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Why Didn't Funcom...

Stick to making single-player RPGs?

I was just thinking about that as I was looking for a new game and was searching through "good" RPGs. I saw The Longest Journey and Dreamfall: The Longest Journey in many lists as great games (though I tried a demo of Dreamfall and I hated it. The animations are kind of clunky but graphics overall were good.) But alot of people seemed to like it, it got ratings of 8.5 and above.

Apparently everyone loves the first 20 levels in AoC where there are voiceovers and a strong sense of story, like in a single-player RPG. So why in God's name did you try to make it an MMO after that Funcom!? YOU FAIL AT THAT! They should have learned from AO (yes it got better over time but the negative launch is something you can never fix) and learned from The Longest Journey games and just made Age of Conan a single-player RPG. I'm sure it would've done much, much better.

Anyone agree? Funcom is not a company for MMOs?

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

Order of the White Border.

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Comments

  • HelloKirbyHelloKirby Member CommonPosts: 110

    Funcom should not make video games at all.  It's time for a company revamp so that it can become a meat proccessing plant.

    image

  • blooblobblooblob Member Posts: 134

    I think a better business model for Funcom would've been a single-player RPG with online added into the mix. Not MMO size, but small sized like maybe 100 or 200 people per world, and you can make your own server for you and your friends.

  • arctarusarctarus Member UncommonPosts: 2,581

    I believe its when WoW hit about 4mil players and still growing... The pie is just too big to ignore and now everyone wana jump onto the band wagon...

    But seems like nowadays the dev is being force to release an unfinish game.... If only FC is given more time, say till the end of this year, than i believe AoC will be in a much better state than now....

    Maybe in 1  to 2 more years time, AoC will be a great game like VG is now, but might be also too little too late...

    RIP Orc Choppa

  • Ascension08Ascension08 Member Posts: 1,980

    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.



  • Ed2099Ed2099 Member Posts: 195

    AoC is for the most part just a single player RPG they stuck on the internet. It doesnt  have any of the complex features needed to cause large amounts of people to come together and play. And it has no replay ability to it, just leveling 1 character causes you to go everywhere and see everything in the game.

    I still can't believe a game that was 2 years late an hyped as much as it was could be so bad.

  • nytemarehnytemareh Member UncommonPosts: 156
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.



     

    cutting the cities actually added more content.  from a strategic point of view made sense too.  as far as

    the classes there are stil 20 classes.  i think it'll be ok missing 4 classes and 2 cities.  AoC lmao. let's

    see city siege didn't work at first. pvp system nope. broken abilities in some of the clases. broken quests.

    patches that broke the game worse.  armor stats at 10 was better than stats at 20. stats didn't even

    work when game came out.  memory leaks. hey the graphics looked pretty good though.

  • MyrdekMyrdek Member Posts: 346
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

     

    We know that War is complete from leaks and from Mythic itself

    415k sub as of 2 weeks ago is a lie, look at other threads and this link

    www.massively.com/2008/08/15/funcom-quarterly-report-reveals-age-of-conan-performance/

    He didn't say War was a better game, he said Mythic was a better Developper because they actually managed to make an MMO faster and better than Funcom did. Which means that Funcom sucks at programming or managing and it's proven by their only other MMO Anarchy Online which was the worst release in history of MMOs according to many here

  • RuwinRuwin Member Posts: 89

    I don't really post here much, even though I read daily serveral times, but I felt that I must under this topic.

    While I did try AoC and quit before the free month ended, Fun Com is not a bad company. Their other mmo Anarchy Online was a very good game that I enjoyed very much for over 2 years. AoC is really not that bad....graphically I think the game looks amazing, the truth is they simply should have taken another 6 months to polish the game prior to release. That being said ...... none of us know the circumstances under which they made the decision to launch. Could it have been a money issue, most likely but who knows?

    I really wish people would quit all the complaining and bashing Fun Com. I think they are a good company that tried to release something a little different and ran into some  difficulty during the process. I am more than confident that they will get the game polished to a much better level in the coming months. However I will not pay for the game while they do it. When they get it to the point where many consider it finished properly I may rejoin....I don't know.

    Let us all be a little more constructive with our criticisms and not so quick to drop the hammer.  What good does it really do?

