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Your opinion on the 100% drop rate (for quest items), and no need to loot.

2

Comments

  • Ender4Ender4 Member UncommonPosts: 2,247
    Originally posted by kwosh

    Originally posted by Vortigon


     

    Originally posted by kwosh

    rubbish eh? that tells me your playing a game taht you cant counter your enemy? or stun themwhen they try to cast a spell? try to counter a spell taht they might throw at you? if you are just hittin buttons to hit buttons then whats the point? i play a game that has a little more thought i guess.. you mentioned WoW i see your problem :) hence what i said about being top notch?? yup my point exactly

     



    It really doesn't require THAT much thought. MMOs require almost no thought processes during combat once you learn the basics.

    They are NOT THAT HARD to understand or made in such a way that requires the user to think beyond the initial learning of the abilities which a ten year old can do within secs.

     



     

    I disagree..  My first MMO was Asherons Call,  you could Dodge and counter arrows and magic. these new mmo's are dumb downs from the beginning of them...  you could resist magic and also counter what they would melee you with...  and actually move out of the way of certain things thrown at you...  but as for the games and mobs that lately ahve come out they are easy...



     

    AC was so exploitable that it wasn't even fun for me and most of the problems came from what you just typed.  This is why I'm pretty sure darkfall will stink too.

  • kwoshkwosh Member Posts: 109

    yes yes it became exploitable later on as they allowed macros and 3rd party programs... but at first when it came out it was totally unique and you could do ALL the things I said  (dodge, resist etc)  what was said was about being immersive and then got side tracked.. I merely said that in some games you can actually use abit of common sense and stategy by being around certain  mobs and learn from what they do.. but most mmo's today give you X to go kill and then you NEVER go back to them...  what a waste of programming.. wouldnt it be grand if the AI would actually counter you and give you a challenge instead of   kill ,collect pelt , YAWN...  Asherons Call started out like this where you had to use your head abit as to what to use against a mob      "use fireballs at a fire monster"?? think about it    i agree  if the questing is so simple that they are making you go for  10 pelts and the kingdom is saved ~~~~~ get 10 kills  get 10 pelts...they throw a party for you  at the castle

  • PROdotesPROdotes Member Posts: 197

    I would love to play a skill based mmorpg for a change. But you forget the main difference between the eq/daoc/ac/uo days... and today...

    late 90s and early 2000s it was believed that the species spending their time on the PC and playing games is the homo nerdis... but as wow came out they realised something different. The demographics changed. RPG games are still for the homo nerdis and the ocasional "weird guy"... but online games have become something EVERYONE enjoys... i met all sorts of people in mmorpgs...frome 12 year old "noobs" to 45 year old housewives...

    online games have become something to do on your "1 hour of spare time" and when people do that they are not in the mood to thnk what armor to wear, what spell to use and what is the best timing. Before my job as a nightwatch i worked in the bank as a teller... would you say that your locak bank teller plays mmorpgs after work? not most of the time... but it was a great relaxation method. Log off and do 2-3 quests or 1 instance with your friend. That's why WAR is trying to do as paul stated many times.

    So... that's why 100% drops are great... and why i'm still impressed with PQs...

  • verndvernd Member Posts: 600

    100% drop rate is fine. It allows players to focus on what's really fun-- leveling and getting into RVR.  Honestly, if quest grinding is your bag, you somehow found your way into the wrong game.

  • ArndurArndur Member, Newbie CommonPosts: 2,202

    I think its great, I hate killing 60 mobs for 5 items.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

    If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
    And then Nebraska would get nerfed.-pinkwood lotro fourms

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  • AethiosAethios Member Posts: 1,527


    Originally posted by Monorojo
    i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.


    I can see how this could be argued as "immersive" for something like lion pelts, where there's a good chance the thing is going to be cut to ribbons (assuming you are using slashing weapons), but it's a very rare situation that it fits and it's just annoying the rest of the time. It's better that they just admit it doesn't work and leave it out than try to pretend killing 30 zebras for 4 hooves is okay (I'm looking at you, Barrens).

