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How to Make the best MMORPG: the 8 aspects to make a good Game.

Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)

1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too

2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.

3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.

4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e

5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth

6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally

7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.

8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.

These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D

 

Comments

  • Calintz333Calintz333 Member UncommonPosts: 1,193

    I agree with most of this especially the cash shop part I say down with cash shops, I rather be able to play a 10 day free trial download of the game off the website then If i still like it after 10 days Pay hell I wouldnt mind paying 100 dollars for a hard copy of the game with no subscription fee and no cash shop, Id even pay 150 dollars for a game with no subscription fee and no cash shop, Just give me 10 free days to try it first.

  • RageaholRageahol Member UncommonPosts: 1,127

    what you said about Guild Wars is WHY i am looking forward to GW2   i mean you can not beat the PVE gameplay in GW ...GWEN was one of the greatest expansions of all time.....GW has come so far for a game with no Sub fee..GW has always had great expansions..Factions took PvP too a greater level...NF brought back the PVE that Faction was slipping on...Mix that with Hardmode  and now you have another 3 games.....then GWEN came out and Everyone loved it and it really brought people together...(too bad i always looked at GW with as a PvPer..and when they destroyed HA  i couldn't really go on   and i had done everything anyway....the games not title wise....

     

    and the PvP section is just about how WAR is doing it

     

     

    but all the things mention are good and player house should really be in major MMOs  DAoC had it and i loved it

    image

  • jinxitjinxit Member UncommonPosts: 854
    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
     

    9.) Your community/fan base- They are what will keep your game running and keep you getting a paycheck every month. There input is possibly the most important game development/idea source you will ever have, keep them sweet and keep good relations with them and you will have a good starting point in the industry.

  • Death1942Death1942 Member UncommonPosts: 2,587

    i dont agree with 3.

    WoW did not nail it on the head, far from it.  i agree, crafting should be a good way to make money (to hell with what everyone thinks.  who makes all the money in the world?  merchants and people who make goods?  or the guys running around making deliveries and butchering animals?) it should infact be more profitable than mindless grinding.

    i think a more complex crafting system is ideal or, at the very least viable system.  currently all the stuff you make is usually 5-20 levels below what you currently are and to top it all off,  is usually crap.  it frustrates me when i need to be a 250 miner/blacksmith or an artisan miner and weaponsmith at lvl 25 just to get decent gear.

     

    aside from that i think your spot on

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    I agree with diversity in quests 100%, but a reliance on quest grinding is destructive to a MMORPG imo. Also over detailed quest journals is essential.  Keep the details sparse and force the player to get out there and  explore the world and seek/ offer help. Grinding has value too in it's place,  if it means people meeting, sharing their game, and seeing the world and what it has to offer together.
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    IMO, you are thinking to narrowly here. Sure, have housing, but why stop there? Why not allow players to develop their character's villages? Would you like to see your alts wondering around in your village as NPCs when you arnt playing them? How would you like to set up caravans from your town to tnother players as trade routes? How about letting the player develop quests? Give each player a plot of wilderness in fact and let them make it their own. Player created content is the only true way forward in this genre.
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    I agree here, but the professions have to be interdependent to be worthwhile. Also, if someone could please add some skill to crafting rather then a dead grind making 10000 leather straps or ez mode collect/ turn in system I would be very grateful.
    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    Disagree with this one.
    PvP should be an option, but essential to a good game for a lot of people out there?
    Nope.
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    Yeah, WoW did this nicely, but the game is in the main just too easy to be considered challenging PvE to me.
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    Sure, this is a given and agreed.
    Gotta be careful about turning all the characters in the world into porridgy grey hybrid 'adventurers' though...
    It is prolly better to be unequal then be generic.
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    Agreed, but it is VERY possible to have a GREAT game with GREAT graphics.
    It should never be a trade off, and, tbh, dosent need to be. You can have both.
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    Hate Item Malls of any description. They are lame, and used by lame players, and have no place in a fair game with an even play field. Learn to play and earn/ win what you get, or get the hell outta my game.
    This micro-transaction model is evil and insidious, and the only reason devs are going down this route is that it MAKES THEM MORE MONEY then sub based games.
    I wish people out there got this. 'F2P' RMT games are NOT F2P. It's a trick to make you sepnd more money then you would have normally.
    They are not doing this for the good of you, or the good of the game. They are doing this to get richer off you. Thats all.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
    I disagree these are the main topics... You have missed out all kinds of social systems, (including group play), challenging environments, DPs, inter-reliant economies, meaningful quests, dynamic mobs, cohesive lore, and others I could go on about, and indeed have done elsewhere.
     