    Ruwin

     

     

     

     

  • GhistGhist Member Posts: 275
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

     

    Customers not subscribers.  I love Funcom's ability to play with the English language.  Customers could mean people playing the 10 day trial because they have listed a form of payment.

     

    As for breaking sales records, no one knew how bad the game was going to be.  They limited the entries to the beta.  Limited the playing time for the beta.  And kept word on the forums down to a minimum by not releasing NDA. 

    Now let's take a look at AoC's retention.  It lost 50% or so before the first subscription period.  I imagine thats got to be some sort of record for the Hall of Shame.

    Waiting for the next thing

  • ImjinImjin Member Posts: 366
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.



     

     

    To every  PR release (turn, turn, turn)

    There is a season (turn, turn, turn)

    And a time for every fanboy, under heaven (to make up excuses or dates)



    A time to be dishonest a time to lie

    A time to plot, a time to reap



    A time to make more bugs, a time to steal

    A time to laugh, a time to weep (as your numbers drop like a 1000lb anvil)

     

     

    Delusion at its finest. You should Tm. it

    Fungerer som det skal

  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

    Yes, WAR isn't out yet, and I admit this is my assumption - we will see once NDA lifts almost a month before release, instead of a week or two like another game.

    I think FC was so bad and NOT SO MANY knew how bad they were. I know that I didn't even know what the hell Funcom was until all the AoC hype started and I came to this site. I had heard of Anarchy Online but it didn't interest me. That's why it sold so many pre-orders. Plus, the PR, as even you must agree, was entertaining and appealing. You're right about RvR being trademarked, and I acknowledged that Funcom (apparently) makes good single-player RPGs. Why did they try to venture into the MMO world again? Did they not learn from AO? That's what I'm seriously wondering. 

    Yeah Warhammer and AoC will appeal to different people. But most people only want two things in their games - fun and content. They want stuff to do and they want that stuff to be fun. Can't have fun doing what's not there, right? I don't think that taking out four cities and adding six very large end-Tier fortresses is necessarily cutting content. The classes of course are a clear cut but we're all past that point. The decision has both positives and negatives. But both cuts were announced with ample time to cancel your pre-order if you wished.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • S1GNALS1GNAL Member Posts: 366

    Seriously guys, 6 more months with beta testing wouldnt have helped jack shit with AoC.. Even now when they got thousands players testing it while paying their fee, they havent been able to fix all bugs. The game is too heavy to make adjustments too. With only a few hundred beta testers and a Failcom support, do you really think they would have come even half way  they are with patches up to this point? Simple answer, No.

  • SceptrumSceptrum Member Posts: 37
    Originally posted by S1GNAL


    Seriously guys, 6 more months with beta testing wouldnt have helped jack shit with AoC.. Even now when they got thousands players testing it while paying their fee, they havent been able to fix all bugs. The game is too heavy to make adjustments too. With only a few hundred beta testers and a Failcom support, do you really think they would have come even half way  they are with patches up to this point? Simple answer, No.

    I was in beta. Didn't play that much of beta though, just did most Tortage stuff, however...most beta testers I've talked to and seen posting on forums have all said the same thing, that issues that are in AoC now were in the beta earlier as well and beta testers did complain about it/bugreport it, but nothing was done.

    And S1gnal shouldnt you be on the gamer.no forums? Think The very end misses you and canvasman likewise.

    RIP Blackguard. May a resurrection come.

  • samuraislyrsamuraislyr Member Posts: 122

    One thing, the longest journey and Dreamfall are not single-player RPG's. They are point and click adventure games..though dreamfall is a bit more than that encompassing some action (although not fantastic).

    The reason those games got so good reviews is because, the writer is just amazing. Funcom wants to branch out, they tried Anarchy online and that went ok for them but not fantastic so they decided to try again when the Howard guys talked to them. Funcom is known for not being scared of nudity and I believe the Howard guys felt that Funcom would be able to do Conan some justice.

    They didn't do a horrible job just not a fantastic one and really that's what people are looking for, the fantastic MMO. I find that AOC is a great casual MMO. Buy it for a month, play it for a month then go do other things and maybe come back in a month or two depending on what the patches do. Think a lot of people are wanting some sort of hardcore MMO.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by AmazingAvery

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg?

    The pre-orders were based on hype and promises of amazing content that would be in the game. They convinced many people to purchase the game "sight unseen", so to speak.



    So basically, FC has proven themselves capable of convincing pre-release PR and marketing.