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Aethios


     

    Originally posted by Monorojo

    i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.

     



    I can see how this could be argued as "immersive" for something like lion pelts, where there's a good chance the thing is going to be cut to ribbons (assuming you are using slashing weapons), but it's a very rare situation that it fits and it's just annoying the rest of the time. It's better that they just admit it doesn't work and leave it out than try to pretend killing 30 zebras for 4 hooves is okay (I'm looking at you, Barrens).

     

    rofl, or those damn striders! They are so selfish to keep their beaks even beyond death, so much so they wont let me hack/slash/bludgeon/burn/bite/tear them off!

  • markyturnipmarkyturnip Member UncommonPosts: 837

    Sounds good to me.

    I will be playing this game for pvp objectives anyway.

  • cakelizardcakelizard Member UncommonPosts: 63

    i couldnt understand why some bears in WoW had paws and some didnt while collecting.

     

    100% actually makes sense.

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    I think all of us who has played LOTRO will definitely appreciate this concept. I also remember Paul on a video explaining how you'll be collecting items before you even get the quest to so you don't have to go back and kill things you've already slaughtered 50+ times.

    By the time I reached lvl 20 in Lotro, I never wanted to see another boar, bear or wolf again! Thank goodness I won't get that same feeling in WAR!

    image

  • PalebanePalebane Member RarePosts: 4,011

    Loot is for sissies.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • CursedseiCursedsei Member Posts: 1,012

     

    Deleted a few posts before - Mod

     

    Now, like I've said, a 100% drop rate is great, though it isnt needed for every quest item. When I need to gather the pelt or such item from an enemy, if the quest states that the item has to be in a certain condition, then a less than 100% rate is fine with me. What I have issues with, is the quests that tell me to collect generic parts from a mob, such wings, heads, eyes, and such. If no condition is listed besides "generic animal part" it should be 100%.

    Example.

    In the barrens for wow, there are two quests, both requiring parts that are seen on all monsters. One is the raptor skull quest, and the other, for instance, strider beaks. Now its safe to assume both the raptor and strider have their respective part visible, and those should be 100% guaranteed. Yet it only applies to the skulls. If anything, the skull should be the harder of two to procure, as breaking off the beak of an animal is hell of alot easier than cutting open a creature, sever the spinal column, and other little things.

    Unless specified that the necessary item isnt always carried, or comes from the mob, it isn't necessary. Yet when I am told to get some hooves off a horse, eyes out of a spider, or even the head of an animal, it should be guaranteed.

     

    *snip*

  • bluealien1bluealien1 Member Posts: 526

    100% drop rate on quest items is the way it should be.

    I'm sick of having to collect boar feet and killing 5 boars and not getting any feet, wtf, are they all feetless boars? A strange, strange breed of feetless boars?

  • GazenthiaGazenthia Member Posts: 1,186

    *snip*

    An increased drop rate for quest items does not in anyway mean that quests are somehow easy or shallow. If anything, a higher or 100% drop rate for certain things is simply using common sense and increases the experience and quality of the quest.

    These posters, I think intentionally, leave out the other factors that would determine if a quest is "easy" or "shallow". Some of those other factors are:

    1) Story

    2) Environment

    3) Events prior, during, and after

    4) Objective goal

    5) Hurdles

    I guess this person would have considered something like the Ahn-Qiraj opening questline easy and shallow because the quest items droprates were 100%? Am I right?

    I'm not expecting this person to appear in this thread again.

    ___________________
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  • Sain34Sain34 Member UncommonPosts: 293

    I am in support of 100% drop rate for quest items as long as grinding mobs is still viable way to gain exp. HAving to grind quests like WoW is just freaking horrible.

    image

  • GrisuGrisu Member UncommonPosts: 227

    im a fan of the 100% drop rate since every bear u kill has a paw and not a select few...

    but i like physically looting the mob.