     

  • Dr4g0nm4nDr4g0nm4n Member Posts: 6
    Originally posted by vesavius

    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    I agree with diversity in quests 100%, but a reliance on quest grinding is destructive to a MMORPG imo. Also over detailed quest journals is essential.  Keep the details sparse and force the player to get out there and  explore the world and seek/ offer help. Grinding has value too in it's place,  if it means people meeting, sharing their game, and seeing the world and what it has to offer together.
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    IMO, you are thinking to narrowly here. Sure, have housing, but why stop there? Why not allow players to develop their character's villages? Would you like to see your alts wondering around in your village as NPCs when you arnt playing them? How would you like to set up caravans from your town to tnother players as trade routes? How about letting the player develop quests? Give each player a plot of wilderness in fact and let them make it their own. Player created content is the only true way forward in this genre.
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    I agree here, but the professions have to be interdependent to be worthwhile. Also, if someone could please add some skill to crafting rather then a dead grind making 10000 leather straps or ez mode collect/ turn in system I would be very grateful.
    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    Disagree with this one.
    PvP should be an option, but essential to a good game for a lot of people out there?
    Nope.
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    Yeah, WoW did this nicely, but the game is in the main just too easy to be considered challenging PvE to me.
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    Sure, this is a given and agreed.
    Gotta be careful about turning all the characters in the world into porridgy grey hybrid 'adventurers' though...
    It is prolly better to be unequal then be generic.
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    Agreed, but it is VERY possible to have a GREAT game with GREAT graphics.
    It should never be a trade off, and, tbh, dosent need to be. You can have both.
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    Hate Item Malls of any description. They are lame, and used by lame players, and have no place in a fair game with an even play field. Learn to play and earn/ win what you get, or get the hell outta my game.
    This micro-transaction model is evil and insidious, and the only reason devs are going down this route is that it MAKES THEM MORE MONEY then sub based games.
    I wish people out there got this. 'F2P' RMT games are NOT F2P. It's a trick to make you sepnd more money then you would have normally.
    They are not doing this for the good of you, or the good of the game. They are doing this to get richer off you. Thats all.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
    I disagree these are the main topics... You have missed out all kinds of social systems, (including group play), challenging environments, DPs, inter-reliant economies, meaningful quests, dynamic mobs, cohesive lore, and others I could go on about, and indeed have done elsewhere.
     

    you had some very nice points thank you for replying i also liked what you said about pvp 

    thanks for replying :)

     



     

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    I agree, GW had great questing, but I think that making questing the only way to level is boring. Make grind groups a viable option along with good quests like guild wars has.
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    Agree, I love player housing, cities, and guild cities. But, DO NOT make it instanced like AoC did. Please, if your are going to make housing make it in the open world or don't make it at all.
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    I completely disagree. The professions are OK in WoW, but it is still a boring, linear level based class system which I don't like. Much rather see a Skill based system such as SWG.
    WoW did absolutely horrible with crafting. Crafting takes absolutely no skill, is incredibly boring, and for the most part pointless since loot items are almost always better than crafted. WoW is NOT the crafting to follow.
    Put some skill into crafting. Instead of just "Drop this item in this slot to create exactly this item", make it so that a number of different resources could be put in with different effects on the item. Make resources have different qualities that also effect item stats. Make it actually challenging instead of just a drag and drop fest that a chimp could accomplish. And make crafted items the best!