    On its own, it's pretty impressive. However, after the mess that occured *after* launch, I doubt they'll ever see those kinds of numbers again.



    Funcom has made very successful single player RPG's, Mythic hasn't.

    ... and McDonald's has never successfully tried to sell flame-broiled burgers. Burger King has. I'm not sure what your point is there.



    The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    No... they're the only company who *has* successfully implemented RvR to date. As such, it's become their trademark.  Anyone could implement a RvR system.



    DAoC is also about 7 years old... people do eventually move on to other games.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

    You love spinning like a top, don't you?



    That was a rhetorical question, by the way.



    You fail to acknowledge the *cavernous* difference in how each company handled the situation...



    1. When Mythic realized they wouldn't be able to deliver 6 cities of adequate quality, they acknowledged it, addressed it and came up with a solid alternative - which they then announced, in full detail, to the public. Whatever the reaction, they were forthcoming and didn't hide behind NDA's, letting the would-be players believe they were still getting 6 cities at launch.



    2. Funcom kept their mouths shut and continued to let players believe the game would launch with everything they'd promised. Then tried to spin the missing content as either "not promised for launch" or "not major content".

    Seriously, Avery, you really need to take off the Funcom colored glasses and start looking at things objectively. Many of your replies are just so far in the weeds in terms of objectivity or intellectual honesty, it's difficult to believe you're actually serious at times.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • NarsheNarshe Member Posts: 563
    Originally posted by Ascension08


    Stick to making single-player RPGs?
    I was just thinking about that as I was looking for a new game and was searching through "good" RPGs. I saw The Longest Journey and Dreamfall: The Longest Journey in many lists as great games (though I tried a demo of Dreamfall and I hated it. The animations are kind of clunky but graphics overall were good.) But alot of people seemed to like it, it got ratings of 8.5 and above.
    Apparently everyone loves the first 20 levels in AoC where there are voiceovers and a strong sense of story, like in a single-player RPG. So why in God's name did you try to make it an MMO after that Funcom!? YOU FAIL AT THAT! They should have learned from AO (yes it got better over time but the negative launch is something you can never fix) and learned from The Longest Journey games and just made Age of Conan a single-player RPG. I'm sure it would've done much, much better.
    Anyone agree? Funcom is not a company for MMOs?

     

    I certainly do agree. The Longest Journey is a great adventure series. I understand your comment about the sub par graphics, especially for an '06 game, but the story and gameplay were more than enough to make up for that. I thought the dialogue and character developments and story plots were fantastic.

    Unfortunately for us Funcom made the decision to cancel their single player projects with piracy being their greatest concern. 

    AOC as a single player RPG..... maybe. To be honest I didn't think Tortage was really that great. Some of the quest dialogues were interesting, but it was 'meh' overall in my opinion. I do however think they should have stayed with the Dreamfall series and maybe focused on consoles.

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Ascension08


    Stick to making single-player RPGs?
    I was just thinking about that as I was looking for a new game and was searching through "good" RPGs. I saw The Longest Journey and Dreamfall: The Longest Journey in many lists as great games (though I tried a demo of Dreamfall and I hated it. The animations are kind of clunky but graphics overall were good.) But alot of people seemed to like it, it got ratings of 8.5 and above.
    Apparently everyone loves the first 20 levels in AoC where there are voiceovers and a strong sense of story, like in a single-player RPG. So why in God's name did you try to make it an MMO after that Funcom!? YOU FAIL AT THAT! They should have learned from AO (yes it got better over time but the negative launch is something you can never fix) and learned from The Longest Journey games and just made Age of Conan a single-player RPG. I'm sure it would've done much, much better.
    Anyone agree? Funcom is not a company for MMOs?

     

    /agree

    I touched on this in another thread.



    The Longest Journey - Brilliant game that won oodles of praise and accolades. All deserved, in my opinion. It remains one of my all-time favorites.



    Dreamfall - A game with a more mixed reaction, especially among Adventure "purists". It still won numerous accolades. Personally, I love it.

    I wish Dreamfall would have "wound down" a bit more instead of just "stopping" so abruptly; even knowing there is to be a sequel. But in all, I love the game. I've played it through a few times now.

    I think Ragnar Tornquist is brilliant when it comes to crafting great stories with interesting (and believable) characters. I mean, who couldn't relate to the sarcasm and cynicism of April Ryan as she was in TLJ?

