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The Saga of Ryzom is back !
It may not have all the features that Darkfall is supposed to have, but it is a great 3D sandbox mmorpg.
So if you are waiting on Darkfall I suggest to try Ryzom as soon as they allow new players in the game. ( in the near future )
Currently only old accounts ( regular and trial ) can play the game.
It is sortoff a beta test now, where the new company that owns the game is testing if everything works ok.
For me everything is working fine and feels like I never left Atys.
Here is the link to the game :
http://www.ryzom.com/en/index.html
Greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Comments
ITS A SANDBOX???
Ryzom here i come
Oh, glance at my drawer of dusty games.
Which Final Fantasy Character Are You?
Final Fantasy 7
It actually HAS features..
Comments like this from new accounts every day makes me wonder if someone are hiring forum trolls to spam MMORPG.com. Because they're only here for a week spamming before they'll get banned.
And 1 day later a new account with same attitude is saying same thing again. Is it normal to create a account just to get a few +1 before get banned?. And repeat with a new account thereafter.
"It's not the pointless post that's are harrowing. But their behaviur isn't normal. No normal person act like these, they sure have some disfunction when it comes to social standards."
MAC BAN is tha shit.
Which Final Fantasy Character Are You?
Final Fantasy 7
More then likely new accounts are people who were already banned and just created a new identity to continue to flame. This happens on both sides fanboys and haters.
One small point... a MAC ban would only work on a lan system and not the internet. The MAC is only carried as far as the next hop then stripped. The best MMORPG could do is deny a whole IP block which has the possibility of preventing other users from connecting. Even then they could just go to a proxy site and post that way. It is very hard to get rid of anyone permenanty if they know what they are doing.
-Atziluth-
- Never underestimate the predictability of stupidity.
More then likely new accounts are people who were already banned and just created a new identity to continue to flame. This happens on both sides fanboys and haters.
One small point... a MAC ban would only work on a lan system and not the internet. The MAC is only carried as far as the next hop then stripped. The best MMORPG could do is deny a whole IP block which has the possibility of preventing other users from connecting. Even then they could just go to a proxy site and post that way. It is very hard to get rid of anyone permenanty if they know what they are doing.
True, tho there are scripts that can trace back through OSI layers. Which can be sign with the agreement when creating your account.
It's drastical oh yes, but MMOPRG would be a better place if people had to think before they press 'Post Message'.
Moderating has been much better this year, creds for the staff.
Which Final Fantasy Character Are You?
Final Fantasy 7
It sure is a sandbox! A word of warning though the trial island does have quests but these are there to teach you how to harvet materials, melee combat, crafting , and magic! But, once you do subcribe the main player area or the "mainland" does not have quests except to gain faction points and there are rites of citizenship, but these are all optional of course.
You know Ryzom is one of the fastest deleted files ever on my HD,what exactly do you people see in it?I don't think i stuck around any longer than like 3 minutes,the whole layout and control/looks of the game were a total turn off.Hard to remember that long ago but i believe some people were saying it has good crafting.I love crafting,especially complicated crafting[still waiting]but there has to be some kind of decent game backing it up.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't get Ryzom at all. The "skill" system is very shallow, as you ultimately only get to work on one skill at a time and that doesn't even really change a whole lot until about level 50. It might as well be FFXI's job system where you can change jobs by swapping equipment rather than having to change jobs.
Material gathering is also pretty boring. Crafting might be more interesting if it wasn't for the need to grind out items to be able to craft the useful stuff and, well, the method for gathering materials.
I still want to know who owns it now.
Spiderweb
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
I played Ryzom right before the servers shut down and I was amazed at Ryzom, actually. I played til I had a skill at level 70 or so. I participated in the PvP (was pretty fun!), the crafting (most complex system I've evern seen) was amazing, the combat was entertaining as you can make your own skills. Someone mentioned the skill system was shallow. Now, WoW's skills are shallow. Ryzom's sandbox system allows any player at any time to level any skill. I don't understand how that is shallow.
Mylon commented that the game or skill advancement doesn't change much after level 50. I disagree, but these are personal opinions made after playing the game.
Therefore, I suggest trying the game out and see if you enjoy it. Play through the entire trial to really get a good taste of Ryzom and see if it is fun for you. I enjoyed it and will be playing again.
Blessings,
MMO migrant.
The crafting is both deep and meaningful. There aren't hundreds of different items to craft, but its process allows for great customisation of an item's stats and also its appearance to an extent.