    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    I agree with good PvP, but the stuff you are describing is all instanced PvP. I find instanced PvP repetitive and boring. If you want mini games like that, there is always FPS. I want more of an emphasis on World PvP.
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    I'll agree with this.
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    Agree, except I don't like classes. Don't restrict the player, make it skill box based where you can be whatever you want.
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    agree
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    Definitely agree. I won't touch a game with a cash shop, plain and simple.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
     

     

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • KyleranKyleran Member LegendaryPosts: 44,087
    Originally posted by Dr4g0nm4n

    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's) - Let's see....

    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too

    However quests should be option, and only one path to success in the gameworld.  Think of them as interesting side storylines, and not the central theme of the gameplay.

    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.

    No, not everyone likes housing, in fact in a recent poll on these forums about 40% of the folks such as myself voted against it.  Now, guild castles or keeps that you have to defend against enemy invaders, I'm all for it. But otherwise, housing just segregates the gaming population from each other, which is not desirable IMO.

    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.

    Seriously?  You must have never experienced good crafting if you believe WOWs was one of the best.  (and I hate crafting more than housing, but WOW's was average compared to other games). Look to SWG pre-CU as a much better model.

    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e

    Then get rid of levels, and make the game primarily skill based, but limit the number of skills a character can bring into play a la Guild Wars, EVE, or Ryzom.  I prefer open world PVP, where you never know whats coming around the corner, a single player, a couple of groups... or a crushing zerg.  Get rid of instanced combat a la WOW, I despise that sort of PVP.

    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth

    I'll consent your point, PVE is one of the few things WOW did better than average, but they did sort of screw it all up by nerfing the raiding from the 40 man scenarios down to a lower common denominator. (which is typical of most WOW features, bland due to being generic)

    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally

    Tough line to balance on.....but I agree....variety is the spice of life. 

    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.

    Funny thing that... I hated D2.... but not for the graphics, just the boring gameplay...must just be me.

    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.

    I do believe most cash shops actually only provide things like leveling aids, (which is a huge edge in a pvp oriented game btw), mounts and other items that don't really boost your character.  Only a few games really provide overpowered stuff to players how pay more. (However since I have lots of cash and little free time, I'm not adverse to paying for an edge if offered)

    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D

    And that is why I replied, just to show you that "one size" does not fit all.  As you can see, many of the elements that you've enjoyed in a game like WOW I've found to be less important or even useless.

    And you left out several things I've just gotta have in my games.

    1)  Meaningful player impact on the gameworld. I want to be able to rule it one day. (or have the chance to) and I want my actions to matter.   When I kill someone I want them to remember me and feel some pride if they manage to take me down.  I want my guild/alliance to be able to dominate an area of the game world and deny others access to it unless they pay for the privilige in either blood or cash.

    2) PVP should not be a carefree, FPS style slugfest like WOW.  EVE has it about right... you only fight in EVE when you have a good chance to win, and tactics and combat smarts really do matter. 

    3) Losing in PVP has to have consequences that hurt...hence you have a huge incentive to either avoid it, or make sure you win it.

    No, what I saw in the OP's post was "how to build a better WOW".  Blizzard's already working on that I think, so he probably doesn't have to worry. 

     

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • declaredemerdeclaredemer Member Posts: 2,698

    Top MMORPG Features

    1.  WORLD IMMERSION

    When people love the world, they tend to love the game.  A world that is rich with lore, character, diverse civilizations and geography with a sense of exploration is a huge seller. 

    As games feel more confined and more limited, world immersion actually becomes more important.

    2.  CUSTOMIZATION

    Similar to world immersion, when people are attached to their characters, they are attached to the game.  Players, however, become attached to their characters when their charactesr are:

    • Unique
    • Different
    • Can Change, Develop, and even "Fall"

    3.  COMMUNITY

    When people enjoy the community, they much less likely to click "cancel."  The game will provide something "socially" to the players that will prevent them from easily "giving-up."

    4.  QUESTS (real quests)

    A journey that makes you feel as if your character, in this fascinating world, not only accomplishes something particularly challenging and worthy but developers her character and impacts the world at the same time.  Deep questing is way underestimated and mostly poorly implemented.  A shame, really, bring back the creative writers!

    5.  ACCESSIBILITY

    You need the ability for players to click log-in, zone-in, and be able to immediately do "stuff."  It could be professions, Quests, boring and predictable tasks, travel/exploration, etc.  People with only 15 minutes of time need to use that time productively. 