    Even Anarchy Online has received a lot of praise over the years, at least 1 or 2 highly rated expansions (well, by critics anyway... not sure many old players would claim to have loved Shadowlands all that much).

    I think they should stick with single player games, keep AO out there... Maybe try to salvage AoC at least enough for those who would continue to play it.

    I mean the damage is done and I doubt FC will ever be taken seriously again should they ever try to develop another MMO (Secret World included). At best, they're going to have one hell of an uphill fight.

    In all, though... I agree with you 100% Ascension. FC has shown far more capability in creating single player games than they have MMOs.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • NepentheiaNepentheia Member Posts: 53

    Perhaps one might also look at who the game directors were for the four games mentioned:

    "The Longest Journey" - Ragnar Tørnquist

    "Dreamfall" - Ragnar Tørnquist

    "Anarchy Online" - Gaute Godager (story by Ragnar Tørnquist)

    "Age of Conan" - Gaute Godager

     

    and also for the upcoming MMO:

    "The Secret World" - Ragnar Tørnquist

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Nepentheia


    Perhaps one might also look at who the game directors were for the four games mentioned:
    "The Longest Journey" - Ragnar Tørnquist
    "Dreamfall" - Ragnar Tørnquist
    "Anarchy Online" - Gaute Godager (story by Ragnar Tørnquist)
    And Anarchy flopped around like a fish until Gaute was gone completely to work on AoC and Craig "Silirrion" Morrison took over, who then proceeded to make the game worth playing by fixing everything Gaute didn't care to ( like 90% of the bugs that had been in since launch ) and adding more content. AO has now begun to suffer again due to Gaute removing manpower/customer service resources to prop up AoC.
    "Age of Conan" - Gaute Godager
     
    and also for the upcoming MMO:
    "The Secret World" - Ragnar Tørnquist
    Unfortunately, Ragnar Tornquist will not be the director of The Secret World, only the story writer. Gaute is the main founder of Funcom, and heads every new mmo game himself. Thus, The Secret World has already failed.

    The bright side is, more than likely Funcom will be too broke to make The Secret World after the rest of their finances take a nosedive in the coming months. So, we will either be spared the bother of yet another failed Funcom mmo, or another company will get it. Either one works for me.

     

  • Chill_FactorChill_Factor Member Posts: 177
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    Some people are in beta, and can say it's good without breaking the nda

    415K subs as of 2 weeks ago is not something to sniff at either.

    415k subs as of the end of Q2, which wasn't two weeks ago.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg?

    Because of the nda, and the fact they told beta testers they had multiple builds of the game and everything would be put in at launch. The nda is still up.

    When we talk complete we talk about missing content, its the same with both companies.

    Missing content, including working character and item stats.? They harped about PvP levels, merc system, blood money etc..for years. But I wouldn't expect a company that can't get little things right, to add something significant like that.

    Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    DAoC is still considered by many, the best pvp mmo ever created. What will people say about AoC in the years to come?

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

    Yeah, AoC has no PvP system and it's a PVP game.  WAR's PvP system will be working when launched. How many classes did FC cut again? Oh, and FC didn't cut content, they just didn't even start making it. The pvp system is being made from scratch right now, along with item stats and other things.

    AoC was missing many things, but they can't even get whats ingame working right. Warhammer cut content to make other content better.

    Keep trying to spin it, and I'll keep shooting you down son.

     

    Give up Avery, it's gameover

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.



     

    Ah yes Avery and his attacks on WAR. The bottom line is they announced the cuts well in advance so customers could cancel their CE if they were upset. Hell they even said cancel if it upsets you. DAOC has bled mostly because of mistakes Mythic made( TOA) which they admitted to. Where as FC won t announce a thing or admit to any failures it has, which we know is alot. Even if Mythic shows the cities next year, whats your point , they have told us THEY WON T BE IN THE GAME at release. Now show me a statement from FC saying DX10 wouldn t be.

  • ArthousesigArthousesig Member Posts: 305
    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

     

    Avery, so far I think we've all been taking your comments on the state of the game with only a tiny pinch of salt.

