but well Trained Battalions?
http://www.eve-maps.com/outpostalert/alliancerank.asp
i have seen big alliances absolutly dominate. trust me when i say, big guilds will thrive.
Alliance sure but an actual singular giant guild won't be nearly as affective as a similiarly numbered allianced group will be. The banner system pretty much sees to that. A guild can have 200 members but only have 3 banners with bonus's while an Alliance of 200 people and say 20 people per guild with 3 banners per guild ..thats 30 banners of tactical bonus's out on the field against 3 ... Who do you think has a better chance at winning? The Zerg or the Smaller but well Trained Battalions?
Dont think banner tactics work for anyone but the people in your guild or party. That would be major unfair buff stacking problems if it were everyone under 30 flags.I think it may be only guild or party bonuses anyone have info on this?
No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.
Im on nobodies' side but my own.
To many people in a guild have the following negative effects.
1- More people = harder to organize, thus they are more of a Zerg then a well oiled machine
2- IT IS BETTER IN WAR to have alot of small guilds in a alliance then 1 big guild due to more banners on the feild.
If anything will control the relmn is a alliance as it should a bunch of guilds working together aka a large portion of the relmn.
Who says a guild is going to have 250+ online at the same time? Do we even know if guild banners stack with other guilds that wouldnt make sense nor would it be a fair advantage stacking problems would have to occur so there must be limits wouldnt it. A guild could have 400 people and only 85 playing my old end game guilds in WoW had 300+ members but only 20 online. If there were 250 people online Im sure not everyone would be participating in this massive zerg for their own random reasons, which yes numbers do mean something if you outnumber the opposing force 50 to1 no matter how organized they may be a guild and If that guild had alliances you could basically say your screwed If the guild lets anyone organize a raid not just elitist officers to get everyone going in their own but still organized warbands.Which would be the equivelent of letting small guild leaders banding together with other small guilds.
No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.
Im on nobodies' side but my own.
big guilds effect every game. look at WoW. 11 million subs and many many guilds that dominate areas in one way or another. does it bother anyone? not really
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I am biased as a recent Divinity member..
I have not played with big guilds in the past, but I felt in a game like this I would experience it. Organization is the key. However, organization of alliances requires just as much skill too. In any case, I do not see any one guild controlling the entire game. From what I hear this game is immense.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Zerg guilds ftl.
lol@divinity
|Mortal Online|Gnostaria|
Gotta love haters who assume a big guild is a zerg. maybe next time
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
Currently restarting World of Warcraft
Game isn't released yet and we already get 25 members a night on vent. Maybe next time
I never said 25-99, I said 100+. If your not going to read what I post, why even post after me? >_>
Currently restarting World of Warcraft
I used to love farming those 300 man guilds on DAOC with my 8 man guild. Nothing better than having 8 people wipe out 50+ with out losing a man simply because the other side has no idea what they are doing.
Big guilds get lazy, uncoordinated, and just assume that numbers > anything. They also frequently have power struggles and such as its damn near impossible to keep 300 people from forming cliques and such.
Nah, Ill stick with my small 20 - 30 man guild where I actually know my members voices and by name.
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
As i was saying, we got 25 members a night, and the game hasn't " launched" yet. Do you understand the post now?
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
No one one is stupoid enough to try to orginize that many people at once. So you organize the guild into smaller groups. They each do there own thing in general but you pull together for the big stuff. As long as the leadership is dedicated enough to keep it together and wise enough to cut the problem members a big quild can make it.
Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds
If only every team was like a special ops team I'd have a lot of time not wasted.
Anyway, I doubt one zerg guild can do much to a realm/server, there's bound to be a few per server in the first couple of months, as some people may not like it and leave, or go chaos, reroll, whatever.
I prefer guilds where I know most of the people in it.
Try getting 100+ people on vent and working together. If you cant do that, its a zerg imo. GG if you can, because your own hell of a guy, maybe not even a guy, a god.
As i was saying, we got 25 members a night, and the game hasn't " launched" yet. Do you understand the post now?
You still fail to prove to me you CAN and WILL control all 100+ of those members on vent. I never said you couldnt get them on there. to you too.
Currently restarting World of Warcraft
I could see us getting 100 members on during a city siege, but i can't see into the future and neither can you so we will have to wait and see.