  • SkoopatroopaSkoopatroopa Member Posts: 6

    Its horrible really that all MMOs are now compared to WoW.  WoW shouldn't be classified as a MMO (even though it truly is I know).  Blizzard was that kid in chem class that sat back and watched everybody blow shit up then took their notes and made a sedative.  To the guy who was givin AC props; word.    Old MMOs are where it was at, AC, EQ and even DAoC.  To an extent, those games required skill, AC for its combat/magic system, EQ if you were a sexy uber monk such as myself, pulling was an art.  Now after WoW came out everybody compares it "oh wow didn't do that, oh wow did that. wow."  I think that when a new innovative (I hope this is WAR I'm speaking of) MMO comes out, WoW will be realized for the button smashing, twink making, 12 yr old appealing gnerd fest of a game it is.  Fuck WoW and I think comparing it to WAR is degrading, have some manners.

     

    On to topic:  100% drop rate ftw :)  Although, it dosen't really make sense to have a 'go get 10 toes' and you just kill 10 toe having guys and thats it.  It does seem like its just a kill quest w/ some icing on top to keep the substance abusers amused.  I'm not gonna judge it any further past that until I get my hands into Open Beta.

     

    To the folk who are like "oh this mob has 10 toes why should I have to kill it 10 times to get 10 toes" do you realize how much extra coding it would take for each individual mob/quest to generate shit like that?  2 eyes, 4 hooves, 1 tail, 2 wings, w/e for 1 mob then go on to the next quest?  Thats insane, quit being nit picky :)

  • DreadlichDreadlich Member UncommonPosts: 597
    Originally posted by Skoopatroopa


    Its horrible really that all MMOs are now compared to WoW.  WoW shouldn't be classified as a MMO (even though it truly is I know).  Blizzard was that kid in chem class that sat back and watched everybody blow shit up then took their notes and made a sedative.  To the guy who was givin AC props; word.    Old MMOs are where it was at, AC, EQ and even DAoC.  To an extent, those games required skill, AC for its combat/magic system, EQ if you were a sexy uber monk such as myself, pulling was an art.  Now after WoW came out everybody compares it "oh wow didn't do that, oh wow did that. wow."  I think that when a new innovative (I hope this is WAR I'm speaking of) MMO comes out, WoW will be realized for the button smashing, twink making, 12 yr old appealing gnerd fest of a game it is.  Fuck WoW and I think comparing it to WAR is degrading, have some manners.
     
    On to topic:  100% drop rate ftw :)  Although, it dosen't really make sense to have a 'go get 10 toes' and you just kill 10 toe having guys and thats it.  It does seem like its just a kill quest w/ some icing on top to keep the substance abusers amused.  I'm not gonna judge it any further past that until I get my hands into Open Beta.
     
    To the folk who are like "oh this mob has 10 toes why should I have to kill it 10 times to get 10 toes" do you realize how much extra coding it would take for each individual mob/quest to generate shit like that?  2 eyes, 4 hooves, 1 tail, 2 wings, w/e for 1 mob then go on to the next quest?  Thats insane, quit being nit picky :)



     

    Despite the common belief around here, WOW is actually a good game. I agree everyone uses it in comparisons too much though. The way it's used around here WOW = MMO. If it has a GUI, XP, MOBs, orcs or elves and is intuitive or actually fun to play then it must be a kiddie MMO just like WOW. Looking for advice about the value of any game on this site is laughable.

    If WAR is anything like WOW in its polish and ease of use, but manages to mix in meaningful PvP and take away the stupid grind and overimportance of gear then I'll be happy.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • VandurielVanduriel Member Posts: 94

    I'd like to add a few sentences before this thread goes on.

     

    Edit wars. They were funny and original a few years ago.

    Still, they add nearly nothing to a discussion and just derail a discussion into a flamefest.

    This thread is now a few posts shorter than before. Don't let it happen again please.

    Back to topic now. :)

  • LionexxLionexx Member UncommonPosts: 680

    I loved the idea and it does same tons of time questing.