    But with these kinds of sweeping statements encroaching into other games as well as Q2 figures you don't understand, and misguided attempts to compare the levels of incompleteness of Warhammer beta (where they cut a few classes and capital cities) vs. AOC release (a game where 3 months after launch the basic stats, items, crafting, economy and all endgame pve and pvp content don't work) -- your willingness to say pretty much ANYTHING to defend the game at this point means you have literally zero credibility left.

    This is not being a game correspondent, you're just a Funcom apologist who has no material. Let's face it, Funcom isn't giving you much to correspond on, with the last patch going out 1 full month ago (and even that left the game buggier than before, and added a couple of new exploits to the list) and them unable to commit to any date for adding the launch content that isn't there - nor even able to prevent the rampant exploiting and hacking of their game that is going on.

    Let's face it, your credibility wouldn't go lower if you started saying that AOC now has more subscribers than WoW and that DX10 is coming in the patch next week. You're basically "lunatic fringe" now, I doubt anyone can believe a word you say any more.

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Arthousesig

    Originally posted by AmazingAvery

    Originally posted by Ascension08


    Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).



     

    War is not even out yet. So how you can reason who is better is moot amongst many other factors.

    415K subs as of 2 weeks ago is not something to sniff at either.

    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

     

    Avery, so far I think we've all been taking your comments on the state of the game with only a tiny pinch of salt.

    But with these kinds of sweeping statements encroaching into other games as well as Q2 figures you don't understand, and misguided attempts to compare the levels of incompleteness of Warhammer beta (where they cut a few classes and capital cities) vs. AOC release (a game where 3 months after launch the basic stats, items, crafting, economy and all endgame pve and pvp content don't work) -- your willingness to say pretty much ANYTHING to defend the game at this point means you have literally zero credibility left.

    This is not being a game correspondent, you're just a Funcom apologist who has no material. Let's face it, Funcom isn't giving you much to correspond on, with the last patch going out 1 full month ago (and even that left the game buggier than before, and added a couple of new exploits to the list) and them unable to commit to any date for adding the launch content that isn't there - nor even able to prevent the rampant exploiting and hacking of their game that is going on.

    Let's face it, your credibility wouldn't go lower if you started saying that AOC now has more subscribers than WoW and that DX10 is coming in the patch next week. You're basically "lunatic fringe" now, I doubt anyone can believe a word you say any more.

     

     

    Wait till the NDA gets lifted and warhammer is released to compare the two, beforehand is not right. Your willingness to come to these forums a couple of weeks ago, make 300 posts on a game you don't like is taking it a bit too far don't you think? Its not some crusade your on, its just your opinion that you have to somehow make everyone here agree with you. FYI AoC nor WAR is the second coming of the mmo messiah. How much credibility can one have for so much devoted hate? I mean who are you really? You lost credibility when you past the 100 posts of hate in 4 days tirade.

    Stats - didn't work, then fixed

    Crafting - didn't work as intended, buggy craft quests, being fixed. Visual improvement from day 1 to today - yes.

    Economy - you expect a newly launched game to have a perfect economy from day 1?

    Endgame PvP - does work - not smoothly, but again when was the last time you sieged? Engame PvE - Raid dungeons their from day one - yes some were bugged like Yakmar but they were still there.

    As a matter of fact if you read my posts the past 2 weeks I have been critical and questioning.

    You really want to tell me that warhammer will release perfect, crafting will be perfect, quests wont be bugged, people will like the loading screens and instances, and most importantly there will not be any lag whatsoever?  Oh but now that the certain Beta Leak website has conveniently been taken down we can't see the developments anymore.

    The point of my post in this thread was A) to disagree that FC shouldn't make mmo's based on obvious retention of AoC which has far exceeded the neighbourhood pessimist. (you would know this if you have been arounf longer than 2 weeks here) and B) The obvious war fans post to say Mythic has a better game - its not even out yet. Has the same restrictions on Open Beta as AoC (level cap, few week OB) but you have to pre order..

    Dig this thread up in 3 months and do a comparison .



  • NadrilNadril Member Posts: 1,276


    Originally posted by AmazingAvery
    Originally posted by Arthousesig
    Originally posted by AmazingAvery
    Originally posted by Ascension08 Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).

     
    War is not even out yet. So how you can reason who is better is moot amongst many other factors.
    415K subs as of 2 weeks ago is not something to sniff at either.
    If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.
    Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.



