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Citadel of Sorcery: New Screens Added

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Comments

  • RaingirlRaingirl Member Posts: 34

    I'm tremendously reassured about the art. I still have concerns about the social lives of the poor developers but oh well. So long as they emerge from the basements every few days to clear away the pizza cartons, that should suffice. Now if they can find a few good Sims meshers someplace to make sure the toons have good hair days all will be well. Who worries about trivial issues like game mechanics?

  • JatarJatar Member UncommonPosts: 348
    Originally posted by Raingirl


    I'm tremendously reassured about the art. I still have concerns about the social lives of the poor developers but oh well. So long as they emerge from the basements every few days to clear away the pizza cartons, that should suffice. Now if they can find a few good Sims meshers someplace to make sure the toons have good hair days all will be well. Who worries about trivial issues like game mechanics?

     

    In the end you will not need to worry about the social lives of our team (many of which are married with kids), or what anyone on the team thinks a body should look like.  The reason is simple, we plan to let players adjust their entire character into the shape and look that they want (including hair style as much as possible).  So if you see some player running around in the game with a body you think is strange... well, that's their fault, not ours. 

    However, this full character adjustment system is something that comes after Alpha in our schedule, so early on we developers will be stuck with a small set of hand made characters.  Players will not.

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