     

    Overall its great and i feel people will love it. :)

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • thdude75thdude75 Member Posts: 9
    Originally posted by Monorojo


    So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
     
    Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.
     
    So what is your opinion on the matter?



     

    ok, as far as getting a quest item upon killing a mob other games have done it , for quest drop's. Aside from that in my opinion it does not break my immerssion, i just use imagination heh. and the drop rate being 100 percent seems more immersive and realistic, as in i kill a mob for it's head it is gonna drop every time..

  • KanethKaneth Member RarePosts: 2,286

    I am in agreement with 100% drop rates for quests. Even if it means I have to collect a few dozen more, at least I can see progress being made.

    Back in the day I had a few friends who were on MMO Devs teams and I asked why they would make quests without 100% drops. The answer I got was that it was a mechanic to slow down progression of player characters so that they would either, not outlevel the content or allow the devs a lil more time to add later content for higher levels.

    As much as I hate to bring WoW into the picture, but post-wow mmo's have really taken a turn for the better. The inclusion of non-100% drop rate quests doesn't seem to have as much value anymore since focus on leveling has changed from straight grinding to nearly 100% questing.

    So games like WoW and LotRO don't need to rely upon questing mechanics to artificially slow down the leveling process, even though WoW does. Since in those games they already had set a certain amount of content for their end game and have been able to patch in additional content on a needed basis.

    WAR being an RvR centric game even has less of a reason to slow down the leveling process, since RvR itself is a huge portion of end game.

  • BetaguyBetaguy Member UncommonPosts: 2,629

    I think it is going to be great, they cut out about 80% of the bullpucky thus making the game enjoyable.  Makes you able to accomplish things in small amounts of time.

    "The King and the Pawn return to the same box at the end of the game"

  • rsrestonrsreston Member UncommonPosts: 346
    Originally posted by Monorojo


    So iv'e seen some videos of some simple questing Mythic has released, and i noticed a 100% drop rate for quests (like collect 10 lion pelts). The other thing i noticed, was the fact you don't even have to loot the mob to get these, you get them upon death of the mob, and are notified on the screen of your progression.
     
    Now i remember in WoW having to run through 20-30 mobs at times to get 10 quest items, and this simply pissed me off. It was nothing more than a timesink, and a frustrating one at that. But i got in an argument recently when someone claimed it is more immersive to not have a 100% drop rate, and to have to physically loot the mob to get the item.

     

    What I really don't find immersive is your quest telling you to collect, say, 10 wolf livers and you end up having to kill 15 because not every wolf has a liver... "Wait a minute? How are these things even alive??"

    As to not have to loot, I find that an AWESOME idea! I hate having to loot bodies; I got used to City of Heroes no-loot-all-pickedup way (which I love!). Besides, I usually loot everything to make more money to buy bigger bags to loot even more garbage to sell and buy whatever I want...

    Knowing these two things has just made me add this 'Warhammer Online" to my list of future MMOGs to be trialed... (that is, after at least six months of bug correcting and content/gameplay adjustment every MMOG needs)

    image

  • MephistoXVMephistoXV Member Posts: 72

    Hands down, I'm in full favor for 100% Quest Item drop rates. It works for Warhammer's scale. Actual PvE isn't grinding one type of creature all the time. Though, with the Tome of Knowledge it can be with the kill deeds, but that's for completionists who want things to brag about with insane laughter.



     "Harhaghha!! I'VE KILLED ONE THOUSAND WARRIOR PRIESTS, HA HA!"



    About that; there is most likely no way you'll be progressing without playing both PvP/RvR as well as PvE. As said, most of the better gear is with Reknown (think WoW's first PvP system with ranks except it's not gimped and won't just randomly reset on you because someone else was in Alterac Valley the whole last month), you still need the money from PvE. And PvE will still offer some alright things: potions and rare drops. The quests reward you well with money and big chunks of EXP that make up for lost grindage. The items from the rewards may not be great, but most send you places that reward you much better later anyhow.

    ---------------------
    Sniper is another term for unorthodox surgeon.

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