    Developers lose enormous market when they do not make the game accessible to those who can only play for 20 minutes to an hour each day.

    LFG features is a part of accessibility, and there is so much room for improvement it is ridiculous.  EQ 2 has a system of "mentoring" that is awesome.  It is easy to do, practical, and fun. 

     

  • IlliusIllius Member UncommonPosts: 4,142

    1.  I think questing should be there to add variety and not be the focus of the game.  There should be other equally viable ways of getting to where you want to go experience wise, if indeed you're still talking about a level based game.

    2.  I can go either way on the housing thing.  I don't particularly care much for it but I do recognize that there are a few people out there who enjoy this kind of stuff and therefore I say put it in.  If it provides a larger player base to interact with then all the better... as long as it does not turn into WoW community.

    3.  I'll agree with a bunch of the other posters when I tell you that the crafting in WoW was mediocre at best.  Good amount of the stuff you made was relatively useless.  The level of craft did not keep pace with the level of the character.  For you to make things that you need to use at the time you'd have to go into places you could not to gather the resources or spend an arm and a leg on the auction house to buy it and thus bankrupting yourself in the process.  I really think you should go experience crafting in other games before you choose to settle on WoW's model.

    4.  No more instanced PVP!  EVER!  There is no way I can place Capture the Flag into a fantasy setting.  Perhaps if it was some other genre maybe but still.  Segregating people into small zones with limited number of people removes the randomness, the thrill of the unknown.  I'd much rather be ransacking some village then capturing some unimportant flag.  Make PVP matter.  Make what is accomplished in PVP affect the rest of the game.  Have bonuses given to your side as you conquer more territory, or capture some magical item of grand importance that will boost the productivity of your crafters, or increase the potency of your magic or melee.  Move away from the Good VS Evil 2 sided games.  Make an uneven number like 3, 5, 7 or whatnot.  Remove predictability.

    5.  I'm not much of a PVE person so I won't have much constructive stuff to add here.  As long as there's other ways to get things such as loot from say crafters or PvP rewards then I don't really care how they do it as long as it makes some people happy.

    6.  I think they should go the way of City of Heroes when it comes to character creation.  However this might backfire since most of the time the "uniqueness" of a character is usually buried beneath all the fancy armor and weapons.  I think what they might do here is instead give a large amount of armor dyes and give crafters the ability to modify how things look before they make them.

    7.  Graphics don't have to be stellar since a few months into the game I'm usually more focused on the game play and the people I'm playing with then the visuals.  In some games I've disabled the fancy blinding spell explosions just because after a while it starts to annoy me.  I'd say just make it functional.

    8.  No cash shops.  I'll agree with you here.  Just no.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • BrianshoBriansho Member UncommonPosts: 3,586

    Lets see.

    1.)  Travel - upon account/character creation you should be allowed to travel anywhere in that gaming world by just opening the map and clicking on the destination.

    2.) Level/skill level - upon account/character creation you should have the option to skip all content in the game and go directly to max level. Ingame GMs will assist you with completing instances either by playing the npc themselves or putting them on autopilot.

    3.) No money - there will be no price or cost on anything in the game. Just bring up a item search and type in the name of the item you want, whether it be common, rare, veteran, etc... if you are paying you deserve all things in the game even if the account is only 1 day old and the game has been running for 10 years.

    4.) Ignore all players - referencing 2.) with an optional no interaction with any other player character thats being played by another subscriber. Options include total invisibilty, personal instances, and entire personal gameworld.

    5.) Be anything at anytime - bored with waiting for that crafter friend of yours to log in? Just bring up your friend list and type /copy skills to give your character 10 hours of temporary maxed profession so you can make that uber item instantly!

    6.) Housing - living quarters, no just for putting crafted items anymore! In-game housing provides a full virtual gaming system(monitor, pc, keyboard, mouse) inside the game so you don't have to leave your house to enjoy the game even more.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • DenebDeneb Member Posts: 38

    Good thread

    9) Get rid of level-based systems forever and make it so that combat requires active hitting and blocking instead of being a spectator watching your character fight. Character stats should still be important but not more than the actual player skill. How about 50/50?

