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Minimum Group size to progress

Hi all, Im thinking of giving thee Trail a go and dragging in my brother and father, both of whom i usually play MMO's with, My question is would a group of 3 be able to do most of the content ingame or would we need to look for reinforcements?

 

Thanks for looking

Comments

  • Dr.RockDr.Rock Member Posts: 603

    As long as your group classes are balanced then you should be able to do most of the content at least on Normal and Hard levels.

    Have fun.

  • redcap036redcap036 Member UncommonPosts: 1,230

    like dr.rock says you should have no problems doing most of it and finding others to help should be very easy as well, make sure you get some mic's for voice, it plays a big part in DDO, you will also find allot of other family groups and guilds as well, should be an excellent experience for you and your family, have fun.

  • Depends.

     

    If you knew exactly what you were doing and had tons of money you could actually solo a lot of things even on hard.  It might be rather slow in many cases though.

     

    But basically around level 6 or 7 most normal players run in full groups.  You can do it with 3 or even one but you will need to have things down very well.

     

    One nice thing about DDO is that player skill and knowledge really do count for alot.  One not so nice thing is that the way the instances are made is does not offer you much other than doing instances balacned for a well equipped well coordinated group of 4 or a group of 6 who may be kind of meh (ie. a pick up group).

     

    I do not consider DDO small group firendly and certainly not anywhere near solo friendly.  If for no other reason than its simplt too slow and punishing to do it that way.

     

    However the DDO instances are very fun and challenging when done solo or in small groups.  Its just not a great way to progress.  Not at all.

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by gestalt11


    However the DDO instances are very fun and challenging when done solo or in small groups.  Its just not a great way to progress.  Not at all.

    Unless you are talking about levelling speed (a rather unrewarding goal), I would say it is the greatest way to play, and the way to get the absolute best from DDO as a D&D game, rather than just another MMO.

  • mikey2505mikey2505 Member Posts: 6

    Thank you all for your answers and sorry about the glaring spelling mistakes in the original post :)

    Anyway, I've downloaded and signed up for the trial, went on Devourer but it seemed a little empty last night. Is there a fuller UK server I should be trying out?

    Thanks again

     

  • Dr.RockDr.Rock Member Posts: 603

    Keeper probably has a slightly higher population, I don't have any problems finding groups. You will need to use the LFM panel and join a group looking for people, the LFG flag is generally ignored.

    EU forums here: http://community.codemasters.com/forum/forumdisplay.php?f=295

  • mindspatmindspat Member Posts: 1,367

    The 3 man group should work quite well for the most part.  The main issues you could face would likely be due to lacking certain functions such as no cleric to heal or no rogue to disarm traps.  Another issue which could interfer with your 3 man grouping would be if you're buliding characters around a theme such as All using Repeating Crossbows, which would actually be very powerfull for the first 3-4 levels, but a lot of fun.

    Try to mix the character classes amongst you.  Two melee types and a Cleric would do pretty well in a lot of the content.

    Three man groups used to be quite common in the higher level raids. 

    Rangers, Paladins & BArds have secondary healing capabilities while also doubling as decent melee characters with some nice buffs.  Also, it's better to stock up on healing potions then depending on someone to cast a Cure Light Wounds. 

  • According to this article:

     

    http://www.massively.com/2008/08/16/massively-catches-up-with-dungeons-and-dragons-online-at-gen-con/

     

    The information and opinion we have given you may be moot.  I am referring to the Hirelings feature planned for Mod 8.

     

    I am not sure of the specifics (ie. how many each person and/or group can have) or whether they will actually be effective (ie. a rogue hireling disarming something on elite when the box is after the trap may not work). 

    But at the very least  your 3 man group would turn into a 4 man and probably be able to cover the bases.  And if you could get a hireling each then you could probably just make a good rogue char, full in with something else for your friends depending on strategy and take a couple clerics and maybe a fighter and probably be pretty good for most non-exceptional things

     

     

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