     
    Avery, so far I think we've all been taking your comments on the state of the game with only a tiny pinch of salt.
    But with these kinds of sweeping statements encroaching into other games as well as Q2 figures you don't understand, and misguided attempts to compare the levels of incompleteness of Warhammer beta (where they cut a few classes and capital cities) vs. AOC release (a game where 3 months after launch the basic stats, items, crafting, economy and all endgame pve and pvp content don't work) -- your willingness to say pretty much ANYTHING to defend the game at this point means you have literally zero credibility left.
    This is not being a game correspondent, you're just a Funcom apologist who has no material. Let's face it, Funcom isn't giving you much to correspond on, with the last patch going out 1 full month ago (and even that left the game buggier than before, and added a couple of new exploits to the list) and them unable to commit to any date for adding the launch content that isn't there - nor even able to prevent the rampant exploiting and hacking of their game that is going on.
    Let's face it, your credibility wouldn't go lower if you started saying that AOC now has more subscribers than WoW and that DX10 is coming in the patch next week. You're basically "lunatic fringe" now, I doubt anyone can believe a word you say any more.
     


     
    Wait till the NDA gets lifted and warhammer is released to compare the two, beforehand is not right. Your willingness to come to these forums a couple of weeks ago, make 300 posts on a game you don't like is taking it a bit too far don't you think? Its not some crusade your on, its just your opinion that you have to somehow make everyone here agree with you. FYI AoC nor WAR is the second coming of the mmo messiah. How much credibility can one have for so much devoted hate? I mean who are you really? You lost credibility when you past the 100 posts of hate in 4 days tirade.
    Stats - didn't work, then fixed
    Crafting - didn't work as intended, buggy craft quests, being fixed. Visual improvement from day 1 to today - yes.
    Economy - you expect a newly launched game to have a perfect economy from day 1?
    Endgame PvP - does work - not smoothly, but again when was the last time you sieged? Engame PvE - Raid dungeons their from day one - yes some were bugged like Yakmar but they were still there.
    As a matter of fact if you read my posts the past 2 weeks I have been critical and questioning.
    You really want to tell me that warhammer will release perfect, crafting will be perfect, quests wont be bugged, people will like the loading screens and instances, and most importantly there will not be any lag whatsoever?  Oh but now that the certain Beta Leak website has conveniently been taken down we can't see the developments anymore.
    The point of my post in this thread was A) to disagree that FC shouldn't make mmo's based on obvious retention of AoC which has far exceeded the neighbourhood pessimist. (you would know this if you have been arounf longer than 2 weeks here) and B) The obvious war fans post to say Mythic has a better game - its not even out yet. Has the same restrictions on Open Beta as AoC (level cap, few week OB) but you have to pre order..
    Dig this thread up in 3 months and do a comparison .

    Stats- Still fucking worthless, fixed or not. Str and such has almost no noticeable effect.

    crafting- Still has almost no purpose and you can craft limited items.

    Economy- No, but I'd expect them not to have rampant duping 3 months into a game, that still hasn't gotten fixed. I really want to hear your imput on this one Avery!

    Endgame PvP- Pointless, boring, buggy, laggy.

    Endgame PvE- ^


    You really want to tell me that warhammer will release perfect, crafting will be perfect, quests wont be bugged, people will like the loading screens and instances, and most importantly there will not be any lag whatsoever? Oh but now that the certain Beta Leak website has conveniently been taken down we can't see the developments anymore.

    The point of my post in this thread was A) to disagree that FC shouldn't make mmo's based on obvious retention of AoC which has far exceeded the neighbourhood pessimist. (you would know this if you have been arounf longer than 2 weeks here) and B) The obvious war fans post to say Mythic has a better game - its not even out yet. Has the same restrictions on Open Beta as AoC (level cap, few week OB) but you have to pre order..


    Don't even try and compare the cap in WAR OB to AoC OB. In age of conan they willingly cut you out of any of the content that wasn't part of the tortage experience. lvl 20 in WAR is a lot different than level 20 in AoC.

    Also WAR will be much better than Aoc on release, I've already seen its features working in user videos that get leaked on youtube. Age of Conan? Not so quite.

    You still seem to fall back on the "IT'S ONLY 3 MONTHS OLD IT'S NEW" routine which has been going on...for 3 months. When is this game not going to be "new" anymore, Avery? I swear it is going to be almost a year down the road (if it lasts that long) and you'll still use the same tired ass excuse.

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