    10) Interesting quests OR no quest at all. Never a NPC should ask a player to kill 35 boars just so he can make a crappy soup.

    11) Combat should not be the only thing to do. Building cities, forming a society and exploring the world should be as interesting as killing monsters/players.

    12) Sandbox, sandbox, sandbox! We need freedom. Don't hold my hand, I'm a grown man.

    13) Danger. I want to think twice before leaving my city alone and unprepared.

    I could add so much to this list but I have to go now :p

  • LoiraLoira Member Posts: 89
    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    Not having played GW, I can't really comment on the system they use, but I do like having tons of quests to do.  The thing that I have seen missing is quests with meaning in them.  I get sick of clearing an area to get a quest and then having to wait for respawns because I just killed them all trying to get the quest or have to camp a mob because someone else killed him first.  If GW gave quests more meaning and actually made you use your brain alittle, then it is an awesome model to follow.
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    I enjoy player housing but would really like to see it be more then just a trophy to show stuff off.  I think mixing approaches here would be kinda cool.  Do like DAOC and make it an instanced zone.  Then mix in a UO element and make then attackable so you can steal or destroy peoples stuff.  That would be awesome.  Just a start there, I am sure other could add even more cool ideas
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    No offense, but I really hated the crafting in WOW.  It was the same system every other game used. The items you made were mostly useless.  I am really interested to see how the crafting in WAR comes out.  It sounds like it could be awesome.  Eve was cool because you could have a character that did nothing but craft.  I also liked the way Eve tied the crafting into the economy.  I really feel no game has gotten crafting right yet.  I just want to see some fresh ideas to crafting and WAR is the first I have seen in a long time.
    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    Again I don't agree here.  Halo is an FPS, not an RPG.  While instanced side games are cool, the root of and MMORPG is and RPG.  PVP should have some meaning in the world.  FFA is fun every now and then and a quick game of King of the hill and CTF are nice,but the real PVP should have some long standing effect on the game world.  DAOC and Eve PVP actually changed the game world.  People lost control of Keeps, Stations, Relics, and area.  That feeds the RPG element of these games.  Remember, these are still RPG's and everything in the game should feed into the RPG.  If you want FPS then play and FPS.
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    While I agree that WOW did a good job in this area, they were not the first game with good PVE content.  One thing WOW did well at first was making the PVE content accessible.  Given time they made  it so everyone could get there.  The thing they screwed up on was outdating content with an expansion.  They also screwed up raid content accesability with making raids way too focused in TBC.
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    Making a character unique needs to be linked to more then just creation.  You need choices at first, but Armor, dyes, titles, trophy items, specs, and other stuff should contribute to a characters uniqueness.  COH had an awesome character creation tool, but it was also a little overdone.  Starting simple at first and being able to do stuff in game that changes your look I think is the way to go here.
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    Totally agree here.  Blizzard set a new standard in this area.  "More with less!!"  WOW's graphics are nothing special, but the art dirrection is awesome.  That made it look good despite not being the top of the line graphics.  VG had awesome graphics, but the art dirrection sucked as much as the gameplay.  Eye candy will only keep people around so long and if you need a $5000 computer to run the game, then don't expect many customers.
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    F2P or not these have no place in an RPG.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
     

    Good post. 

     

