Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

To my obsessive healbots.

2»

Comments

  • dmathewsfldmathewsfl Member Posts: 79
    Originally posted by silveradond



    From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


     

    runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

  • ParkCarsHereParkCarsHere Member Posts: 666
    Originally posted by dmathewsfl

    Originally posted by silveradond



    From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


     

    runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

    Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted.

  • VindicothVindicoth Member Posts: 273
    Originally posted by ParkCarsHere

    Originally posted by dmathewsfl

    Originally posted by silveradond



    From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


     

    runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

    Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted.

     

    It's actually a real easy choice. Zealots do less damage, more utility, more direct healing. Shamans do more damage, less utility than Zealots, less direct healing.

    Well once you determine the play style then its an easy choice.

  • MajinashMajinash Member Posts: 1,320
    Originally posted by Vindicoth

    Originally posted by DapperBantam


    Nos speaking of healing... you have the the shaman and archmage who can either cast heals or damage spells... casting damage spells gets some internal counter up and makes healing spells faster or cheaper or whatever... that info is still either under the NDA or i havent read it yet hehe... and vice versa... casting heals makes your damage spells better or faster or whatever... so kinda like this... i cast 5 damage spells on a enemy and then i can instant cast a "big" heal on a player... untill i get enough morale for a rank 2 tactic maybe that does an AoE heal... so it will be a very tactical way of healing...



     

    Uh.... did you not see my post just a couple above yours? ONLY the SHAMAN increases their heals by doing damage spells. The Archmage is the OPPOSITE, they increase their heals by casting other heals. I've mentioned this multiple times on multiple boards over the last couple days, and no one believes me, then I show them the info from page 22 of the Gamespy blog that shows that I'm right. Anyways, sorry if that came off a little rude, lol, I just like people to have the correct information.

     

    You're wrong. It works the exactly the same way as a shaman. I'm in closed beta.

     

    yeah.,.. lets quit with the "I'm in closed beta" stuff.  they have released a few skill trees for the classes, with descriptions of many skills in the game (not all, just many).  the archmage works exactly the same as the shaman, the gamespy thing is wrong.  sorry dapper.

     

    They build up healing high magic when they cast healing spells, but healing high magic boosts damage despite its name.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • GreenChaosGreenChaos Member Posts: 2,268
    Originally posted by SundersGhost


    Tank classes are very viable in pvp.  When you get into the game, or NDA is lifted I would be happy to give you more info.  Even Taunt is viable in PVP from what info is available though podcasts and reading open available info.  Just takes some digging.  I won't break the NDA to answer but I can give you that.
     

     

    Yup.  many people ask about tanks.  Well how do you get people to attack you?  Well I play one and I know how.  That's all I'm saying. 

     

    Ok I'll give you a hint, lets say theres a group of 200 enemy players out of shooter range.  You are playing a tank and run right at them, by yourself.

    You won't be asking how do you get people to attack you.  Nope.  You'll be asking some other questions.

Sign In or Register to comment.