Ryzom is indeed a sandbox. Its primary focus is freedom, and it also does a good job of creating the feeling of a living world.
The aspect of the skill system Mylon cited as his reason for calling it shallow is part of how it balances. If it didn't have that, people could be more self-sufficient in combat. Ryzom is group-oriented, although soloing is possible for most skills. This is part of why Ryzom has one of the best communities: the players are accountable to each other due to interdependence. As it is, Ryzom has none of the issues people claim a skill system might have: no Build/Flavour of the Month syndrome, no inability of new players to play with veterans and achieve respectable competency, and most players can't craft all their own equipment. Which brings me to another of Mylon's points. If crafting didn't involve grinding multiple skill branches, everyone would be able to depend solely on themselves for equipment. As it is, there are people who are famous for particular types of crafting, and people do go to them.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
My exact thoughts.
Wizardry and -Xavier-, you say Ryzom's layout/controls turned you off. Did you try to find the key configuration window (K) or the game configuration (U)? Tried right-clicking on any windows? All of Ryzom's key bindings can be changed. All of the windows can be moved and their opacities can be changed; some of them have several modes to change their appearance and functionality more fundamentally. You can have multiple chat windows or just one, System Info separate from chat or integrated with it, and choose which channels you want to hear. The colours of the windows, text, radar dots, etc. can all be changed.
There are games that don't let you do so much as 10% of that.
I will admit, however, that the GUI isn't very pretty and that aesthetic presentation counts in the user's overall impression of a thing.
It occurs to me that you may have tried it so long ago that you didn't see the more recent improvements to the interface. The look didn't change, but the main button pad thingy (not the hotkey bar) was upgraded to be more lucid and to have about half a dozen different display modes, and default keybindings were changed so that nothing would interfere with a user who wants to switch to WASD movement. A server-wide Q&A-only channel, "Universe", was another recent addition.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Spiderweb
That leads to a goose chase of names associated with some guy who sells yachts? who ripped off people selling an ore company?
Before I hand over my personal details and account information I want to know who are the real owners. This feels like a scooby doo hunt
This Spiderweb has nothing to do with Spiderweb Software, Inc.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
My exact thoughts.
You judged a games quality in 3 minutes of play ? Amazing!
Thank you.
And while people say they uninstalled it I cannot wait to try this game. In the top 5 mmorpg of all time thread ryzom was mentioned in many of the posts.
The pvp sounds good the game sounds immersing and everything about it looks good.
Hmmm while I love sandboxes ryzom didnt feel that unlimited to me as far as freedom goes but I never moved to mainland, and the skills are deffinatly more sandbox then most games but personally I find anarchy online's skill system better and in some ways more limited but then again not. Another thing I didnt like was the magic im not sure if its still true but I was told they are the same thing over and over and I found the name of the skills pretty lame. I think it was poison level 1 and etc. If the game does not offer imaginitve skills then im out regardless of you being able to have mutliple class skills. So maybe he meant it was shallow in this form but I was only told on the game the skills are the same over and over I could be wrong and the names might change later.
I found the crafting system pretty intuitive and deep.
The trial doesn't do much justice for ryzom's skill system, especially since they started capping it at 21. The interesting part of the skill system is how you can edit the skill and play with the various effects/costs to create your own personalized actions. The name of the parts of these actions is descriptive, like acid damage 1, cold damage 3, rot 2, etc.. but you can give your actions the fancy names you want and combine one of those damage types with mods, they arent meant to just be used as is with the default example action that you get when buying the skill parts.
That sounds quite unique, do the skills look the same over and over?
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Exactly what I said, are the graphic effects and animations on higher ranks of each skill and spell?
Every spell has its own effect.
Some magic spells can be combined via the stanza system. This also combines one of their visual effects with the other's animation, if they are of equal level, otherwise the highest-level spell stanza's visual effect and animation both take precedence. In an equal-leveled-stanzas situation, the order in which they are added to the action determines which one has its visual effect displayed and which one's animation is used. I can't remember which position determines what, though.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Thanks for all the information that sounds very fascinating, I may try ryzom again someday when I get a better computer it will be a while but I may be to much into anarchy online to get into it, it feels like a sandbox to me in many ways plus it has great features and unique features I know ryzom does to but for right now ao's appeals to me more, plus I really enjoy there class system very unique. I cant help it, it just reminds me of classic eq and I loved that game.
Im not really a graphics junkie I just love imaginative animations and spell effects I think eq kind of spoiled me in that area it really did have alot of unique effects.