  • snowmonkysnowmonky Member Posts: 93
    Originally posted by Dr4g0nm4n


    Okay over the years ive figured out the ideal objectives developers should consider in making an amazing game. (this is long but will make one of the best mmo's)
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    There should be a differentiation from an errand and a quest. Delivering somebody a package of food for that fat man is an errand, not a quest. A quest is going out with a group to slay that enormous dragon that has been attacking the villages. I don't see how errands will be better than quests, but lots of good RPGs have some form of errands, so it's definitely an option. I just think those "Go kill 500 squirrels" is out of the question.
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.
    Housing creates more of a "me" atmosphere rather than the "us" atmosphere found in great guilds. A guildhouse in some form would serve a better purpose.
    3.) Proffesions and Crafting- World of Warcraft really nailed this one, the crafting was extremely down to eart, most proffesions lined up with each other really making them exclusive and fun for everyone, also make this a way to get money, people will have another option of making gold or w/e then farming mobs all day.
    WoW crafting is pretty dumbed down. Crafting should take a different direction from the cluster of shitty MMOs. It should have meaning and it should take some form of skill (not luck) and it should determine the economy. Crafting shouldn't be so difficult that only crafters monopolize the market. Alternative character slots could pose as crafters to help their guild.
    4.) PvP- Good pvp. no over powered moves or classes, make it so everyone has a chance, but skill will topple over gear any time. Also consider new types of PvP, Capture the Flag, King of the Hill, look at halo 3 but put it in a MMO that would be sweet, First to X amount of kills wins etc. Ganking might be fun but allow low level players to have fun too let higher level players fight players around the same level and same for low levels, make it so low levels award no Kill points or w/e
    Just because it's popular doesn't mean it's good. I think both WoW and Halo 3 are truly mediocre games. None of them provide innovation. They're mostly dumbed down with unbalanced gameplay elements.
    5.) PvE- Another thing wow really hit dead on, Bosses with scripted Phases, this will make the players have a challenge instead of wailing on mobs, make it so final bosses are Hard, Phases are good things to have. Ex. Phase 1: Boss fights normally, Phase 2: when the boss is down 25% life he does a special move that you have to get out of So on and so Forth
    WoW didn't hit the aspect dead-on. It would better if devs looked more towards AAA single-player titles for bosses. MMOs are put into a double-standard and the quality is much lower compared to other genres. It's not about to change since the influx of crappy F2P and P2P MMOs bring in revenue.
    6.) Character creation- try to make Players make a unique character but dont over due it make it simple and unique, also have enough races and classes for the player to choose from but make them balanced enough for everyone to enjoy the game equally
    I agree. I think CoH/CoV achieved excellent character customization. SCIV also did a superb job.
    7.) Graphics- Try to make it Pretty and 3d , But.. it doesnt have to be pretty to be a good game, look at Blizzard's Diablo 2 (not an MMO) but its graphics werent the best, yet it is oen of the worlds best sellers and greatest games. try to polish it but make sure it doesnt hide the game play. Many games hide there boring gameplay behind pretty graphics.
    I agree wholeheartedly.
    8.) "Cash Shops"- One of the things players hate most is cash shops, this insanely can make the game unfair. As a F2P game i understand why you would have these cash shops so you can fund yourself the game etc. but instead of being able to buy Over Powered weapons and Potions why dont you sell Leveling Aids, Cool mounts, Housing items, Unique character edits, or stat resets.
    Cash Shops don't work in most games, particularly in the FPS genre.
    These are the main topics Developers should focus on, if anyone else has ideas please reply them i like listening to what you have to say, i hope you agreed with what i said and enjoyed the read Thank you Leave feedback or reply :D
     

     

    www.oblinq.com/SnowmonkeysTemple/

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Dr4g0nm4n


     
    1.) Questing- Take a guild wars approach not just the go over to the woods and dominate, do a diverse approach, Solving puzzles, riddles, almost like minigames but Quests with rewards, harder quests better rewards.But still keep in those delivery and killing quests, they can be fun too
    2.) Housing- everyone like housing, it makes your character That much more unique, instead of having just PvE (player vs. Enviroment) and PvP (Player versus Player) have a 3rd aspect making the game have so much more to do, once your done killing monsters, or your enemies, go to your home, and relax, possibly you could have a graden of some sort to grow materials for cooking proffesions and such.


     

     

    I like a quest about once per 5 levels. Like a big quest to upgrade armor every 5 levels or so that you have to do with a group.

    Otherwise, I don't do quests if I can help it, and I prefer to grind on mobs with a group.

    Did not like Guild Wars. Didn't like the instancing, didn't like the character progression.

     

    Housing? Why in the world would I need a house? I need a bank to keep excess money and items, but I can't see any reason I need a house. I'm not logging on the play decorator, I'm logging on to get in a pick up group, and kill Mobs, make levels, get phat lewt, and PvP. A house doesnt' help me do any of that.

    I agree about games with item malls. I won't play them.

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